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> Recruitment: Vengeance of the Heavens, Looking to start a new game
Buddha72
post Dec 31 2007, 07:13 AM
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I'm about to wrap up my 1st PbP game (3 years 10 months total running time) here on Dumpshock and I'm eager to get my next game up and going.

The premise is a group of runners have been recruited to strike hard and deep against the Yakuza in Seattle. You will be receiving intelligence from a mysterious Johnson (chessy I know but go with it) who seems to have an inside track with the Yaks. I'm looking for character submissions with a strong background reason for wanting to engage in a shadow war with the Yakuzas. I am envisioning a group of veteran shadow operators that have finally reached a point where they can move against the Yakuza and possibly survive the fall out from it. Since this thread will be a little more hardcore than my last one I am upping the starting karma for this one. This thread will be intertwined with the story going on in Dancing within the Void. It won't be necessary to read the other but I think you'll get more out of the game if you follow it. :D

400 build points then add 300 karma after creation to spend to improve the character. You will also receive an additional 200k nuyen to buy gear and outfit yourself. Please keep it resonable with the gear - I don't want to see someone running around in all delta ware. Free contact points = 2 x your base, natural Charisma, obviously you can purchase more if desired.

I'll be running the game with an over-arcing story line in mind. This means I expect it to cover several runs, not just one. I'm expecting, based on the normal pacing of the boards, that it will go on for a couple of years. From previous experience on the boards, I'm also sure I'll lose some people. Critical mass in my mind is 5 players so when I lose 2 or more players, I'll put out a call for new ones.

Every player will be expected to post at least two times a week. Action will move forward, to some degree, every week. I'll set a target goal for where we should be at by the end of the week, and if we're not there, I'll take it upon myself to bump forward the action to the stated goal, playing PC characters as necessary. I will be selecting a leader/spokesperson for the runners who I can look to to make final decisions before I bump the thread forward. If you fail to post the minimum amount for at least three consecutive weeks, I'll find someone to replace you in the game. Yes, real life stuff comes up, and you're welcome to talk to me about it if something does come up. Real life happens and should always come first.

Please feel free to post concepts here or email characters to me at Wayfarer72@gmail.com for review or post here with any questions you might have. Thanks!
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Fenris
post Dec 31 2007, 07:47 AM
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Chipping in with Bakatare, hermetic mage with too much experience with supernatural creatures and a bent towards technology.
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BlackHat
post Dec 31 2007, 12:06 PM
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I have an idea I've been tossing around that might fit well. I'll see if I can get it finished up and submitted today.
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Toras
post Dec 31 2007, 05:48 PM
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I have an idea for a gunslinger adept, that I will work up.
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BishopMcQ
post Dec 31 2007, 06:53 PM
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I'll throw in either Antony or Rayne depending on the final team composition.

Antony is a brick-house street sam--take an assault cannon round to the chest and keep moving. Dual Wield Monowhip death.

Rayne is a phys-ad ninja killer type, predominantly melee. Focus is on paranormal threats and magic-users who dabble in things they shouldn't.
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JDragon
post Dec 31 2007, 07:39 PM
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This sounds like fun.

I have a couple characters that with some work would be fun to play.

The first is a dwarven Street Sam/Ex- Corp Courier. (a walking arsenal)

The other is a smooth talking Adept. (my concern with this one is my writing skills may not be up to how good he really is)

What kind of time frame are you looking for on completed characters? Have a few holiday things to finish up before I could update the builds.

Thanks

JD
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Redjack
post Dec 31 2007, 08:10 PM
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I'm thinking about bumping Ammon (elven mage from New Moon) up for the game...
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Buddha72
post Jan 1 2008, 04:25 AM
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Excellent question! *blush*

I will be accepting character concepts until Jan 14th then I will make my selection from the ones submitted.

I would love to see New Moon characters pop up here so feel free.

I've always received some questions about newer players submitting characters and I am completely fine with that. I use the OOC thread to hash out mechanics and never hesitate to ask questions and get help/feedback. I'm a GM who feels that part of my role is to educate and help players learn the game so it does not bother me at all.

