Hey Wait A Minute...., missing from arsenal: |
Hey Wait A Minute...., missing from arsenal: |
Feb 2 2008, 12:51 AM
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#1
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
you know how back when we were saying stuff we'd like to see in arsenal, and one of those things was a way to improve sensor rating? not just how far it could detect stuff and how many different sensors it could hold, but the vehicle's actual sensor rating?
correct me if i'm wrong, but it doesn't seem to be in arsenal anywhere. what's up with that? This post has been edited by Redjack: Feb 2 2008, 08:57 PM
Reason for edit: Add sr4 icon
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Feb 2 2008, 01:30 AM
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#2
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
p105?
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Feb 2 2008, 06:08 AM
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#3
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i see rules covering putting different kinds of sensors in, and how to use sensors, but i don't see anything that allows you to upgrade a vehicle's sensor rating. |
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Feb 2 2008, 10:48 AM
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#4
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
There you have it:
See? Perfectly clear rules that are easy to use. :S Personally, I'd rather ignore the Sensor Attribute entirely and let the vehicle use Pilot. |
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Feb 2 2008, 11:08 AM
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#5
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
You improve your usual sensor package
Atmospheric Sensor 25¥, Radar 200¥ = 225 Nuyen. I´d count cameras as rating 3 and demand vision enhancement for ratings 4+, raising the cost by 200¥ (2 cameras). Did I mention we houseruled 500¥/rating when it came up in our game? |
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Feb 2 2008, 10:28 PM
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#6
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
hmmm... so basically, we're back to houserules then... because not everything even has ratings, and many things that do can't go above 3 (sorry bob, you're stuck with rating 3 because you have a camera, and visual enhancement only goes up to 3. if you removed that camera and left that spot empty though, you could go all the way up to 6, no problem. less sensors = better sensor rating... yay!).
ah well, we can always hope for errata... |
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Feb 2 2008, 11:04 PM
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#7
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
OK, did I miss something in the main book, or is Dikote no longer in the game? I did not see it in chemtech, weapon accessories, or weapon modifications, and I do not think it is in the Core book...
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Feb 2 2008, 11:08 PM
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#8
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
There are no rules for Dikoteâ„¢ in SR4 at the present time.
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Feb 3 2008, 12:00 AM
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#9
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Moving Target Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 |
Apart from the various complaints about the lack of certain vehicles which has already been thoroughly discussed in several threads, I missed some official rules on recoil compensation via strength in Arsenal. Guess I'll just stick with a house rule.
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Feb 3 2008, 12:05 AM
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#10
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Feb 3 2008, 12:08 AM
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#11
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Moving Target Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 |
Whoa, that paragraph was so short, I totally missed it. And it's basically the same as the house rule I employed. Thanks!
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Feb 3 2008, 12:11 AM
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#12
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Think already asked in another post, whats up with dikote just hard conversion or somthing better come along. Again I still dont have copy of arsenal yet ( if taxes show up might just have to break down and get pdf this week) always loved Implast gloves from Kage, been told theres some combat gloves in Arsenal?
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Feb 3 2008, 12:12 AM
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#13
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
QUOTE (It trolls!) Whoa, that paragraph was so short, I totally missed it. And it's basically the same as the house rule I employed. Thanks! No problem. I missed it as well when I first skimmed the book, but being that part is the only section I have fully read so far, I just happened to know it was there. (IMG:style_emoticons/default/smile.gif) QUOTE (Prime Mover) Think already asked in another post, whats up with dikote ™ just hard conversion or somthing better come along. Again I still dont have copy of arsenal yet ( if taxes show up might just have to break down and get pdf this week) always loved Implast gloves from Kage, been told theres some combat gloves in Arsenal? No Dikote™! But there are Hardliner Gloves™. |
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Feb 3 2008, 12:44 AM
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#14
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Hate to derail but was Dikote in 3rd edition, remember vibro blades and mono sword but not Dikote now that think about it.
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Feb 3 2008, 12:51 AM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Hate to derail but was Dikote in 3rd edition ... Sure was. I can't recall which book though ... M&M or CC are your best bets. Edit: Try M&M page 111. (IMG:style_emoticons/default/wink.gif) |
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Feb 3 2008, 01:00 AM
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#16
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Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
Thanks was looking did'nt see it in table of contents....eyes getting old anyways. ;P
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Feb 3 2008, 01:06 AM
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#17
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
You improve your usual sensor package Atmospheric Sensor 25¥, Radar 200¥ = 225 Nuyen. I´d count cameras as rating 3 and demand vision enhancement for ratings 4+, raising the cost by 200¥ (2 cameras). Did I mention we houseruled 500¥/rating when it came up in our game? As only the highest rating applies, you can have a Camera with Vision Enh 3 as part of a Sensor Suite with Radar 6. For Facial Recognition or the Empathy program, you'd use the Camera's rating. Sensor tests that used Radar would be given the higher rating. |
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Feb 3 2008, 01:09 AM
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#18
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Thanks was looking did'nt see it in table of contents....eyes getting old anyways. No problem. I no longer have the book, so I cheated and looked it up in the NSRCG. (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/biggrin.gif) |
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Feb 3 2008, 01:47 AM
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#19
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Dikote made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome.
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Feb 3 2008, 01:57 AM
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#20
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
The mention of the Full-Spectrum Immunization made me jump over to Antidote Patches. I hadn't even realized that SR4 made them toxin specific. Time to go back and make a few tweaks to some character sheets...
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Feb 3 2008, 02:04 AM
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#21
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Runner Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Dikote made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome. Hurray for sanity! |
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Feb 3 2008, 02:04 AM
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#22
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I hadn't even realized that SR4 made them toxin specific. I believe that there are some broad spectrum patches as well, but they are less effective than the toxin-specific ones. Edit: But can't find any reference to that fact at the present time. (IMG:style_emoticons/default/frown.gif) |
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Feb 3 2008, 11:05 AM
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#23
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Antidote Patches still are broadband - but additionally, there is specific stuff.
And given Universal Nantidote and O-Cells, Full-Spectrum Immunization is pretty much back. |
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Feb 3 2008, 12:08 PM
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#24
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
Dikote made very little damn sense the way it was implemented the first time around in our beloved Shadowtech, and Third Edition didn't help any. So like the might Full-Spectrum Immunization and other dinosaurs, it went ze vay of ze dodo. You're welcome. Personally, I would have fluffed it as reducing the drag on a weapon once the weapon hit, and so would have increased the DV by 2, but gave a +1 penalty to the weapons AP. That is kind of how I always figured it actually worked anyway.. Then again, I would have loved something like monowiring a blade edge, too..(which I could see as a no mod to damage vale, but a -1 bonus to AP) The problem I always had with the SR2&3 versions of Dikote was the pricing required you to know the surface area of the blade you were dikoting. |
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Feb 3 2008, 12:16 PM
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#25
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Actually, reduced drag would make AP better, not worse.
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