IPB

Welcome Guest ( Log In | Register )

9 Pages V  « < 5 6 7 8 9 >  
Reply to this topicStart new topic
> Arsenal Street Date & Pre-Order information, Books, and PDFs, and Combos (oh my!)
Ryu
post Jan 28 2008, 12:18 PM
Post #151


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



The order of books was changed around. SR5 is after Unwired :grinbig:
Go to the top of the page
 
+Quote Post
Ancient History
post Jan 28 2008, 12:29 PM
Post #152


Great Dragon
*********

Group: Members
Posts: 6,748
Joined: 5-July 02
Member No.: 2,935



QUOTE (Ophis)
QUOTE (Fortune @ Jan 28 2008, 11:10 AM)
QUOTE (Cardul @ Jan 28 2008, 08:08 PM)
QUOTE (Fortune)
You forgot the Gel Packs.

No..they weren't out when he was being run...

Gel Packs came out in the Street Samurai Catalog, which was the very first supplement for SR1.

I swear they were a Fields of Fire add on...

They were a Fields of Fire addition.
Go to the top of the page
 
+Quote Post
Prime Mover
post Jan 28 2008, 04:01 PM
Post #153


Shooting Target
****

Group: Dumpshocked
Posts: 1,755
Joined: 5-September 06
From: UCAS
Member No.: 9,313



QUOTE (Synner)
QUOTE (knasser @ Jan 27 2008, 08:07 AM)
Okay, I give up. I've been through the vehicle modifications section twice over and I cannot find any modification for increasing Body of a vehicle / drone. Where is this please?

Apologies, my bad. "Structural Reinforcement" didn't make the final cut. IIRC It allowed you to increase Bod by 1 (to a max of 3) for 10% decrease in Speed and was a standard mod for drones. Consider this an unofficial mod until you see it on the official website.

Whats the associated costs?
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jan 28 2008, 04:04 PM
Post #154


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (BishopMcQ)
QUOTE (jklst14 @ Jan 27 2008, 06:21 PM)
I like the book but I have a concern re: form fitting armor.  Am I reading this correctly, that form fitting is the only kind of armor that can be layered underneath other armor?  Won't this mean everyone will be wearing it, especially considering the relatively low cost?

Damn near so...any professional runner in SR3 or SR4 should have a set of FFBA. In many ways, it serves as an easy bar to set posers apart from the rest.

...half it's armour value modifier still counts against encumberance so people won't necessarily be layering it on as in 3rd ed. Where it really has it's a benefit is wearing it underneath the lighter forms of the styled clothing armour. Also Saw that Zoé still offers the "Second Skin" line as well.
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 28 2008, 04:49 PM
Post #155


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



It's also important to remember that encumbrance penalties for being just a couple points of armor higher than your bodyx2 aren't really -that-debilitating provided your character has decent reaction and agility scores to begin with; I wouldn't go over my encumbrance limit for just a point or two, but for four ballistic, I'd start considering it. For example, even an elf or a human with only 4 body could potentially get quite a bit of mileage out of an armored jacket, form fitting halfsuit and a Pain Editor or Trauma Damper. 12 ballistic before cybermods are considered is nothing to sneeze at.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jan 28 2008, 05:32 PM
Post #156


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...I just don't like penalties to begin with. There are enough conditional ones to deal with that I have no desire to load any more on considering my characters usually don't have outrageous double digit DPs to begin with (well...with the exception of Kat Markova's First Aid Skill, but then that group doesn't have a mage).
Go to the top of the page
 
+Quote Post
Whipstitch
post Jan 28 2008, 05:45 PM
Post #157


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



It all depends on the dicepool ranges and where your primary skills lie. A couch potato Hacker/Rigger or Mage may still be better off taking a -1 Agility/Reaction penalty in exchange for 4 armor rather than hoping their modest meat skills will always be enough to prevent them from catching a bullet, especially since their jobs sometime include leaving their shoes briefly unattended whereas my Covert Ops character would be much happier simply wearing some shin and forearm guards under her chameleon suit and avoiding the penalty. To each their own.
Go to the top of the page
 
