Trellan
Nov 16 2007, 03:20 AM
Ok, I've looked over the rules and am really confused about how knowsofts and linguasofts work. Activesofts are easy, you need a datajack or internal simsense and total skill points are limited to twice rating. Prices for softs are by rating, easy as pie to understand.
Knowsofts and Linguasofts I'm lost on. They have the same requirement for a datajack or internal simsense rig, but no listing of any limiting factor. In 3.0 chipjacks or headware memory provided a practical limitation on these skills. What's the limiting factor in 4.0? There has to be something otherwise for relatively low nuyen everyone's running around with 5s in a wide variety of skills and languages.
What am I missing?
Thanks!
With a sweep of his hat,
Trellan
Tarantula
Nov 16 2007, 03:36 AM
Activesofts need a skillwire setup (or move by wires which double as skillwires). Thats the rating they are limited to.
Knowsofts/linguasofts only need the datajack/trodes/simsense rig.
Trellan
Nov 16 2007, 04:26 AM
So could you have 18 Rating 5 Knowsofts all loaded at the same time? If not, why not?
Tarantula
Nov 16 2007, 04:54 AM
Yeah, you can.
Cain
Nov 16 2007, 05:00 AM
Check me on this, but if you have any piece of internal cyber, couldn't you just store your knowsofts on that? Thus eliminating the need for the datajack or trode setup? Or just use wireless to transfer the data to your headware?
Ol' Scratch
Nov 16 2007, 05:19 AM
You need the datajack/trodes/etc. to actually use the Knowsoft/Linguasoft. It's the processor as well as the interface.
JBlades
Nov 16 2007, 05:33 AM
Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.
And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2.
cx2
Nov 16 2007, 06:01 AM
The catch with knowsofts (and to a slightly lesser extent linguisofts) is there are so many possible options, you could spend thousands of yen on them and not have the right one for the situation. Also the info in a knowsoft can become out of date, or the GM could rule there isn't a knowsoft to cover that subject especially if it is regarding underground activities or fluid subjects like gang territories.
DTFarstar
Nov 16 2007, 06:46 AM
For gang territories, my groups hacker has hosted a map on the Matrix, wiki style, where whenever one gang pushes another back etc. anyone who knows about it can come change it. Well, a restricted wiki he only lets certain people do it. But it has been working fairly well so far. If something changes we usually find out within a few hours, but then again we are in a gang ourselves.
Chris
FriendoftheDork
Nov 16 2007, 06:51 AM
QUOTE (cx2) |
The catch with knowsofts (and to a slightly lesser extent linguisofts) is there are so many possible options, you could spend thousands of yen on them and not have the right one for the situation. Also the info in a knowsoft can become out of date, or the GM could rule there isn't a knowsoft to cover that subject especially if it is regarding underground activities or fluid subjects like gang territories. |
Well if knowsofts can go out of date, so can human knowledge skills. You've been away 2 months in Yucatan? Sorry, your Gang ID know skill is suddenly almost useless.
Although I would rather just apply a penalty that will gradually disappear as the PC get's updated... that's both the character and the computer program.
I'll imagine Knowsofts are continually updated from a main database, unless this function is deactivated.
Most knowskills wouldn't need this often though, how often does "19th century classical music" change?
PCs are free to spend 100k in knowsofts and linguasofts if they wish.
Everyone should have 2-3 linguasofts though... it's just stupid not to.
Glyph
Nov 16 2007, 07:26 AM
QUOTE (Trellan) |
There has to be something otherwise for relatively low nuyen everyone's running around with 5s in a wide variety of skills and languages. |
Knowsofts cost 1,000
per rating point, linguasofts 500
. I don't consider those amounts pocket change! That might be affordable for a successful shadowrunner, but even an upper-end runner will probably be judicious about skill selection at those prices, and the average citizen will use knowsofts at low ratings, and rarely.
Tarantula
Nov 16 2007, 03:51 PM
QUOTE (JBlades) |
Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.
And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2. |
Wrong. Specifically you need a sim module to run know softs and lingua softs. Sim modules require a DNI (trodes/datajack).
DireRadiant
Nov 16 2007, 04:12 PM
QUOTE (Tarantula @ Nov 16 2007, 10:51 AM) |
QUOTE (JBlades @ Nov 15 2007, 11:33 PM) | Specifically, you need a direct neural interface to run knowsofts and linguasofts. The DNIs available are datajack, trodes, and internal(read: implanted cyberware) commlink.
