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> OOC: Dancing within the Void, Out-of-Character thread for the game
Toras
post Jan 24 2008, 10:59 PM
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McCoy has a Synaptic booster, in addition to his boosts to matrix actions.
I don't think they stack but I'm pretty sure one or the other would apply.

McCoy will be scanning for Nodes either on the Gangers, or any near by cameras that might be picking this up. As we do not want to have a security firm picking up the feed and paying us a visit.

If he finds a Smart Gun or the like amongst them, then the fun begins.
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Fenris
post Jan 24 2008, 11:38 PM
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My apologies, McCoy. What I meant was that the troll has an active, unhidden commlink and two other nodes, including both his shotgun and what looks like cybereyes. You got that in your last action.

As for the synaptic booster, yes, I assume it would apply. Please go ahead and post your initiative and the number of passes you have, including any boosts from the Synaptic Booster for the moment. If you go full VR at any point, remove the bonuses from the Synaptic Booster and add either +1 pass or +2 passes, depending on whether you're doing cold sim or hot sim, respectively.
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Toras
post Jan 25 2008, 04:42 AM
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(Also have a simsense booster, so it be +2 or +3)

I'm going to be doing some rather terrible to both his cybereyes and that shotgun. Shutdown his weapon and replace his visual with random strobing flashes of light.
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Fenris
post Jan 25 2008, 09:52 PM
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Quick post from Vertigo and we're ready to go.

As a note, I hadn't intended to keep the "tell me all your actions and then I'll put them out all at once" thing going beyond the first pass when things were sort of setting up.

After this pass, I'll basically be calling people out in order of the initiative to take their actions. This is for three reasons:

1.) By making you declare your actions first, I prevent you from reacting to what people are doing during the round.

2.) Slows down the posts, both on my side and yours, as everyone has to wait first on all of the actions to come in, and then on me to put out a larger post on the whole combat pass. It'll run faster if I can pop on and do one or two actions or sets of rolls at a time, instead of 11 of them.

3.) It removes the opportunity for you to be creative and cool in your characters actions. Inevitably, I can't describe your character or his actions as well as you can, and I definitely can't do anything approaching internal dialog, and doing it for 11 people at a time just means the quality at the end of the post is pretty low.

Toras - Anything you want to do has to go through the commlink, so assuming your hacking it on the fly, go ahead and give me your rolls.
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Method
post Jan 26 2008, 08:20 PM
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Vertigo: Initiative 10 (1 pass)

- free action: drop sustained spell (trid phantasm)
- free action (multitasking): speak a phrase
- simple action: ready weapon
- simple action: held

If Tank indicates there is another exit that might be used to out flank the gangers, Vertigo will attempt to do so, otherwise she will exit the shop and sprint towards the cover of a nearby vehicle.

Sprint Test: [5,6,1,4] = 2 hits
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Toras
post Jan 27 2008, 12:23 AM
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5,1,1,3,1,6,3,3,4 = 2 hits (Either Logic + Electronic Warfare or Attack + Electronic Warfare)
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DireRadiant
post Jan 28 2008, 04:22 PM
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Let me know when I can post IC.
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Redjack
post Feb 4 2008, 03:11 AM
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We seem to be slipping in weekly posting.... How is everyone doing? Ready to get back on track?
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Method
post Feb 4 2008, 05:36 AM
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Ready and waiting... (IMG:style_emoticons/default/cyber.gif)
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Fenris
post Feb 4 2008, 04:53 PM
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My apologies, guys. All four people in house are laid out with some kind of nasty bug. I spent last week taking care of sick people, and this week I've got it, so I spend most of my time in bed trying not to move too much ;(

Sorry the posting has slipped. If it follows it's normal course I should better by Wednesday, so hopefully posting will pick back up at the end of this week or the Monday of next week.

