Star Wars, Rebelion Era |
Star Wars, Rebelion Era |
Dec 8 2007, 01:19 AM
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#1
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Ok, this is the reboot of Time of Thrawn due to people pulling out of the original game. If you are in you have received (or will receive) a PM about it.
(Re)submit character sheets with pre-approved changes. |
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Dec 8 2007, 01:19 AM
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#2
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
IC Thread
A quick note on formatting for the game: Speech is salmon. Thoughts are aquamarine. Bold is for names. I like simple. :spin: |
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Dec 8 2007, 01:19 AM
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#3
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
The four of you (Ophis, fistandantilus3.0, Meriss and SinN) are welcome to post OOC chatter, etc. here. I understand that Meriss may be a bit delayed in starting along with SinN due to needing to come up to speed with the books.
The four of you are obviously Rebels - being the Rebellion Era and all. You are assigned to work together as a trouble shooting squad for whatever the Rebellion command dreams up. You have a superior officer - me of course :grinbig: Seriously, your CO is Special Operations Commander Dalton. You are part of a Special Operation Mission Group. You do not have unfettered reign over your actions - that is reserved for Special Operations Teams embedded behind enemy lines - however; you are given a great deal of latitude over how to accomplish your orders. If you have any questions, please let me know. |
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Dec 8 2007, 04:15 AM
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#4
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Daylin - Failed Jedi
[ Spoiler ]
This post has been edited by fistandantilus4.0: May 21 2008, 03:59 PM |
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Dec 8 2007, 09:34 AM
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#5
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Rand - Renegade Swoop Racer
[ Spoiler ] |
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Dec 28 2007, 07:45 AM
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#6
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Shooting Target Group: Members Posts: 1,955 Joined: 6-December 06 From: Payson, Utah Member No.: 10,237 |
Wow, looks like a fun game. I wish I understood it, so I can play?
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Dec 29 2007, 03:00 PM
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#7
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
So I'm in an actual recovery program fer my WoWcrack addiction (I kid but I am going to at least try and pay attention.)
So without futher ado I present to you Jannel d'Trahn - the Fallen Nobleman [ Spoiler ] And Alex If you would like to include SinN in our merry band of Rebels I have a New Player Character Creation Handout. If someone will kindly explain the mechanics of a file transfer on DS or we can use e-mail. And I'll send it to you and you can send it to SinN :D |
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Dec 30 2007, 01:56 AM
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#8
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I kno wSinN so if he wants in and Alex is game (although the punk has let DHL die :S ) I can help him through it. Just let me know. He finally has internet at home so his availability shoul dbe up now.
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Dec 30 2007, 08:29 AM
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#9
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Shooting Target Group: Members Posts: 1,955 Joined: 6-December 06 From: Payson, Utah Member No.: 10,237 |
Ok, so DHL is totally my fault. But I swear it will NEVER happen again. I am shamed. :(
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Dec 30 2007, 03:42 PM
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#10
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Moving Target Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 |
Well, looks like you've already got 4 people, and I'm not sure you'd want two people who don't know the system. I know I've scanned it before, but that was ages ago and I don't have any books. Anyway, just wondering if you minded someone else tagging along.
I'd likely do some sort of engineer type, as I seem to recall there being decent rules to deal with them, but if that is too much trouble since I don't have the book I can do something simpler. |
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Dec 31 2007, 04:37 PM
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#11
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Read the (formerly) reserved posts for new information.
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Dec 31 2007, 05:36 PM
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#12
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Shooting Target Group: Members Posts: 1,696 Joined: 17-February 07 From: Middle Sized City, Ontario, Canada Member No.: 11,025 |
@Alex: Did you need that New Player Handout?
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Dec 31 2007, 07:58 PM
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#13
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
You can send it to me or to SinN directly. Whichever is easier.
