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> Technomancers and minimum fading DV, Spellcasters have a minimum drain DV when summonning
ToreadorVampire
post Feb 6 2008, 11:52 AM
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Rules Query:

ShadowRun 4 core book, page 237 states that a technomancer's fading is (in game terms) similar to a magic-user's drain. It then goes on to say that the drain from compiling a sprite is equal to twice the hits generated by the sprite (but does not mention a minimum DV).

A mage summonning a spirit uses the same rules, but has a DV 2 minimum on the drain. Should technomancers take the same minimum DV 2 from compiling a sprite (the same as magic users), or is there intentionally no minimum?

Oversight/typo or by design?

What do people think?
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raverbane
post Feb 6 2008, 12:24 PM
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Even if it is a typo or oversight, I wouldnt worry about it.

Technomancers have it hard enough as it is, without kicking them in the jimmies again.
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Ryu
post Feb 6 2008, 12:31 PM
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Given the general quality of the matrix rules, who knows? As is, you have no rule instituting a minimum DV. From a balance perspective, it does not matter, seeing that the minimum DV value is a whopping 2. So leave it be.
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ToreadorVampire
post Feb 22 2008, 10:08 AM
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Just before I discovered these forums I threw an email to Rob (it was a punt, and I wasn't 100% sure whether he would answer) - just had a reply back:

QUOTE
Yeah, the minimum should be 2, same as spirits.


So there we have it.

Hurrah for SR & Catalyst, where the developers will actually take the time to respond to questions (IMG:style_emoticons/default/biggrin.gif)
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Ravor
post Feb 22 2008, 01:56 PM
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Now if only they would offically close the gap on allowing unlimited Threading. (Sure, I'm a huge fan of using the "-2 per Try Again Attempt" Rule to cover it, but not everyone agrees.) (IMG:style_emoticons/default/cyber.gif)
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