And yes, skillwires for activesofts, limited to the rating of the skillwires for any one skill, total activesoft rating at any given moment of skillwire rating X2. |
Wrong. Specifically you need a sim module to run know softs and lingua softs. Sim modules require a DNI (trodes/datajack).
|
Can you cite some support for this?
I can find an example of this. p. 331
"Datajack: A datajack allows a user to directly interface
with any electronic device via a fiberoptic cable. Datajacks
also allow users to slot and mentally access chips, softs, and
BTLs. Datajacks equipped with their own memory storage
for downloading or saving files. Two datajack users can
string a fiberoptic cable between themselves to conduct a
private mental communication immune to radio interception/
eavesdropping."
The datajack does not require simsense module, yet allows the use of chips and softs.
Also, p. 321
"Linguasoft: Linguasofts replicate language skills, allowing
the user to speak a foreign language as fluently as her
native language. Linguasofts may also be used as real-time
translation programs. Linguasofts must be accessed with a
direct neural link (either a sim module or datajack)."
The use of "or datajack" is something to note here.
And p. 320
"Knowsoft: Knowsofts replicate Knowledge skills, actively
overwriting the user’s knowledge with their own data.
Knowsofts must be accessed with a direct neural link (either
a sim module or datajack)."
Same thing "or datajack"
This seems to me to indicate any DNI interface will do.
Of course you might be saying that Datajacks get simsense included for free?
Tarantula
Nov 16 2007, 04:25 PM
You quoted it there yourself. It appears that the text for know/lingua softs implies that datajacks come with a simmodule, but they don't. Thusly, I'd say the text for know/lingua softs is in error, and should be errataed to either remove the "or datajack", or follow what it says above about "direct neural link" and replace "sim module" with trodes.
DireRadiant
Nov 16 2007, 04:32 PM
QUOTE (Tarantula) |
You quoted it there yourself. It appears that the text for know/lingua softs implies that datajacks come with a simmodule, but they don't. Thusly, I'd say the text for know/lingua softs is in error, and should be errataed to either remove the "or datajack", or follow what it says above about "direct neural link" and replace "sim module" with trodes. |
What about the bit that says "Linguasofts must be accessed with a
direct neural link "?
and p. 330
"In addition to wireless functionality, most cyberware devices
are equipped with a direct neural interface (DNI) that
allows the user to mentally activate and control their functions."
and for the sim module itself p. 318
"A sim module must be accessed
via trodes or a direct neural interface (datajack, implanted
commlink, etc)."
They must also be incorrect because because you are saying DNI= Sim module?
Tarantula
Nov 16 2007, 04:36 PM
QUOTE (DireRadiant) |
What about the bit that says "Linguasofts must be accessed with a direct neural link "? |
QUOTE (Tarantula) |
or follow what it says above about "direct neural link" and replace "sim module" with trodes. |
DireRadiant
Nov 16 2007, 04:42 PM
Just because A can use B which requires C doesn't mean A cannot also use C.
Tarantula
Nov 16 2007, 04:45 PM
There are 2 methods for direct neural link. 1) Datajack. 2) Trodes.
Thusly, to fix the text to match the direct neural link portion of it, it should read "softs must be accessed with a direct neural link (either trodes or datajack)."
FrankTrollman
Nov 16 2007, 04:50 PM
A Sim Module just converts a data stream into simsense for a brain to interpret. If the data stream is already formatted into simsense, the sim module is not required. A Knowsoft is more expensive than a datasoft because it has already been formated for your brain to use. The sim module is not required if you have a data jack.
-Frank
Tarantula
Nov 16 2007, 04:53 PM
Shouldn't trodes also not require a sim module frank?
Buster
Nov 16 2007, 04:57 PM
Just say no to trodes. Datajacks are what put the cyber into cyberpunk. If you want to hook up to the machine, you have to get your brain dirty by stitching it with wires.
FrankTrollman
Nov 16 2007, 04:59 PM
QUOTE (Tarantula) |
Shouldn't trodes also not require a sim module frank? |
I refuse to discuss trodes in any detail as every time I do that it sparks a 300 post flame war.
