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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
Spinning off from the various threads about how trolls are big but they still use the same gear as puny hoomans, I'm thinking about the Full-Borg weapons that CP2020 had. Basically, weapons that were too nasty to be used by any human arm, but that big, scary cyborgs could use. I never played CP2020 (why have hamburger when you can have steak?), but I had a habit of picking up the supplements for it on the theory everything is useful for conversion purposes. 'Borg weapons come from something called Blackhand's Street Weapons 2020. Several do damage to non-cybered arms that try to fire them, others are just big. One is a 15mm "SMG", another is the Hellbringer .666 Magnum.
I mean, its a neat idea. And if you consider that either cybernetic or troll arms (or cybernetic troll arms, for that matter) exist in SR, it seems like people would make weapons specifically for them. (CP also has weapons specifically designed to take down 'borgs, which would be the type of weapons you'd want to take down trolls.) An easier way is just to consider weapons modified for trolls to be lighter weapons in their hands. A troll-modified Heavy Pistol is basically a Hold-Out to them. Trolls should probably get a concealability bonus right off the bat. A troll-mod Shotgun is used a lot like a Heavy Pistol, a troll-mod AR is a Machine Pistol, an LMG becomes an SMG, and a HMG becomes an AR. That might be pushing it a little, but its what I'm picking for my jumping off point. Likewise, trolls might get a bonus to recoil to represent the have four times the mass of a normal human, or they might not double the recoil penalties for Heavy Weapons. This might exacerbate the problem of trolls as combat monsters, but hey, they're already monstrous. Personally, I can see a guy who's 3 meters tall and 350 kilos using a .50cal like an Assault Rifle, but if thats a bridge too far we can knock it down to one class. (HMG's become MMG's, LMG's become AR's, AR's become SMG's and so on.) Troll-modding weapons doesn't just mean making the handles bigger, it can mean fundamentally changing how the weapon is used. Well, that's guns, but it stands to reason that other weapons would be similarly nasty. A Combat Axe might be used like a hatchet. This is getting periously close the TWSNBN, but I'm willing to cautiously explore it. A throwing knife that fits comfortably in the hands of a troll is going to be bigger than one used by a human, its not going to be the same sized blade on a huge handle. It stands to reason that such a blade would do more damage when it pierces someone-- now, is that just going to be a function of the troll's higher strength, or should the weapon itself do more? I haven't even begun to think about game balance yet, which is not to say I won't. But for right now, let's think about what sort of weapons trolls would use if they really are as big as the system says they are, and worry about balance later. |
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 ![]() |
"No offense, miss, but that weapon would've broken your back the first time you fired it."
"Because I'm a girl?" "No. Because it's designed for use by people with two backup spines." |
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#3
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Target ![]() Group: Members Posts: 66 Joined: 22-October 07 From: Merseysprawl (Manchester) Member No.: 13,827 ![]() |
Well theres no need to really mod the melee weapons to much as they take body mass into account (via the STR/2 part of the damage code)
As for fire arms a first step would be Strength/Body based recoil modifiers followed by some rules on using long weapons in one hand (non of this DnD style increasing damage and calling it the same thing) The main difficulty would be would be working out how to scale up weapons do we just make a bigger calliber pistol for trolls or do we do something else with the extra space (like bigger ammo capacities or longer barrell lengths), part of me thinks that it woould depend on weather the reason for the upscaling was mechaniclly driven or setting driven. Mechanically driven - Trolls can use a HMG like i would use an assault rifle (once the grip/trigger mechanism and stock have been adjusted). A troll heavy pistol uses .50 (or other silly size) rounds for a base damage of 6p/-2 (a WAG no flamming please) Setting driven - Ares breaks into the troll market with the Hercules mk1, a varient of the Predator modded for trolls, to keep R&D costs down it uses the same mechanisms but uses a 50 round box mag in the (much larger) pistol grip and has a longer barrell (upping range a bit) they also built up the casing so it dosnt look like a troll holding a toy. Ingram could release a troll modified HMGs, which would have the obligatory modified grip/trigger mechanisms but would drop the bipods and replace with an underbarrell grenade launcher and include a sturdy mounting point for top mounted scopes and the like. (I know that they come with a top mount as per BBB but how many real woorld HMGs come with one?) |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 ![]() |
Look at pictures from Iraq or Afghanistan - it's actually common for .50BMG HMGs (and even more common for 5.56 and 7.62 MGs) and automatic grenade launchers to have scopes or other optics installed. After all, if a gun is built to be used beyond 500m range you should be able to properly aim it... |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
