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> Some help with KnowSofts and LinguaSofts
Trellan
post Nov 16 2007, 03:20 AM
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Ok, I've looked over the rules and am really confused about how knowsofts and linguasofts work. Activesofts are easy, you need a datajack or internal simsense and total skill points are limited to twice rating. Prices for softs are by rating, easy as pie to understand.

Knowsofts and Linguasofts I'm lost on. They have the same requirement for a datajack or internal simsense rig, but no listing of any limiting factor. In 3.0 chipjacks or headware memory provided a practical limitation on these skills. What's the limiting factor in 4.0? There has to be something otherwise for relatively low nuyen everyone's running around with 5s in a wide variety of skills and languages.

What am I missing?

Thanks!

With a sweep of his hat,

Trellan
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Tarantula
post Nov 16 2007, 03:36 AM
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Activesofts need a skillwire setup (or move by wires which double as skillwires). Thats the rating they are limited to.

Knowsofts/linguasofts only need the datajack/trodes/simsense rig.
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Trellan
post Nov 16 2007, 04:26 AM
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So could you have 18 Rating 5 Knowsofts all loaded at the same time? If not, why not?
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Tarantula
post Nov 16 2007, 04:54 AM
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Yeah, you can.
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Cain
post Nov 16 2007, 05:00 AM
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Check me on this, but if you have any piece of internal cyber, couldn't you just store your knowsofts on that? Thus eliminating the need for the datajack or trode setup? Or just use wireless to transfer the data to your headware?
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Ol' Scratch
post Nov 16 2007, 05:19 AM
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You need the datajack/trodes/etc. to actually use the Knowsoft/Linguasoft. It's the processor as well as the interface.
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JBlades
post Nov 16 2007, 05:33 AM
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Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.

And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2.
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cx2
post Nov 16 2007, 06:01 AM
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The catch with knowsofts (and to a slightly lesser extent linguisofts) is there are so many possible options, you could spend thousands of yen on them and not have the right one for the situation. Also the info in a knowsoft can become out of date, or the GM could rule there isn't a knowsoft to cover that subject especially if it is regarding underground activities or fluid subjects like gang territories.
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DTFarstar
post Nov 16 2007, 06:46 AM
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For gang territories, my groups hacker has hosted a map on the Matrix, wiki style, where whenever one gang pushes another back etc. anyone who knows about it can come change it. Well, a restricted wiki he only lets certain people do it. But it has been working fairly well so far. If something changes we usually find out within a few hours, but then again we are in a gang ourselves.

Chris
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FriendoftheDork
post Nov 16 2007, 06:51 AM
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QUOTE (cx2)
The catch with knowsofts (and to a slightly lesser extent linguisofts) is there are so many possible options, you could spend thousands of yen on them and not have the right one for the situation. Also the info in a knowsoft can become out of date, or the GM could rule there isn't a knowsoft to cover that subject especially if it is regarding underground activities or fluid subjects like gang territories.

Well if knowsofts can go out of date, so can human knowledge skills. You've been away 2 months in Yucatan? Sorry, your Gang ID know skill is suddenly almost useless.

Although I would rather just apply a penalty that will gradually disappear as the PC get's updated... that's both the character and the computer program.

I'll imagine Knowsofts are continually updated from a main database, unless this function is deactivated.

Most knowskills wouldn't need this often though, how often does "19th century classical music" change?

PCs are free to spend 100k in knowsofts and linguasofts if they wish.

Everyone should have 2-3 linguasofts though... it's just stupid not to.
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Glyph
post Nov 16 2007, 07:26 AM
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QUOTE (Trellan)
There has to be something otherwise for relatively low nuyen everyone's running around with 5s in a wide variety of skills and languages.

Knowsofts cost 1,000 :nuyen: per rating point, linguasofts 500 :nuyen: . I don't consider those amounts pocket change! That might be affordable for a successful shadowrunner, but even an upper-end runner will probably be judicious about skill selection at those prices, and the average citizen will use knowsofts at low ratings, and rarely.
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Tarantula
post Nov 16 2007, 03:51 PM
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QUOTE (JBlades)
Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.

And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2.

Wrong. Specifically you need a sim module to run know softs and lingua softs. Sim modules require a DNI (trodes/datajack).
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DireRadiant
post Nov 16 2007, 04:12 PM
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QUOTE (Tarantula @ Nov 16 2007, 10:51 AM)
QUOTE (JBlades @ Nov 15 2007, 11:33 PM)
Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.