-Frank
Tarantula
Nov 16 2007, 05:01 PM
Fine. Shouldn't any other method of DNI also not require a sim module?
Cain
Nov 16 2007, 05:10 PM
And what happens if you have skillwires, but no datajack?
DireRadiant
Nov 16 2007, 05:13 PM
QUOTE (Cain) |
And what happens if you have skillwires, but no datajack? |
Skillwires are implanted cyberware?
Paradigm
Nov 16 2007, 05:15 PM
@Cain
Then you just can't load the data onto the skillwires, as you have no direct input device.
Tarantula
Nov 16 2007, 05:22 PM
Skillsofts only require the skillwires to work. You simply wirelessly copy the skillsoft onto the skillwires, and badaboom, you're good to go.
Ol' Scratch
Nov 16 2007, 06:05 PM
If you read it as intended, it's pretty clear that it's saying "using linguasofts and knowsofts is a special function of a datajack; other DNI methods require a sim module." Much like how activesofts only require skillwires, which include all the hardware needed to use activesofts (but not linguasofts or knowsofts).
In other words, those are special features of datajacks and skillwires. If you wanted to use a History of Basket Weaving knowsoft with a 'trode net, you'd require a sim module in order to use it.
Tarantula
Nov 16 2007, 06:35 PM
Datajacks don't include a sim module. Its obvious the text was in error, and meant to actually say trodes or datajack, not sim module or datajack.
JBlades
Nov 16 2007, 08:53 PM
You are correct, the use of trodes to run a knowsoft or lingusoft requires the addittional use of a sim module, such as that included with every commlink. The chip may not be simply mushed into the trode paste on your forehead. Of course the use of trodes for every application other than fashion (cause people look so cool with oatmeal on their head) requires a commlink/sim module, so I kind of thought that was obvious...
DireRadiant
Nov 16 2007, 08:53 PM
QUOTE (Tarantula) |
Datajacks don't include a sim module. Its obvious the text was in error, and meant to actually say trodes or datajack, not sim module or datajack. |
So you are saying that all of the KnowSoft, Linguasoft, Datajack, Sim Module, and Trode descriptions are all incorrect? So it's not just wrong in one place, but in all of them?
Fortune
Nov 16 2007, 09:38 PM
QUOTE (JBlades) |
... a sim module, such as that included with every commlink. |
Just a nitpick, but not every Commlink comes with a Sim Module as standard.
JBlades
Nov 16 2007, 10:27 PM
True, but every set of trodes has only 1 purpose according to their listing on page 318 of the BBB:
QUOTE |
Trodes: This net/headband of electrodes and ultrasound emitters enables the wearer to experience simsense and are used with a sim module. Trodes are often concealed under headbands, hats, or wigs. |
So stopping to argue that trodes require a simrig, which is definitional to the entire concept of "trodes", is a bit ridiculous (which was my point). Still, you caught me correctly
.
Buster
Nov 16 2007, 10:28 PM
QUOTE (Fortune @ Nov 16 2007, 04:38 PM) |
QUOTE (JBlades @ Nov 17 2007, 06:53 AM) | ... a sim module, such as that included with every commlink. |
Just a nitpick, but not every Commlink comes with a Sim Module as standard.
|
True and not only that but getting one for your internal commlink costs another 0.2 essence loss. So an internal commlink + sim module costs 0.4 essence versus the datajack's essence cost of only 0.1 essence. (i'm away from books right now but i think i'm remembering the costs right).
Riley37
Nov 16 2007, 10:29 PM
QUOTE (JBlades @ Nov 16 2007, 03:53 PM) |
The chip may not be simply mushed into the trode paste on your forehead. |
Oh, you CAN just mush into the trode paste, granting you +1 DP on any social skill use with anyone who thinks that it looks cool. Flakes in the oatmeal, ya know.
But that won't get data from the chip into your mind. For that you need nanite sim trode paste, which will build a tiny I/O port at the chip's connection points, convert the data into a format which matches your sensorium (eg writing appearing in your field of vision as if the input was coming from the rod and cones cells of your retina), and then generate the electric and magnectic effects to interface with your brain (aka mess with your sensory perception).
Nanite Trode Paste - available only from Renraku, at monopoly prices, until shadowrunners deliver the tech specs to MCT and Evo!