+Quote Post
Dashifen
post Jan 28 2008, 06:13 PM
Post #158


Technomancer
********

Group: Retired Admins
Posts: 4,638
Joined: 2-October 02
From: Champaign, IL
Member No.: 3,374



QUOTE (Kyoto Kid)
...I just don't like penalties to begin with. There are enough conditional ones to deal with that I have no desire to load any more on considering my characters usually don't have outrageous double digit DPs to begin with (well...with the exception of Kat Markova's First Aid Skill, but then that group doesn't have a mage).

You forgot to count that one :D

Edit: Or, did you stop. I thought the running tally was interesting.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 28 2008, 06:27 PM
Post #159


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Ophis)
I swear they were a Fields of Fire add on...

Very well might be. I'm old and senile. I just know they've been out as long as most other armor options.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jan 28 2008, 07:00 PM
Post #160


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



QUOTE (Dashifen)
QUOTE (Kyoto Kid @ Jan 28 2008, 12:32 PM)
...I just don't like penalties to begin with.  There are enough conditional ones to deal with that I have no desire to load any more on considering my characters usually don't have outrageous double digit DPs to begin with (well...with the exception of Kat Markova's First Aid Skill, but then that group doesn't have a mage).

You forgot to count that one :D

Edit: Or, did you stop. I thought the running tally was interesting.

...gave it up after surpassing the century mark. Just was getting a little bit old to me.

[Well I was trying to put a link to the actual response here. but for some reason couldn't target the actual post. All I get is the top of the page the post is on instead of the response itself. When I open the post with the "edit post" option and copy/paste the location from address field in Firefox,( the way I remember doing it) the the link goes to the right post but pulls it up still opened in "editing" mode (very bad). I know I have done this before so I am not sure why it isn't working right.]
Go to the top of the page
 
+Quote Post
Fortune
post Jan 28 2008, 07:21 PM
Post #161


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



You could do a search for your specific post and then use that link.
Go to the top of the page
 
+Quote Post
MITJA3000+
post Jan 28 2008, 10:09 PM
Post #162


Moving Target
**

Group: Members
Posts: 141
Joined: 12-August 05
From: Helsinki
Member No.: 7,552



Maybe this isn't the right place to ask this question, but still, I will:
Will there be any other gear/vehicle books for SR4? Are there any plans for something? Like catalogs of sorts. I mean, everybody and their mama loved Street Samurai Catalog and the Rigger Black Book. Kinda like CP2020 had Chromebooks...
Go to the top of the page
 
+Quote Post
hobgoblin
post Jan 28 2008, 10:12 PM
Post #163


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



cant say there have been any announcements, and i suspect its a bit far ahead to say.

they still need to get unwired out there to cover the last of bit of expanded base rules before one can really start to do sota:xx style books again imo.
Go to the top of the page
 
+Quote Post
Ryu
post Jan 28 2008, 10:43 PM
Post #164


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



So far they have done a great job of keeping the power level. Too many systems have sourcebook power creep. Once Unwired is finished, theory demands that they only publish background books.

Additional gear could easily be handled by the Holostreets subscription service.
Go to the top of the page
 
+Quote Post
Fortune
post Jan 28 2008, 10:54 PM
Post #165


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Ryu)
Additional gear could easily be handled by the Holostreets subscription service.

Or not! Some of us are not necessarily in the position where subscribing to anything is feasible. That, and then there's the problem of what is considered 'official' in 'official games', where not everyone may have access to any such net resource (if it ever manages to materialize).
Go to the top of the page
 
+Quote Post
Jaid
post Jan 28 2008, 11:12 PM
Post #166


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (Ryu)
Additional gear could easily be handled by the Holostreets subscription service.

