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> Game level, Why must it be street?
Fortune
post Jan 9 2008, 11:59 PM
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I guess it depends on your definition of both 'heated' and 'extended' :D
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Kyoto Kid
post Jan 10 2008, 12:02 AM
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...just that I've often seen these debates degenerate into flaming and that is what brings down the Wrath of the Mods.
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Riley37
post Jan 10 2008, 03:41 AM
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QUOTE (knasser)
The vogue for dark, anti-heroes is because we can no longer fin untainted honesty and light believable?

That's my understanding. Heck, the Harry Potter books aren't about a pure-hearted hero and his unselfish friends and their parents and role models who have always been paragons of virtue. They're about a few people making the best of a bad situation, and recovering from many moral fumbles and moments of weakness, with occasional moments of great courage and virtue, versus many people who are going along with what seems easiest at the moment, and a few who are unabashedly interested only in their own benefit. Even Dumbledore has, in the words of Roy Batty, done "questionable things", in his back story.

Compare them with, say, the Hardy Boys and Nancy Drew books, or LoTR, which had actual pure-as-snow-on-Everest characters who at worst occasionally forgot to wash the dishes.

"Pure as the driven snow", these days, means *mostly* just water, with traces of industrial chemicals.

As for democracy, I still staff election stations fairly often, with the knowlege that I can at best keep the practices at *my* precinct clean and fair, not with any illusion that all the others are honest. In the classical Periclean sense of "rule by the demos", I don't personally want democracy, since the demos is one class among many, and I prefer a balance of power. (I do not know an English word which translates as "demos" with 100% accuracy. "Common people" or "working class" is an approximation.)
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Whipstitch
post Jan 10 2008, 04:26 AM
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To be fair, things like Nancy Drew and the Hardy Boys really are an exception rather than a rule, and it's still possible to find well scrubbed characters being trotted out for child consumption every day. For every Tolkein there's been a Howard or Moorecock showing off a contrasting archetype, and Metropolis and Nosferatu are both far older films than any of Shirley Temple's lightweight fluff. A lighter touch is apparently still appreciated in this world, whether it's Hannah Montana or John Travolta in a fat suit. I think a big part of the perception is that it's a lot easier for anyone, including the cynics, to get their work out there. Just imagine if Twain or Ambrose Bierce had their own blogs.
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Glyph
post Jan 10 2008, 05:41 AM
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Even Tolkien didn't fall into a simplistic good vs. evil category. Sure, you had the evil dark lord and all, but you also had allies that distrusted each other, heroes who were tempted and sometimes succumbed, and villains, such as Boromir and Gollum, who were complicated, and even sympathetic at times.
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hyzmarca
post Jan 10 2008, 03:32 PM
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QUOTE (Fortune @ Jan 9 2008, 05:55 PM)
QUOTE (Stahlseele @ Jan 10 2008, 07:19 AM)
notice how being a democracy does not stop america from declaring war on basically the whole world?

The United States of America is not a democracy.

Democracy is defined as a political system in which the people are sovereign, as opposed to a monarchy, in which an individual is sovereign, or an oligarchy, in which an elite few are sovereign. Individuals may act as the people's proxy or trustee for the purpose of making laws and policies, however.

Cuba is a democracy.

A republic is a form of democracy.


The current entertainment climate isn't just able the lack of crystal-clear good/evil, it is about the rise of the Anti-Hero, the guy who is clearly good but who uses the same sorts of tactics which the bad guys use, sometimes even worse.

Eventually, sensibilities changed such that the violent anti-hero, which remainign largely the same, became morally ambiguous. The absurdly violent tough-on-crime fantasies of the early 90s became more bitter as the people who consumed them became older and more mature.
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ElFenrir
post Jan 10 2008, 04:02 PM
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Well, it really does seem street level means different things to different people. When i posted before, i go into it thinking it was ''fighting over a scrap of soy in a dumpster''. Street, i think, after milling it over, is more of an atmosphere(or can be), than a power level). I look at some of the movies, i see very successful characters, but i still don't feel it goes too epic.

