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> Maxing out my Ally Spirit, Hehehehehehehehe....
Stahlseele
post Oct 10 2007, 09:09 PM
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alternately . . magician with bioware, specifically pain editor, which let's you ignore ANY stun damage and gives you +1 on willpower, while engaged . .
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Fortune
post Oct 10 2007, 09:29 PM
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QUOTE (Stahlseele)
alternately . . magician with bioware, specifically pain editor, which let's you ignore ANY stun damage and gives you +1 on willpower, while engaged . .

Ignore the effects of any Stun Damage. You still take the damage and fall over when it gets too much.
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Stahlseele
post Oct 10 2007, 09:36 PM
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QUOTE
Pain Editor: The editor is a cluster of specialized nervous
tissue designed to filter sensory stimuli. As long as the
pain editor is active, the user can ignore the injury modifiers
of Stun damage and will not fall unconscious when the Stun
damage reaches its maximum
. The subject feels no pain and
is unaware of the extent of damage taken without examining
herself or being informed by a biomonitor (see p. 329).
While active, the pain editor provides a bonus of +1 to the
user’s Willpower attribute, but reduces her Intuition by 1
point (never below 1). Additionally, all tactile Perception
Tests receive a dice pool modifier of –4.


if that has not been changed by some revision or something else i don't see that happening . .
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Mr. Unpronouncea...
post Oct 10 2007, 09:36 PM
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QUOTE (Fortune)
QUOTE (Stahlseele @ Oct 11 2007, 07:09 AM)
alternately . .  magician with bioware, specifically pain editor, which let's you ignore ANY stun damage and gives you +1 on willpower, while engaged . .

Ignore the effects of any Stun Damage. You still take the damage and fall over when it gets too much.

Incorrect, actually:

QUOTE (sr4 p340)

As long as the pain editor is active, the user can ignore the injury modifiers of Stun damage and will not fall unconscious when the Stun damage reaches its maximum


You don't drop till you fill your physical from overdamage.
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FrankTrollman
post Oct 10 2007, 09:37 PM
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Pai Editors do work to soak large amounts of drain. But um... we're dealing with overcasting here. The Pain Editor is useless (except for the +1 Drain Resistance die).

-Frank
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Fortune
post Oct 10 2007, 09:38 PM
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QUOTE (Mr. Unpronounceable)
You don't drop till you fill your physical from overdamage.

Which I define (I believe correctly) as 'too much'. ;)
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Stahlseele
post Oct 10 2007, 09:39 PM
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oh, yeah, been a long day at work x.x . .
*shrugs* with that thing just go as high as you can while staying in stun and you're all set . .
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Fortune
post Oct 10 2007, 09:40 PM
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QUOTE (Stahlseele)
if that has not been changed by some revision or something else i don't see that happening . .

Well, Stun Damage rolls over into Physical Damage after the Stun track is full. If you keep taking Stun Damage after that, you fall over when the Physical track is full.
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Mr. Unpronouncea...
post Oct 10 2007, 09:40 PM
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true enough, and pretty broken...maybe not as much as the radar implant though.
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hyzmarca
post Oct 10 2007, 09:59 PM
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QUOTE (DTFarstar)
hyz, if it is that bad for a spirit you might as well add "burn 1 permanent edge to counter the spirits burned edge" to the cost of binding an ally because if it is that horrible a thing then EVERY spirit is always going to burn edge to resist it.

Chris

Well.... except the ones that like to be dominated.

Logically, Bunraku slaves should also burn Edge to escape their fate. But, Bunraku is still a booming business.
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DTFarstar
post Oct 11 2007, 12:35 AM
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I thought most NPCs didn't get edge? I know spirits have it, and prime runners, and I vaguely remember some suggestion that a group of bad guys get a pool of edge = to the highest(or maybe it was number of guys) edge there, but for some reason I thought your average joe on the street did not get edge.

Chris
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Zhan Shi
post Oct 11 2007, 01:15 AM
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Speaking of making out with an ally spirit...should someone become intimate with a spirit, can a child result from such a union? Merlin, for example, was said to be just that. And what about children sired by possesing/inhabiting spirits? Are there any Qualities that result from having a spirit "parent", assuming it's even possible in the SR mythos? Imagine the "Spawn of Verjigorm"...I imagine it as being along the lines of HP Lovecraft's "Dunwich Horror".
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Ravor
post Oct 11 2007, 08:53 PM
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My understanding is no, in the Sixth World you can't have children with spirits although if I remember correctly it has been stated that Astral Sex is a viable option.

