![]() ![]() |
Nov 27 2007, 11:26 PM
Post
#1
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
As I mentioned in another thread, I'm GMing a character with five point amnesia who woke up in an alley with A D-wound and two boxes of overflow. He took a whopping eleven stress-points. In addition to losing a hand in the surgery, his Move-by-wire is fucked, his advanced prototype headware package is disconnected from his neural system and as his throat was cut, his extensive voice modulation is malfunctioning.
But the topic of the thread is about one particular injury. He lost his left cyber-eye in a nasty encounter with a monowhip, and now is only using the one. As we have discussed in the SR3R threads, the cyclops rules are a little stupid, so I'm looking to you all, and Kagetenshi for good penalties. I imagine it shouldn't be a problem when "taking aim" seeing as most people shut their eye to look down the sight anyway. However, the main thing I wonder about, is that this poor slag is left with one very swanky cyber-eye, delta-ware with almost every bell and whistle short of an eye gun. Image-Link Low-Light Thermographic Flare Compensation Opticam Microscopic Vision Retinal Duplication Electronic Vision Magnification High Power Laser (Tool, Designator, Microphone, Optiscan Link) So what works in a cyber-eye without a partner? I imagine the Optiscan doesn't, because you need the other eye as a receiver, but what are your opinions on the rest? |
|
|
|
Nov 28 2007, 12:32 AM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 519 Joined: 27-August 02 From: Queensland Member No.: 3,180 |
What happened to the cyber dolphin?
Here is the list from M&M p44 on Single-eye Accessories: The following accessories are single-eye enhancements: Camera, Display Link, Eye Datajack, Eye Laser Systems, Eye Weapon System, Image Link, Opticam, Retinal Clock. |
|
|
|
Nov 28 2007, 04:42 AM
Post
#3
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Use the Cyclops rules. Your accessories all work (except for the optiscan) but you take a -2 penalty to ranged attacks because your depth perception is screwed.
|
|
|
|
Nov 28 2007, 08:00 PM
Post
#4
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 |
How do you 'wake up' then. I thought that was called a 'coma' and you even if you are not dying, your team has to carry you about. |
||
|
|
|||
Nov 28 2007, 08:12 PM
Post
#5
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 17-December 03 From: Louisville, KY Member No.: 5,912 |
he said he didn't wan to use the 'clops rules. :D i'd suggest giving modifiers to things that don't involve shooting, like driving, melee, etc. shooting would be among the least of your worries if you were missing an eye. |
||
|
|
|||
Nov 29 2007, 08:15 AM
Post
#6
|
|||||||
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
|
||||||
|
|
|||||||
Nov 29 2007, 08:32 AM
Post
#7
|
|
|
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Some 'clops thoughts. I'm tired and busy, so sources and verification come later:
Stereopsis is, IIRC, mostly useful at fairly short range. By the time it matters how far away someone is from you, shooting-wise, you're not going to be using stereopsis. Ditch the penalty for shooting. Melee, on the other hand, is someplace where depth perception is very important. Also very important is field of view, which is reduced by IIRC somewhere around 30 degrees—your blind spots are simply bigger. Penalties to melee are probably called for. Penalties to perception might be called for, though it's so coarsely-defined that I'm not really sure it's a good idea trying to add them. Anywhere where field of view is important, I guess, might be a candidate for a penalty. This might be useful. Edit: as for 'ware, most of it should probably work solo—a few things slap an emitter in one eye and a receiver in the other, like IIRC the Ultrasound Vision, but they're the exception. ~J |
|
|
|
Nov 29 2007, 11:11 AM
Post
#8
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
That article is exceptionally helpful, thankyou.
I can even have the character read it as a way of getting used to his new disability once he gets his jack cleared of resin and gets his neural pathwas re-connected to his datajack (nanite scrubbers removed a lot of his super-conductives). |
|
|
|
Nov 29 2007, 06:28 PM
Post
#9
|
|
|
Man In The Machine ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
As someone who is 20/20 in one eye and nearly blind in the other, the Nora artical is right on. Driving is sucky, sking is sucky, but if anything my trap/skeet scores have gotten better because my time-to-target has improved.
|
|
|
|
Dec 1 2007, 04:42 PM
Post
#10
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
I'm still looking for the dolphin reference. Of is he french and you mean you were beaten up by the heir to the throne, the Dauphin?
|
|
|
|
Dec 1 2007, 05:49 PM
Post
#11
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 640 Joined: 8-October 07 Member No.: 13,611 |
pssssst.
I think it's what some people call a "joke". |
|
|
|
Dec 1 2007, 07:35 PM
Post
#12
|
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Maybe he was fighting an antagonist that I posted to Dumpshock long ago.
http://forums.dumpshock.com/index.php?show...4264&hl=dolphin |
|
|
|
Dec 1 2007, 09:33 PM
Post
#13
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
If you got to explain it, it ain't funny
|
|
|
|
Dec 1 2007, 09:48 PM
Post
#14
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Of course, one would not be amiss in assuming that most people that play Shadowrun have at least a passing familiarity with Johnny Mnemonic (I know you do!). I mean, I'm not saying it was in any way funny, but damn, how could you not get the joke? |
||
|
|
|||
Dec 2 2007, 04:05 PM
Post
#15
|
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
'cause until you said it, I'd forgotten that bit. :(
I think I was focusing on the damage and stuff. |
|
|
|
Dec 2 2007, 07:20 PM
Post
#16
|
|||
|
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
That's certainly nothing to be sad about. I would consider forgetting that bit a blessing. ;) |
||
|
|
|||
![]() ![]() |
|
Lo-Fi Version | Time is now: 4th February 2026 - 02:32 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.