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> Arsenal Qs, and typos, if you find any
Feshy
post Feb 21 2008, 08:03 PM
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QUOTE
I mean, we don't even get a recharge time or something? I mean, once that 6 hours is up...is the vehicle just dead if its outside of the city, or can it gimp along with solar power or something?


If the runners can fix whatever reason was the cause for running out of fuel (unless the character has Incompetence:Drive Ground or the equivalent, I won't pester them about forgetting to stop for fuel) I'd let the vehicle charge up with it's innate solar cells and limp along on the weak part of its hybrid engine until they find civilization. I would guess this would take (plot device) hours, longer if damaged.

Of course, if one of the characters has an alcohol addiction, and the vehicle is multi-fuel capable (most are in 2070) you can convert your fuel woes into addiction penalty modifiers.
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Ryu
post Feb 21 2008, 08:48 PM
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QUOTE (cryptoknight @ Feb 21 2008, 08:43 PM) *
That's a pretty cool idea... do you make them track how much ammo they carry at least? I have to agree that ammo tracking can be a pain.


Yes, they have to track current ammo load on a run. Those with automatic weapons are quite used to reloading, supressive fire and short bursts add up really fast. And any stashes for fast getaways have to be defined. We just wing keeping track of used ammo and repleneshing "standard" ammo. Too much game time spend shopping, to much not-game time spend on logistics rather than spend on char development. (Those who want to RP their fixer connection still go shopping for ammo, still neither ware nor money exchange get recorded on the CS).
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Kyoto Kid
post Feb 21 2008, 09:20 PM
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QUOTE (hobgoblin @ Feb 21 2008, 11:13 AM) *
different ammo gives different effects, fuel is fuel. and i wonder how many used the optional rules for fuel in rigger3...

...ever put diesel in a gas powered vehicle? makes a nice two tonne paperweight.

Characters drive up to a service station in an LH2 FC electric only to find all the pumps say ethanol. Yep, I have.

QUOTE (BlackHat)
Bullets are also not a common expense that would fall under one's lifestyle. Filling up the tank occasionally is. The average person doesn't factor in a clip of ammo every week into their lifestyle budget.

...oh I wouldn't know about that, most of my characters budget weekly for ammo.

Violet's market list:

    2 L soy milk
    Box of Big G Soy-O's
    Sucrose
    Ballpark soy dogs
    3 cans of B&M Boston baked soy beans
    1 bag Tosoytos (nacho flavour)
    24 pack of FizzyPop
    TP
    2 clips of EXEX...

QUOTE (Feshy)
Of course, if one of the characters has an alcohol addiction, and the vehicle is multi-fuel capable (most are in 2070) you can convert your fuel woes into addiction penalty modifiers.

...ah the old Soviet Air Force contingency plan. (IMG:style_emoticons/default/grinbig.gif)
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Fortune
post Feb 21 2008, 09:47 PM
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QUOTE (Stahlseele @ Feb 22 2008, 06:53 AM) *
i have yet to actually run where i need to reload . . okay, i carry at least 3 guns but still


Shit, I've had single gunfights where people had to reload ... multiple times. And they also carried more than one gun. (IMG:style_emoticons/default/biggrin.gif)
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Da9iel
post Feb 22 2008, 12:04 AM
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Off the top of my head, how does (Vehicle cost)/1000 (IMG:style_emoticons/default/nuyen.gif) sound for a fill-up cost?
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MaxHunter
post Feb 22 2008, 03:39 AM
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Agreed with Fortune.

SMGs + supressive fire = quickly spent clips. And I do not want to start talking about the Mossberg CMDT. Let's just say that the dwarf who carries one of the Mossbergs is happy that Arsenal came out so he can develop the 4-burst clip.

IMO the only clips that usually outlast combat are sniper rifle and Predator clips.

If you have spent 10 sniper rounds and you are still in the fight, you should be retiring quietly.
If you have just spent 15 pistol rounds and the target is still standing you should be using a heavier weapon.

Cheers,

Max
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hobgoblin
post Feb 22 2008, 06:48 AM
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QUOTE (Kyoto Kid @ Feb 21 2008, 10:20 PM) *
...ever put diesel in a gas powered vehicle? makes a nice two tonne paperweight.

