IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Initiative vs IPs, rules question
Riley37
post Oct 10 2007, 04:41 AM
Post #1


Moving Target
**

Group: Members
Posts: 573
Joined: 17-September 07
Member No.: 13,319



"Wired reflexes cannot be combined with any other form of Initiative enhancement"
Same for Synaptic Booster and the Adept power of Improved Reflexes; they are three parallel paths to increased speed (cyber, bio or adept).
However, does this just mean that you can't stack added IPs, or does it also mean that the bonus to derived Initiative score vanishes if you have a parathyroid (which increases Reaction stat and thus derived Initiative) or Reaction Enhancer, or if your mage buddy casts Increase Reaction on you? The former seems necessary for balance, the latter not so much.

The spell Increase Reflexes is different in directly boosting Inititiative without boosting Reaction. The spell text doesn't have a no-stack clause, and neither does Increase Attribute, so presumably casting Increase Reflexes and Increase Reaction could result in a high Initiative score. Hmm, that might be a good use for a sustaining focus or Spell Quickening; combine it with Combat Sense and never get beat to the punch again!
Go to the top of the page
 
+Quote Post
Fortune
post Oct 10 2007, 04:47 AM
Post #2


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



Well, the FAQ (stupidly) states that Wired Reflexes can't stack with Reaction Enhancers (but Synaptic Boosters can).

In my games, there is a difference between Initiative and Reaction. A character cannot combine things that give a bonus to Initiative (extra passes), but are free to utilize different Reaction-increasing Ware. The one exception to this is that I don't allow Ware and Magic to combine.
Go to the top of the page
 
+Quote Post
Irian
post Oct 10 2007, 04:49 AM
Post #3


Moving Target
**

Group: Members
Posts: 315
Joined: 12-October 03
From: Germany, Regensburg
Member No.: 5,709



I handle it the same way as fortune: If something gives you extra Initiative Passes, you can't combine it with other things that give you more IPs, but you're free to add as many Reaction enhancing things that you like (within the rules limits, of course).
Go to the top of the page
 
+Quote Post
Fortune
post Oct 10 2007, 04:49 AM
Post #4


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Riley37)
... and never get beat to the punch again!

No matter how fast you are, an opponent can always spend Edge to go first. ;)
Go to the top of the page
 
+Quote Post
Cain
post Oct 10 2007, 05:48 AM
Post #5


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Something that boosts Reaction, like the suprathyroid, isn't the same as something that boosts Initiative. Basically, one raises initiative directly, the other indirectly.

At any event, what they mean is that things that grant Extra IP's don't stack. If you've got Wired 1, and someone casts Increase Reflexes 3 on you, then you take the larger of the two. In this case, you get 3 IP's, not 4.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 12:09 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.