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> Do Trolls belong in SR?, Offshoot from the troll heavy weapons
Tarantula
post Nov 13 2007, 06:11 PM
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Funk made a point that trolls don't really fit in the SR universe, and rather than clog that thread up with it, I thought we could discuss it here.
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darthmord
post Nov 13 2007, 06:25 PM
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How so? I've never really had troubles with trolls in SR (though one time during a gaming session there was a voiced desire for bowling for trolls that involved a wrecking ball and a troll gang).
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Dashifen
post Nov 13 2007, 06:29 PM
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Here's the original post in the other thread:

QUOTE (DoctorFunkenstien)
My problem with trolls is that they're too large, too strong, too stupid, too unsubtle, and too underutilized in the setting. They don't really add anything to the game. Wipe them off the face of the planet and the only real footnote you might notice is the lack of the troll kingdom in the Black Forest (which, as we all know, plays a huge part in the setting... err, right?). Hell, I don't think I've even ever seen them depicted correctly in the art even once because they're that ridiculous in size.

Dwarves fill the short guy schtick. Elves the pretty boys. Humans the everyday hero. Orks the monstrous brawlers. Trolls... the larger, less interesting orks.


I can see what he's saying. I've rarely had anyone play a Troll that wasn't built as a death machine or a tank. While I think they certainly have a place in the world of Shadowrun, it does seem like they've been pigeonholed into the munchkin category.
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Simon May
post Nov 13 2007, 06:41 PM
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I have to say that having played with troll deckers and troll shamans, it's the non-combat trolls that really add to the setting. In addition, the variations are excellent for flavor: minotaur, fomori, etc. I know a lot of people complain that the metatype variations don't add anything to a game, but to me they really add local flavor to the populace in different areas, as well as some serious roleplay flavor to PC characters when used right.
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Adarael
post Nov 13 2007, 07:03 PM
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I loved one of my players' trolls.

French adept ex-spy who'd become a bum. He killed with an axe, most of the time. Totally fantastic.
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Kyoto Kid
post Nov 13 2007, 07:04 PM
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...the only trolls I had trouble with (as a PC) were ones who were mages, Damn hard to geek without having some kind of heavy weapon. Meanwhile, they could geek easily most mundanes with their combat spells.

As a GM the only place where I had an issue was during the last run of RiS due to the strong racial bias many nations in Europe have. Kind of hard to blend in with the locals when you're head & shoulders taller than everyone else.

Now as to Trolls filling different roles than the stereotype combat monster, I'm all for it. Hence the Troll Face I worked up (started as a joke, turned into a pretty decent character). In the old CCG I remember there was a Troll Rigger runner named Skidz.
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Eryk the Red
post Nov 13 2007, 07:11 PM
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Trolls are no more or less necessary than any other metatype in my game. I'm not sure I really understand the issue. They're extreme and different from other metahumans, but that's the cool part, in my experience. Most trolls end up as fighters of one type or another. That's natural; they're built for it. Elves make natural faces, too. It's true that the troll's advantages in their particular field is stronger, but I've never seen it as a probably. If anything, they leave my group wondering what orks are for, not the other way around. (Though we've had our share of good ork characters as well.)
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Ancient History
post Nov 13 2007, 07:12 PM
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And here I thought orks were the smaller, less interesting trolls.
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Ol' Scratch
post Nov 13 2007, 07:20 PM
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Orks have their own language, subculture, and even a rather famous and often-used and referenced area in Seattle. Trolls... are just there. Even their stats are just Orks +/-1-2 for the most part.
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Cain
post Nov 13 2007, 07:30 PM
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I've seen trolls fill a variety of roles: The Otaku troll was something interesting to behold, let me tell you. But any metatype can be pigeonholed very easily. In SR4, I've yet to see an elf who wasn't some variation of a conjuror, face, or quickness-monster. I can't recall seeing a dwarf at all, and only one ork archetype (the gunslinger adept), who may as well be human for how it's played.
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Ancient History
post Nov 13 2007, 07:39 PM
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QUOTE (Doctor Funkenstein)
Orks have their own language, subculture, and even a rather famous and often-used and referenced area in Seattle. Trolls... are just there. Even their stats are just Orks +/-1-2 for the most part.

Trolls have their own kingdom, the better metavariants, and don't give birth in litters...among other things.
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Fortune
post Nov 13 2007, 07:52 PM
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QUOTE (Ancient History)
Trolls have their own kingdom ...

You say that like it's a good thing. ;)
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Tarantula
post Nov 13 2007, 07:53 PM
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I'm surprised orks haven't become the military standard... what with the litter births.
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Riley37
post Nov 13 2007, 08:05 PM
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First, the straw man: the troll PC designed as unstoppable in combat, and *ridiculously* stupid and/or uncouth; sure, that's usually a headache and a warning sign that the player is looking for a "kick in the door, kill, loot" type story. Insofar as Doc Funk wants to go after *those* trolls, then I'm not gonna stand in his way. See the "punishing a character" thread with the hayseed troll named Bubba who carried his trollbow into Central Park (which spawned trollbow thread which spawned this one).

