Astral Percesions, What Can one see and the rules on them. |
Astral Percesions, What Can one see and the rules on them. |
Oct 18 2007, 12:12 AM
Post
#1
|
|
Target Group: Members Posts: 10 Joined: 19-September 07 Member No.: 13,336 |
I have a rule question.
What are the rules for seeing a npc/characters cyberware and or bioware? I would like to know when viewing the said indivial what are the rules for know what he/she has. What shape the said "Cyber and Boiware" are in. I know that there are some rules for this in 3rd edition. Also I would like to know what spell are related to light and darkness? Are there any rules to summoning a Light or Darkness elemental or Spirit? I am toying with a the idea of a mage/shama who is specialized in light or darkness. Not Evil, but in Light and darkness. Thank you for your time. |
|
|
Oct 18 2007, 12:24 AM
Post
#2
|
|||
The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
See p. 183, Assensing Table in SR4 |
||
|
|||
Oct 18 2007, 12:27 AM
Post
#3
|
|||
The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
See Elemental Effects Sidebar, p. 164 in Street Magic. See Building a Magic tradition, p. 46 Street Magic |
||
|
|||
Oct 18 2007, 12:31 AM
Post
#4
|
|||||
Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
The rules for this are in the astral perception section on page 183 of SR4. The short version is, you need 2 successes to see the location and presence of cyberware, and 4 successes to see the location and presence of bioware. In neither case do you get any specific information about the implant, just it's location, and if the GM is feeling generous and you roll high enough, perhaps a bit of an idea as to how much essence it's sucking up.
There is no "darkness" elemental effect as such, but there is a lightness effect described on page 164 of street magic. Basically, it's a cut down version of fire, but with glare effects added. You would have to house rule any darkness effects, and if were to do that, I'd basically make darkness behave like toned down cold damage, with some vision penalties (ie, the opposite of light). There are no light and dark spirits, but to house rule them, I'd basically recommend using the stats for a fire elemental, and replacing any fire like effects with light and dark elemental effects |
||||
|
|||||
Oct 18 2007, 09:13 AM
Post
#5
|
|
Target Group: Members Posts: 81 Joined: 18-August 05 From: Germany Member No.: 7,571 |
Darkness spells could have mental effects like e.g. panic.
Ever had a claustrophobic attack in a really dark (pitch black) room? Well, theres your darkness! |
|
|
Oct 18 2007, 03:23 PM
Post
#6
|
|
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
The real question is can you attack the darkness?
|
|
|
Oct 18 2007, 08:25 PM
Post
#7
|
|
Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
Magic Missle is your friend...
|
|
|
Oct 18 2007, 11:34 PM
Post
#8
|
|||
Target Group: Members Posts: 72 Joined: 7-October 07 Member No.: 13,597 |
yup. all it takes is a match. :D |
||
|
|||
Oct 18 2007, 11:40 PM
Post
#9
|
|
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
There are Shadow-based Manipulations, which simply remove light from an area.
|
|
|
Oct 18 2007, 11:47 PM
Post
#10
|
|||
Target Group: Members Posts: 12 Joined: 25-August 07 Member No.: 12,876 |
No cookie for you! ;) |
||
|
|||
Oct 19 2007, 12:09 AM
Post
#11
|
|
Moving Target Group: Members Posts: 268 Joined: 26-February 02 From: Brisbane, Australia Member No.: 78 |
Can I have a mountain dew?
|
|
|
Oct 19 2007, 12:24 AM
Post
#12
|
|
Moving Target Group: Members Posts: 573 Joined: 17-September 07 Member No.: 13,319 |
for anyone missing context on "i attack the darkness"
video.google.com/videoplay?docid=7441853624794228829 but how do we attack the dorkness? |
|
|
Oct 19 2007, 12:25 AM
Post
#13
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Deny it Mountain Dew. ;)
|
|
|
Oct 19 2007, 01:19 AM
Post
#14
|
|||
Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
Cruel and unusual, man... cruel and unusual. |
||
|
|||
Oct 19 2007, 12:06 PM
Post
#15
|
|
Moving Target Group: Members Posts: 617 Joined: 28-May 03 From: Orlando Member No.: 4,644 |
and pop rocks.
|
|
|
Lo-Fi Version | Time is now: 19th April 2024 - 02:44 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.