Well, that's not entirely so, they just take the STR score into account. You can have a troll with a 3 STR and a human with a 9, the damage is just about how hard their hitting, not so much what they're hitting with. Let's say that a troll uses a combat axe like a hatchet, could he throw a combat axe like a hatchet? If a "troll-modified" throwing knife is about the size of a machete, should it use that damage code (say STR/2+2 rather than STR/2)? Aside from the balance issues of giving the guys with the highest strength the most damaging weapons (and I'm still not that concerned with balance, since this is all theoretical), why wouldn't that work? |
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
Balance issues really are the only problem. Realistically, there's no reason that trolls shouldn't sport heavier weaponry (ork to a slight degree could benefit here too). However, it is in the game balance areas that such a change would have dramatic effects. Sadly, in almost every RPG I've played, a combat bonus is hard to balance with a non-combat penalty, so it's best to counter these added perks with relevant disadvantages. The most basic might be giving a Troll a -1 or -2 dice modifier to all rolls to avoid being hit (Reaction, parry, dodge, etc.) since it should certainly be easier to hit a troll-sized target than a human-sized one. A more extreme one is to consider that Strength and mass don't necessarily increase in proportion to one another. This means that trolls might get restrictions similar to elephants that reduce running speeds and virtually eliminate jumping. Climbing might be penalized, too. Or you could just increase the cost of the troll metatype, but that's a rather unsatifactory answer - if you're going to go 'scientific' in adding bonuses, then apply that to penalties as well. |
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
how? |
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
non-customised cyberlimbs, i assume ;) |
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#9
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Troll with normal strength under the influence of a Decrease Strength spell. ;) |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 ![]() |
I see the only real difficulty here is how Shadowrun handles damage and combat in general.
Scaling up damage in Cyberpunk was easier as the range of potential was wider, and the ability to resist it generally smaller. An ordinary person could be capped by a light pistol with shocking ease, upgrading to an assault rifle didn't mean necessarily instant death to all before you, but DID make the character measurably more dangerous, and cyborg/anti-cyborg weapons were overkill against most targets. In Shadowrun the light pistol is a joke that even grandma can laugh at, and the difference between an assault rifle and a rocket launcher is a few pips... where do you squeeze the damage codes of 'extra crunchy' weapons? Now: An extra large predator that does the same damage? that's something I'd expect to see, just because it is easy to build even now, and mechanically requires little work to integrate, though good luck keeping munchikens from trying to take it just for the extra ammo capacity and range (if you have that...). Of course, given the position trolls are in now (seriously, when was the last time people talked about casually dealing with a troll short of anti-tank weaponry? Ditto since the new armor encumberance means they can wear more armor than most other players without penality) do we really want them to have even more 'troll only cooler toys'? I mean Troll Bow....seriously. |
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#11
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Magic and Gamma Scopolamine and other Trolls with Bows/Close Combat/heavy/automatic weapons go a long way *g*
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,326 Joined: 15-April 02 Member No.: 2,600 ![]() |
Troll with a STR 3, brain fart. (My brain ate a lot of fatty thoughts over the holiday.) A better example would have been STR 5 Troll and a STR 5 Human, to ask if trolls should get a size bonus to damage independent of their STR.
@HappyDaze: It should be easier to hit a troll-sized target as opposed to a human target; if hitting one thing has a certain difficulty attached to it, hitting something almost twice as tall and wide should should be less difficult. Although I think figuring out how to apply those bonuses and penalties is going to be a headache. Should everybody get a +2 dice pool to shoot or swing at trolls, or should trolls get a penalty to dodge and parry attempts, or both? Its a little clunky, though it is another example of how the troll's size is ignored by the system. @Spike: Valid points, although strictly speaking making a Shotgun into a Heavy Pistol for a troll doesn't change anything mechanically, it just allows a troll to use a Defiance T-250 the way a human used a .44 Magnum. The Shotgun would look like a Heavy Pistol (albeit, one with a 2' barrel and a 4" wide cylinder that chambers 12ga rounds), but mechanically there wouldn't be any difference between a troll firing it and a human firing a normal T-250. (A human could even use the 12ga Magnum, but he'd hold it like a Shotgun and suck up the penalty for using a troll-mod weapon in human-sized hands.) It's essentially a fluff fix (at least until someone makes a dual Shotgun wielding troll phys ad, but I can worry about that tomorrow). The only real mechanical change would be giving trolls a bonus to weapon concealability, since it might be easier to hide something on a 3 meter tall guy than it is on a 1.8 meter tall guy. |
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#13
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
Trolls cost 40BP at char gen, and you don't really seem to get 40BP of value of that. And you have to pay 20%? more for post character generation equipment too boot. Savage.
