Gaseous Emissions: Vampires & Knockout Gas |
Gaseous Emissions: Vampires & Knockout Gas |
Oct 22 2007, 05:16 PM
Post
#1
|
|
Moving Target Group: Members Posts: 232 Joined: 7-October 07 Member No.: 13,604 |
This last week, in order to throw things out of whack, I had my team of runner face a group of vampires in an old abandoned mine in Tibet. Standing at the mouth of the cave, knowing that there were enemies inside, the group decided to toss a neurostun gas grenade at the oncoming "mist." Since I really didn't know what would happen, I allowed the gas to force the vampires back to physical form and do the requisite stun damage, creating a wonderful scene of vampires popping back into existence and dropping to the floor unconscious.
The book states that while in mist form, creatures are immune to normal weapons (p. 289), definitively stating that bullets and sword can't hurt them. Was I absolutely in the wrong to allow gasses to mix with their mist form? Would gasses absorbed into the water actually affect them? |
|
|
Oct 22 2007, 05:43 PM
Post
#2
|
|
Moving Target Group: Members Posts: 166 Joined: 28-November 06 From: Broomfield, CO Member No.: 10,065 |
I might go with with the same results as a strong wind in that it would disorient the being. Something like the intermingling of the two mists would cause a reduction of connectivity between the individual mist particles, much like static for radio waves. That's what would cause the disorientation.
I would maintain that the beings mist wouldn't allow the absorption of the foreign mist into the being's mist. So incorporating would have the mist stay in areas that would have air in them already such as lungs, nasal passages, etc. If concentrated (such as in a mine), I'd probably have the beings stunned while a mist, perhaps roll to see if being stunned causes them to be disoriented enough to lose the sustained nature of the spell and then be forced to be corporal again. And they'd possibly be stunned again due to being corporal and in the presence of the narco mist (two different kinds of stun). So yea, what you did sounds pretty good and above is how I'd explain it :) Carl |
|
|
Oct 22 2007, 06:32 PM
Post
#3
|
|||
Target Group: Members Posts: 73 Joined: 23-July 07 From: Binghamton, New York Member No.: 12,344 |
Did they use that reasoning? Unless they knew that there were vampires and/or creatures could turn into a mist, I would say that is some kind of meta-gaming. But if they did have a good reason, I would have done exactly what you did. The Stun gas would make them revert to human form and they would start taking damage. |
||
|
|||
Oct 22 2007, 06:35 PM
Post
#4
|
|
Moving Target Group: Members Posts: 232 Joined: 7-October 07 Member No.: 13,604 |
There was actually another Dual Natured beast in there. They put up a mana-barrier, which blocks dual natured creatures, and then dropped the grenade in not knowing the mist was vampires. They were all very surprised when vampires started appearing out of thin air.
|
|
|
Oct 22 2007, 07:51 PM
Post
#5
|
|
Moving Target Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
That's very inventive. I like it.
|
|
|
Oct 22 2007, 09:24 PM
Post
#6
|
|
Target Group: Members Posts: 73 Joined: 23-July 07 From: Binghamton, New York Member No.: 12,344 |
Wow... I like that too. Wish my group was that smart. :(
|
|
|
Oct 22 2007, 10:06 PM
Post
#7
|
|
Moving Target Group: Members Posts: 101 Joined: 29-October 05 Member No.: 7,908 |
Vampires are immune to age, pathogens, and toxins. The gas should have no effect on them whether they are in mist form, or not. At least that is how I see it.
|
|
|
Oct 22 2007, 10:09 PM
Post
#8
|
|
Dragon Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 |
I'd say the gas could disrupt the mistform, but as they're immune to toxins, it wouldn't knock them out.
|
|
|
Oct 23 2007, 03:46 AM
Post
#9
|
|
Moving Target Group: Members Posts: 232 Joined: 7-October 07 Member No.: 13,604 |
Good to know for next time. Thanks.
|
|
|
Oct 23 2007, 09:31 AM
Post
#10
|
|
Running Target Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
Red beat me to it, but yeah. Best you could do is completely deprive them of oxygen and put them into torpor (oh wait, that's the V:TM term, "Induced Dormancy" I guess). But even that takes several minutes, so its probably not the best tactic to try in combat.
|
|
|
Oct 24 2007, 02:18 PM
Post
#11
|
|
Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
SR vampires need oxygen? Weird.
