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> Meet Brick the Troll, Rip my character apart
Tarantula
post Oct 14 2007, 04:15 AM
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A fully by the book legal tanking monster, with some pretty decent damage to boot. Please, let me know downsides/flaws/issues with him that you see.

As a side note, with his current armor and body ratings, hes tougher than a GMC step-van. Using the 4/1 trade in rule he gets an automatic 7 hits. If he actually rolled, that average up to 9. Thats a whole lot of damage that he can take, without flinching.

P.S. I'd love to spoiler him, but I can't with the code tag and without the code tag it messes up my spacing. Also, plans with him are to when possible remove the adrenaline pump and replace it with a pain editor.

Edit: 10/15/07 Some modifications to Brick. He's got an etiquette skill, perception skill, and some more utility (less punch), plans are to trade out the adrenaline pump for a pain editor when possible, also want a cybergun heavy pistol.

Edit: 10/16/07 Big changes. Dropped the genetic heritage and picked up biocompatability for cyber. Ditched the expensive and worthless adrenaline pump for some wired reflexes. Crammed some more goodies in the cyberlimbs (armor and all around strength enhancement, some sensors, smuggling compartments) and all and all turned him into a massively better tank, much better combatant, and better guy all around.

CODE
Brick

Race:40bp
Troll 40bp

Qualities:0bp 30bp
Ambidextrous 5bp
Exceptional Attribute(Body) 20bp
Biocompatibily (Cyber) 10bp

Bad Luck -20bp
Severe Allergy Unc (Silver) -15bp

Attributes:225bp 265bp

Armor: 24/21
Physical Monitor: 19boxes
Stun Monitor:  10boxes

Bod: 5 11(13) 75bp
Agi: 1 1(4) 0bp
Rea: 1 4(5) 30bp
Str: 5 6(6) 10bp
Cha: 1 2 10bp
Int: 1 4 30bp
Log: 1 2 10bp
Wil: 1 4 30bp
Init: 2 7(9)
IP: 1 2
Edge: 1 4 30bp
Ess: 6 0.8

Skills: 76bp 341bp
Pistols 6 (Semi-Auto) 24bp
Unarmed Combat 4 16bp
Dodge 4 16bp
Perception(Visual) 2 10bp
Etiquette 2 8bp

Contacts: 17bp 358bp
Fixer (3/2) 5bp
Street Doc (6/6) 12bp

Gear: 42bp 210,000 Unspent: 0¥
P is for permitted items w/fake liscense.  F is forbidden items.
Guns: 750¥
Ares Pred IV 350¥      P
200 reg ammo 400¥
Armor: 3900¥
Armor Jacket (8/6) 900¥
Mods:
Nonconductive 6  1200¥
Shock Frills 200¥      P

Helmet (+1/+2) 100¥
Ballistic Shield (+6/+4) 1500¥    P

Ware: 183.15k
Alpha Wired 1 1.4ess 22k     P

Custom Right Arm (.9 ess, +8 bod, 27k, 12 avail)
Enhancements: 4050¥
Body +3 600¥ 3cap      P
Strength +3 750¥ 3cap     P
Agility +3 750¥ 3cap
Armor +2 600¥ 4cap
CyberSafety 350¥ 1cap
Biomonitor 1k 1cap

Custom Left Arm (.9 ess, +8 bod, 27k, 12 avail)
Enhancements: 14700¥
Body +3 600¥ 3cap      P
Strength +3 750¥ 3cap     P
Agility +3 750¥ 3cap
Armor +2 600¥ 4cap
Radar Sensor 4 12k 2cap


Custom Right Leg (.9 ess, +8 bod, 27k, 12 avail)
Enhancements: 4700¥
Body +3 600¥ 3cap      P
Strength +3 750¥ 3cap     P
Agility +3 750¥ 3cap
Armor +2 600¥ 4cap
Large Smuggling Compartment 2k 5cap

Custom Left Leg (.9 ess, +8 bod, 27k, 12 avail)
Enhancements: 4700¥
Body +3 600¥ 3cap      P
Strength +3 750¥ 3cap     P
Agility +3 750¥ 3cap
Armor +2 600¥ 4cap
Large Smuggling Compartment 2k 5cap

Platelet Factories .2ess 25k

Other gear: 18200¥
Commlink: Meta Link w/Vector Xim 300¥
Fake Sin 4 4000¥
Fake Liscense 4 x13 5200¥
Goggles  50¥
+Smartlink 500¥       P
+Flare Comp 50¥
+Vision Enhancement 3 300¥
+Vision Magnification 100¥
Stim Patch 6 x8  1200¥
Trauma Patch x2  1000¥

