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> Ammunition, small question about AP modifiers
Mäx
post Feb 8 2008, 08:09 PM
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Does the ammunitions AP mod. subtitude weapons AP or modifi it.

for example if i shoot hollow point rounds from a heavy pistol is it 6P/+1AP or 6P/+2AP

Becouse i think it should be the former but all of the tables in the books use the latter.(ie. shotguns)
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Malicant
post Feb 8 2008, 08:14 PM
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QUOTE (BBB p.312)
The ammunition's Damage Modifier and AP Modifier are added to the weapon's usual DV and AP. For example, an Ares Predator IV (DV 5, AP -1) with APDS (AP -4) would have a modified Damage Code of DV 5, AP -5.

The weapons in the tables ignoring this are... special. Or something.
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Magus
post Feb 8 2008, 08:15 PM
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All ammunition AP modifiers are just that, modifiers. They stack both ways positively and negatively.

So in your example the Heavy Pistol is 6P -1AP Hollow Point rds have a +2 AP modifier I think?
If so the final damage is 6P (DV) with +1 AP modifier.
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Dashifen
post Feb 8 2008, 08:16 PM
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Shotguns are an exception because they often use the flechette rules. There remains a question as to whether or not they should have a +2 AP or a +5 AP based on the new flechette rules from the SR4 1.5 Errata.

Otherwise, the AP modifiers for ammunition are just that: modifiers. If the weapon being used already has an AP value, modify that value by the value of the ammunition's AP.

Edit: Curses ... foiled!!
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Mäx
post Feb 8 2008, 09:06 PM
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Thanks that what i thought, but i wasn't sure.

and magus Heavy Pistol is 5P -1AP and Hollow Point rds have +1DV +2AP.
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Magus
post Feb 8 2008, 09:45 PM
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@Max
Thanks I did not have a book handy for the Hollow Point rds. I have a player who was thrilled to see them in Arsenal. Until I explained them to him.

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