Turning off the "eyeband", what action do you denote to it |
Turning off the "eyeband", what action do you denote to it |
Feb 11 2008, 11:37 PM
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#1
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
as the title says, what do you think shifting the eyeband from 360 to "regular" vision is.
none? free? simple? Complex? |
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Feb 11 2008, 11:54 PM
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#2
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Change linked device mode - Free Action as per combat rules.
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Feb 12 2008, 12:05 AM
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#3
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Kicking Levarr Burton in the nuts is a Complex Action.
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Feb 12 2008, 12:06 AM
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#4
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
Change linked device mode - Free Action as per combat rules. stupid me, I meant is that appropriate, due to the shifting of perceptions, does a free action suffice or does the character have to take more than that, no action to accomodate the shift? or a perception check to accomodate? I'm akin to the logic that its similar to turning the lights off it takes a while to adjust... |
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Feb 12 2008, 12:09 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
stupid me, I meant is that appropriate, due to the shifting of perceptions, does a free action suffice or does the character have to take more than that, no action to accomodate the shift? or a perception check to accomodate? I'm akin to the logic that its similar to turning the lights off it takes a while to adjust... The ware is gimped enough, neh? |
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Feb 12 2008, 12:10 AM
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#6
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Moving Target Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
i think it would take as much effort and time as blinking.
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Feb 12 2008, 01:07 AM
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#7
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Moving Target Group: Members Posts: 777 Joined: 22-November 06 Member No.: 9,934 |
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Feb 12 2008, 01:49 AM
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#8
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
how's that? the dicepool modifier only affects when you are moving around Because the benefit is largely fluff, and can be duplicated with AR and/or sensors rather easily, cheaply and without essence cost. The brain would adjust, even if you had to give it a little help, incurring (at most) the distracted penalty to perception tests (which is what happens with the AR version). "All tests while in motion," is the rule, like in a car, walking, standing on a conveyor belt, etc. It's a waste of money and essence as is. |
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