So it's probably entirely reasonable to make a 'troll only' bonus that even a super strength human gets, (fluff justification due to a trolls sheer mass and size) and it probably won't be particularly unbalanced. I've seen 1 additional point of recoil comp for every 6 points of strength or part thereof, and that would probably work. You could even add 20% to clip size too boot. |
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#14
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
I call bullshit on this. Every troll benefits from an effective +4 Body and dermal armor. That alone is worth the 40 BP for any runner that ever has to make a damage resistance test, and I've found that to be about 100% of them. The rest of the bonuses - namely strength, reach, and a fast movement rate are really aimed for melee combat. Still, they don't really hurt even if you're not going for melee, and as others have said - lowered caps are not nearly as bad as the penalties in SR1-3 used to be. |
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#15
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
*snort* |
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
What they said!
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
A shotgun is a troll's pistol.
A rocket launcher is the troll's shotgun. A Vindicator is the troll's SMG. A Panther cannon is the troll's Rifle. |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
Hi! Old SR player (And CP202 and ED among others!) coming back to SR4.
Just wanted to add a few thoughts to this, as I'm kinda leaning towards the 'Trolls don't fit in SR' position. Cyber only weapons Not only did CP2020 have the 'borg only guns (things like Rail Guns IIRC), but it also had in the base book the heaviest of Heavy pistols, the Malorian Arms. this pistol could only be fired by a user with a cyberarm, as the recoil was to great for a meat arm and the cyberarm could lock itself in position when shooting. I think the borg weapons did damage from thier recoil if used by a non borg, but its been a while! Cyber only firearms would be a nice addition to SR, maybe they'll be inlcuded in Arsenal? ;) As already mentioned, hopefully STR/BOD rules for recoil will be bought back. Troll Weapons ED had a nice take on this, with weapon sizes. Trolls could use one size up of weapons in a single hand, over the smaller races. Reach hasn't really covered that side of things. IMO Reach should have been a trade off (as mentioned above) to a bonus to hit Troll in Ranged, due to thier size. But Trolls should be able to use larger weapons (both in one hand or two) to the smaller races (with Dwarves probably taking a penalty on this...), which should be reflected by the wepaons stats. A Sword has a greater reach and damage than a knife because of it's size. But trolls should probably be able to use swords as knives and huge 8/9ft monstrousities as swords, with an increased reach/damage reflected by this. |
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#19
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
in shadowrun 3 there were special rules for trolls and big/heavy weapons. effectively, a troll could wield any 2 handed weapon in one hand with only a +1 modifier if i remember correctly.
Meaning a Troll COULD do akimbo with 2 LMG's for example. or use the STR+3Serious Damage(STR+4Deadly with Dikote) Pole Arm in one hand the way smaller races would use a Sword for example. And i think there was something that trolls get a +1 on power niveau if they are using 1 handed weapons in one hand and +2 on power niveau,if they used a 1H weapon in 2 hands. but don't nail me to that, i am just now waking up x.x |
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
If they are totally awesome, why don't more people play them? Lets randomly poll the first couple of game threads in 'welcome to the shadows' My sample is exclusively comprised of ones that have a handy dandy character roster at the start, so is not very thorough. Okay, so the survey says out of the first 5 comprehensible games, 1 character out of 27 is a troll. more than one is an ork (It was about 8 or 9 but I wasn't really paying attention, dwarfs where easily the second most under-represented). I imagine this trend would continue. Now, I definately agree that lots of people won't play trolls for RP reasons, doesn;t fit the concept or whatever. However, I reckon it is also because they are not really as good as an Ork. They get +4 body and +4 strength. L33+ except strength is frankly not that good in this game due to the fact that people use guns to injure each other, rather than pounding each other with fists, when they do hit each other in melee the popular choice is a monofiliment whip that doens;t even need strength, yes you can outrun people but that doesn't make a different if your strength is 5 or 10, and the lfiting rules are all over the place so you really are running on DM fait there. The dermal armour is sweet though, except that costs, what, 1 bp to have fitted? (And, admittedly, 0.5 essence, orthoskin is 6 BP and 0.25 essence) The biggest *problem* to my mind is you take a hit to *agility* which is the key player stat in a game about shooting people with guns. You're not going to play an awakened character because that makes your strength useless and your drain stats are all down, compared to the ork who can play an intuition tradition no problems. Edit: Actually, to be fair you could probably make a pretty cool possession summoner with *huge* stats. But really, the ork would probably do that better too. So lets look at the ork. Yes I am down 2 points of strength, 1 point of body, 1 point of natural armour and yes, I have low light vision vs thermographic. On the upside I don't have to pay 20% more for equipment, I haven't got an agility limit for optimal BP effiency of 4 instead of 5, I can still have higher intuition too, a vital skill for stealth and perception oritentated shadowrunners, but the really important thing is for this awesome ork package I have paid 20 BP less than the troll. I can spend that on a point of body if it's really required (giving me the same body mod as the troll), and maybe a skill group, or just another 50k of cold hard cash. Yes you can make some invunerable troll with supermegazordbody rating, and give him some sort of machine gun and frankly be awesome, but when you want to do anything else, a troll isn't a very good chassis. And relying on your machine gun in a world with security checkpoints probably isn't a hugely good idea either. As a total package, an ork is much cheaper, doesn't have several of the rough edges (more expensive equipment, akward stat penalties, difficult to fit in typical SR situations), and is almost as good where it counts - body. Whats more, he is a more flexible and rounded body for building a shadowrunner, it is possible to stumble through life without much logic or charisma, but everyone is going to make a perception test, and agility rolls happen whenever you shoot! Anyway, thats why I think trolls suck, but I feel my one of 27 characters stat tells a more compelling story than I ever could. |
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#21
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
I can't recall any regular player in all my groups ever playing an orc, dating back to 1991. A number of trolls were played though, two of them for years. Strength - which was used not just for melee, but also to compensate for recoil - and the lifting rules (for total gear and ammo) were important, as was body.