I'm fine with using any materials from the 4th edition source books that are out. I will be deciding on optional rules as they come up in the game.
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Dirtz
post Jan 1 2008, 08:41 PM
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Toying with the idea of: Eddee "Krossfire" Gates, a troll gunbunny/meat shield formly from the seattle metro police.

or

Kai "Demonrogue" Allard, a troll conjurer formerly of the Nishidon-gumi - orphaned during "the schism" brought about by Hanzo Shotozumi.
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Cthulhudreams
post Jan 2 2008, 03:18 AM
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Do you have any optional rules with the matrix (such as the common logic + hacking limited by program) or do you play is straight down the line?

I'm thinking an korean or chinese ex crime family member with a long running rivalry with the yakuza who's spent several years as a shadow operator after a yakuza/his crime family drug deal went badly wrong, and he absconded with all the money and all the drugs and framed the yaks, who know it was him and are extremely pissed off about it.

His career as a shadow operator has been punctuated by bouts of yakuza instigated clockwork orange style ultra violence, and he can see significant personal advantage if a whole bunch of yakuza get shot as part of an internal power struggle.

(I'm trying to think of a motivation other than killed family/partner/friend and its tough. Hopefuly I'll come up with something better)

The man himself is a scheming, lying, double dealing trickster with a strong aptitude for both magic and technology, firmly believing that the old elemental spirits are the 'old world' and the 'new magic' of technology is the way of the future.

Kinda thinking Odin from American gods, but instead of being the old ways, he is the *new* way.
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JDragon
post Jan 3 2008, 09:13 PM
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Thanks for the info on the Deadline.

I've looked over stuff and I'm thinking I will be doing my best to get my Elven Social Adept bumped up and ready to go. It's just alot of work to go from 12 Karma to 300.

JD
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Buddha72
post Jan 3 2008, 09:42 PM
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For now I have been playing with the straight from the book rules since I haven't had a lot of hackers in my games yet but I am totally open to trying things out. :D
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Karaden
post Jan 3 2008, 09:44 PM
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I'll be using either Jim, my matrix specialist/jack of all trade. Or Jack, my heavy weapons/explosives expert. This brings up a few questions for me though. First, like Cthulhudreams, I'd like to know if your using any special matrix rules or not. Second, I'm curious if I would be allowed to buy Heavy weaponry (read rocket launcher and rockets) with that starting money. Third, I was wondering if you would mind using a nanohive rework I came up with http://forums.dumpshock.com/index.php?showtopic=19919 (look down about 8 posts for the most recent version.) Fourth, will using heavy weapons be an option at all, or is it pointless to try? (Such as being required to not use lethal force. I'm willing to accept some trouble moving the stuff around, but your not going to totally squash me on it are you?)

I think those are all the questions I have for the moment.
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Buddha72
post Jan 3 2008, 09:56 PM
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Ok I just flipped through the matrix section of the main book and didn't see the optional rule mentioned, can any of you point me in the right direction?

I am completely fine with heavy weapons, while every run may not be the one to use rocket launchers there will be runs where you all will get to use big guns. You are trying to gut the Seattle branch of the Yakuza.

I am going to so no now to custom items like the nanohive since I haven't run very much in the new edition and want to get a better handle on the game before I start tinkering, sorry.
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Cthulhudreams
post Jan 3 2008, 09:59 PM
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I'm not even sure it's in the book, it's just a popular house rule round the dumpshock way ;)

I don't want to look like I'm pressuring you to do something, just that the matrix is an area that tends to attract house rules so if I'm thinking of throwing down a matrix-y guy it behoves me to ask.

Next question anyway: If we've got 300 karma, can I be assumed to have broken the copy protection on my software?
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Karaden
post Jan 3 2008, 10:26 PM
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QUOTE (Cthulhudreams @ Jan 3 2008, 04:59 PM)
I'm not even sure it's in the book, it's just a popular house rule round the dumpshock way ;)

I don't want to look like I'm pressuring you to do something, just that the matrix is an area that tends to attract house rules so if I'm thinking of throwing down a matrix-y guy it behoves me to ask.

