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> Star Wars, Rebelion Era
ludomastro
post Dec 8 2007, 01:19 AM
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Ok, this is the reboot of Time of Thrawn due to people pulling out of the original game. If you are in you have received (or will receive) a PM about it.

(Re)submit character sheets with pre-approved changes.
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ludomastro
post Dec 8 2007, 01:19 AM
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IC Thread

A quick note on formatting for the game:

Speech is salmon.

Thoughts are aquamarine.

Bold is for names.

I like simple. :spin:
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ludomastro
post Dec 8 2007, 01:19 AM
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The four of you (Ophis, fistandantilus3.0, Meriss and SinN) are welcome to post OOC chatter, etc. here. I understand that Meriss may be a bit delayed in starting along with SinN due to needing to come up to speed with the books.

The four of you are obviously Rebels - being the Rebellion Era and all. You are assigned to work together as a trouble shooting squad for whatever the Rebellion command dreams up. You have a superior officer - me of course :grinbig:

Seriously, your CO is Special Operations Commander Dalton. You are part of a Special Operation Mission Group. You do not have unfettered reign over your actions - that is reserved for Special Operations Teams embedded behind enemy lines - however; you are given a great deal of latitude over how to accomplish your orders.

If you have any questions, please let me know.
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fistandantilus4....
post Dec 8 2007, 04:15 AM
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Daylin - Failed Jedi

[ Spoiler ]


This post has been edited by fistandantilus4.0: May 21 2008, 03:59 PM
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Ophis
post Dec 8 2007, 09:34 AM
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Rand - Renegade Swoop Racer

[ Spoiler ]


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SinN
post Dec 28 2007, 07:45 AM
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Wow, looks like a fun game. I wish I understood it, so I can play?
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Meriss
post Dec 29 2007, 03:00 PM
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So I'm in an actual recovery program fer my WoWcrack addiction (I kid but I am going to at least try and pay attention.)

So without futher ado I present to you

Jannel d'Trahn - the Fallen Nobleman

[ Spoiler ]


And Alex If you would like to include SinN in our merry band of Rebels I have a New Player Character Creation Handout. If someone will kindly explain the mechanics of a file transfer on DS or we can use e-mail. And I'll send it to you and you can send it to SinN :D
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fistandantilus4....
post Dec 30 2007, 01:56 AM
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I kno wSinN so if he wants in and Alex is game (although the punk has let DHL die :S ) I can help him through it. Just let me know. He finally has internet at home so his availability shoul dbe up now.
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SinN
post Dec 30 2007, 08:29 AM
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Ok, so DHL is totally my fault. But I swear it will NEVER happen again. I am shamed. :(
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Karaden
post Dec 30 2007, 03:42 PM
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Well, looks like you've already got 4 people, and I'm not sure you'd want two people who don't know the system. I know I've scanned it before, but that was ages ago and I don't have any books. Anyway, just wondering if you minded someone else tagging along.

I'd likely do some sort of engineer type, as I seem to recall there being decent rules to deal with them, but if that is too much trouble since I don't have the book I can do something simpler.
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ludomastro
post Dec 31 2007, 04:37 PM
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Read the (formerly) reserved posts for new information.
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Meriss
post Dec 31 2007, 05:36 PM
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@Alex: Did you need that New Player Handout?
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ludomastro
post Dec 31 2007, 07:58 PM
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You can send it to me or to SinN directly. Whichever is easier.
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fistandantilus4....
post Jan 1 2008, 08:34 PM
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QUOTE (Alex)
You can send it to me or to SinN directly. Whichever is easier.

Send to SinN? Mitch ol' buddy, you get a promotion?
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Fortune
post Jan 1 2008, 08:46 PM
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QUOTE (Meriss)
@Alex: Did you need that New Player Handout?

If it isn't too much trouble, I wouldn't mind a copy of that. If possible, could you pleasse send it to toxicspirit (at) gmail (dot) com?
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ludomastro
post Jan 1 2008, 10:15 PM
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QUOTE (fistandantilus3.0 @ Jan 1 2008, 03:34 PM)
QUOTE (Alex @ Dec 31 2007, 02:58 PM)
You can send it to me or to SinN directly.  Whichever is easier.

