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#1
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
I am working on a Rifts game and I am using some of the SR4 damage codes to convert it into my own system. I am trying to find the AP for some of the lasers that have been in the game in SR3 but I can't seem to find them.
Does anybody know what the AP would be? And please I need something else besides AP half. If anyone has any ideas about plasma weapons as well it would be helpful too! |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 ![]() |
If you don't like half, then -6 or so wouldn't seem out of place to me.
Chris |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 870 Joined: 2-October 06 From: Athens Ga Member No.: 9,517 ![]() |
Thanx! That's not half bad! ;)
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#4
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 ![]() |
I imagine that thermally and electrically resistant armor might help some too vs plasma, and lasers would basically just be about thermal dissipation. Or, that's how it seems.
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#5
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Well, that's what the book says. |
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#6
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Typically weapon lasers are expected to damage by superheating a small spot on the targets skin to plasma. This superheated gas expends like a chunk of HE detonated in contact with the target and either breaches the target skin or causes spallation as the inside of the skin is ejected at high speed into the interior. On a human it's going to blow them apart like they were hit by an HE round.
If you allow room-temperature superconductors you can stop most lasers, but think really, really hard before just deciding to do that. Plasma weapons, as depicted in fiction, are typically also kinetic, in that you have a small chunk of superheated plasma traveling at relativistic speeds. |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 ![]() |
Luckily, he wasn't asking the book for an answer, then. I'd go with -6, also, probably. Depends what style you're going for. I like the sound of lasers with low DV and AP -10. For plasma weapons, I'd likely go with a lower AP but a higher DV than the lasers. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 ![]() |
Those ones make the sound "hummmmmmm" or "bzzzzzt", right? The ones with high DV and AP-10 require a large power source and make a louder, more ominous hum. |
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
And those guns will amaze and astound you, right? Of course, by 'amaze' I mean 'maim,' and by 'astound' I mean 'render you indistinguishable from the remains of the ground you were standing on.' :grinbig: |
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