Next question anyway: If we've got 300 karma, can I be assumed to have broken the copy protection on my software?

Your quite right, it isn't something in the book, it is entirely based on the forums and such. The most basic one is this:

Instead of using Skill + program for all the tests, you use Logic + Skill, with a maximum number of hits equal to the relevent program rating. I think another is to use Logic + program with hits capped by skill. The overall idea here is to involve the Logic stat in your tests, because it just makes sense that a briliant hacker is going to be better then a brain dead one (And yet by the core rules they are exactly the same as each other)

P.S. No problem with not using the nanohive, maybe I'll ask again in the future. About all it really does is make it so that you can reasonably get a nanohive without putting it into a cyberlimb.
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JDragon
post Jan 3 2008, 10:29 PM
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Ok, as you may have seen I started a thread asking for suggestions on building my character for this game.

I was given two suggestions I wanted to check on.

#1 - Joining an Initiation Group (Street Magic page 62)
A. is this ok?

Also, looking through the grops I don't see one ofthe pre-made ones that really fits my character (at least on first glance) so I made need a custom made one.
B. Would I or you be developing that group? (I'm fin either way, just want to cover it all at the begining)

#2 - Doing Ordeal - This ok?
It looks like the Meditation Ordeal would be the one I would use.

Thanks

JD
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ZenZen
post Jan 4 2008, 12:35 AM
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Taking on the Yaks?
Sounds like a blast - count me in (in case there's still room/I get accepted, anyway).
I take the fact that your last game managed to stay alive so long and even reach conclusion as a very good omen btw. :notworthy:

I have several char hooks in my mind atm (working hard on concept crystallization), and some clarifications would help a lot:

1. Are the additional 200k after basic 400BP chargen or can they be included at this point?

2.
QUOTE (Buddha72)
Please keep it resonable with the gear - I don't want to see someone running around in all delta ware.

Does that mean that normal chargen limitations (availability: 12) are ignored or just for ware/equipment we buy afterwards (ie, the time covered by gaining 300 Karma)?
Or did you have a general availability limit in mind? (18? 24 maybe?)
Are we supposed to just build a char with ware/equipment consistent to background and hope that your idea of 'reasonable' is the same as ours?

3. Seconding (thirding?) the questions about:
a) Logic-stat-involving matrix tests
b) Initiation limits
c) Copy protection

4.
QUOTE (Buddha72)
From previous experience on the boards, I'm also sure I'll lose some people. Critical mass in my mind is 5 players so when I lose 2 or more players, I'll put out a call for new ones.

So you're aiming for 7 players total?

5. Should we players be metagaming at chargen for stuff like team roles or shared background, or are you going to just accept whatever strange mixture we'll present at the deadline?

6. Regarding background: Are you specifically asking for chars with a personal urge (that is sufficiently known to our future employer as well) to dispose of yaks or does 'good/daring/suicidal enough to take on organized & vengeful crime for a good pile of money & notoriety' work too?

7. I'm sure there's more, just ...not yet. ;)

Oh, and what about PMing you?
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Buddha72
post Jan 4 2008, 03:13 AM
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All great questions.

The additional 200k is after the basic 400 BP chargen.

The reasonable part was for after chargen, follow the normal rules for the 400 BP portion in regards to gear and availability. So to clarify I wanted to avoid characters chocked full of delta grade cyber or bioware. I wanted you all to be prime runners since you would be tackling a crime syndicate but I do want to avoid almost cyber zombies and mages with Rating 10 power foci. Reasonable for me is a few pieces of elite gear (some beta ware, a Rating 5 power foci. etc) with the rest being above average (armor, guns, etc). I'm not going to just reject a character submission back because of a miscommunication. I'm the type of GM that would talk to you about it, to see if the adjustments I need to bring the character in line with my game idea would still make the character compelling enough for you to want to play it. Does that make sense?

