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> Recruitment: EVO Company TransHuMan, Working for the TransHuMan
Cthulhudreams
post Nov 24 2007, 01:44 AM
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QUOTE (DireRadiant)

For all those "tricky" general utility spells, such as Shape, Control whatever, Trid Phantasm, Turn to Goo and sundry others it generally works as follows; The closer the actual use of the spell is to the intended spirit of the spell description and intended use the less problems there are. When you try to tack on freebie effects, such as cyberware farming with Turn to Goo, Shape everything that has minutes traces of X in Shape X, Illusion of nothing there Trid Phantasms, etc the more likely the GM will apply some additional threshold modifiers or ask for a related skill check.

I might just swap out shape metal for the detect life spell, or even powerball or something. Currently my only 'attack' spell is using physical mask to look like I don't have an assault rifle under my jacket, and I'm not a particularly good shot.

It honestly never occured to me to use trid-d phatasm to make something invisible, I would plan on using it to hide things with other things though.

Turn to goo cyberware farming strikes me as retarded. I just assumed that EVO are going to be picking up the tab so I wasn;t even planning on corpse looting or whatever.

However, I *would* plan on using it as a transportation spell, so you can carry people through checkpoints or whatever.
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Critias
post Nov 24 2007, 06:18 AM
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I'm still agonizing (like I almost always do) over human/elf and augmentation/adept. My basic plan is to make a corporate hitman type of guy (the fella in the shades and the snazzy suit that the high-management types snap their fingers at when they want someone dead).
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DireRadiant
post Nov 24 2007, 06:45 AM
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QUOTE (Critias)
I'm still agonizing (like I almost always do) over human/elf and augmentation/adept. My basic plan is to make a corporate hitman type of guy (the fella in the shades and the snazzy suit that the high-management types snap their fingers at when they want someone dead).

Choose what you want, management finger snappers can be provided.
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Critias
post Nov 24 2007, 06:49 AM
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Yeah. My problem is that "what I want" varies from minute to minute. Adepts have a few tricks that I really love, but cyber/bio feels cooler sometimes, and I feel like I should be tired of playing Elves (but I never am), and...and...

Regardless of what I use to get there (be it technology or magic), the basic skill set will stay pretty consistent. He's the go-to guy. Shamelessly inspired by the Rainbow Six series of games, the Hitman games, Jack Higgins novels, the Bourne movies (and other Ludlum books), yadda yadda yadda. That sort of thing.
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Cthulhudreams
post Nov 24 2007, 06:52 AM
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Hehe. One question - Do we have an EVO expense account and procurement team behind us?
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DireRadiant
post Nov 24 2007, 07:08 AM
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QUOTE (Cthulhudreams)
Hehe. One question - Do we have an EVO expense account and procurement team behind us?

Depends on your character.
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Cthulhudreams
post Nov 24 2007, 08:02 AM
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Right. So given the sort of character I'm proposing? :)

I'm shaking out a tradition now, the various oriential ones are a strong possibility.

I'd like to ask if I can use the shinto tradition as outlined by Frank trollman here

http://forums.dumpshock.com/index.php?show...ition+tradition

Resists Drain with Intuition + Willpower

It's probably the closest fit personality wise, while fitting the stastics at hand.

QUOTE

A common (but by no means universal) spirit assignment for Shinto is:

Combat Spells - Air Spirits
Detection Spells - Fire Spirits
Health Spells - Ancestor Spirits (My note: Guidance Spirits are described as ancestor spirits)
Illusion Spells - Water Spirits
Manipulation Spells - Plant Spirits


The default assumption is fine, with the replacement of Ancestor spirits with Guidance Spirits.
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Critias
post Nov 24 2007, 08:03 AM
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What's some good reading material to study up on EVO a little bit? I haven't seen it used much in the games I've played in (or used it much in the games I've run) -- any idea what books or sections of books would be good for reading up on it some? All I really remember about them is they used to be Yamatetsu, right?
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BlackHat
post Nov 24 2007, 12:36 PM
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Besides the blurb in BBB, there are a few good blurbs in Augmentation as well about Evo or its subsidiaries. Other than that, I'm in the dark like you. In a game I ran, once, I specifically used them because (other than their history as Yamatetsu) there wasn't much baggage with using them as whatever I wanted.
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Fortune
post Nov 24 2007, 03:37 PM
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I wanna play!