JBlades
Nov 16 2007, 10:30 PM
QUOTE (Buster @ Nov 16 2007, 03:28 PM) |
True and not only that but getting one for your internal commlink costs another 0.2 essence loss. So an internal commlink + sim module costs 0.4 essence versus the datajack's essence cost of only 0.1 essence. (i'm away from books right now but i think i'm remembering the costs right). |
Correct, but internal commlinks don't require a sim module to run knowsofts and lingusofts, as they have a DNI, which is the stated neccesity.
JBlades
Nov 16 2007, 10:33 PM
QUOTE (Riley37) |
Oh, you CAN just mush into the trode paste, granting you +1 DP on any social skill use with anyone who thinks that it looks cool. Flakes in the oatmeal, ya know. |
That is sig worthy.
Buster
Nov 16 2007, 10:33 PM
QUOTE (JBlades) |
QUOTE (Buster @ Nov 16 2007, 03:28 PM) | True and not only that but getting one for your internal commlink costs another 0.2 essence loss. So an internal commlink + sim module costs 0.4 essence versus the datajack's essence cost of only 0.1 essence. (i'm away from books right now but i think i'm remembering the costs right). |
Correct, but internal commlinks don't require a simrig to run knowsofts and lingusofts, as they have a DNI, which is the stated neccesity.
|
True. (And I assume you meant sim modules instead of simrigs there)
JBlades
Nov 16 2007, 10:35 PM
Ya, thanks. I'll edit.
Ol' Scratch
Nov 16 2007, 11:07 PM
QUOTE (Tarantula) |
Datajacks don't include a sim module. Its obvious the text was in error, and meant to actually say trodes or datajack, not sim module or datajack. |
Duh. Datajacks thus have a unique trait in that they allow you to use knowsofts without a sim module. Other forms of DNI do not. Amazing how that works, no?
Tarantula
Nov 17 2007, 04:30 AM
QUOTE (DireRadiant) |
So you are saying that all of the KnowSoft, Linguasoft, Datajack, Sim Module, and Trode descriptions are all incorrect? So it's not just wrong in one place, but in all of them? |
I didn't say they are all incorrect. Only knowsoft and linguasoft's text uses that language, and its pretty obvious it was copy pasted replacing know with lingua in the sentence.
QUOTE (Doctor Funkenstein) |
QUOTE (Tarantula @ Nov 16 2007, 12:35 PM) | Datajacks don't include a sim module. Its obvious the text was in error, and meant to actually say trodes or datajack, not sim module or datajack. |
Duh. Datajacks thus have a unique trait in that they allow you to use knowsofts without a sim module. Other forms of DNI do not. Amazing how that works, no?
|
No, they don't, or rather shouldn't. Datajacks don't include a sim module anymore than trodes do. Neither is required for know/lingua softs. They only require DNI. Trodes provide that. So does a datajack.
Ol' Scratch
Nov 17 2007, 03:35 PM
You think a Sim Module's sole purpose is to facilitate Knowsofts. You're wrong.
You think one of a Datajack's purposes is not to facilitate Knowsofts. You're wrong.
Datajacks already come with all the hardware they need to run a Knowsoft. Other forms of DNI do not, in which case they need a Sim Module to make up for the slack.
Every single description tells you this. They are not all in error. Your presumptions are.
FrankTrollman
Nov 17 2007, 04:37 PM
QUOTE (Doctor Funkenstein) |
You think a Sim Module's sole purpose is to facilitate Knowsofts. You're wrong. You think one of a Datajack's purposes is not to facilitate Knowsofts. You're wrong.
Datajacks already come with all the hardware they need to run a Knowsoft. Other forms of DNI do not, in which case they need a Sim Module to make up for the slack.
Every single description tells you this. They are not all in error. Your presumptions are. |
Dude, a Sim Module is a wireless device. It has a Device Rating of 3. That means that it has a Signal of 3, and a range of 400 meters. If, as described in the Knowsoft description, a Sim Module can actually count as a direct neural link that can project "knowledge" into an uncybered human brain... then exactly the thing you've been insultingly telling me doesn't happen is exactly what happens.
I can stand 400 meters away with a simmodule and a specially formulated chip full of special programming - and I can change the contents of your mom's brain. That is exactly the thing you were telling me was "ridiculous" and a "basic misunderstanding of the game."
