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> Hey Wait A Minute...., missing from arsenal:
Jaid
post Feb 2 2008, 12:51 AM
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you know how back when we were saying stuff we'd like to see in arsenal, and one of those things was a way to improve sensor rating? not just how far it could detect stuff and how many different sensors it could hold, but the vehicle's actual sensor rating?

correct me if i'm wrong, but it doesn't seem to be in arsenal anywhere. what's up with that?

This post has been edited by Redjack: Feb 2 2008, 08:57 PM
Reason for edit: Add sr4 icon
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hobgoblin
post Feb 2 2008, 01:30 AM
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p105?
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Jaid
post Feb 2 2008, 06:08 AM
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QUOTE (hobgoblin)
p105?

i see rules covering putting different kinds of sensors in, and how to use sensors, but i don't see anything that allows you to upgrade a vehicle's sensor rating.
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Rotbart van Dain...
post Feb 2 2008, 10:48 AM
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There you have it:
QUOTE (Arsenal @ p. 105, Individual Sensors and Sensor Tests)
If a character improves the ratings of all of the individual components in a sensor package, the overall Sensor rating of the vehicle should also be improved accordingly.

See?

Perfectly clear rules that are easy to use. :S

Personally, I'd rather ignore the Sensor Attribute entirely and let the vehicle use Pilot.
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Ryu
post Feb 2 2008, 11:08 AM
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You improve your usual sensor package
Atmospheric Sensor 25Â¥, Radar 200Â¥ = 225 Nuyen.

I´d count cameras as rating 3 and demand vision enhancement for ratings 4+, raising the cost by 200¥ (2 cameras).

Did I mention we houseruled 500Â¥/rating when it came up in our game?
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Jaid
post Feb 2 2008, 10:28 PM
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hmmm... so basically, we're back to houserules then... because not everything even has ratings, and many things that do can't go above 3 (sorry bob, you're stuck with rating 3 because you have a camera, and visual enhancement only goes up to 3. if you removed that camera and left that spot empty though, you could go all the way up to 6, no problem. less sensors = better sensor rating... yay!).

ah well, we can always hope for errata...
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Cardul
post Feb 2 2008, 11:04 PM
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OK, did I miss something in the main book, or is Dikote no longer in the game? I did not see it in chemtech, weapon accessories, or weapon modifications, and I do not think it is in the Core book...
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Fortune
post Feb 2 2008, 11:08 PM
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There are no rules for Dikoteâ„¢ in SR4 at the present time.
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It trolls!
post Feb 3 2008, 12:00 AM
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Apart from the various complaints about the lack of certain vehicles which has already been thoroughly discussed in several threads, I missed some official rules on recoil compensation via strength in Arsenal. Guess I'll just stick with a house rule.
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Fortune
post Feb 3 2008, 12:05 AM
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QUOTE (It trolls! @ Feb 3 2008, 11:00 AM) *
I missed some official rules on recoil compensation via strength in Arsenal. Guess I'll just stick with a house rule.


You mean the rules for Recoil and Strength that are on page 163?
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It trolls!
post Feb 3 2008, 12:08 AM
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Whoa, that paragraph was so short, I totally missed it. And it's basically the same as the house rule I employed. Thanks!
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Prime Mover
post Feb 3 2008, 12:11 AM
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Think already asked in another post, whats up with dikote ™ just hard conversion or somthing better come along. Again I still dont have copy of arsenal yet ( if taxes show up might just have to break down and get pdf this week) always loved Implast gloves from Kage, been told theres some combat gloves in Arsenal?
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Fortune
post Feb 3 2008, 12:12 AM
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QUOTE (It trolls!)
Whoa, that paragraph was so short, I totally missed it. And it's basically the same as the house rule I employed. Thanks!