Yamaha Growler 5500
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Buster
post Oct 14 2007, 04:17 AM
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Hurray a cyber ronin build! :D
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Buster
post Oct 14 2007, 04:26 AM
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I think you left out the bonuses to his cyberlimbs from the custom job. He can go clear up to troll maximum on those physical stats without a loss of capacity or essence then another 3 past that which costs capacity. For example, his str should be around 13 without costing any BP.
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Tarantula
post Oct 14 2007, 04:27 AM
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Availability is +1 per attribute enhanced. Base availability on a full limb is 4. Thus +8 total is the max bonus able at chargen.
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Buster
post Oct 14 2007, 04:28 AM
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I thought that was fixed in the errata, I might be just thinking of cybereyes.
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Tarantula
post Oct 14 2007, 04:30 AM
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There is no errata for augmentation.
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Glyph
post Oct 14 2007, 06:45 AM
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He's a good tank, but kind of limited. No extra IP unless he spends Edge (a risky proposition given your Flaw), and no ranged skills at all. The latter is especially limiting in a setting such as SR, where you can have flying drones, people shooting from third-story windows, guards behind cover, and so on. Sure, he will shrug off most small arms fire, and only a dedicated melee adept would have much chance against him physically, but how much fun would he be to play? The other combat-oriented characters will be getting multiple actions, while you will often have to wade through heavy fire to get an opportunity for a single action.

Those are the real biggies, there. I'm sure others will talk up his lack of social skills beyond intimidation, but he has a Charisma of 2, there is the concept of 0-rated skills, and he doesn't have any of the flaws such as Uncouth or incompetence/social skill. He will function in society better than the Bounty Hunter archetype does, anyways. He is vulnerable to magic, duh, but he also has a decent Willpower, and presumably his teammates will include someone with counterspelling. The lack of a Perception skill - that can hurt you, and even one point of it would make a big difference for him.
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Negalith
post Oct 14 2007, 06:46 AM
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Is there such a thing as Used Alpha Bioware.... Dosent alpha bioware have to be custom grown for that character?
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Tarantula
post Oct 14 2007, 06:51 AM
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Used alpha bioware exists.

His point isn't to deal out ranged combat. He doesn't really need to care about even heavy arms fire (he can shrug off most sniper rifle rounds). Even a dedicated melee adept would have a very hard time hurting him (str 6, critical strike 6 is only 12P, fairly within his ability to negate to almost nothing).

His ability to take damage helps in the magic department too. He's nigh untouchable via physical spells, and via stunbolts/balls the adrenaline pump kicks in, and he doesn't pass out from stun while its active. His fun comes from rolling fistfulls of dice (28) all while combat is going on. Not being scared to punch the guy who pissed you off at the bar, or anywhere. Why? Because even a panther round would be hard pressed to put him down.
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hyzmarca
post Oct 14 2007, 07:59 AM
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The Adrenalin pump is more of a liability than an asset. It is extremely unreliable and, worse, causes irresistible stun damage. Your troll is extremely vulnerable to stun.

Get rid of the pump, make your reaction enhancers normal grade, and go with a pain editor (used, normal grade) to ignore stun, a Trauma Dampner and Aluminum Bone Lacing (used, Alpha grade).

That gives you 5k to work with, as well.

The shield is also unreliable and you, unfortunately, can be caught without it.

You could also drop the Trauma Dampner, that'll free up another 40k and .2 essence.

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The Jopp
post Oct 14 2007, 08:03 AM
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Let's see....

No etiquette and charisma 2...

He'll be rolling 1D6 for charisma tests.

I hope to god he doesn't meet ANY kind conman. Or someone with Commanding Voice.

Hell, all that is needed is someone with good leadership skills that tells him to drop his weapon.

Composure tests will be a bitch as well and he lacks ANY kind of actual charisma (ie the kind that influences people when they look at him) he might as well be a cardboard cut out.

Someone with Leadership 3 and Charisma 3 could literally tell him to jump of a building and he would actually THINK about doing it (might not if an enemy tells him)
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Stahlseele
post Oct 14 2007, 08:58 AM
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just give him the ability to shoot a bow and there you have your firepower and long reach damage capability *g*
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Buster
post Oct 14 2007, 01:32 PM
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My human mage casts force 9 Control Thoughts on you with:

Spellcasting 6 + Magic 6 + 2 (mentor spirit) + 2 (spec manipulation) + 2 (power focus) + reroll 12 failed = 30 dice.

