![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 11 Joined: 13-January 03 From: Seattle Member No.: 3,899 ![]() |
The topic title and description pretty much sum up my question. Reading the section on nature spirit powers it sounds as if the target number penalty (equal to the spirit's force) of the confusion power is applied without any chance to resist.
It does describe a willpower resistance test in order to take any actions or make a decision, but says nothing about resisting the above mentioned penalty. If I am reading this right it seems like it's mighty powerful to me. If so, how do you feel about this in your games? and do you use the rules as written? If I'm not reading this correctly or I have missed something how is this power supposed to be applied? Also, what is the area of effect for this power? Thanks! --Michael |
|
|
![]() |
![]()
Post
#2
|
|
Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
Yup, some of those spirit powers are really strong.
As for AoE, no. Spirit powers are single target per service unless it's a great form, in which case it's targets = force per service. Also, except for the conjurer, spirits must materialize to affect any targets that are not astrally present or to use physical powers. So, confusing the one cyberzombie: single action, single service, easy. Confusing the entire crowd of rioting gnomes: better just go with concussion grenades. |
|
|
![]()
Post
#3
|
|||||||||||
Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,010 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
That's correct, there's nothing about resisting it. Can't be done.
Yep.
Hate it. It's far too easy to do to have an unresistible effect.
I don't know if there was an actual houserule or just a proposal, but since the last time it got used someone suggested an alternative which may or may not have gotten approved. The answer, then, is "probably not any more".
As HoV says, single target except where indicated otherwise. ~J |
||||||||||
|
|||||||||||
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 11 Joined: 13-January 03 From: Seattle Member No.: 3,899 ![]() |
Hey thanks for the quick replies!
I had assumed this power could be used on multiple targets (without requiring a Great Form Spirit) as a single service because in the example story in the magic section explaining conjuring Man-of-Many-Names summons a hearth spirit, tells it to use confusion on some guards (plural) and then changes domains. It seems to me that since you can only get one remote service if you leave one domain for another and as described multiple guards were effected that the implication was there was some area of effect to the power. If it's a single target then that's still powerful, but far more manageable. Thanks! Michael |
|
|
![]()
Post
#5
|
|
Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,948 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
QUOTE I had assumed this power could be used on multiple targets (without requiring a Great Form Spirit) as a single service because in the example story in the magic section explaining conjuring Man-of-Many-Names summons a hearth spirit, tells it to use confusion on some guards (plural) and then changes domains. Let's see if we can make this work. The shaman instructs the spirit to use the power on multiple targets, using multiple owed services. The spirit can use the power on a different target each pass, while sustaining it on all previous targets. Sometime during these actions, the shaman changes domains, giving up any further owed services. |
|
|
![]()
Post
#6
|
|||
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
As soon as the Shaman changes Domains, all unused Services are forfeited, and whatever Service the Spirit is currently fulfilling is treated as a Remote Service. |
||
|
|||
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 13th June 2025 - 05:46 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.