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> The Final Call on the Panther Cannon, Was this errata'd?
JonathanC
post Jan 23 2008, 07:36 PM
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As it appears in the BBB, the Panther Cannon is weightless (like all weapons), and has no particular penalties for size. So essentially, anyone with the Heavy Weapons skill can fire one, especially since the recoil, according to the rules, is negligible. In older editions the Panther was mainly used by Trolls, because nobody else was strong enough. Now, you could have an anemic dwarf lighting people up with this thing, unless there's a rule that I'm missing. Was this ever addressed officially?
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Whipstitch
post Jan 23 2008, 07:55 PM
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It's adressed mostly by the fact that it's a single shot weapon that's virtually impossible to conceal and fires wildy expensive anti-tank rounds. It'd be realistic if it had more penalties attached, I suppose, but it'd also have very little business being included in the RAW.
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Moon-Hawk
post Jan 23 2008, 08:02 PM
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Maybe Arsenal will introduce strength minimums per weapon class for unsupported firing. Something like, Assault Cannons/HMGs/MMGs/etc have a minimum Str (or Bod, or Str+Bod) of Blah. For every point less than Blah, you take a -Blah penalty to dice rolls. Or you could make up your own rules.

But no, there's nothing officially forbidding a 6-year-old girl from firing a panther cannon, and she doesn't officially take damage from the recoil. AFAIK, anyway.
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JonathanC
post Jan 23 2008, 08:04 PM
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Yeah, that's more or less what I meant, Moon-Hawk. I was just really surprised to see that they'd made those changes. I'm all for lightening the bookkeeping aspect of SR, but there's a limit, you know?
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Dashifen
post Jan 23 2008, 08:20 PM
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I wonder if we could modify the knock back rules for this. Something like if you fire a weapon whose base DV is greater than your Body, you need to make a Body + Strength test to avoid getting knocked on your rear by the recoil. The threshold of the test could be related to the weapon:
  • Tasers, Hold-outs, Light Pistols, Machine Pistols: 1
  • Heavy Pistols, SMGs: 2
  • Assault Rifles, Rifles, Shotties: 3
  • Heavyweapons: 4

Then, burst or full auto could either increase the threshold (+1 and +2 perhaps?) or reduce the die pool.

Thoughts?
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Cain
post Jan 23 2008, 08:31 PM
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Failing that, we could just assume that the Panther comes with a bipod.
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Hank
post Jan 23 2008, 08:50 PM
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QUOTE (Dashifen)
I wonder if we could modify the knock back rules for this.  Something like if you fire a weapon whose base DV is greater than your Body, you need to make a Body + Strength test to avoid getting knocked on your rear by the recoil.  The threshold of the test could be related to the weapon:

  • Tasers, Hold-outs, Light Pistols, Machine Pistols:  1
  • Heavy Pistols, SMGs: 2
  • Assault Rifles, Rifles, Shotties: 3
  • Heavyweapons: 4

Then, burst or full auto could either increase the threshold (+1 and +2 perhaps?) or reduce the die pool.

Maybe require a knockdown test if (STR + BOD < DV), so you don't have to make a test everytime your normalish human fires his pistol. Then you can ditch the category dependent thresh-holds and just have the threshhold determined by burst/full-auto.

Same effect, just less dice-rolling. Although now a reasonably hefty human could fire the Panther Cannon without any cyber.

Or have a knockdown test if (BOD < DV), but only apply that rule for Panther Cannons and machine guns. Then you must have a troll to fire the panther cannon, or be heavily cybered.
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Starmage21
post Jan 23 2008, 09:34 PM
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QUOTE (Hank)
QUOTE (Dashifen)
I wonder if we could modify the knock back rules for this.  Something like if you fire a weapon whose base DV is greater than your Body, you need to make a Body + Strength test to avoid getting knocked on your rear by the recoil.  The threshold of the test could be related to the weapon:


  • Tasers, Hold-outs, Light Pistols, Machine Pistols:  1

  • Heavy Pistols, SMGs: 2

  • Assault Rifles, Rifles, Shotties: 3

  • Heavyweapons: 4


Then, burst or full auto could either increase the threshold (+1 and +2 perhaps?) or reduce the die pool.

Maybe require a knockdown test if (STR + BOD < DV), so you don't have to make a test everytime your normalish human fires his pistol. Then you can ditch the category dependent thresh-holds and just have the threshhold determined by burst/full-auto.

Same effect, just less dice-rolling. Although now a reasonably hefty human could fire the Panther Cannon without any cyber.

