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> A few thoughts on Max Payne, primal story telling
Mercer
post Dec 30 2007, 09:32 AM
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Gun Control is one of those issues that tends to only be discussed at the extremes. No Guns on one side and All Guns All the Time on the other, and both of those are largely misrepresentations (as most extremes are). Relatively few people are for the immediate seizing of all firearms, relatively few are for the immediate issuing of belt-fed grenade launchers to hall monitors. For every whacked out liberal who wants to ban guns, you can find a right-wing loonie who wants a LAW rocket, and I think they're both crazy.

(This was skewered best on the Simpsons, when Kang was running for president. "Abortions for all!" [Crowd boos.] "Abortions for none!" [Boos continue.] Abortions for some, tiny American flags for all!" [Wild applause.] That said, I agree that a gun control discussion isn't really a General Gaming topic, and I'll respectfully bow out of that part of it.)

I never really got into Max Payne, although I had friends of mine that did. I think a lot of video games touch on the themes of violence, isolation and people with nothing left to lose because one of the main appeals of living vicariously in fiction is getting to experience those things on some level without consequences. Every so often I'll boot up GTA: San Andreas and go on a rampage (although these days I'm just as likely to shoot pool or do an 8-track race). There is a similar feeling in rpg's in general, although in SR there are still in-game consequences for my actions. In GTA, if I don't like the way things are going I can just not save the game.
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mfb
post Dec 30 2007, 10:32 AM
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Max Payne, aside from being totally awesome, is great for its storytelling and character development. it's really cool how they portray Max's internal reactions to the things he's seen and done.

the sequel is even better, i think, in almost every respect. playing through it on normal and then hard is especially rewarding if you haven't read any strategy guides or spoilers.

edit: damn, now i have to install Max Payne 2 again.
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Critias
post Dec 30 2007, 11:23 AM
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QUOTE (Mercer)
Gun Control is one of those issues that tends to only be discussed at the extremes. No Guns on one side and All Guns All the Time on the other, and both of those are largely misrepresentations (as most extremes are). Relatively few people are for the immediate seizing of all firearms, relatively few are for the immediate issuing of belt-fed grenade launchers to hall monitors.

I'd just like to point out as one of those raving Right-Wing Pro-Gun loonies, my stance isn't "all guns, all the time." My stance is "all guns for everyone who wants them, all the time."

I'm not gonna hand out firearms and force folks to tote them around once my plans come to fruition and I rise up to claim my rightful place as His Majesty, The Golden One, King Of All He Surveys, Christ-Emperor Critias I, but I'm not going to hold it against any of my law-abiding citizens that want to carry a means of self defense.

That's one of the other sticklers, to me. One side wants to take away someone's choice, the other just wants to leave folks option's open. No one's going to be forced to concealed carry during My Glorious Benevolent Rule, but no one (who hasn't done and fucked it up for themselves) is going to be forcibly disarmed and left defenseless, either.
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Mercer
post Dec 30 2007, 12:50 PM
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Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it. (I could pick some loonie who thinks we rocket launchers should be sold in grocery stores, but I'm framing my debate against the 1% lunatic fringe that even strident gun rights advocates wouldn't ally themselves with. Likewise, you're framing your debate against the lunatic fringe of the gun control advocacy that even gun control advocates don't take seriously.)
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Kagetenshi
post Dec 30 2007, 12:50 PM
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QUOTE (Mercer)
For every whacked out liberal who wants to ban guns, you can find a right-wing loonie who wants a LAW rocket, and I think they're both crazy.

Careful with your labels—I'm on record further up this thread saying I want a LAW in every household, and as an anarcho-syndicalist there is a very, very small slice of the political spectrum left of me :)

But I'm curious about your choice of LAWs. Given that they're not really practical for most forms of purpose-driven violence (it's difficult to mug someone with one, for example, and probably won't do a home intruder much good—I'm sure you can think what other sorts of crimes it might be unsuitable for), and that they're particularly suitable for armed resistance against governmental force, is there any particular reason you single them out as "crazy"?

~J
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Mercer
post Dec 30 2007, 12:53 PM
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Nope, just that they're rocket launchers.

If you want a rocket launcher to help you overthrow the government, that's cool. (Perhaps you should work on electing leaders who would make it easier for you to obtain the stuff you need to overthrow them.)
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Kagetenshi
post Dec 30 2007, 01:12 PM
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I suspect you're misunderstanding me because I used a variant of "anarchist" and "resistance against governmental force" in close proximity, but there is a distinction to be drawn between resistance against an oppressive government (current or future! You can't wait until the government actually does need overthrowing to gather arms, not if you want any kind of good result) and simple revolutionary action.