But i do meet people who think street is indeed fighting over things on a corner with makeshift clubs. This, i admit, i don't have alot of interest in...most of the time(but sometimes, yes).

I still stand by the idea that balance is the key. Too much of any kind of gaming(unless the whole group REALLY likes it) can lead to stagnation, in my experience.

I think what starts to bother me, is when ANYONE puffs up their gaming style as ''the best''. When the low enders start to pick on the high enders as useless munchkins who are playing wrong. When the high enders start picking on the low enders for never letting their players have any fun. It's all pointless. And no, im not accusing anyone. But i do see it happen(several places). Im actually convinced you can have people throwing dice into their teens, and have it stay ''street'', depending on how you do it.

The current(very sporadic, due to me living an 8 hour flight away from the game) campaign im playing in(started recently while i was in the States at my friend's house) is a great middleground job. My character(former company man Pirate-type, in his mid 30s, worked for corps since he was around 18 to 28) throws around 12-14 dice for his high end stuff, 8-10 in the middle, and 4-6 on the low end. However, he has a looot of skills which he throws good dice for, and our party is around the same. But it still feels rather 'gritty' and 'Shadowrunny' in other words. In a few more sessions(in the summer since that's the next time im flying), ill be popping karma on some things.

I guess in the end, sometimes the dice amounts don't matter, if you have a GM who can paint pictures of the world well.
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Riley37
post Jan 10 2008, 04:29 PM
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QUOTE (ElFenrir)
I still stand by the idea that balance is the key. Too much of any kind of gaming(unless the whole group REALLY likes it) can lead to stagnation, in my experience.

...

I guess in the end, sometimes the dice amounts don't matter, if you have a GM who can paint pictures of the world well.

Yup. My current campaign has the PCs involved in resistance to JIS occupation of San Francisco, a gang rumble between a gang-style chapter of Sons of Sauron and an dwarf warren (because the dwarves took in ork refugees who fled occupied SF), being hunted by Ares after a classic hired-by-Johnson shadowrun, being hunted by a shedim, and uncomfortably allying with a blood spirit that hates the shedim, to turn the tables and hunt the shedim. Sometimes we need to blend in and stay low-profile and worry about our SINs and disguises; other times, we're packing assault rifles; we might become heroes of the Resistance, but it's never a sure thing.

With all the different story arcs running, the GMs ask us which ones interest us most, and we can let a plotline drop, although the GMs have the option of keeping it as an ace in the hole.

We currently have a question over whether we always loot after a combat, or whether we just don't care anymore about fencing a spare Predator for ¥300. By personality, I'm a packrat and penny-pincher, so I'm pretty much the one that handles that, and my character does the fixer thing and every now and then hands out credsticks to the other PCs for their share.
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Stormdrake
post Jan 10 2008, 06:37 PM
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I have no problem starting characters on a "street" level but keeping the game there seems rather limiting. Once my characters have reached a certain level of skill they move up the food chain so to speak. This is reflected in the game mechanics where the table rating is used to figure run payouts and their foes. I use it as a lose guideline but there it is. Also I have no problem with a "gritty" game setting. Actually I prefer it but that does not mean that "gritty" and "street" are the same thing. You can and I have run and played games that were epic (ie. Horrors, Great Dragons, CEO's involved and face to face) that were also very gritty in their atmosphere.
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Fortune
post Jan 10 2008, 06:42 PM
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QUOTE (hyzmarca)
Democracy is defined as a political system in which the people are sovereign, as opposed to a monarchy, in which an individual is sovereign, or an oligarchy, in which an elite few are sovereign. Individuals may act as the people's proxy or trustee for the purpose of making laws and policies, however.

Cuba is a democracy.

A republic is a form of democracy.

Although I have seeen this debated at length numerous times ... even right here in this forum, I bow out at this time, as I myself am not qualified to argue this subject properly. :)
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FrankTrollman
post Jan 10 2008, 07:08 PM
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It hinges on what you think the definition of democracy is. Not an argument people can win.