No problem. I missed it as well when I first skimmed the book, but being that part is the only section I have fully read so far, I just happened to know it was there. (IMG:style_emoticons/default/smile.gif)

QUOTE (Prime Mover)
Think already asked in another post, whats up with dikote ™ just hard conversion or somthing better come along. Again I still dont have copy of arsenal yet ( if taxes show up might just have to break down and get pdf this week) always loved Implast gloves from Kage, been told theres some combat gloves in Arsenal?


No Dikote™! But there are Hardliner Gloves™.
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Prime Mover
post Feb 3 2008, 12:44 AM
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Hate to derail but was Dikote in 3rd edition, remember vibro blades and mono sword but not Dikote ™ now that think about it.
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Fortune
post Feb 3 2008, 12:51 AM
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QUOTE (Prime Mover @ Feb 3 2008, 11:44 AM) *
Hate to derail but was Dikote in 3rd edition ...

Sure was. I can't recall which book though ... M&M or CC are your best bets.

Edit: Try M&M page 111. (IMG:style_emoticons/default/wink.gif)
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Prime Mover
post Feb 3 2008, 01:00 AM
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Thanks was looking did'nt see it in table of contents....eyes getting old anyways. ;P
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BishopMcQ
post Feb 3 2008, 01:06 AM
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QUOTE (Ryu @ Feb 2 2008, 03:08 AM) *
You improve your usual sensor package
Atmospheric Sensor 25Â¥, Radar 200Â¥ = 225 Nuyen.

I´d count cameras as rating 3 and demand vision enhancement for ratings 4+, raising the cost by 200¥ (2 cameras).

Did I mention we houseruled 500Â¥/rating when it came up in our game?

As only the highest rating applies, you can have a Camera with Vision Enh 3 as part of a Sensor Suite with Radar 6. For Facial Recognition or the Empathy program, you'd use the Camera's rating. Sensor tests that used Radar would be given the higher rating.
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Fortune
post Feb 3 2008, 01:09 AM
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QUOTE (Prime Mover @ Feb 3 2008, 12:00 PM) *
Thanks was looking did'nt see it in table of contents....eyes getting old anyways.


No problem. I no longer have the book, so I cheated and looked it up in the NSRCG. (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/biggrin.gif)
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Ancient History
post Feb 3 2008, 01:47 AM
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Dikote™ made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome.
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BishopMcQ
post Feb 3 2008, 01:57 AM
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The mention of the Full-Spectrum Immunization made me jump over to Antidote Patches. I hadn't even realized that SR4 made them toxin specific. Time to go back and make a few tweaks to some character sheets...
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Whipstitch
post Feb 3 2008, 02:04 AM
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QUOTE (Ancient History @ Feb 2 2008, 09:47 PM) *
Dikote™ made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome.



Hurray for sanity!
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Fortune
post Feb 3 2008, 02:04 AM
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QUOTE (BishopMcQ @ Feb 3 2008, 12:57 PM) *
I hadn't even realized that SR4 made them toxin specific.


I believe that there are some broad spectrum patches as well, but they are less effective than the toxin-specific ones.

Edit: But can't find any reference to that fact at the present time. (IMG:style_emoticons/default/frown.gif)
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Rotbart van Dain...
post Feb 3 2008, 11:05 AM
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Antidote Patches still are broadband - but additionally, there is specific stuff.

And given Universal Nantidote and O-Cells, Full-Spectrum Immunization is pretty much back.
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Cardul
post Feb 3 2008, 12:08 PM
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QUOTE (Ancient History @ Feb 2 2008, 08:47 PM) *
Dikote™ made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome.


Personally, I would have fluffed it as reducing the drag on a weapon once the weapon hit, and so would have increased the DV by 2, but gave a +1 penalty to the weapons AP. That is kind of how I always figured it actually worked anyway..

Then again, I would have loved something like monowiring a blade edge, too..(which I could see as a no mod to damage vale, but a -1 bonus to AP)

The problem I always had with the SR2&3 versions of Dikote was the pricing required you to know the surface area of the blade you were dikoting.
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Rotbart van Dain...
post Feb 3 2008, 12:16 PM
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Actually, reduced drag would make AP better, not worse.
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