....

so, in other words... you think they should wait until SR7 before releasing any new gear?
Go to the top of the page
 
+Quote Post
Earlydawn
post Jan 29 2008, 01:24 AM
Post #167


Moving Target
**

Group: Members
Posts: 385
Joined: 20-August 07
Member No.: 12,766



Sorry to jump way ahead, but with Arsenal out, where does the release queue stand, and what's the approximate date on Unwired?

Arsenal is great, btw. So much in there that it boggles the mind! :D
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Jan 29 2008, 02:41 AM
Post #168


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



...yeah when I fired up the PDF last night I felt like the proverbial kid in a candy store.

I absolutely love the fashion armour. Some old faves are back - like the Victory Industrial and Zoé Heritage lines - and a couple new ones, in particular the Vashon "SteamPunk" line (boy, is Violet gonna like that one...) Also glad to see the forearm guards are back along with Shin Guards.

The Weapons section is excellent, a lot of choices and styles (already made some adjustments fo the Short One's armoury). I especially like that little revolver that can fire wither LP or HP rounds and The Gyrojet is back (though I expected it to be just a little more nasty though the upside is you can get it a chargen now)

Still not sure about the advantage of having a Cougar Fineblade though, given the weapon's high cost compared to other blades with the same stats (or the vibro blade).

Skimmed through the explosives section & it looks pretty good at first glance, particularly when it comes to "home cooking". Makes the appropriate Knowledge skills actually somewhat more useful.

The vehicle offerings are OK. Didn't see some of the venerable old timers like the C-60 Titan or the Ares Dragon, Also passenger/cargo capacity (except where obvious like with cycles) seems to be a hazy area as someone already pointed out. I actually kind of like the uni-motorcycle that is one huge wheel (Violet may have to get one of these too, just because it's so odd). And drones? She's already making a shopping list.

I actually have mixed feelings on the martial arts section. They did good on streamlining it somewhat, and a number of manouvres like Finishing Move, Reposte and Two Weapon Technique are rather cool. However, I would rather this was kept more closely tied to Armed/Unarmed combat skill (as it was in CC) instead of being made a Quality. Because of the higher cost (particularly after chargen) I don't see many adepts dumping points this way when they have initiation and MA improvement to deal with.

....ahhh, so much to still go through, so it's off to home and my big easy chair and my notebook comp.
Go to the top of the page
 
+Quote Post
Jaid
post Jan 29 2008, 05:48 AM
Post #169


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



am i the only person who noticed the ares dragon in the core rulebook? isn't that like the second time someone has grumbled about it not being in arsenal? seriously, before you grumble about what *isn't* in arsenal, open the main book and look what *is* in there =P

(in all seriousness, just about anything that isn't in arsenal could probably be fairly easily adaptated from what is in arsenal)

i have to say, i personally like arsenal. sure, there's a few things i could have wished for in there, but i can survive =P

(i would really have like new rules for vehicle combat, but as has been noted, that's the harbinger of a new edition!)
Go to the top of the page
 
+Quote Post
Fuchs
post Jan 29 2008, 08:26 AM
Post #170


Dragon
********

Group: Members
Posts: 4,328
Joined: 28-November 05
From: Zuerich
Member No.: 8,014



QUOTE (Whipstitch)
Anyway, there's not very many Japanese made weapons mentioned in Arsenal; I think your best bet is to hope that your GM realizes there's likely a no frills generic Japanese manufactured weapon for every standard weapon category. After all, range and damage codes tend to be uniform from weapon type to weapon type, and I know off the top of my head that there's at least one Japanese arms company, SCK (Shin Chou Kogyo) who has been supplying weapons to Japanacorp security teams like the Red Samurai as far back as least 3rd edition.