For some people "representative democracy" is an oxymoron. For others it isn't. And you're not really going to get a lot done persuading people on it.

-Frank
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martindv
post Jan 10 2008, 08:57 PM
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QUOTE (hyzmarca)
The absurdly violent tough-on-crime fantasies of the early 90s became more bitter as the people who consumed them became older and more mature.

Whereas the consumers of violent anti-heroic vigilantes of 1970s movies and tv just voted Republican after Nixon saw there being immense value in going after the "law & order" vote.

Makes me think those of us who enjoyed this stuff in the 90s are suckers.
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JonathanC
post Jan 10 2008, 09:03 PM
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QUOTE (Eryk the Red)
It's street level if the other jerks on the street can do that stuff too.

Err...and who says that they can? The grunts in the book aren't nearly capable of what a PC is. About the only way I've found to really challenge players in SR4 is to start tossing mages and drones at them. PCs start with 400BP, but average SR people do not.
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TheOneRonin
post Jan 10 2008, 09:11 PM
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QUOTE (JonathanC)
QUOTE (Eryk the Red @ Jan 7 2008, 10:04 PM)
It's street level if the other jerks on the street can do that stuff too.

Err...and who says that they can? The grunts in the book aren't nearly capable of what a PC is. About the only way I've found to really challenge players in SR4 is to start tossing mages and drones at them. PCs start with 400BP, but average SR people do not.

That's funny. Pretty much since I starting running SR back in early 90s, my players have always pushed the limits of badassery within the character creation limits...and every damned one has learned to fear the shotgun toting, skill 2-3 street ganger. I never needed to do the power escalation thing to challenge my players.
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Fortune
post Jan 10 2008, 09:46 PM
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QUOTE (JonathanC)
PCs start with 400BP, but average SR people do not.

While that is true, the maximum in Attributes that a starting PC can have is 200 BP, which is a difference of only 40 BP, or 4 Attribute points (spread over 8 stats) greater than the average everyday man-on-the-street, with his 160 BPs in Attributes.
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JonathanC
post Jan 10 2008, 10:17 PM
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I didn't think they ever defined what the starting BP for normal people is. Where did the 160BP number come from?
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Ryu
post Jan 10 2008, 10:20 PM
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It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.
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Fortune
post Jan 10 2008, 10:24 PM
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QUOTE (Ryu)
It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.

Not going to argue it, because in my opinion the run-of-the-mill pedestian should average 2s in all his Attributes. But the rules define the average human as having 3s in all of his Attributes (which may work out to 2s in 4 stats and 4s in the other 4).
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Stahlseele
post Jan 10 2008, 10:32 PM
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QUOTE
and every damned one has learned to fear the shotgun toting, skill 2-3 street ganger.

'cause in SR3 that's still basically at least 8S Damage with up to 6 dice able to bring it to D and then still have some successes left to make escape harder . . because shotguns are one hell of an ugly weapon as they damn well should be . . especially those that can fire burst . . you don't need to be good when you deal much damage *g*
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knasser
post Jan 10 2008, 10:43 PM
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QUOTE (Fortune)
QUOTE (Ryu @ Jan 11 2008, 08:20 AM)
It comes from every attribute average=3. There could be made a point for the mean of the population =2, were everyone might have one or two 4´s.

Not going to argue it, because in my opinion the run-of-the-mill pedestian should average 2s in all his Attributes. But the rules define the average human as having 3s in all of his Attributes (which may work out to 2s in 4 stats and 4s in the other 4).


Average attribute of a person or average attribute of people, Fortune?

Average can be the mode value, the mean value or even the median in mathematical terms. Not going to type this whole argument in yet another thread but if you have three people who have attributes of 2 and one person who has an attribute of 4, then three out of four people are "below average." An average value need not mean the most common value.