As for the matrix rule I would like to stick with the base rules for now until I have a little more experience under my belt with running hackers/riggers/technomancers. I was referring to the optional rules they provide in sourcebooks when I stated I was okay with different rules, sorry for the confusion. Since my intention with this thread is to run at least as long as my last one, I am completely open to the idea of revisiting it after a bit. My hesitation is I hate games where things are tossed out but the GM didn't really consider the impact and then yanks it away when they discover it doesn't quite work for their games so I'm trying to avoid that situation.

Initiation Groups are fine with me, feel free to use the ones in the book but if making a custom one make sure you flesh it out. I'm not looking for a group that is only there for you to get the discount. I would require the group to have some purpose and sincere connection to the character, they are doing all sorts of intimate magicky things together. ;) Ordeals are fine though I would prefer a little back story to go with them since they represent a significant experience for the character so be prepared to add a little substance for each ordeal.

Same for contacts and flaws, I will use them in the game so consider them carefully and I will reject flaws that aren't really flaws (allergy to tanning lotions as an example). As far as limits on initiations, if you choose to spend all your karma on doing that - perfectly fine with me.

Copy protection is a question that has come up before and I have had a character do it as a hacker (my only one so far to have in my games) and it really didn't bother me or wreck the game so have at it. :D

Thanks for asking questions all. :wavey:
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Whipstitch
post Jan 4 2008, 03:36 AM
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Hey there, I'd love to play if you'll have me; I'm pretty new to play-by-post games but not to SR in general. I'd love to play a wujen (easier to write up a background for, I'm sure; seoulpa rings & former triad guys don't get along with the yaks for obvious reasons) or maybe even an Aztec or Islamic tradition magician (harder to justify, but damn do I LOVE those traditions!) if at all possible. Also, what level of "grit" do you usually look for from your campaigns? It's not like I want to create a blood mage (not that I'd complain if you'd let me; after all, what's more vengeful than a pissed off nahuali? :vegm:) azzie magician or a baby eating organlegger raised by ghouls, but I've found knowing the "tone" that people are looking for ahead of time smoothes out the character creation process for me, although the vengeance angle already has given me some ideas.

[EDIT] Screw it. I'll probably just write up a kannushi (Shinto Magician).
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Buddha72
post Jan 4 2008, 05:22 AM
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I'm pretty sure this game will be darker than most since the motivation here is revenge and absolute annihilation of the Yakuza. That being said while I may set the tone it will be the players who take it from there. I prefer to let my players have free will and not railroad them into a storyline.

As for submissions, people are free to submit characters until the deadline of Jan 14th. At that time I will pick characters for the thread so if you're really interested in the game just make sure you send me a completed character by that date.

Please feel free to discuss characters with the other potential players, I like the idea of people have intertwined backgrounds.
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Whipstitch
post Jan 4 2008, 07:20 AM
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Well, in the spirit of potentially collaborating on backgrounds, I'd like to have my magician be a member of Black Star (not the rap duo :D) from the Loose Alliances 3rd edition source book. If nothing else this gives me a chance to show Buddha72 my preferred initiatory group and see if he'd be willing to approve.

For those unfamiliar with the group, Black Star is a multi-national but secretive organization of neo-anarchist shadowrunners (the book's shadowtalkers were actually reluctant to give too many details due to professional courtesy!) and has a high percentage of Awakened members (usually chaos mages, coyote shamans and adepts of all types, but they're pretty egalitarian for obvious reasons). They often serve as sort of a black ops training network for up and coming young shadowrunning anarchists and even have an initiatory group jokingly referred to as the Triple-A Club (the Association of Awakened Anarchists). They love to target the corps, so they are obviously not popular with the international law enforcement community and are considered a high-threat terrorist network.