|
|
|
Oct 24 2007, 03:40 PM
Post
#12
|
|||
Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Why wouldn't they? They're not dead, just infected with a magical virus. |
||
|
|||
Oct 24 2007, 04:45 PM
Post
#13
|
|||||
Target Group: Members Posts: 14 Joined: 17-January 07 Member No.: 10,677 |
I could have sworn that one side effect of HMHVV was that it stopped normal metabolic functions. Essentially, you were DEAD and the virus was the sole thing keeping you functioning and preventing your soul from departing for better pastures. The induced dormancy came from the fact that the virus needed oxygen to function, but not to survive. Thus you could be tossed in the river with concrete shoes, but you'd survive unconscious at the bottom until someone dragged you up. The ghoul strain of HMHVV was different and didn't kill you off. But I don't recall where I read that and I don't have my books available right now. |
||||
|
|||||
Oct 24 2007, 09:26 PM
Post
#14
|
|
Running Target Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
OK
|
|
|
Oct 25 2007, 02:43 AM
Post
#15
|
|
Running Target Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
Well, I think that vampires aren't dead because they're running around and paying taxes. SR has always steered clear of the "undead" classification for vamps and the like; undead didn't make it into the system until the Corps Cadaver and the shedim (at least, I think it was shedim. I never really paid much attention to the shedim).
|
|
|
Oct 25 2007, 02:53 AM
Post
#16
|
|||
Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I agree that since vampires are immune to toxins nerve gas or whatever shouldn't do jack. In terms of disrupting mist form...it depends on if their mist form is bound by the laws of physics or if it's bullshit magical. We have to ask... Can the vampire use mist form to pass through a hurricane? Can the vampire use mist form to pass through a wall of flame? Can the vampire use mist form to pass through a waterfall? If we can answer these we can figure out if having a little bit of gas in the area would affect the mist form or not. |
||
|
|||
Oct 25 2007, 03:27 AM
Post
#17
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Will the mist freeze in very cold weather?
|
|
|
Oct 25 2007, 05:24 AM
Post
#18
|
|
Moving Target Group: Members Posts: 232 Joined: 7-October 07 Member No.: 13,604 |
Will a vampire freeze in very cold weather? I think so. Therefore in mist form they would too.
|
|
|
Oct 25 2007, 11:51 PM
Post
#19
|
|
Running Target Group: Members Posts: 1,173 Joined: 27-July 05 From: some backwater node Member No.: 7,520 |
Just because you think so doesn't make it right. Mist Form /= vaporasized water Form. It's Magic aka ignore-phyics-at-will.
Main reason why they shouldn't be affected: it would be rather silly. IMO. :rotate: |
|
|
Oct 27 2007, 05:57 AM
Post
#20
|
|
Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Immunity to toxins should cover knockout gas. It is, after all, a toxin.
I don't see why a cloud of gas would force a vampire out of mist form. It's not like the mist takes up 100% of the volume it occupies... there's plenty of room between the atoms for other stuff, and the presence of a vampire might even cause the mist to dissipate faster (if his "mist form" contributes to the local air pressure at all). Otherwise the mist form would have serious issues on rainy days. If it worked for the scene, however... go for it :) |
|
|
Oct 27 2007, 06:26 PM
Post
#21
|
|
Moving Target Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 |
Can you dikote a vampire in mist form?
(Sorry, couldn't resist) :grinbig: |
|
|
Oct 27 2007, 07:03 PM
Post
#22
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Could you use a suction hose to vacuum up a mist form vampire?
:D -karma |
|
|
Oct 27 2007, 08:29 PM
Post
#23
|
|
Moving Target Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 |
Could you force a mist form Vampire into your internal air tank? :P
|
|
|
Oct 27 2007, 08:47 PM
Post
#24
|
|
Moving Target Group: Members Posts: 232 Joined: 7-October 07 Member No.: 13,604 |
In Soviet Russia, Vampire is food for YOU!
|
|
|
Oct 28 2007, 03:42 PM
Post
#25
|
|
Running Target Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 |
Could a vampire in mist form willingly go into an internal air tank to be smuggled somewhere? The idea of a mook vomiting up a cloud of mist that coalesces into a guy is weird, but neat. I'm not as up on SR4, but I'm assuming gear doesn't go misty as well, otherwise you'd have the problem of the vamp strapping on four Vindicator Miniguns and then misting into an air tank.
I did notice in the Mist For description that creatures in mist form who are exposed to a substance they are allergic to are forced back into their normal form. For the vamps that's sunlight and wood. Sunlight's easy, if the cloud touchs sunlight, it goes back to vamp form. But does touching a cloud of mist with wood count as exposure? The rules seem to imply that it would, but it seems odd to me that a vampy cloud of mist couldn't float through a forest, or would drop back into physical form if someone tossed a toothpick into it. Edit: How come typos are invisible until I hit 'Post Reply'? |
|
|
Lo-Fi Version | Time is now: 29th April 2024 - 05:37 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.