2 as the most common attribute value makes far more sense (and has a positive effect on the game). The average person is not half as strong as the strongest person. They're not even close. Very few people realise their potential but some do. Therefore we need more room at the top of the scale than we do at the bottom.
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JonathanC
post Jan 10 2008, 10:44 PM
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Oh, okay. In any case, I've always found that PCs made with the standard rules, while perhaps a bit weaker than SR3 PCs, are still miles beyond security personnel, let along Joe blow on the street.
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Ravor
post Jan 10 2008, 11:54 PM
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Yeah, but I place the blame mostly on the fault of DMs and Players who forget that in Fourth Edition, natural dicepools of 6-8+ are supposed to be considered the norm with Runners being slightly ahead of the curve.

Of course, I should disclaim myself by saying that if you are having fun with high dicepool games then more power to you, I however believe that the game's engine breaks once the dicepools start climbing and that it is a bug, not a feature that starting characters can be "world class" and better straight out of the box using the default char gen rules.
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Whipstitch
post Jan 11 2008, 01:21 AM
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I disagree with the "it's a bug, not a feature" bit. Vehemently, in fact, but that's not something I particularly feel like getting into right now.

The big thing is that we agree that for the average person having a dice pool that's even just in the 3-6 range is pretty damn good for every day life. To start with, the majority of tasks won't require a test at all because there's virtually no risk or conflicts of interest involved. Even a big ol' troll doesn't necessarily need to pass an etiquette test to pick up a burrito from Kwik Trip since he's not trying to be anywhere he isn't supposed to be and the establishment exists to seperate him from his nuyen.

Or, let's take Joe Wageslave, a guy who's somewhat inept (2 logic), but hey, he was born into the company and has a set of hands to put to work so let's hook him up with a rating 1 Skillwire so he can come in and chip company owned Rating 1 Industrial Mechanic and Hardware Activesofts and be put to work in the repairs department. We'll give him a nice modern toolkit that's more than adequate for the piddly crap he'll be working on, a cheap pair of company-owned safety goggles equipped with an image link and a matching dirt cheap company owned Meta-Link that costs 300¥ total if you picked it up on the street with a crappy OS and probably costs the corp even less when they buy/produce them in bulk.

All that can easily add up to a dicepool of 6 or more just for a guy who is frankly pretty bad at his job, provided, of course, that he's put into an enviroment that's designed for him to succeed. After all, he can get a bonus die for well-lit and quiet working conditions, another die for having plenty of quality spare parts, and another one to two dice just for having access to plans or AR enhanced reference material. He's no star employee, but he's quite capable of fixing minor equipment malfunctions and refurbishing beat up old commlinks given the time and space to do so, which is all that is really required of many people. Shadowrunners should obviously have more dice than that, since they typically need to do the same jobs ordinary people can do, only better, faster and while people are shooting at them. So looking at it one way, a lot of people and NPCs in my games could be considered "lower powered" and unskilled, but then, I have lower expectations of what it really takes for many people to do their jobs, since let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.
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toturi
post Jan 11 2008, 01:33 AM
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QUOTE (Whipstitch @ Jan 11 2008, 09:21 AM)
So looking at it that way, a lot of people and NPCs in my games could be considered "lower powered" and unskilled, but then, I have lower expectations of what it really takes for many people to do their jobs, since let's face it, most of us aren't really pushed to the edge of our abilities on a regular basis.

If we were constantly being pushed to the edge of our abilities, then the big GM in the sky might feel compelled to give us more karma, which would encourage us to push further which will further perpetuate the cycle until we meet requisite Red Samurai/Tir Ghost and we do not pass Go or collect our 200 :nuyen:.
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Fortune
post Jan 11 2008, 02:34 AM
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QUOTE (knasser)
Average attribute of a person or average attribute of people, Fortune?

You know, I said I wasn't going to argue, so I will just drop in a quote ...

QUOTE (SR4 pg 62)
The standard range of natural human attributes is rated on a scale of 1 to 6, with 3 being average.


You can go on about means and modes and averages and medians all day, some of which I can follow and some of which makes my eyes glaze over, but this little piece of text is what is officially said on the topic.

In that specific piece of text, I believe that the '3' should instead be a '2'. But it isn't a '2', it is a '3'.
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