But ...

I don't know what I wanna play! :(
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Cthulhudreams
post Nov 24 2007, 03:38 PM
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Isn't that the trademark of Fortune? Extreme Indecision!
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Abbandon
post Nov 24 2007, 04:14 PM
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Well from the BBB Evo is dedicated to providing things to metahumanity, sounds like they are also doing some "dark" experimenting with life extending techniques which probably requires lots of magical research of all variety. Sounds like everybody and their uncle will be attempting to breach Evo properties and make off with goodies lol.
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JDragon
post Nov 24 2007, 05:36 PM
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QUOTE (Fortune)
I wanna play!

But ...

I don't know what I wanna play! :(

QFT!

If it makes you feel any better I'm in the same boat.

JD
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DireRadiant
post Nov 24 2007, 06:23 PM
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QUOTE (Critias @ Nov 24 2007, 03:03 AM)
What's some good reading material to study up on EVO a little bit?  I haven't seen it used much in the games I've played in (or used it much in the games I've run) -- any idea what books or sections of books would be good for reading up on it some?  All I really remember about them is they used to be Yamatetsu, right?

Sorry I can't give you the explicit references, don't remember the exact adventures and books, but the big thing is they used to be Yamatetsu, and then there was a big board room shuffle and fallout when the major stock holder turned out to be a Free spirit named Buttercup. They went through a period of internal conflict as Buttercup took control of operations, and shifted the HQ from Japan to Vladivostok, along with changing the name. Buttercup had major issues with how metahumans are treated in Japan, and the move was one way to deal with it.

Also remember that EVO is a AAA corp. That means they make some of everything.
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Feshy
post Nov 24 2007, 08:45 PM
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YGM.

Miss me? :D
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WearzManySkins
post Nov 25 2007, 03:32 AM
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Evo references

SR 4th Ed pages 4, 31, 42, 196, 300

Contacts and Adventures pages 17, 18

Street Magic pages 5

Runner Havens pages 9, 11, 15, 21, 25, 26, 30, 32, 33, 37, 38, 39, 40, 42, 48, 51, 53, 68, 70, 74-76, 79, 80, 98, 123, 130, 133, 136, 138, 139, 140

*Grins*

Oops found it, under Buttercup Shadows of Asia
QUOTE
THE WRAITH
Emperor Yasuhito’s last advisor may not exist at all. According to rumor, this entity appears only at night and generally in the privacy of the Emperor’s quarters. Dubbed “the Wraith� by household staff, no one has ever met this entity and precious few can claim to have glimpsed it. Some believe that Sessho Yonekura introduced the Emperor to our mystery ghost soon after he took the throne. Since that time, palace servants have whispered about the Emperor talking to shadows in the hallways and speaking aloud to himself in his quarters. On three separate occasions, he has been seen speaking with a raven-haired young woman who always manages to obscure her face. When servants approach, the visitor mysteriously disappears. Perhaps coincidentally, each of these visits has corresponded with policy shifts in the administration.
> A ghost, or an astrally projecting visitor? Perhaps Yasuhito is visited by the spirit of his lost mother, who died in the Unzen eruption. Or perhaps he has a secret backer who prefers to keep a distance.
> Magister
> I suspect this so-called Wraith is actually Buttercup. Consider the modus operandi: she has the ability to sleaze past the Emperor’s magical defenses to gain a private audience with him. She advises him to make moves that strengthen the position of her company within the nation. Worst of all, she makes a point to hide herself whenever anyone else is around. It has to be Buttercup! Who else would have that much to hide?
> Conspir-I-See
> I regret saying this already, but you may be on to something, Conspir-I-See. There’ve been rumors floating around for years that the Emperor is in Yamatetsu’s back pocket. When Buttercup gave Yasuhito a priceless pre-Awakening sculpture of an ork as a wedding gift, the Japanacorps muttered a collective “I told you so.� All the corps gave the Emperor lavish gifts, but Buttercup’s suggested an intimacy
that the others lacked.
> Corp Watcher
> Then again, it could have been Yamatetsu’s way of showing support for the Yasuhito Ideal. After all, what other Japanacorp has an ork as its CEO?
> Tenchi


System Failure page 104

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Smilin_Jack
post Nov 25 2007, 06:26 AM
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QUOTE (Fortune)
I wanna play!