On another hand... Troll NPCs give the GM an option to either play to stereotype (the meet happens at a bar and the bouncer is a troll; reasonable to assume STR 7+) or against stereotype (the street doc is a troll with Cerebral Booster forehead bulge; LOG probably 4+, possibly maxed to 10).

My first and so far only Shadowrun PC is a troll. He's a rigger, and his largest Skill-based DP is Drive (specialized for Truck/Van, with Control Rig). INT 4, LOG 4, CHA 3, and he's done more "fixer" interactions with NPCs to develop contacts, gain allies, and gather intel, than the rest of the party combined. He has a secondary plotline of opposing an upcoming Sons of Sauron attack on a Dwarf/Ork warren, currently by buying a case of Striker missiles, booby-trapping them, and selling them to SoS. Could I do all this as an Ork? Maybe. Would his backstory and his interactions with PCs and NPCs be the same? Hell no!

He's the mechanic (and sometimes medic) for an Ork go-gang (Auto Mechanic at 4, specialized for motorcycles), and among Orks he has a distinct "with them but not of them" dynamic. Individually, none of them could match him toe-to-toe, but if he pissed off their cheiftain, they'd take him down. He's learned or'zet (with biker lingo) and is a skilled Goblin Rock drummer and they trust him more than they'll ever trust a "pinkie", but at the end of the day, he's still not one of them, and every interaction is tinged with the dynamic of physical difference.

If Doc Funk or anyone else wants to say "That is a bad option, and you should not have it, your game would be better if that PC design and backstory were OFF LIMITS", then I'm gonna disagree. I am having more fun, and so is my GM, than if we disabled the Troll PC option.
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Fortune
post Nov 13 2007, 08:07 PM
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QUOTE (Riley37)
... disabled the Troll PC option.

Doc doesn't want to disable the troll PC option. It is the race as a whole, and the fundamental problems that they would cause in society that is the problem.
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ElFenrir
post Nov 13 2007, 08:12 PM
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I think trolls are cool. I do admit, though, i find myself taking my trolls toward less combat-monster roles(i had one hunter, but that was about it). Funny thing is, from a mechanical, stat only standpoint, Trolls make excellent non-combat characters. Why? Sure you have to pay a little more for the mental or social stats(well, the 4 charisma cap is their harshest...the rest are capped at 5 and its not so bad), but you don't need to even touch their Body and Strength, while unlike a 1 Str/Body human, they WONT be blown away by a strong wind.

However, i understand how people see ''Big Body and Strength Must Always Mean Combat Monster'', like they see Elves high Charisma as ''Must Always Be A Wussy Mage or Face''.

Non-mechanically, Trolls are big, yes, but they have fit in society now since...well, goblinization, and I do actually find them pretty interesting; and i dont see why there isn't more done with them. They aren't all dumb, violent, brutish thugs, and i sort of wish they weren't presented always that way. I remember the troll in SR3 that described his race...if they were all as dumb as people thought, they'd all be dead from their own stupidity.

Having a small minus to a mental stat doesn't make you an idiot; the Orks have the same mental capability, save 1 extra max of Intuition(6 instead of 5). That's not a huge difference, yet Trolls are generally seen as ''dumb and dumber''. I see plenty of archetypes for fixit/mechanical/hacker orcs, but rarely trolls. Don't know why...
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Whipstitch
post Nov 13 2007, 08:15 PM
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QUOTE (Ancient History @ Nov 13 2007, 02:12 PM)
And here I thought orks were the smaller, less interesting trolls.

Damn, beat me to it. :D

I've lost count of how many "orks" I've seen get rejected by my GM because all the players wished to do was use body and strength as point sinks so they could enter play with augmented attribute totals like 4/7/7/5/4/5/5/4 and then use their shiny 4 charisma, human looking and Tailored Pheromones to just pass as humans 24/7 anyway. It's not that my GM really wishes to force people to be any one particular stereotype or anything; we just got kind of tired of every new guy in the group attempting it at least once and thinking he was clever, as if it were the first time anyone ever happened upon the idea.
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Ol' Scratch
post Nov 13 2007, 08:21 PM
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Right. I couldn't give a fig about their stats for the most part. It's their size, their clunky addition to the setting, and their inapporiateness for shadowrunning (where stealth and subtlty are the key) that I don't care for.

Most of the time when someone designs a troll character, it's not because they actually want to play a troll, they just want to use their stats. Either to min/max or to "go against type" to "prove" how viable they are. It's rarely because they actually wanted to play a troll because, frankly, trolls are all but one-dimensional in the settle. Their "kingdom" is a forgettable little place in the middle of nowhere that really only ever comes up as a footnote "hey, they have a kingdom, see they're important!"

At least dwarves, the next least-flavored race in the game, have some interesting aspects about them. They're intentionally quiet and subtle, filling the roles that other races tend to shun away from because they're not very glamorous or exciting (such as technicians, administrators, janitors, etc.). They have a heavily implied fraternity with one another, lots of cultural if not actual history, and hey they even have their own "kingdom" too.

Trolls are just there for laughs or intimidation. When they come up -- including this thread -- people instantly start focusing on their stats, not their flavor and not how suited to the game they are. Which is why they're such a disappointment.