However, I've been told that in the Fourth World it was possible, but I'm not really all that familar with Earthdawn so I could be easily mistaken...
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bibliophile20
post Oct 11 2007, 08:58 PM
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QUOTE (Ravor)
but I'm not really all that familar with Earthdawn so I could be easily mistaken...

Paging Ancient History... Paging Ancient History... Bobby, are you there?

:)
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Jaid
post Oct 11 2007, 09:53 PM
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QUOTE (Ravor)
My understanding is no, in the Sixth World you can't have children with spirits although if I remember correctly it has been stated that Astral Sex is a viable option.

However, I've been told that in the Fourth World it was possible, but I'm not really all that familar with Earthdawn so I could be easily mistaken...

aina had a child with a horror.

i would say that's proof that it was possible in the 4th world ;)
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Stahlseele
post Oct 11 2007, 09:57 PM
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whyt's it with people screaming bloody murder about Bionic Dix and Cyber-Tits but wanting to have sex with basically everything ?
and would that be necrophile as ghosts are technically not alive?
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hyzmarca
post Oct 11 2007, 10:15 PM
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Why do you think you're supposed to get your Ally dikoted before having sex with it. For protection.

A hybrid-merge Fly-woman-man (male spirit in a female body) gave birth to a half-Invae baby in canon. So yes, it is possible for spirits to reproduce with metahumans. At this point in the mana cycle it may be limited to Inhabitation spirits in metahuman bodies, but it is possible. At any rate, it'll probably only work if the mother has a physical body, but one can't be certain.
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Zhan Shi
post Oct 12 2007, 02:40 AM
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Ah yes...Universal Brotherhood. The artwork for that baby was interesting.
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Ravor
post Oct 12 2007, 05:51 AM
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Well I have always personally classified beings from the Deep Metaplanes apart from spirits as they tend to follow slightly different rules.
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Big D
post Oct 20 2007, 08:28 PM
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This thread is made of win and nightmares.

At least there are (apparently) no rules for enslaving a free spirit as an ally... yet.

I will note that with some extra abuse (stat buffs sustained by something as simple as a F1 housecat ally), an ordinary human can soak (assuming edge spend, not burn) an average of 10DV (+5/9 of their initiation level if they have centering, plus foci) per drain roll and tank 13S+22P DV (depending on whether you're overcasting) between both drain rolls. I'm not totally certain if you have to be conscious when you spend the karma; if you overflow on the bind drain (*after* succeeding on the roll), does the ally still go poof?

Now, if you have karma to burn, pain editor+high initiation+centering lets you almost summon Cthulu as an ally; add in sacrifice, and you might get Hast--err, that guy.
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Narse
post Oct 21 2007, 05:30 AM
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A few things:
1) I don't believe ally spirits can be spirits of man. SM isn't explicit, but it does seem to state that you summon and then bind the spirit and that it doesn't have a form before the binding is successful and you spend the Karma. Further evidence: allies' stats are straight force instead of using spirit type modifiers to each stat. Thus specializations and summoning or binding foci wouldn't work :( (a power focus though, should).
2) Allies don't by default have possession. Of course if you are of a possession tradition you can give it possession as one of its powers since it is normally available to spirits you summon. But why bother? Inhabitation is way more hardcore :grinbig:.
3) Where is this burning edge for exceptional success rule? I don't remember that one.
4) Unless I remember something completely wrong, Binding drain is usually twice summoning drain (unless you're binding an invoked spirit, in which case it is THREE times the summoning drain)
5)Um, I'm assuming this is SR4 cause of the edge references (and the form) but, DANG your stats and skills are high! (multiple Exceptional Attributes & Aptitudes?, via a nice GM I'd guess)

Um, not really on topic, but wouldn't Gostwalker also have an Ally spirit. I mean you don't actually think he's going to spend his karma upping his strength to 46 do you? He already knows most spells, and has really incredibly good skills (sorcery group 8, etc.) Or are dragons incapable of creating allies? Wouldn't that be interesting?
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bibliophile20
post Oct 21 2007, 06:23 AM
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QUOTE (Narse)
Um, not really on topic, but wouldn't Ghostwalker also have an Ally spirit. I mean you don't actually think he's going to spend his karma upping his strength to 46 do you? He already knows most spells, and has really incredibly good skills (sorcery group 8, etc.) Or are dragons incapable of creating allies? Wouldn't that be interesting?