But ...

I don't know what I wanna play! :(

Hah -

Dunno about you but this just screams "Evo Security - Section 9" to me. ;)
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Paradigm
post Nov 25 2007, 06:46 AM
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I'm definately interested in finally playing something again, and I have a few character ideas. But I've never before played a game by mail or board before, so I'll lurk a bit for now to see if I can grasp the basics before I blunder into the middle of something.
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Toras
post Nov 25 2007, 11:18 PM
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My Negotiator:

[ Spoiler ]
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Abbandon
post Nov 26 2007, 01:17 AM
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Ok any idea's for some modifiers and or behaviors for a Bat mentor spirit??

I was thinking +2 to detection spells. Maybe -2 to everything while in day light. And something else.. I think the something else should be something good because the daylight thing is pretty severe.

Bats hang out togther and hunt at night for small insects or fruit or animals(to drink blood). So maybe the behavior that shoud be expressed is easily hangs out with others, goes after what he wants. Maybe they kind of use people sometimes to represent the blood sucking hehe.

edit. Hmm ok how about +2 to detection, +2 to beast and -2 to everything when he isnt with a friend? That actually sounds pretty wicked. I dont know if I would want tha friendship penalty or the sun light. I dont have any friends IRL and never have, It would be hard to roleplay that lol. Hmmm which would displease my bat totem more...probably being alone....

oh crap that raises more problems! My pathetically thin contacts list. I have one dude a talismonger and I woul be changeing that into someone EVO related for this campaigne... hmmm are friends the same thing as contacts? I could have a ton of friends and NOT have them as contacts right? I would just never ever call on them for any kind of help which seems dumb but passable....

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BlackHat
post Nov 26 2007, 01:42 AM
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Very much not up-to-snuff on the magic rules - and I think if DR is going to allow a bat mentor spirit it would really be his call as to what it does, but I think that all of the examples in the BBB offer two +2 bonuses to particular spell group, a particular spirit type, or a single non-combat non-magic skill. There are several examples of using +2 to a particular social skills (Etiquette for fitting in?). In any case, the disadvantages seem all over the board and don't seem to have a lot of weight on the bonuses.

Just my two cents.
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DireRadiant
post Nov 26 2007, 01:45 PM
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QUOTE (Paradigm)
I'm definately interested in finally playing something again, and I have a few character ideas. But I've never before played a game by mail or board before, so I'll lurk a bit for now to see if I can grasp the basics before I blunder into the middle of something.

You have to start somewhere. Make a Character and jump in.
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DireRadiant
post Nov 26 2007, 01:49 PM
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QUOTE (Abbandon)
Ok any idea's for some modifiers and or behaviors for a Bat mentor spirit??

I was thinking +2 to detection spells. Maybe -2 to everything while in day light. And something else.. I think the something else should be something good because the daylight thing is pretty severe.

Bats hang out togther and hunt at night for small insects or fruit or animals(to drink blood). So maybe the behavior that shoud be expressed is easily hangs out with others, goes after what he wants. Maybe they kind of use people sometimes to represent the blood sucking hehe.

How does this sound?

+ 2 Detection
+ 2 Air Spirits
-1 in Daylight
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Abbandon
post Nov 26 2007, 01:54 PM
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See my edit above. I thought about air spirits..but I would definately love to be able to summon bat spirits. Do different catagories of spirits have access to different powers or do they all have the same pool of powers to draw from?

edit ok got off my lazy butt and looked at spirits lol. Air spirit sounds wicked!! Forget beast spirits lol.
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DireRadiant
post Nov 26 2007, 02:00 PM
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QUOTE (Abbandon)
See my edit above. I thought about air spirits..but I would definately love to be able to summon bat spirits. Do different catagories of spirits have access to different powers or do they all have the same pool of powers to draw from?

Beast Spirits instead of Air is fine too.

The different types of spirits have different sets of skills and optional powers available.

In general Beast Spirits come standard with combat powers and Concealment, Confusion as optional, and Air come with combat powers as optional.

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