Characters drive up to a service station in an LH2 FC electric only to find all the pumps say ethanol. Yep, I have.


i wondered when that would show up...
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Shrike30
post Feb 22 2008, 08:45 AM
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QUOTE (Fortune @ Feb 21 2008, 01:47 PM) *
Shit, I've had single gunfights where people had to reload ... multiple times. And they also carried more than one gun. (IMG:style_emoticons/default/biggrin.gif)


My character Skate runs through magazines in short order. Carrying a pair of vented TMPs as your primary weapons (and usually alternating between them for 2 long bursts a turn) is a very fast way to run through ammo.
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Ryu
post Feb 22 2008, 10:00 AM
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I think Stahlseele still plays SR3 (IIRC). That explains a certain lack of automatic weapons fire. In SR4, FA became that much more desireable.

The usual loadout for our combat chars is two extra magazines for the main weapon, one for the personal sidearm. An assault rifle could do with much less ammo if used in SA mode, but why should you? This is not resource-conservation-run. Thats the same as living a low lifestyle while earning 20k¥ per month. (Yes, I´m aware. Rather common decision, lifestyle does not buy ware.)
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Fortune
post Feb 22 2008, 10:22 AM
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I wasn't even counting automatic fire. I was referring to Predators and Manhunters. (IMG:style_emoticons/default/biggrin.gif)
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Fuchs
post Feb 22 2008, 10:35 AM
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It also depends how often you say "I empty my clip into him" during a run.
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Ryu
post Feb 22 2008, 11:46 AM
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QUOTE (Fortune @ Feb 22 2008, 11:22 AM) *
I wasn't even counting automatic fire. I was referring to Predators and Manhunters. (IMG:style_emoticons/default/biggrin.gif)


(IMG:style_emoticons/default/eek.gif) Not common at all for us. I could see it happen if larger weapons were not available.

QUOTE (Fuchs @ Feb 22 2008, 11:35 AM) *
It also depends how often you say "I empty my clip into him" during a run.


And that happens more often if you do not get info on your opponents damage without perception actions. One action to gurantee takedown, or one to check the state. GM: He falls to the ground. Player: Dead?. GM: Did not look pretty, do you want to check? Player: Nope, I empty my clip into the bastard. As opposed to GM: He takes 8 more boxes and is dead. Player: Cool, I short-burst his friend.
I´m grateful for players willing to spray a spirit with bullets even if they know they don´t have a chance.
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Kyoto Kid
post Feb 22 2008, 04:01 PM
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...my Merc Gracie (3rd ed) would run though ammo clips like an athlete goes through bottles of Gatorade™. Considering she usually went full hose, a clip would last her 4 IPs.

The Short One usually winds up reloading because her Warhawks only have 6 shots (have to get that Large Cylinder option).

...and you only thought I had six bullets in each gun...I can count all the way up to eight now.
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Fuchs
post Feb 22 2008, 04:12 PM
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QUOTE (Ryu @ Feb 22 2008, 12:46 PM) *
And that happens more often if you do not get info on your opponents damage without perception actions. One action to gurantee takedown, or one to check the state. GM: He falls to the ground. Player: Dead?. GM: Did not look pretty, do you want to check? Player: Nope, I empty my clip into the bastard. As opposed to GM: He takes 8 more boxes and is dead. Player: Cool, I short-burst his friend.


Yes. Although in some campaigns, it was changed to "I put a double tap into his head" or "I splatter his brains against the wall" (one too many regenerating critter that got up, and it was "hose them down with autofire, then called shot to the head once they are down" forever after...)

QUOTE (Ryu @ Feb 22 2008, 12:46 PM) *
I´m grateful for players willing to spray a spirit with bullets even if they know they don´t have a chance.


One of my players had a character shoot at non-manifested spirits with heavy weapons in her own house until "swiss cheese" could have been used to describe the walls. The mage doing a ritual in the basement was not amused that he had to dodge bullets and splinters as well as the spirits that were attracted to the ritual (IMG:style_emoticons/default/nyahnyah.gif)
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Feshy
post Feb 22 2008, 08:08 PM
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QUOTE
One of my players had a character shoot at non-manifested spirits with heavy weapons in her own house until "swiss cheese" could have been used to describe the walls. The mage doing a ritual in the basement was not amused that he had to dodge bullets and splinters as well as the spirits that were attracted to the ritual nyahnyah.gif


I love it.

"A fire spirit manifests in front of you"
"I open up with full auto!"
..
..
..
.. (four turns and an empty clip later)
"Wait... did you say manifest, or materialize?"

QUOTE
I wasn't even counting automatic fire. I was referring to Predators and Manhunters.