Again, very sorry, and I hope none of you have this.
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Redjack
post Feb 4 2008, 05:00 PM
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Thanks for the update. Get well.
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Fenris
post Feb 11 2008, 11:21 PM
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Ganger Conditions:

1 - 4P, Armored clothing, SMG, 30m, see through illusion,

2 - 6P, Armored clothing, SMG, 30m, see through illusion,

3 - 6S, Troll w/shotgun, 30m, armored clothing, can't see Kukyo,

4 - 6S, Leader, 8m, Orc, cyberspurs, armored vest, can't see Kukyo,

5 - 4P, running, Heavily muscled human, baseball bat, armored clothing, can't see Kukyo

Current Post - OOC:

Toras - Hacking on the fly is Hacking + Exploit (IMG:style_emoticons/default/wink.gif)

Hacking for you is 4, and as far as I can tell, you don't have Exploit: Hacking on the fly roll with the correct dice and hits (IMG:style_emoticons/default/wink.gif) (4d6.hits(5)=2)

Thankfully the threshold is only 2 (cheer for crappy commlinks), so you're in. Go ahead and post IC with any flavor text. Your next action will come up in the initiative order.

DireRadiant
Fear on Ganger 5 - Magic (3) Willpower (3) test for fear (6d6.hits(5)=3)

Resistance - Willpower (3) to resist fear. (3d6.hits(5)=2)

1 net hit for the spirit.

RedJack
Ganger 4 Opposed Melee for Parrying - (11d6.hits(5)=2)

4 net hits, DV 12.

Damage Resistance - 8d6.hits(5)=3

9 boxes of Stun.

Bishop

Shot on ganger 3 (troll) - Dodge 5d6.hits(5)=2

Damage Resist - 12d6.hits(5)=4

6 boxes physical.

Shot on Ganger 5 (bat) - Dodge 8d6.hits(5)=4

Damager Resist - 11d6.hits(5)=6

4 boxes physical.

Ganger 4 swung with Attack with Cyberspurs (8d6.hits(5)=5) at Atreus. I need dodge/block/parry and damage resist rolls pls.
Ganger 1 & 2 fired short bursts at Finn: 1st Wide 3rd Burst with SMG (7d6.hits(5)=0), 2nd Wide 3rd Burst from SMG (6d6.hits(5)=2), 1st Wide 3rd Burst with SMG (6d6.hits(5)=3), 2nd Wide 3rd Burst from SMG (5d6.hits(5)=2). I'll need a Dodge (-3 dice pool) and Damage Resist on the second, third, and fourth burst. Base DV is 5P, no AP.
Ganger 3 is going to fire his shotgun at Finn: Slug Shotgun blast (8d6.hits(5)=3), 2nd Slug Shotgun blast (8d6.hits(5)=3). I'll need Dodge and Damage resist for each one. Base DV is 7P, with -1 AP


Initiative Order - 2nd Pass

Finn - 12
Ganger 4 - 11
Atreus - 10

Finn - I need targets for the next two shots.

Don't forget, starting now it'll be person by person, so hopefully it won't get so bogged down waiting on me.
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DireRadiant
post Feb 12 2008, 12:12 AM
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Wooo!
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Redjack
post Feb 12 2008, 03:23 AM
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Atreus
Reaction(4) + Unarmed Combat(5) to block [1,2,6,3,5,5,6,2,4] = 4 hits
Edge: Reroll failures(5) [4,5,2,1,3] = 1 hit

5 total hits on defense.

Ganger #4 has 9S, right?
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BishopMcQ
post Feb 12 2008, 08:11 AM
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Spending Phase 2 action to go Full Defense.

12d6.hits(5) → [2,1,2,3,1,3,3,5,6,3,5,4] = (3) (with penalties 2 hits)
12d6.hits(5) → [2,6,6,6,5,1,1,2,6,6,2,3] = (6) (with penalties 4 hits)
12d6.hits(5) → [6,5,5,1,2,3,5,5,4,2,1,4] = (5) (with penalties 4 hits)
12d6.hits(5) → [4,4,6,5,3,2,3,3,3,5,2,1] = (3) (With penalties 2 hits) = 1 Net hit for Ganger w/Shotgun
12d6.hits(5) → [4,2,6,4,5,6,3,3,3,6,6,3] = (5) (with penalties 3 hits)


Soaking Damage
10d6.hits(5) → [6,1,1,1,6,3,6,1,2,5] = (4)
Edge re-roll non-hits 6d6.hits(5) → [3,2,2,5,4,6] = (2)
Take 1 box of physical damage.