Or have a knockdown test if (BOD < DV), but only apply that rule for Panther Cannons and machine guns. Then you must have a troll to fire the panther cannon, or be heavily cybered.

which makes NO sense considering the weapon is designed to be usable by an unaugmented human. The description of the weapon indicates it has tremendous recoil, but since the weapon is single shot, the soldier(or runner) firing the weapon has ~3 whole seconds to obtain another sight picture(of course this is faster for the wired user). If this thing couldnt be fired effectively by the soldiers it was meant for, it wouldnt have gotten the "thumbs up" from the top brass.

Also, "anti-tank ammo" has such a subjective meaning. It could be U-238 armor penetrating round as much as it could be a HEAT round.

When I think of the Panther Assault Cannon(or Panther XXL in SR4's case), I tend to match it with the largest "rifle" type weapons in use today. The ones that might be so big as to not be practical for a man-portable weapon. Say, like a 20mm rifle:
http://www.defensereview.com/stories/anzio...r%20Rifle_4.jpg
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JonathanC
post Jan 23 2008, 09:37 PM
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...it's still kinda silly that a 6 year old boy could fire it under the current rules.
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Exodus
post Jan 23 2008, 09:45 PM
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QUOTE (Dashifen)
I wonder if we could modify the knock back rules for this. Something like if you fire a weapon whose base DV is greater than your Body, you need to make a Body + Strength test to avoid getting knocked on your rear by the recoil. The threshold of the test could be related to the weapon:
  • Tasers, Hold-outs, Light Pistols, Machine Pistols: 1
  • Heavy Pistols, SMGs: 2
  • Assault Rifles, Rifles, Shotties: 3
  • Heavyweapons: 4
Then, burst or full auto could either increase the threshold (+1 and +2 perhaps?) or reduce the die pool.

Thoughts?

I don't know how true this idea is, well among Small arms.

Handling Recoil is more skill based than it is based on DV. I shotgun can indeed put you on your ACE, BUT if you know how to shoulder it correctly and have a proper stance, there is practically no way your going to fall on your butt.

I've taken some women out to the Gun Range on a couple of occassions, and while the recoil is troublesome, when they shoulder properly and have a proper stance they will never fall. To manage recoil, in my SxS 12 ga, we use recoil reduction cartridges. Eventually after firing them for a while, you'll get used to the recoil and will be able to Handle the firearm allot better.

Like I said I really think its more skill base than anything else.
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Starmage21
post Jan 23 2008, 09:46 PM
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QUOTE (JonathanC)
...it's still kinda silly that a 6 year old boy could fire it under the current rules.

Why is it important that said 6 year old buy can or cant fire it? Watch youtube videos, and youll find a few where kids are shooting .50 BMG rounds all day so long as they dont have to actually carry the rifle itself.

Fortunately, we're not playing KiddieRun. So you can consider the lack of weapon weights or recoil effects of large weapons acceptable oversight in that a regular infantryman should be able to use these weapons practically.
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Moon-Hawk
post Jan 23 2008, 09:48 PM
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QUOTE (Starmage21)
Fortunately, we're not playing KiddieRun.

Oh, damn it, now I'm having campaign ideas. :S
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JonathanC
post Jan 23 2008, 10:08 PM
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QUOTE (Starmage21)
QUOTE (JonathanC @ Jan 23 2008, 04:37 PM)
...it's still kinda silly that a 6 year old boy could fire it under the current rules.

Why is it important that said 6 year old buy can or cant fire it? Watch youtube videos, and youll find a few where kids are shooting .50 BMG rounds all day so long as they dont have to actually carry the rifle itself.

Fortunately, we're not playing KiddieRun. So you can consider the lack of weapon weights or recoil effects of large weapons acceptable oversight in that a regular infantryman should be able to use these weapons practically.

Well, in Shadowrun the kids can carry them too. Juggle them if they want, actually. Things are weightless, after all. And there aren't really guidelines for how strong you'd need to be to carry something like a Panther cannon. Strength 3? 4? 6? Who knows. It's all too abstract.

Also, I doubt those kids on Youtube are firing from the shoulder, or even the hip, with a gun the size of the Panther cannon. In SR3 that thing was gigantic, and the idea of a child, or even a full grown Dwarf, wielding it was laughable.
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Exodus
post Jan 23 2008, 10:27 PM
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QUOTE (JonathanC)
Also, I doubt those kids on Youtube are firing from the shoulder, or even the hip, with a gun the size of the Panther cannon. In SR3 that thing was gigantic, and the idea of a child, or even a full grown Dwarf, wielding it was laughable.