~J
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BlueRondo
post Dec 30 2007, 02:34 PM
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QUOTE
To those that say "Sorry, but I don't trust you with a gun," I can only reply with "Sorry, but why should I trust you to drive a car, carry a pocket knife, cut that steak, or have opposable thumbs? And, anyways, who are you to say what I can and can't be trusted with, if I'm not doing anything wrong?" You can kill someone with frickin' anything, if you've got your heart set on it (especially if you're the aggressor, and/or insane).


The difference between guns and all those other things, of course, is that most people recognize some value in those other things that overrides the problems caused by them. Many anti-gun advocates don't recognize any benefit in letting people own guns, or if they do, then they think it is marginal compared to the problems caused. That's why you see people making jokes about gun-ownership being all about masculine insecurity, or you see gun-control advocates refuting arguments based on self-defense or government resistance; they just don't see the same value in weapons that gun-rights activists do. Unfortunately, I don't think rational argument can change the minds of many people on an issue like this; I suspect that it takes putting a person in a situation where he thinks, "Man, I really wish I had a gun right now."

Of course, though, that doesn't address your next point:

QUOTE
Most importantly, though, is the latter half of my reply. Why should anyone else be able to tell me what I can and can't own, and carry with me as a means of defense of myself and others? Hypothetical question (though worth thinking about), because I have in writing a reason that someone can't tell me that -- the RTKBA.


I agree that you do have that right, but I think the argument is really about whether you should have the right (and if you're anything like me, you believe that rights are granted to people by people, and are thus subject to change.) And it does bother me that most gun-control activists seem to be sneaking around the Constitution (through legislation and litigation) rather than directly addressing it.

Sorry, I don't have any way to relate this back to Shadowrun.
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Wounded Ronin
post Dec 30 2007, 04:34 PM
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QUOTE (mfb)
Max Payne, aside from being totally awesome, is great for its storytelling and character development. it's really cool how they portray Max's internal reactions to the things he's seen and done.

the sequel is even better, i think, in almost every respect. playing through it on normal and then hard is especially rewarding if you haven't read any strategy guides or spoilers.

edit: damn, now i have to install Max Payne 2 again.

I've just started playing the sequel. I've got one thought on Location Unknown, Cpt. Baseball Bat Boy, etc. These side-stories are more explicit in Max Payne 2. In Max Payne 1 Location Unknown showing on that one TV in the dark was really creepy and mysterious because you sensed that it was related in some way to what was going on but you couldn't tell what. In Max Payne 2 you have the funhouse which is basically very explicit about what the writers had in mind for Location Unknown. Although I really liked the funhouse artistically I felt that it was in effect less scary and atmospheric than when these things were left to my imagination. Imagination is the most powerful storytelling tool of all, I think. I believe that I'm finally beginning to realize this myself.
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Kagetenshi
post Dec 30 2007, 04:41 PM
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QUOTE (BlueRondo)
Sorry, I don't have any way to relate this back to Shadowrun.

If you related it back to Shadowrun, it'd be in the wrong section. We're in General Gaming :)

~J
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nezumi
post Dec 30 2007, 09:40 PM
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QUOTE (Mercer)
Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it.

I've yet to see a gun control group which doesn't seem to have the ultimate goal of outlawing every sort of gun, or putting such strict controls on them they can't be used for defensive purposes. The government of DC comes to mind as an immediate example. And since they intend to use the police to enforce those laws, I would say that is forcibly disarming people.
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mfb
post Dec 31 2007, 04:46 AM
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QUOTE (Wounded Ronin @ Dec 30 2007, 11:34 AM)
I've just started playing the sequel.  I've got one thought on Location Unknown, Cpt. Baseball Bat Boy, etc.  These side-stories are more explicit in Max Payne 2.  In Max Payne 1 Location Unknown showing on that one TV in the dark was really creepy and mysterious because you sensed that it was related in some way to what was going on but you couldn't tell what.  In Max Payne 2 you have the funhouse which is basically very explicit about what the writers had in mind for Location Unknown.  Although I really liked the funhouse artistically I felt that it was in effect less scary and atmospheric than when these things were left to my imagination.  Imagination is the most powerful storytelling tool of all, I think.  I believe that I'm finally beginning to realize this myself.

my feelings on that are that it's on purpose. the question of survivor's guilt--effectively, the question of whether or not Payne deserves to keep living--is left vague and freaky in the first game because that's the driving force behind all of Payne's actions. and by the end of the first game, the question is answered. Payne had an entire city gunning for him, and he not only survived, he struck down the evil that was trying to destroy him. there were endless opportunities for guilt-free suicide along the way; if Payne truly believed he deserved to die, he wouldn't have tried so hard, and he would have died.

accepting that is not binary, of course. the doubts are still there, during the second game, and they definitely take their toll, but for the most part, they're behind him. the driving force behind Payne's actions in the second game isn't the question of whether or not he deserves to live, it's what he's going to live for. therefore, there's no need to make the question of survivor's guilt freaky and vague--that would detract from the real puzzle, which i won't discuss because you haven't finished the game yet.

edit: having installed it against yesterday, just beat MP2 on the first level of difficulty. forgot how badass it.
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Critias
post Dec 31 2007, 12:21 PM
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QUOTE (Mercer)
Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it.