SCK's been around since SR1, Street Samurai Catalogue to be exact, with their SMG model which according to the text was used by the Red Samurai.
Go to the top of the page
 
+Quote Post
Vairdic
post Jan 29 2008, 08:56 AM
Post #171


Target
*

Group: Members
Posts: 78
Joined: 5-February 05
From: Lake Stevens, WA
Member No.: 7,055



QUOTE (Earlydawn)
Sorry to jump way ahead, but with Arsenal out, where does the release queue stand, and what's the approximate date on Unwired?

Arsenal is great, btw. So much in there that it boggles the mind! :D

We'll have a Second Quarter Release schedule posted up soon, that'll cover the next batch of Shadowrun Books. Watch the CatalystGameLabs.com website (as well as Shadowrun4.com of course) for the schedule!
Go to the top of the page
 
+Quote Post
Shrike30
post Jan 29 2008, 10:38 AM
Post #172


Runner
******

Group: Members
Posts: 2,556
Joined: 26-February 02
From: Seattle
Member No.: 98



QUOTE (Whipstitch)
Anyway, there's not very many Japanese made weapons mentioned in Arsenal; I think your best bet is to hope that your GM realizes there's likely a no frills generic Japanese manufactured weapon for every standard weapon category. After all, range and damage codes tend to be uniform from weapon type to weapon type, and I know off the top of my head that there's at least one Japanese arms company, SCK (Shin Chou Kogyo) who has been supplying weapons to Japanacorp security teams like the Red Samurai as far back as least 3rd edition.


There's also the Nitama NeMax pistol and Optimum II rifle, the Eichiro Hatamoto, the Shiawase Armaments Puzzler pistol, Nemesis LMG, Retiarius net gun and Blazer... Japan is fairly well represented here. Not to mention katanas, nodachi, nunchucks, shuriken, tonfa, sais...
Go to the top of the page
 
+Quote Post
Ryu
post Jan 29 2008, 12:35 PM
Post #173


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (Jaid)
am i the only person who noticed the ares dragon in the core rulebook? isn't that like the second time someone has grumbled about it not being in arsenal? seriously, before you grumble about what *isn't* in arsenal, open the main book and look what *is* in there =P

(in all seriousness, just about anything that isn't in arsenal could probably be fairly easily adaptated from what is in arsenal)

i have to say, i personally like arsenal. sure, there's a few things i could have wished for in there, but i can survive =P

(i would really have like new rules for vehicle combat, but as has been noted, that's the harbinger of a new edition!)

No, the last grumping was on missing armored vehicles. Like the citymaster, which is also in the main book.
Go to the top of the page
 
+Quote Post
Ryu
post Jan 29 2008, 12:44 PM
Post #174


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (Shrike30)
QUOTE (Whipstitch)
Anyway, there's not very many Japanese made weapons mentioned in Arsenal; I think your best bet is to hope that your GM realizes there's likely a no frills generic Japanese manufactured weapon for every standard weapon category. After all, range and damage codes tend to be uniform from weapon type to weapon type, and I know off the top of my head that there's at least one Japanese arms company, SCK (Shin Chou Kogyo) who has been supplying weapons to Japanacorp security teams like the Red Samurai as far back as least 3rd edition.


There's also the Nitama NeMax pistol and Optimum II rifle, the Eichiro Hatamoto, the Shiawase Armaments Puzzler pistol, Nemesis LMG, Retiarius net gun and Blazer... Japan is fairly well represented here. Not to mention katanas, nodachi, nunchucks, shuriken, tonfa, sais...

Then there are cheap Russian and Chinese knock-offs of nearly everything. If you can´t get rid of that special rule, at least take advantage of the fact that quite a bit of the worlds best cyber- and bioware is manufactured in Japan, up to and including Chiba. That -4 could be great.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jan 29 2008, 01:03 PM
Post #175


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



especially considering that corporate enclaves there being 3 delta clinics in and around chiba O.o
Go to the top of the page
 
+Quote Post

9 Pages V  « < 5 6 7 8 9 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2026 - 09:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.