Arnold Schwarzenegger would have a hard time firing it from the shoulder, the gun is does not have an even weight distribution and is really meant to be fired from a prone position.
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Exodus
post Jan 23 2008, 10:29 PM
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QUOTE (JonathanC)
Well, in Shadowrun the kids can carry them too. Juggle them if they want, actually. Things are weightless, after all. And there aren't really guidelines for how strong you'd need to be to carry something like a Panther cannon. Strength 3? 4? 6? Who knows. It's all too abstract.

Weight they left out intentionally because the developers didn't want it to turn into DnD where you had to micro manage your inventory, because of weight issues. Its left to GM discretion to say hey thats too heavy.
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Eryk the Red
post Jan 23 2008, 10:32 PM
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The objection is that there is nothing in the rules to reflect the huge weight/recoil that it's supposed to have, which make it most practically a vehicle/troll-mounted weapon. Fragile elf or troll weightlifter makes no difference in your ability to handle the weapon. That seems wrong (and in conflict with established fluff).
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Starmage21
post Jan 23 2008, 10:58 PM
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The 20mm and the 50BMG rifles CAN be fired from the hip or the shoulder, doesnt mean youre going to want to hold it that way for long (Barret's M82/M107 is something like 30 pounds). The recoil on them isnt all that huge either, as muzzle breaks and internal recoil dampening systems like spring loads on the barrel reduce overall hit.
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Wounded Ronin
post Jan 23 2008, 11:22 PM
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QUOTE (Moon-Hawk)
QUOTE (Starmage21 @ Jan 23 2008, 04:46 PM)
Fortunately, we're not playing KiddieRun.

Oh, damn it, now I'm having campaign ideas. :S

Make a perverse and horrifically violent parody of Home Alone.
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djinni
post Jan 23 2008, 11:28 PM
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QUOTE (JonathanC @ Jan 23 2008, 04:37 PM)
...it's still kinda silly that a 6 year old boy could fire it under the current rules.

they can also drive a citymaster, unrigged, get ware that doesn't have to be replaced as they get older, and fire a sniper rifle at full range without needing to rest it, etc... don't look at one aspect from a different game (sr3/sr4 are too different to be the same game), and get upset, just houserule it if it bothers you that much, we just use common sense.
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Ravor
post Jan 23 2008, 11:31 PM
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Well to be fair, the fluff has stated that ware needs replaced as they get older. (Granted, it was Third Edition fluff, but as far as I'm concerned, fluff is fluff and is equally valid across Editions even when the rules say otherwise.) :cyber:
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Kyoto Kid
post Jan 23 2008, 11:34 PM
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QUOTE (Wounded Ronin)
QUOTE (Moon-Hawk @ Jan 23 2008, 04:48 PM)
QUOTE (Starmage21 @ Jan 23 2008, 04:46 PM)
Fortunately, we're not playing KiddieRun.

Oh, damn it, now I'm having campaign ideas. :S

Make a perverse and horrifically violent parody of Home Alone.

...hehhehheh... :vegm:
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Stahlseele
post Jan 23 2008, 11:42 PM
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only cyber would need replacement i'd say . . bio grows and gene/nano does not have any problems with a body of different size either *g*
as for home alone . . perfectly doable with some mean spirited dwarves with a sick sense of humor and some dumb elves *g*
Slip-Spray . . the one fun solution to most everything ^^
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JonathanC
post Jan 23 2008, 11:55 PM
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QUOTE (djinni)
QUOTE (JonathanC @ Jan 23 2008, 04:37 PM)
...it's still kinda silly that a 6 year old boy could fire it under the current rules.

they can also drive a citymaster, unrigged, get ware that doesn't have to be replaced as they get older, and fire a sniper rifle at full range without needing to rest it, etc... don't look at one aspect from a different game (sr3/sr4 are too different to be the same game), and get upset, just houserule it if it bothers you that much, we just use common sense.

The thing is, the fluff is SR4 still describes the Panther as the humongous monster gun. Then the rules say that an anorexic elf could dual-wield them.
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djinni
post Jan 24 2008, 12:47 AM
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QUOTE (JonathanC)
The thing is, the fluff is SR4 still describes the Panther as the humongous monster gun. Then the rules say that an anorexic elf could dual-wield them.

don't the rules state that only SMG's or smaller can be fired one handed?
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Spike
post Jan 24 2008, 12:59 AM
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I don't care what the rules say! I've found my next character!!!


Dual panther weilding anorexic elves fer teh winnah! :love:
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