Well, with Arsenal, those can be full auto now too...
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Shrike30
post Feb 23 2008, 07:33 AM
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Playing around with the houserule that SA weapons can, as a complex action, make a Wide Burst with a number of rounds fired equal to your applicable weapon skill is another really good way to watch people run through ammo with handguns. High-skill chars blow through a Predator mag in 3 passes...
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cx2
post Feb 25 2008, 11:09 AM
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Might be worth changing LTA from (all) to (all, aircraft only) though it is sort of implied. Though the idea of VTOL emotitoys is amusing.

"Faraday" in the Faraday cage should probably be capitalised, it is a guy's name after all, but not a huge deal.
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Nightwalker450
post Feb 27 2008, 04:40 PM
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Is there anything in Arsenal (or BBB if I missed it) on combining Kits/Shops/Facilities. Automotive carrying over into Industrial, or Aeronautics? Just wondering if there was anything on a discount for having multiples.

Also regarding Emotitoys, they come with a Sensor software rating based on the amount you pay. Are Sensor softwares then not limited by the Pilot Rating of the Drone (Rating 3), and as such they also wouldn't count against the number of programs it could run. What type of movement do (mobile) Emotitoys have, I put them as Walker because they seem like little animorph creatures, almost would give them gecko tips as well since it describes them climbing all over a person, but I figure someone can pay for that upgrade.
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bofh
post Mar 3 2008, 01:32 PM
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Ok, I think I got through the thread without seeing these. Sorry if they're duplicated in the thread and I missed it.

Page 25 - Submachine Gun table - Should be a TZ-118.

Page 49 - Personal Armor should be Personal Armor Suits in the table (missing 'Suits' based on the compiled tables)

Page 49 - Should be +1,200 for the SWAT Helmet in the table (missing '+')

Page 51 - Military-Grade Armor Enhancements table not in description

Page 51 - Helmets and Shields not in description (since they reference the BBB, it may be on purpose).

Page 182 - Military-Grade Armor Enhancements table; one extra paren at Hydraulic Jacks

It would be nice if the COMPILED TABLES actually broke down into the relevant subsections rather than having to page down through the list to find the table (IMG:style_emoticons/default/smile.gif)

Still going through the PDF but thought I'd drop in a few typos I've found so far.

Carl
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Nightwalker450
post Mar 3 2008, 03:51 PM
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I found this one a few days ago, but don't have my book with me to give actual pages.

But the sniper rifle listed in the index tables "Ares Desert Fox" or something like that, is actually listed as the "Ares Desert Striker" in the weapons section.

I'll get page numbers and proper names when I get a chance.

Edit (Desert Fox and Desert Strike, thanks MaxHunter)
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MaxHunter
post Mar 3 2008, 04:23 PM
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Ares desert fox and desert strike?
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Larme
post Mar 3 2008, 04:37 PM
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QUOTE (bofh @ Mar 3 2008, 08:32 AM) *
It would be nice if the COMPILED TABLES actually broke down into the relevant subsections rather than having to page down through the list to find the table (IMG:style_emoticons/default/smile.gif)


I dunno if this works with other versions of Acrobat, but with Acrobat Pro you can add your own bookmarks. I'm not excusing their failure to break them down (they did it in Augmentation, why not here?) but there is a solution available (IMG:style_emoticons/default/wink.gif)
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Rotbart van Dain...
post Mar 3 2008, 09:56 PM
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And it would be great if there would be only one ammunition table and one rocket table.
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jago668
post Mar 3 2008, 10:15 PM
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Just another thing. Not an error really, just odd. On page 31, the Enfield GL-67 has a shock pad providing 1 point of recoil compensation. Yet it fires in SS mode. So not like you are getting recoil from the thing. Now I'm sure a character would appreciate the cushy goodness of not having his shoulder bruised, no real game benefit to it is all. Like I said, just kinda odd.
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Aaron
post Mar 3 2008, 10:44 PM
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QUOTE (jago668 @ Mar 3 2008, 04:15 PM) *
Just another thing. Not an error really, just odd. On page 31, the Enfield GL-67 has a shock pad providing 1 point of recoil compensation. Yet it fires in SS mode. So not like you are getting recoil from the thing. Now I'm sure a character would appreciate the cushy goodness of not having his shoulder bruised, no real game benefit to it is all. Like I said, just kinda odd.

Yeah, that would only make sense if it was possible to mod a weapon (such as an Enfield GL-67) so that it could have additional fire modes. =i)
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