IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Hired Help Rules?, are there any?
hobgoblin
post Feb 4 2008, 03:53 PM
Post #1


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



im sitting here playing around with the modification rules in arsenal, and start to think that the stuff i create could be sold pre-made in game if one account for the cost of work hours needed to do all the modifications.

hell, i discovered that the book holds a tracked modification, and the heavy turret is allowed on any vehicle with a body of 14 or greater. so while there are no straight tanks in the book, modifying an existing one into a tank isnt exactly hard (kinda like how i turned catepiller vehicles into tanks using rigger3 after they errataed the heavy turret requirements).
Go to the top of the page
 
+Quote Post
knasser
post Feb 4 2008, 06:16 PM
Post #2


Shadow Cartographer
*******

Group: Members
Posts: 3,737
Joined: 2-June 06
From: Secret Tunnels under the UK (South West)
Member No.: 8,636




I still would have liked an actual tank to be included, though. If only for fluff reasons. Slapping modifications on a Citymaster doesn't feel the same.
Go to the top of the page
 
+Quote Post
hobgoblin
post Feb 4 2008, 06:23 PM
Post #3


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



heh, yea, i can relate to that.

but having a tata hotspur sporting a light gauss cannon and enough armor to only be threatened by anti-tank weapons kinda help (IMG:style_emoticons/default/wink.gif)

hell, with a 10% for doing the job of assembling it, its silly cheap to.

322 850 with guns, but i think i forgot about the ammo...

also, the availability would probably be that of the most restrictive item, the main gun...
Go to the top of the page
 
+Quote Post
Ryu
post Feb 4 2008, 06:27 PM
Post #4


Awakened Asset
********

Group: Members
Posts: 4,464
Joined: 9-April 05
From: AGS, North German League
Member No.: 7,309



QUOTE (hobgoblin @ Feb 4 2008, 07:23 PM) *
heh, yea, i can relate to that.

but having a tata hotspur sporting a light gauss cannon and enough armor to only be threatened by anti-tank weapons kinda help (IMG:style_emoticons/default/wink.gif)

hell, with a 10% for doing the job of assembling it, its silly cheap to.

322 850:nuyen: with guns, but i think i forgot about the ammo...


Share the good stuff! Too many things for DIY at once!
Go to the top of the page
 
+Quote Post
hobgoblin
post Feb 4 2008, 06:39 PM
Post #5


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



[code]
tata hotspur "light tank"

handling +1
acceleration 20/50
speed 200
pilot 1
body 16
armor 20 (normal)
sensor 2
availability 25f (with gun. 18f unarmed)

- standard hotspur package
- heavy turret with remote controls
- gyro link on heavy turret
- normal turret with armored manual controls and remote controls
- smoke projectors
- rigger adaption

- light gauss cannon in heavy turret
- ares mp lmg in normal turret

299000 (IMG:style_emoticons/default/nuyen.gif) before assembly
328900 with 10% for assembly work

97500 without guns
107250 with assembly


hmm, i just discovered that i cant find ammo prices for the vehicle weapons in arsenal?!

btw, it has no more available slots for modifications. hell, i had to scrap my original idea of giving it smart armor (btw, arsenals table on page 133 list consealed and smart as rating 1-20, while the text on armor say that those can only go as far as 10. the compiled tables at page 196 list no rating range for any armor) as i ran out of slots. ok, so i could go with over-modification but then it enters gm's ok area.

edited in a gyro link and therefor converted the heavy turret into a remote turret.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 10:19 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.