For troll weapons, I usually don't care much, I just tend to give trolls heavier weapons, shotguns, MGs, assault canons and the like. I feel the lack of size modifiers to get hit as a troll compensates enough. |
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
Cool, but I could draw the same conculsions from just surveying the group with the troll in it, but when we take a step back, and look at more groups that story doesn't repeat itself.
However, I only checked out five groups in welcome to the shadows, but there are like 25 on the first and second page alone. You could probably make some really compelling stats to do a great analysis of the argument by looking through all the groups and checking out troll, ork, dwarf (the likely suspects) metatype numbers. I honestly suspect that it will go Ork, Dwarf, Troll in order of popularity, but dwarves will be close to trolls! |
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#23
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
First: One character out of twenty seven, huh? Sounds they're being played roughly three and a half times more often than their default population level in the setting supports. Much like Awakened characters, there must be some benefit to them for that to be the case, yes?
Second: Maybe people aren't playing them because possibly, just possibly, not all of us care only about numbers. There are plenty of other threads -- going on right now, in fact, still on the front page -- about how different Trolls are from other metaraces, how much uglier and bigger. At the same time, there's a thread going on detailing the differences between kick-in-the-door-because-it-looks-badass gamers and Bourne-Identity wannabe types. Trolls, and their stat mods (no matter how impressive) don't support everyone's style of play or mental images of their characters. Third: No one said Trolls are "totally awesome." We just said they certainly get their 40 points' worth in attribute boosts. It is quite easily argued, in fact, they actually get their points' worth in one attribute alone, simply looking at things mathematically (Body and the extra soak bonus, for instance), and ignoring every other modifier they receive. If you are out to make a strong, tough, guy, there are very very few reasons not to make a Troll (aside from RPing itself). They can "get their points worth" and not be so "totally awesome" that more people should play them, all at the same time. |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
I agree with you about RPing concerns and numerical issues as I stated previously, however that was my point with Orks being a much more flexiable chassis both numerically, and apparently from an RP perspective given the greater numbers.
Your point about ignoring all the other modifiers and then wow they get 40 points of body for 40 bps invested is not really useful because they do get negative modifiers. And when we compare them to our friends the orks, those negative modifiers are serious. Walking though common archetypes: Street sammie, Hacker, Rigger, Mages, Adepts, Technomancers, a trolls performance as all common archetypes is impacted due to stat modifications in key statistics (agility, Open question, Agility, all drain linked stats, agility, all mental stats). Orcs only loose on technomancers and a subset of mages. So, I don't think you're getting my point about value. A troll invests his 40 bp and takes home some goodies and some problems that will impact whatever archetype he is working towards. An ork invests less BP, gets a large percentage in the goodies department, and has less downsides, downsides that may never enter play. Maybe I could have phrased my orginial point better as 'If you want to be big green and ugly Orks > Trolls from a mechanistic perspective, and offer an (apparently?) more flexiable RPing chassis.' (a conculsion that has to be drawn from the popularity of orks over trolls if decisions are not numerical. Personally I think it is a combination of both as outlined previously.) The racial demographics argument is not something I'd consdiered, otherwise you'd have to apply it to mages, so it never occured to me. Instead I'd expect to see 10% or so, based on playable races in the book, but my sample size is obviously not big enough to draw conculsions of seeing that. |
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#25
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I think you'll find "Why not just play an Ork, instead?" is something of an ongoing theme over in our "Do Trolls Really Belong In Shadowrun" thread. So you'll get no disagreement from me there. That is, however, a far cry from the actual initial statement (that sparked my disagreement), of "Trolls aren't worth the points."
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