Anyway, it's easy to see why a group like Black Star could have a bone to pick with the Yakuza, since the Yaks are a structured mob of racist and elitist bullies led by a power hungry drekhole called the oyabun who are often not-so-secretly joined at the hip to megacorporate interests. I was thinking that as a prime runner level mage it'd be easy to see my character as waging war against the Yakuza in reprisal for the death of some of his comrades and students in Black Star and the Triple-A. Besides, like I said, it's not hard to imagine the Yakuza and such a group being natural enemies to begin with; whether or not the Yaks realized who they were messing with when they killed a few young punk runners is irrelevant.

Anyway, as far as the Triple-A initiatory group is concerned, I could understand how you may have some misgivings about a magical group made up almost exclusively of shadowrunning anarchists, but I still think there's several strictures that are pretty appropriate for a group of neo-anarchists. Here's a rundown of how I envision them:

The Association of Awakened Anarchists (The Triple-A Club)
Members: Whatever the GM is comfortable with having in the local "chapter". The book doesn't give an exact number, however they are multi-national and have associated runner teams in pretty much all the major runner havens, including Hong Kong, Chicago, Denver, Vladivostok and of course good ol' Seattle.

Strictures: Secrecy (only reveal themselves to trustworthy potential recruits), Belief & Limited Membership (Black Star neo-anarchists; company men and the power hungry need not apply, may not knowingly further oppressive megacorporate/government interests), Fraternity (they're egalitarian; nobody's magical growth is considered any more important than anyone else's; any member can expect help with initiatory ordeals provided they are not putting the group at excessive risk) Service (teach new members, protect allied political radicals, educate the masses, further the cause; sticking it to the man via shadowruns against criminal, corporate and government oppressors often counts towards the 20 hours a week).

Resources/Dues: Strictly voluntary, no official dues, although it'd probably be appropriate for the GM to expect powerful members like the PCs to act as patrons and "voluntarily" contribute what he deems appropriate to the local "chapter" resources, since they're after all true believers in the cause, right? :rotfl: Anyway, the group's primary benefits are initiatory groups and prime runner caliber magicians as mentors and patrons. The last part likely doesn't benefit the PCs that terribly much aside from the initiatory group, however, since they likely ARE some of the local chapter patrons at this point in their careers. Plus, being associated with what amounts to a terrorist cell (even if they do see themselves as a bunch of hoods) is just another one of life's potentially fatal complications. :dead:
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JDragon
post Jan 4 2008, 04:33 PM
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Whipstich - I need to think on it a little but if Buddha72 is good with your suggested goup, this may not be a bad group for my Social Adept to be from.

It would allow us to do some tie in if you wanted.

JD
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Whipstitch
post Jan 4 2008, 09:06 PM
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Yeah, I wouldn't have a problem with a li'l background intermingling; it'd be fairly easy to justify with the group I mentioned; like I said, they're an egalitarian and multinational group. The only thing needed to be a member is a healthy dose of idealism. Or fanaticism and some guns. However you want to look at it.

A few other details from Loose Alliances. Apparently it's not uncommon for members to learn and adapt Esperanto to shadow slang for use as a "code" language on runs, and it's not uncommon for Awakened members to incorporate various phrases into their centering techniques. It's also worth mentioning that a few members take the idealism pretty far as well; one shadowtalk conversation mentions a mage who debated with their air spirit as to why it was in the spirit's best interest to take out the LoneStar Yellowjacket that was tailing the team. Sort of makes sense to me; even if you believe Spirits are created on the fly by their conjurors, they do after all exhibit a certain amount of sentience, which means by all rights they should be treated as equals regardless of origins.

Of course, nothing says you have to be THAT idealistic, and with a Social Adept it's trivially easy to bring people around to your way of thinking without anything so crass as brute force anyway, right? :smokin:
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JDragon
post Jan 4 2008, 09:13 PM
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Exactly, thats where t power is, getting people to do what you want with out holding a gun to their head. :-P

I'm actually trying to work on a customer group that i'm going to float by Buddha72 once I finsh it.

I'll let you know as soon as I know what i'm doing.

Thanks for the additional details and examples.

JD
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