Heh. Heheheh. Hehehahahah. Wow.

You're saying no one, anywhere, is all for sweepingly taking the guns out of the hands of everyone but law enforcement and the military?

Seriously? You're claiming that? That it's never happened in the past, that it's not the policy anywhere in the world today, and that there's no one anywhere working really hard to make it policy somewhere new tomorrow?

Really?
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Blade
post Dec 31 2007, 01:24 PM
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I have to admit that, even if I liked the story (and especially the storytelling) I was a little disappointed by the turn of events at the end of Max Payne 2.
[ Spoiler ]


Great games anyway, with some nice mods.
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hyzmarca
post Jan 1 2008, 03:45 AM
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There is really no good reason not to beat the crap out of random strangers and take their wallets. There simply isn't. Masks and gloves are cheap and places with little police presence are plentiful. The chances of actually being caught and arrested are slim to none if done correctly.

Game theory says that we should beat the crap out of random strangers and take their money. We don't because we have these things called consciouses and because we're mostly lazy pansies who'd rather not get our hands dirty. But there exist some people who aren't lazy pansies and who don't see anything morally or ethically wrong with beating people up and taking their money. These sorts of people will mug you because it's the right choice to make.

The organized criminals of Max Payne are those sorts of people, only they're better organized. The only way to stop them from doing bad things to you and taking your money is for you to make the statistical probability of bad consequences arising from such an act too high for them to even contemplate taking that course of action. That or stay out of their way, but you can't stay out of the way forever. As High Noon tells us, the only way to stop bullies is to stand up to them and shoot them in their backs. You can shoot them in their fronts, as well; but shooting them in their backs is substantially safer. Because if you present a very real threat to them, if you can and will hurt them in retaliation, then it will be in their best interests not to beat you up and take your money, a complete inversion of the normal situation.
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Kagetenshi
post Jan 1 2008, 04:00 AM
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Game theory doesn't actually say we should beat the crap out of random strangers and take their money—that's a serious and dangerous oversimplification. Game theory tells us that we should do whatever will result in the best expected result, and that is an absurdly complicated evaluation for most nontrivial situations. In this case, for example, you need to take into account expected monetary value of takings, chance of arrest, expected cost of arrest (for example, a lawyer stands to lose more than a house painter, as even being plausibly involved in such an incident may result in reputation loss, loss of a position if not self-employed, and if convicted of a felony automatic disbarment for the lawyer), and expected resistance. Furthermore, opportunity cost must be taken into account—even assuming that wallets are just lying on the ground, one must find more total money per unit time than one would be able to obtain (adjusted for effort and desirability of the task) at some other lucrative endeavor.

~J
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hyzmarca
post Jan 1 2008, 04:26 AM
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QUOTE (Kagetenshi)
Game theory doesn't actually say we should beat the crap out of random strangers and take their money—that's a serious and dangerous oversimplification. Game theory tells us that we should do whatever will result in the best expected result, and that is an absurdly complicated evaluation for most nontrivial situations. In this case, for example, you need to take into account expected monetary value of takings, chance of arrest, expected cost of arrest (for example, a lawyer stands to lose more than a house painter, as even being plausibly involved in such an incident may result in reputation loss, loss of a position if not self-employed, and if convicted of a felony automatic disbarment for the lawyer), and expected resistance. Furthermore, opportunity cost must be taken into account—even assuming that wallets are just lying on the ground, one must find more total money per unit time than one would be able to obtain (adjusted for effort and desirability of the task) at some other lucrative endeavor.

~J

Given that an individual who might be inclined to mug can control four of those five variables through his own choice and may even have some say in the cost of arrest. It is possible and, indeed, trivial to minimize the probability of arrest through location selection and equipment selection, though this alters the opportunity cost. The probability of resistance can be altered by appropriate victim selection as can the expected take. The opportunity cost is dependent on these three factors.

I do not particularly feel like taking on the task of proving that there exists in the real world an easily chosen a location, victim, and equipment set such that one's best course of action is to mug. I'll admit that the need to do so is a flaw in my methodology.
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mfb
post Jan 1 2008, 11:43 PM
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QUOTE (Blade)
I have to admit that, even if I liked the story (and especially the storytelling) I was a little disappointed by the turn of events at the end of Max Payne 2.
[ Spoiler ]


Great games anyway, with some nice mods.

well, it wasn't a huge surprise. the clues were there throughout the game.
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Whipstitch
post Jan 2 2008, 12:26 AM
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I dunno, I don't like applying game theory so broadly. People generally minimize risk, not maximize gains due to the stakes involved. Survival is typically the number one overarching goal for the majority of people.
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