C'mon if you are a fan of Final Fantasy VI tell me this hasn't crossed your mind.
Just think of the background count coming off of Sid's magitech factory!
QUOTE (fatal2ty) |
only if I can play as Gogo(Mimic would be cool to have) also, Relm would probably be pretty hot in SR |
QUOTE |
The infamous Sketch bug - Follow this link; http://masterzed.cavesofnarshe.com/GameDoc...cs/ff3sktch.txt If not, here's the short of it; the Sketch bug occurs whenever you miss an enemy with Sketch. What happens is that the game loads up a pointer from an unknown spot in the ROM and uses it to load a monster sprite even though there's no point because it missed. The unknown spot is dictated by offset 7E:20FF/7E:2100 in the RAM, which is part of the first character's in-battle spell list, the 28th spell to be exact. 7E:20FF is an unknown byte that also serves as the byte that dictates whether a spell is greyed out, and 7E:2100 is the spell's aiming byte. Normally, this bug produces nothing, but under the correct circumstances, the game will go haywire from this bad sprite loading. The effects range from messed up item lists, equipment changes, town/dungeon PC sprite glitches, blackouts, freezeups, intense graphic glitches, etc. This can be seen rather easily when Mute or a spell with the same aiming type is in slot 28, and Sketch misses. There are coincidentally three known methods of seeing the bug in FF3us v1.0 with Mute and the like; normal, being an Imp at the beginning of battle, and becoming an Imp in battle. So long as the first character casts no spells, the unknown byte will only change from Imp transformations, so the bug is easy to get. Beware, however, that the bug could erase your saves on the cart, so usage there is *NOT* encouraged by myself. For further information, check my Sketch bug guide, linked to above. This bug also exists in FF6j SFC, however there is no known method of getting the game to go haywire yet. When that is found, the Sketch bug guide will be the first of these two guides to be updated. |
QUOTE (Herald of Verjigorm) |
I wanna play as Raiden! Hmmm... espers as combo mentor spirits and the only one you can conjure at a given time? That does seem an interesting adjustment. Everyone gets full sorcery for free, but it costs BP to buy spells. How would you handle the personal advantages? Just write up a list and basically make each player play a variant of one of the original PCs? |
QUOTE (hyzmarca) |
FFVI has plenty of fun bugs that would be nice to implement in SR, particularly the Vanish/Doom exploit. Invisible characters were always hit by magic, including instant-kill magic, and it overrode boss immunities. Since invisibility is a positive status, it is always unresisted. As a result, one could kill any enemy in the game with two actions. But, in SR it would have the advantage of reducing the number of invisible mages. |
QUOTE (Kagetenshi) |
I always did think it was a bit of a step down from V… ~J |