Game Crossover. FF:VI w/SR |
Game Crossover. FF:VI w/SR |
Nov 8 2007, 04:53 AM
Post
#1
|
|
Moving Target Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
C'mon if you are a fan of Final Fantasy VI tell me this hasn't crossed your mind.
Just think of the background count coming off of Sid's magitech factory! |
|
|
Nov 8 2007, 10:34 AM
Post
#2
|
|
Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I wanna play as Raiden!
Hmmm... espers as combo mentor spirits and the only one you can conjure at a given time? That does seem an interesting adjustment. Everyone gets full sorcery for free, but it costs BP to buy spells. How would you handle the personal advantages? Just write up a list and basically make each player play a variant of one of the original PCs? |
|
|
Nov 8 2007, 11:38 AM
Post
#3
|
|
Target Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 |
only if I can play as Gogo(Mimic would be cool to have)
also, Relm would probably be pretty hot in SR |
|
|
Nov 8 2007, 07:38 PM
Post
#4
|
|
Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
I've actually played in a crossover adaptation of FFVI using Iron Kingdoms and gestalt rules from Unearthed Arcana. It was pretty fun actually.
|
|
|
Nov 8 2007, 09:08 PM
Post
#5
|
|||||
Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Would Relm crash the universe when trying to sketch something that was aleady killed? http://www.gamefaqs.com/console/snes/file/554041/34007
It's good to know that even SNES carts had bugs... |
||||
|
|||||
Nov 9 2007, 04:37 AM
Post
#6
|
|
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
FFVI has plenty of fun bugs that would be nice to implement in SR, particularly the Vanish/Doom exploit. Invisible characters were always hit by magic, including instant-kill magic, and it overrode boss immunities. Since invisibility is a positive status, it is always unresisted. As a result, one could kill any enemy in the game with two actions.
But, in SR it would have the advantage of reducing the number of invisible mages. |
|
|
Nov 10 2007, 12:08 AM
Post
#7
|
|||
Moving Target Group: Members Posts: 209 Joined: 25-January 07 Member No.: 10,771 |
Hmm I don't see the espers as Mentor spirits b/c they never mentored anyone in the game. Their powers were only transfered either after they died and their essence crystallized into magicite, or after having their powers drained, or more or less physically ripped, from their bodies in Cid's lab. Ok there was the village that Relm and Strago where from but they got their powers from their ancestors in the magi-wars presumably ancestors who used magicite. There is another interesting parallel to SR/FFVI in Terra. She didn't show her full powers until after meeting a living (sorta) esper. Kindo reminds me of a drake. Esp since the espers were originally humans transformed in the god wars. |
||
|
|||
Nov 10 2007, 09:41 PM
Post
#8
|
|||
Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Score! I'll have to do that since I've started playing this game again. I never beat it in the first place anyway. Last time I got bored in the pheonix cave. |
||
|
|||
Nov 10 2007, 09:49 PM
Post
#9
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I always did think it was a bit of a step down from V…
~J |
|
|
Nov 14 2007, 07:25 PM
Post
#10
|
|||
Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Was that the one with Butz? |
||
|
|||
Nov 14 2007, 10:23 PM
Post
#11
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yep, that was the one.
~J |
|
|
Lo-Fi Version | Time is now: 2nd January 2025 - 12:53 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.