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> more magic discussions, spcifically: house rules
DTFarstar
post Feb 11 2008, 05:50 AM
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I wouldn't mind too terribly having it that way, arathian. I don't think it will solve much with the current problem because apparently the guy soaks down to 0 most of the time anyway.

Chris
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Glyph
post Feb 11 2008, 06:54 AM
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It seems kind of silly to suggest house rules gimping mages when the GM in question doesn't even want to use the canon rules to limit them. And the canon rules have plenty of ways to keep mages in line, without making them feel like their character is completely useless.

Someone who hyper-specializes in magic should be badass - if you don't want badass PCs in your game, then tell them you're running a lower-powered game. Setting the power level is the GM's responsibility. A player using the standard char-gen rules isn't magically going to know that a legal starting character is "unreasonable" in that particular game.
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Slymoon
post Feb 11 2008, 02:45 PM
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QUOTE (Glyph @ Feb 11 2008, 12:54 AM) *
It seems kind of silly to suggest house rules gimping mages when the GM in question doesn't even want to use the canon rules to limit them. And the canon rules have plenty of ways to keep mages in line, without making them feel like their character is completely useless.

Someone who hyper-specializes in magic should be badass - if you don't want badass PCs in your game, then tell them you're running a lower-powered game. Setting the power level is the GM's responsibility. A player using the standard char-gen rules isn't magically going to know that a legal starting character is "unreasonable" in that particular game.


Exactly
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cryptoknight
post Feb 11 2008, 10:14 PM
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I was thinking... why not leave drain just as it is... F/2... until mages overcast... at which point it becomes F... Overcasting mega manaball = quick trip to dead... But casting a F = M Manaball = good damage, and much much less drain.
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jago668
post Feb 11 2008, 10:31 PM
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QUOTE (cryptoknight @ Feb 11 2008, 06:14 PM) *
I was thinking... why not leave drain just as it is... F/2... until mages overcast... at which point it becomes F... Overcasting mega manaball = quick trip to dead... But casting a F = M Manaball = good damage, and much much less drain.


Or much less harsh, switch it to F when overcasting but make all drain even overcast stun. So you guy overcasts too much, and drops to the floor. Now his team either has to carry him around or leave him for the bad guys. Gives more oppurtunities for interesting times, scales back some of the overcasting but without making him never want to do so. So he might overcast a time or two, but would make sure it doesn't happen alot.
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cryptoknight
post Feb 11 2008, 10:36 PM
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QUOTE (jago668 @ Feb 11 2008, 06:31 PM) *
Or much less harsh, switch it to F when overcasting but make all drain even overcast stun. So you guy overcasts too much, and drops to the floor. Now his team either has to carry him around or leave him for the bad guys. Gives more oppurtunities for interesting times, scales back some of the overcasting but without making him never want to do so. So he might overcast a time or two, but would make sure it doesn't happen alot.



That seems like it works too...
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nathanross
post Feb 11 2008, 10:47 PM
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QUOTE (jago668 @ Feb 11 2008, 05:31 PM) *
Or much less harsh, switch it to F when overcasting but make all drain even overcast stun. So you guy overcasts too much, and drops to the floor. Now his team either has to carry him around or leave him for the bad guys. Gives more oppurtunities for interesting times, scales back some of the overcasting but without making him never want to do so. So he might overcast a time or two, but would make sure it doesn't happen alot.

For some reason I really like this idea. Of course you dont have mages bleeding out of every orifice with this (Which I like), but it does make overcasting more and more scary the higher your character advances. Still, like Glyph said, you should do what you can do within the rules before house ruling.
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