Dragons are capable of creating ally spirits, they just usually choose not to; "the idea usually does not appeal to us," according to the First Wyrm. The only dragon specifically mentioned as having an ally is Ryumyo; they ally's name is Jurojin, and he supposedly makes great form spirits and many adult dragons look like wimps.
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Big D
post Oct 21 2007, 08:31 AM
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QUOTE (Narse)
A few things:
1) I don't believe ally spirits can be spirits of man. SM isn't explicit, but it does seem to state that you summon and then bind the spirit and that it doesn't have a form before the binding is successful and you spend the Karma. Further evidence: allies' stats are straight force instead of using spirit type modifiers to each stat. Thus specializations and summoning or binding foci wouldn't work :( (a power focus though, should).
2) Allies don't by default have possession. Of course if you are of a possession tradition you can give it possession as one of its powers since it is normally available to spirits you summon. But why bother? Inhabitation is way more hardcore :grinbig:.
3) Where is this burning edge for exceptional success rule? I don't remember that one.
4) Unless I remember something completely wrong, Binding drain is usually twice summoning drain (unless you're binding an invoked spirit, in which case it is THREE times the summoning drain)
5)Um, I'm assuming this is SR4 cause of the edge references (and the form) but, DANG your stats and skills are high! (multiple Exceptional Attributes & Aptitudes?, via a nice GM I'd guess)

Um, not really on topic, but wouldn't Gostwalker also have an Ally spirit. I mean you don't actually think he's going to spend his karma upping his strength to 46 do you? He already knows most spells, and has really incredibly good skills (sorcery group 8, etc.) Or are dragons incapable of creating allies? Wouldn't that be interesting?

I'll give it a shot, see if I can be coherent this late at night...

1) Ally spirits are kind of every type in your tradition and no type at all, at the same time. I would say that "ally" would be a distinct type as far as mentor bonuses went, which means that existing mentors wouldn't help. However, per RAW, you can give your allies any power from any spirit type you can summon.

2) My understanding (and I've been wrong on this exact subject before) is that you always have a choice between Inhabitation and (Materialization OR Possession), with the latter depending of course on your tradition. Is there a point to not using Inhabitation if you're a Possession tradition? Well, it has its own set of options; your ally only has to Possess something when it needs access to the material world. It's somewhere between Inhabitation (you're stuck in there) and Materialization (go where you like, but no DNI or stat stacking for you).

3) It's in there, I'm just too out of it to go looking right now.

4) Binding drain is exactly the same as summoning drain; you're just facing twice as many dice, which may be what you're getting at, but isn't quite the same thing. I still think invoking and allies don't fit together under RAW, but if it's allowed, yeah, you're playing Russian Roulette at the "win the game or die" level.

5) If you mean my math, that's not natural anything. That's assuming all 9s from stat buff spells that are being sustained by another ally so they don't cost you dice while you summon the big one.

As for why dragons don't have them... IMHO, that's a personality thing. Dragons are very private, manipulative, untrusting, and egocentrical. And that's just the good ones. For all its supposed loyalty, an ally is an outside party that could potentially be a liability to the dragon. Heck, the way dragons treat everybody else, an ally might take on the same personality, and try to break free at the next upgrade--even if it's a thousand years from now. That would be a singularly bad thing, as an escaped ally would know all of the dragon's deepest secrets, and naturally have a strong desire (revenge, self-preservation, you name it) to use those secrets to eliminate the dragon. It's a risk, and therefore dragons are unlikely to take it.
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Narse
post Oct 21 2007, 10:38 PM
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Um, can't you only have one ally at once? (and upgrade it for twice the karma cost?) Or did I get the wrong impression from that section?
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Fortune
post Oct 21 2007, 10:41 PM
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QUOTE (Narse @ Oct 22 2007, 08:38 AM)
Um, can't you only have one ally at once?

There is no such limitation.

Also note that Ghostwalker is extremely likely to have one or more Ally Spirits, as he is renowned for his unique abilities when it comes to Spirits.
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