To make sure I understand correctly the gangers are as follows:
1 - 4P
2 - 6P
3 - 6S + 6P
4 - 6S + 9S
5 - 4P + 4P

Or were the damage soaks listed later, taken into the earlier listing of damage? I want to make sure I don't kill anyone flatout...
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Redjack
post Feb 12 2008, 06:17 PM
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@Fenris: Is 9S enough for knock down?
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Fenris
post Feb 12 2008, 07:25 PM
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Redjack - 9S is not enough to Knock the ganger unconscious. If there are actual 'knock down' rules I'm unaware of, please let me know.

Bishop - To clarify:

Ganger 1 - shot once, 4P
Ganger 2 - shot once, 6P
Ganger 3 - shot once, 6P
Ganger 4 - Struck in melee, 9S
Ganger 5 - shot once, 4P.

The listing at the top of my last post was a running talley I was keeping, and I apologize for the inaccuracy. I forgot to update it after going back through the combat rolls.

Atreus - Another melee attack from the troll, 2nd attack with cyberspurs (8d6.hits(5)=3)

And then your action, please.

I'll also need initiative rolls from everyone as we move into the next round. If I don't get them by tomorrow at this time, I'll roll for you and move forward ^.^
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Redjack
post Feb 12 2008, 08:01 PM
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Here is the reference I alluded to.
QUOTE (BBB @ page151-152)
Characters who take damage may be knocked down by the attack. If a character takes a number of boxes of damage (Stun or Physical) from a single attack that equal or exceed his Body, then the attack automatically knocks him down.

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BishopMcQ
post Feb 12 2008, 08:13 PM
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Fenris--Thanks for the clarification. I wanted to make sure I didn't shoot someone who had been shot or stabbed by someone else.

Ganger 3 is getting a shot because he shot me. Ganger 1 gets the second shot, SMGs are bad. The rolls are above.
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post Feb 12 2008, 08:30 PM
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Vertigo Turn 3 2 Initiative:[2,6,3,2,1,2,1]= 8 - 1 (Drain) = 7

(I'm confused. Are we on turn 2 or 3?)
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Redjack
post Feb 13 2008, 03:29 AM
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Atreus
Block: [4,6,6,2,5,6,3,6,4] = 5 hits
Attack: [5,5,4,5,1,3,5,3,5,2,2,4,4,1,2,5] = 6 hits

Turn #2:
Initiative [2,4,2,1,4,1,3,6] = 1 hit; Initiative = 9
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DireRadiant
post Feb 13 2008, 02:46 PM
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Sweetness
Init = 7 + 2 = 9
2 hits = 2 2 6 4 1 6 3
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Fenris
post Feb 14 2008, 07:54 PM
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Redjack - Ahh...missed that line, my apologies. I'll make sure and take it into account next time.

Ganger 4 - Melee parry with correct dice (7d6.hits(5)=1)
Damage resistance - (8d6.hits(5)=4)

Ganger 4 is unconscious, with 10S and 7P.

Bishop - I'm assuming I'm just taking the next two rolls from the list?

Ganger 3 (troll) Dodge - (4d6.hits(5)=1)
Damage resist (12d6.hits(5)=2)
Ganger 4: Damage resist - Edge (10d6.hits(5)=0)

Ganger 3 is dead, at 4 boxes over physical track.

Ganger 1 - Dodge (5d6.hits(5)=2)
Ganger 1 - Damage resist roll (9d6.hits(5)=6)
Ganger 1 - Edge for damage resist (3d6.hits(5)=1)

Ganger 1 has 8P.


Turn 3 Initiative

Finn - 13
Atreus - 9
Sweetness - 9
Ganger 5 - 8
McCoy - 8
Ganger 1 - 8
Vertigo - 7
Ganger 2 - 7

Finn is up.
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post Feb 14 2008, 08:21 PM
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QUOTE (Fenris @ Feb 14 2008, 11:54 AM) *
Ganger 3 is dead, at 4 boxes over physical track.
Shit. Thats not good...
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Redjack
post Feb 14 2008, 08:42 PM
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Hmm... Seems like the assassin is failing the interview... MEDIC!

QUOTE (Fenris @ Feb 14 2008, 01:54 PM) *
Redjack - Ahh...missed that line, my apologies. I'll make sure and take it into account next time.

No problems... (IMG:style_emoticons/default/biggrin.gif)
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