So are you telling me that description is not in error? That just your presumptions are?
-Frank
Jaid
Nov 17 2007, 05:42 PM
actually, the sim module requires a DNI to work. thusly, the sim module actually doesn't project data to your brain, it projects data to your DNI (such as a trode net or datajack) which inputs that data into your brain.
as for the rest of the discussion, i try to make a point of not discussing things with certain people on the boards, because i'm not sure i've ever seen a discussion *not* turn into a flamewar with said individuals. so i'm totally not weighing in on either side of the rest of the discussion =P
FrankTrollman
Nov 17 2007, 06:03 PM
QUOTE (Jaid) |
actually, the sim module requires a DNI to work. thusly, the sim module actually doesn't project data to your brain, it projects data to your DNI (such as a trode net or datajack) which inputs that data into your brain. |
Certainly my interpretation of the Sim Module is that it converts a data stream into a simsense stream and then it sends it off to some other device which presumably acts as a direct neural interface. But that's not what Doc Funk was saying. He said that the statement that a Knowsoft could be used
QUOTE (SR4 @ p. 320) |
with a direct neural link (either a sim module or a datajack). |
was not in error. Since that statement says that the Sim Module (which is a wireless device with a range of 400 meters) can be used to provide a direct neural link, Doc Funk is saying that I should be able with a Sim Module alone change the contents of a human brain at 400 meters.
Personally, I think that statement is in error. That a Sim Module by itself just creates a Sim Sense feed and doesn't by itself connect to brains.
-Frank
Paradigm
Nov 17 2007, 06:37 PM
QUOTE (Franktrollman) |
Doc Funk is saying that I should be able with a Sim Module alone change the contents of a human brain at 400 meters. |
Wasn't it also said that a sim module needs an input device (being trodes or a datajack) to 'input' the data into your head, and that's apart from the fact that people have to subscribe to such devices or connect the input to the output of the simrig. You can't force someone into a simsense loop unless you have him strapped in a chair and set everything up with your own equipment.
Ol' Scratch
Nov 17 2007, 08:26 PM
No, Doc Funk said nothing of the sort. FrankTrollman just has no idea what he's talking about despite thinking he does. If he
did have even a modicrum of a clue what he was vomiting out of his mouth, he'd have read the entry for an actual sim module at some point. Most notably the very first paragraph of its description. You know, the one that reads (emphasis mine):
Sim Module: The sim module is an ASIST interface that controls the simsense experience. It translates computer signals (simsense data) into neural signals, allowing the user to directly experience simsense programs and virtual reality (see Virtual Reality, p. 228). A sim module must be accessed via trodes or a direct neural interface (datajack, implanted commlink, etc).
Imagine that.
So once again, your options are: Either a Datajack with or without a Sim Module, or some other DNI method
with a Sim Module. Which is pretty much exactly what every single one of those entries are saying if you have a fucking clue.
Tarantula
Nov 18 2007, 06:14 PM
Except why should the options be a datajack (which in merely DNI), or a sim module + DNI?
The text does not make sense. It says "with a direct neural link (either a sim module or datajack)." but a sim module is NOT a direct neural link. A trode net is however, and it is most likely the writer merely mixed two terms up and meant to say (trodes or datajack).
kigmatzomat
Nov 18 2007, 06:50 PM
Part of this is the SR evolution of the datajack over many years and editions. In ye olde days, datajacks were only DNI. It took a chipjack to run know/lingua softs. Then came the Knowsoft Link, which was a 0.1 essence add-on to a datajack that gave it the same functionality as a chipjack. And I seem to recall an advanced datajack in the last SR3 gearbook, which incorporated all the ability of the chipjack. And I'm summing up from SR1 to SR3 gear books.
Remember that 'Softs are 2051 tech and it's now 2070. In SR3 it was only 0.1 essence extra to provide that functionality. It's completely reasonable to believe that over 20 years a tiny little datajack can now process the relatively limited subset of Sim commands required to operated a 'Soft. It's also reasonable to believe that a tiny little datajack doesn't have the power to provide full blown Simsense.
Tarantula
Nov 18 2007, 06:55 PM
Then its equally reasonable to believe that a trode net incorporates that exact same functionality.