And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2.

Wrong. Specifically you need a sim module to run know softs and lingua softs. Sim modules require a DNI (trodes/datajack).

Can you cite some support for this?

I can find an example of this. p. 331
"Datajack: A datajack allows a user to directly interface
with any electronic device via a fiberoptic cable. Datajacks
also allow users to slot and mentally access chips, softs, and
BTLs. Datajacks equipped with their own memory storage
for downloading or saving files. Two datajack users can
string a fiberoptic cable between themselves to conduct a
private mental communication immune to radio interception/
eavesdropping."

The datajack does not require simsense module, yet allows the use of chips and softs.

Also, p. 321
"Linguasoft: Linguasofts replicate language skills, allowing
the user to speak a foreign language as fluently as her
native language. Linguasofts may also be used as real-time
translation programs. Linguasofts must be accessed with a
direct neural link (either a sim module or datajack)."

The use of "or datajack" is something to note here.

And p. 320
"Knowsoft: Knowsofts replicate Knowledge skills, actively
overwriting the user’s knowledge with their own data.
Knowsofts must be accessed with a direct neural link (either
a sim module or datajack)."

Same thing "or datajack"

This seems to me to indicate any DNI interface will do.

Of course you might be saying that Datajacks get simsense included for free?
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Tarantula
post Nov 16 2007, 04:25 PM
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You quoted it there yourself. It appears that the text for know/lingua softs implies that datajacks come with a simmodule, but they don't. Thusly, I'd say the text for know/lingua softs is in error, and should be errataed to either remove the "or datajack", or follow what it says above about "direct neural link" and replace "sim module" with trodes.
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DireRadiant
post Nov 16 2007, 04:32 PM
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QUOTE (Tarantula)
You quoted it there yourself. It appears that the text for know/lingua softs implies that datajacks come with a simmodule, but they don't. Thusly, I'd say the text for know/lingua softs is in error, and should be errataed to either remove the "or datajack", or follow what it says above about "direct neural link" and replace "sim module" with trodes.

What about the bit that says "Linguasofts must be accessed with a
direct neural link "?

and p. 330
"In addition to wireless functionality, most cyberware devices
are equipped with a direct neural interface (DNI) that
allows the user to mentally activate and control their functions."

and for the sim module itself p. 318
"A sim module must be accessed
via trodes or a direct neural interface (datajack, implanted
commlink, etc)."

They must also be incorrect because because you are saying DNI= Sim module?
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Tarantula
post Nov 16 2007, 04:36 PM
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QUOTE (DireRadiant)
What about the bit that says "Linguasofts must be accessed with a
direct neural link "?

QUOTE (Tarantula)
or follow what it says above about "direct neural link" and replace "sim module" with trodes.
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DireRadiant
post Nov 16 2007, 04:42 PM
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Just because A can use B which requires C doesn't mean A cannot also use C.
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Tarantula
post Nov 16 2007, 04:45 PM
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There are 2 methods for direct neural link. 1) Datajack. 2) Trodes.

Thusly, to fix the text to match the direct neural link portion of it, it should read "softs must be accessed with a direct neural link (either trodes or datajack)."
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FrankTrollman
post Nov 16 2007, 04:50 PM
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A Sim Module just converts a data stream into simsense for a brain to interpret. If the data stream is already formatted into simsense, the sim module is not required. A Knowsoft is more expensive than a datasoft because it has already been formated for your brain to use. The sim module is not required if you have a data jack.

-Frank
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Tarantula
post Nov 16 2007, 04:53 PM
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Shouldn't trodes also not require a sim module frank?
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Buster
post Nov 16 2007, 04:57 PM
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Just say no to trodes. Datajacks are what put the cyber into cyberpunk. If you want to hook up to the machine, you have to get your brain dirty by stitching it with wires.
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FrankTrollman
post Nov 16 2007, 04:59 PM
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QUOTE (Tarantula)
Shouldn't trodes also not require a sim module frank?

I refuse to discuss trodes in any detail as every time I do that it sparks a 300 post flame war.

-Frank
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Tarantula
post Nov 16 2007, 05:01 PM
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Fine. Shouldn't any other method of DNI also not require a sim module?
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Cain
post Nov 16 2007, 05:10 PM
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And what happens if you have skillwires, but no datajack?
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DireRadiant
post Nov 16 2007, 05:13 PM
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QUOTE (Cain)
And what happens if you have skillwires, but no datajack?

Skillwires are implanted cyberware?
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