I mean, pretty much everything practical in the game seting has to have a troll exception for it, even if it gets hand-waved most of the time. Doorways, seating arrangements, reinforced floors, vehicle design, and... just about everything else.

That said, I *like* trolls in concept. They just don't fit in Shadowrun.

And, again, when the artists -- who rarely even bother staying within the confines of the setting or the rules, really -- hardly ever depict trolls as being as large, lumbersome, and overbearing as they, that says a lot about just how impractical they are.
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Tarantula
post Nov 13 2007, 08:21 PM
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The other problem with trolls, is who would bother upgrading doors, chairs, vehicles, and everything else to support them?
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ThreeGee
post Nov 13 2007, 08:28 PM
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QUOTE
it does seem like they've been pigeonholed into the munchkin category


Why is a tank munchkinny? One of my problems is this assumption that all SR games are like Missions Impossible, fast, silent ops that are over before Sec Ops have got there boots on. They're not and where never supposed to be.
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HappyDaze
post Nov 13 2007, 08:28 PM
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Trolls are also made even more conspicuous since they are typically a very small minority yet are very obvious. This certainly makes it easier to track down any particular troll (or the group that runs with them) if a setting is dialed to gritty.
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Dashifen
post Nov 13 2007, 08:49 PM
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QUOTE (ThreeGee)
QUOTE
it does seem like they've been pigeonholed into the munchkin category


Why is a tank munchkinny? One of my problems is this assumption that all SR games are like Missions Impossible, fast, silent ops that are over before Sec Ops have got there boots on. They're not and where never supposed to be.

It's not the archetype that makes something a munchkin, but the player of that archetype. I've seen well played tanks that I wouldn't call munchkins, but I've seen some tanks where the character concept is purely based around one specific thing: taking as much damage as possible. Such one-trick ponies are relegated, I feel into the realm of munchkin.
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Tarantula
post Nov 13 2007, 08:54 PM
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I'm just curious, what exactly makes a one trick pony? Doing one thing extremely well? Or doing one thing extremely well while not being able to do anything else remotely decently.

The first, just means they really are good at that one thing, the second, means they're a one-trick pony, as outside of their trick, they're screwed.
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fistandantilus4....
post Nov 13 2007, 08:57 PM
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Doc I gotta disagree with you. Trolls may have difficulties on some shadowruns, but that doesn't mean that they don't fit Shadowrun as a game/setting. A big part of shadowrun is differences, whether it be race, magic, religion, crops vs street, and the haves vs the have nots. Trolls fill in a lot of those rolls. There are a number of times when they're relagated to the 'Half-Giant' role (borrowing from Darksun) or not really given more than their stats.

Hey, I'd be an example of one of your gripes with people playing an a-typical troll face just to prove it can be done. but if they're done with remembering just how big an impact their size is, especially if they aren't all stats, or have low physical stats, or better yet, are played with half a brain, they can be just as good in the game as the archtypal elf or random human. Don't type cast them man. Trolls are people too. :)
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Mercer
post Nov 13 2007, 08:57 PM
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QUOTE (Tarantula)
The other problem with trolls, is who would bother upgrading doors, chairs, vehicles, and everything else to support them?

I see that as a civil rights issue, or as a dodge to a civil rights issue. A high class restaurant that doesn't want to allow trogs? I'm sorry sir, we simply don't have any chairs that can support you. Perhaps the McHugh's down the street would be better suited to your needs.

I don't use a lot of troll npcs, and I've never played a troll pc. (Never actually played anything but a human or an ork, but I'm the type of player that has one or two characters he plays for long periods of time rather than someone who makes a plays a lot of different stuff.) But trolls are supposed to be pretty rare anyway, aren't they? I haven't looked it up lately, but as I recall trolls and dwarves were the more rare metatypes, orks and elves being more common. So it makes sense that they're not that common, or that they don't have a lot of places that have been troll-modified.

Trolls not fitting into the world is one of the things I like about trolls though. The world wasn't in any way prepared for UGE or the Awakening, and while the metatypes were able to assimilate to some degree, that transition was the most difficult for the trolls. They didn't fit anywhere. They were monsters. As Batman said to Superman in the Dark Knight Returns, it can be dangerous to remind people that giants walk the earth.

So you have two types of trolls. One that rejects the stereotype and goes out of his way to prove he's not a monster, and the other that embodies the stereotype. You call me a monster, and I'll show you what kind of monster I can be. Cyberpunk owes a lot to Frankenstein, both the Doctor and his Creature.

On the other side of this, the idea of a "racial identity" is something I associate more with D&D than with SR. That is to say, I associate racial segregation in SR with its modern, negative connotation rather than the D&D idea of each race is its own culture.

Trolls not fitting into the world is what I think makes them fit into the game. I mean, they're designed not to fit in. Not being accepted into mainstream society makes it much more likely that some will find themselves in non-mainstream society. The Shadows are probably the closest thing to a true meritocracy in the game world, where itdoesn't matter what you look like or where you went to college. The thing that matters is how good you are at what you do.
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