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Jan 1 2008, 08:34 PM
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#14
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Send to SinN? Mitch ol' buddy, you get a promotion? |
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Jan 1 2008, 08:46 PM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
If it isn't too much trouble, I wouldn't mind a copy of that. If possible, could you pleasse send it to toxicspirit (at) gmail (dot) com? |
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Jan 1 2008, 10:15 PM
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#16
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
No promotion that I am aware of. @ Meriss Go ahead and send me a copy. I sent you my email in a PM. |
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Jan 1 2008, 11:03 PM
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#17
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Another quick note:
Your flight base is currently located Tapani Sector on a non-industrial world. The roughly humanoid people that inhabit the planet's southern continent are in a technological state that is close to Earth's Steam Age. The flight base is on a major island/small continent (think Australia) in the north. The area is considered perfect by Commander Dalton because of (or in spite of) the high ionization in the area. The ionization requires more in the way of ship maintenance; however, it deters the curious. The high level of minerals in the crust hide the base from orbital sensors. The planet does not have a specific name; however, Old Republic starcharts simply list it as AWZ314QSX. |
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Jan 1 2008, 11:05 PM
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#18
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
How does the local conditions affect repulsor lifts?
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Jan 1 2008, 11:10 PM
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#19
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Planetside, they are fine but tend to be less powerful than they "should" be. In the system, repulsor engines tend to need overhaul about twice as often as normal.
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Jan 2 2008, 05:01 AM
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#20
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
I have a lot of info on Tapani sector if you need it. Just about all the books for it really, so any questions, happy to help.
Tapani sector is big on nobles and the aristocracy. Very "rich" culture. Led by a number of major houses, and mostly loyal to the Empire. House Mecetti, the current ruling house, is a strong ally of the Empires. The Emperor ensures this by having "visitors" of many noble families stay on Corsucant for two year terms, making well housed hostages of them, until it rotates to another family. There's rivalries between the houses of course, House Melantha being the chief rival for Mecetti. Pelagia house was the top dog unti lthe rise ofthe Empire, as Pelagia had a great nubmer of Jedi inthe family. Mecetti assisted the Empire in destorying the house along with it's jedi, and so rose to prominance. I could go on for reams, but that's the stuff looking at the rumors from the rebellion angle would likely know. Alex, any of that our PCs shouldn't know, just say so and I'l pretend I never read it. :) |
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Jan 2 2008, 05:19 AM
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#21
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Anything that you can share with me would be great as I don't have access to those books. Also, the information that you shared is fair game.
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Jan 2 2008, 05:40 AM
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#22
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Uncle Fisty Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Well I'll run some stuff by you. Then I'd be hapy to post some more useful and ocmmon information for the other players, for say... a few character points. :D
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Jan 2 2008, 05:58 AM
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#23
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
A point of information for a character point .... sounds good to me.
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Jan 2 2008, 06:03 AM
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#24
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Here are the modified stats for the shuttle I mentioned IC.
Craft: Cygnus Spaceworks Theta-class T-2c Personnel Transport Type: Personnel shuttle Scale: Starfighter Length: 18.5 meters Skill: Space transports: Theta Shuttle Crew: 5, skeleton: 1/+10 Passengers: 16 Cargo capacity: 50 metric tons Consumables: 2 months Hyperdrive multiplier: x1 Hyperdrive backup: x15 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 285; 825 kmh Hull: 4D Shields: 1D+2 Sensors: Passive: 25/0D Scan: 50/1D Search: 100/2D Focus: 4/2D+1 Weapons: 2 Quadlaser Cannons Fire arc: Front Skill: Starship gunnery Fire control: 2D (Can be set to automated computercontrolled fire) Space range: 1-3/12/25 Atmosphere range: 100-300/1.2/2.5 km Damage: 6D Laser Cannon Fire arc: Rear Skill: Starship gunnery Fire control: 2D (Can be set to automated computercontrolled fire) Space range: 1-4/12/25 Atmosphere range: 100-400/1.2/2.5 km Damage: 4D |
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Jan 2 2008, 06:18 AM
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#25
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Running Target Group: Members Posts: 1,269 Joined: 18-September 06 Member No.: 9,421 |
I might be interested, and even if I'm not I would love the quickstart info.
Meriss or one of the others, if you would, DTFarstar ([at]) gmail.com I would appreciate it very much. Chris |
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