Send to SinN? Mitch ol' buddy, you get a promotion?

No promotion that I am aware of.

@ Meriss

Go ahead and send me a copy. I sent you my email in a PM.
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ludomastro
post Jan 1 2008, 11:03 PM
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Another quick note:

Your flight base is currently located Tapani Sector on a non-industrial world. The roughly humanoid people that inhabit the planet's southern continent are in a technological state that is close to Earth's Steam Age.

The flight base is on a major island/small continent (think Australia) in the north. The area is considered perfect by Commander Dalton because of (or in spite of) the high ionization in the area. The ionization requires more in the way of ship maintenance; however, it deters the curious. The high level of minerals in the crust hide the base from orbital sensors. The planet does not have a specific name; however, Old Republic starcharts simply list it as AWZ314QSX.
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Ophis
post Jan 1 2008, 11:05 PM
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How does the local conditions affect repulsor lifts?
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ludomastro
post Jan 1 2008, 11:10 PM
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Planetside, they are fine but tend to be less powerful than they "should" be. In the system, repulsor engines tend to need overhaul about twice as often as normal.
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fistandantilus4....
post Jan 2 2008, 05:01 AM
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I have a lot of info on Tapani sector if you need it. Just about all the books for it really, so any questions, happy to help.

Tapani sector is big on nobles and the aristocracy. Very "rich" culture. Led by a number of major houses, and mostly loyal to the Empire. House Mecetti, the current ruling house, is a strong ally of the Empires. The Emperor ensures this by having "visitors" of many noble families stay on Corsucant for two year terms, making well housed hostages of them, until it rotates to another family.

There's rivalries between the houses of course, House Melantha being the chief rival for Mecetti. Pelagia house was the top dog unti lthe rise ofthe Empire, as Pelagia had a great nubmer of Jedi inthe family. Mecetti assisted the Empire in destorying the house along with it's jedi, and so rose to prominance.

I could go on for reams, but that's the stuff looking at the rumors from the rebellion angle would likely know. Alex, any of that our PCs shouldn't know, just say so and I'l pretend I never read it. :)
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ludomastro
post Jan 2 2008, 05:19 AM
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Anything that you can share with me would be great as I don't have access to those books. Also, the information that you shared is fair game.
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fistandantilus4....
post Jan 2 2008, 05:40 AM
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Well I'll run some stuff by you. Then I'd be hapy to post some more useful and ocmmon information for the other players, for say... a few character points. :D
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ludomastro
post Jan 2 2008, 05:58 AM
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A point of information for a character point .... sounds good to me.
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ludomastro
post Jan 2 2008, 06:03 AM
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Here are the modified stats for the shuttle I mentioned IC.

Craft: Cygnus Spaceworks Theta-class T-2c Personnel Transport
Type: Personnel shuttle
Scale: Starfighter
Length: 18.5 meters
Skill: Space transports: Theta Shuttle
Crew: 5, skeleton: 1/+10
Passengers: 16
Cargo capacity: 50 metric tons
Consumables: 2 months
Hyperdrive multiplier: x1
Hyperdrive backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: 285; 825 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/2D+1
Weapons:
2 Quadlaser Cannons
Fire arc: Front
Skill: Starship gunnery
Fire control: 2D (Can be set to automated computercontrolled
fire)
Space range: 1-3/12/25
Atmosphere range: 100-300/1.2/2.5 km
Damage: 6D
Laser Cannon
Fire arc: Rear
Skill: Starship gunnery
Fire control: 2D (Can be set to automated computercontrolled
fire)
Space range: 1-4/12/25
Atmosphere range: 100-400/1.2/2.5 km
Damage: 4D
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DTFarstar
post Jan 2 2008, 06:18 AM
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I might be interested, and even if I'm not I would love the quickstart info.

Meriss or one of the others, if you would, DTFarstar ([at]) gmail.com


I would appreciate it very much.

Chris
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