Versus your Willpower 4 + Edge 4 = 8 dice.

PWNED. All yur tank are belong to us.
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FriendoftheDork
post Oct 14 2007, 02:10 PM
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Fun experiment. Perhaps I'll throw him at the party if they piss off a Mr. J or something.

"This conversation is over. Mr. Brick, destroy them."

"Arghh!" Hehe, even Uzz will have difficulty shooting him down, even if he gets 6 attacks to his 1 each round.

But alas the fun will be over as soon as Simon mindbends him to his will, at which point he becomes very suicidal I think... although he will be hard pressed to kill himself with that body!
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hyzmarca
post Oct 14 2007, 02:15 PM
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Geek the mage first.
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toturi
post Oct 14 2007, 02:15 PM
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QUOTE (Buster)
My human mage casts force 9 Control Thoughts on you with:

Spellcasting 6 + Magic 6 + 2 (mentor spirit) + 2 (spec manipulation) + 2 (power focus) + reroll 12 failed = 30 dice.

Versus your Willpower 4 + Edge 4 = 8 dice.

PWNED. All yur tank are belong to us.

Incidentally, why Force 9? And why is there a reroll 12 failed there?
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Buster
post Oct 14 2007, 02:20 PM
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QUOTE (hyzmarca @ Oct 14 2007, 09:15 AM)
Geek the mage first.

Not likely when my mage has an init in the 30s.
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hyzmarca
post Oct 14 2007, 02:33 PM
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QUOTE (Buster)
QUOTE (hyzmarca @ Oct 14 2007, 09:15 AM)
Geek the mage first.

Not likely when my mage has an init in the 30s.

Your mage only has an init in his 30s if if meeting isn't inside a decent ward.
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Fortune
post Oct 14 2007, 02:38 PM
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QUOTE (Buster)
Not likely when my mage has an init in the 30s.

Can you show us how he gets this Initiative in the 30's?
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Buster
post Oct 14 2007, 02:40 PM
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QUOTE (hyzmarca)
QUOTE (Buster @ Oct 14 2007, 09:20 AM)
QUOTE (hyzmarca @ Oct 14 2007, 09:15 AM)
Geek the mage first.

Not likely when my mage has an init in the 30s.

Your mage only has an init in his 30s if if meeting isn't inside a decent ward.

With 4 IP my mage is back up to full power in 1 turn after stepping into a ward.

The troll is stopped and arrested at every MAD and Cyberscanner.
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Fortune
post Oct 14 2007, 02:42 PM
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4 IP does not necessarily equate to an Initiative in the 30's.
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Buster
post Oct 14 2007, 02:44 PM
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QUOTE (Fortune)
4 IP does not necessarily equate to an Initiative in the 30's.

What in the world are you talking about? I wasn't responding to your post.
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Fortune
post Oct 14 2007, 02:47 PM
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I noticed. And you still haven't ... why not? :?
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hyzmarca
post Oct 14 2007, 02:55 PM
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Lets not derail this thread and instead bring it back into your thread, then.
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Tarantula
post Oct 14 2007, 03:08 PM
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QUOTE (hyzmarca @ Oct 14 2007, 01:59 AM)
The Adrenalin pump is more of a liability than an asset.  It is extremely unreliable and, worse, causes irresistible stun damage.  Your troll is extremely vulnerable to stun.

Get rid of the pump, make your reaction enhancers normal grade,  and go with a pain editor (used, normal grade) to ignore stun,  a Trauma Dampner and Aluminum Bone Lacing (used, Alpha grade).

That gives you 5k to work with, as well.

The shield is also unreliable and you, unfortunately, can be caught without it.

You could also drop the Trauma Dampner, that'll free up another 40k and .2 essence.

Again, This is a CHARGEN character. Pain editor is 18F. As I said in the opening paragraph, I fully intend to change out the adrenaline pump for one at the first opportunity. Trauma Dampner isn't nearly worth it, as it makes 1 of all physical I take hit my stun.

The shield isn't really unreliable. But yes, he can be caught without it. As money dictates, he can armor up all his cyberlimbs quite a bit (particularly his legs) as well as being able to upgrade to full body armor.

As far as Buster goes, what are you going to do with him?
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