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Feb 6 2008, 11:52 AM
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#1
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 |
Rules Query:
ShadowRun 4 core book, page 237 states that a technomancer's fading is (in game terms) similar to a magic-user's drain. It then goes on to say that the drain from compiling a sprite is equal to twice the hits generated by the sprite (but does not mention a minimum DV). A mage summonning a spirit uses the same rules, but has a DV 2 minimum on the drain. Should technomancers take the same minimum DV 2 from compiling a sprite (the same as magic users), or is there intentionally no minimum? Oversight/typo or by design? What do people think? |
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Feb 6 2008, 12:24 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 17-October 07 Member No.: 13,735 |
Even if it is a typo or oversight, I wouldnt worry about it.
Technomancers have it hard enough as it is, without kicking them in the jimmies again. |
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Feb 6 2008, 12:31 PM
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#3
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Given the general quality of the matrix rules, who knows? As is, you have no rule instituting a minimum DV. From a balance perspective, it does not matter, seeing that the minimum DV value is a whopping 2. So leave it be.
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Feb 22 2008, 10:08 AM
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#4
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Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 |
Just before I discovered these forums I threw an email to Rob (it was a punt, and I wasn't 100% sure whether he would answer) - just had a reply back:
QUOTE Yeah, the minimum should be 2, same as spirits. So there we have it. Hurrah for SR & Catalyst, where the developers will actually take the time to respond to questions (IMG:style_emoticons/default/biggrin.gif) |
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Feb 22 2008, 01:56 PM
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#5
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 |
Now if only they would offically close the gap on allowing unlimited Threading. (Sure, I'm a huge fan of using the "-2 per Try Again Attempt" Rule to cover it, but not everyone agrees.) (IMG:style_emoticons/default/cyber.gif)
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