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> Priority vs. Points
Azryl
post Dec 2 2003, 12:36 AM
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Call me a traditionalist but i prefer the priority system, It seems like most dumpshockers' prefer the points system,be it Becks or SRcomp. What are the pros and cons of the three character creation systems?
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moosegod
post Dec 2 2003, 12:41 AM
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Never used BECKS.

I like points because of the comparitive flexibility. I think the required costs for metavariants, changeling, etc. are ridiculous, however. It also has that customizability edge.

I use Priority a lot, mostly with younger(age or experience) players.
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Fortune
post Dec 2 2003, 12:44 AM
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QUOTE (Azryl)
...the three character creation systems?

You forgot Sum-to-10. :)
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Bearclaw
post Dec 2 2003, 12:49 AM
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I prefer the point system. It's got bugs, but I prefer it anyway.

I think they overcharge for b class magic users. I mean really, 20 would be much closer to reasonable than 25.
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Chodav
post Dec 2 2003, 12:57 AM
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Becks is complicated and time-consuming, but nice if you don't mind that.

Priorities are good for new players, but they're so . . . channeling. For example, if you pick Priority A for magic, then you WILL have lousy attributes, skills, money, or two of three if you really screw your choices up.

I like the point-based system in SRComp, which my GM does not own and therefore does not allow . . . Hmm . . . a Christmas idea, that . . .

Hey, Azryl, that SRComp e-mail getcha thinking? ;)
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Kagetenshi
post Dec 2 2003, 01:18 AM
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Advantages to:

Priority: I hear there are certain characters that can be made under Priority that come out at close to 130 build points or so, an advantage even with my usual 128 build point allowance. Other than that, I really can't say anything to recommend it aside from the fact that it typically takes the least time to sort out how much to allot where.

Build points: simple, flexible, compatible, beautiful. Most additions (Otaku, SURGE, edges/flaws) are written mostly for it, and as such fit in far better than any other system. My preferred system, and one that IMO makes Priority essentially obsolete for most purposes.

BeCKS: A very detailed system that tends to produce characters with lots of mid-range skills rather than a few high-level skills. Called by some the best system to combat munchkinism, I've found it to be quite munchkinable but with an eye more towards "munched generalists" who do one thing well and nearly everything else acceptably rather than people who roll salad bowls of dice for a single type of task. Just too much trouble to be worth it for me.

Sum-to-10: never used it, never seen it used, am scared of the possibilities within it.

~J
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Azryl
post Dec 2 2003, 01:19 AM
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No, the request in another post, wanted to consult the sprits of dumpshock
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Ol' Scratch
post Dec 2 2003, 02:07 AM
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I'm a fan of Sum-to-Ten Priorities. It's well balanced despite what the Build Point System suggests, elegant, and all but forces characters to have strengths and weaknesses. With the Build Point system, characters tend to look pretty identical within the same basic concept group (especially mundane humans).

I also like it when an Edge is countered by a Flaw and vice-versa, so with the Sum-to-Ten Priority system, that's guaranteed, whereas with BP you can get away without one or the other. I'm not a fan of Otaku or Shapeshifters, so that works nicely, and I've always treated Metahuman Variants exactly the same as Metahumans for both Priority and Build Point purposes simply because I love their flavor and they're self-balanced to begin with.

So yeah, Sum-to-Ten Priority for me when I'm GMing.
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Catsnightmare
post Dec 2 2003, 02:24 AM
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It depends on what type of character I'm making. For mundane characters I use the Build Point system. But for magical characters I use Priority cause the awakened get screwed by the Build Point system, it favors mundanes.
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Fortune
post Dec 2 2003, 02:35 AM
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QUOTE (Catsnightmare @ Dec 2 2003, 01:24 PM)
...awakened get screwed by the Build Point system, it favors mundanes.

I see people say this a lot, but nobody really comes out and outlines exactly how it does so.
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Tanka
post Dec 2 2003, 03:01 AM
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I tend to frown on Sum-to-10, only because you can be a Mundane Human and take another 10 points in Resources, Attributes, and Skills.

Can you say "Ouch?"

Priority limits far too much, you usually need just that one last skill point, and you can't do jack about it because you can't switch resources/attributes to skills.

Build Point is quite nice, but the costs for things are just a tad out there.

BeCKS is also good, but with so much math that you have to do to get to the "average" 425 point character, it's just painful.

I tend to like SR2's handling of metahumanity. Either Race A if the More Metahumans rule is not in effect (Then they get 2 Karma Pool instead of 1, as well), or Race C if it is (1 Karma Pool). That tends to keep the races all equal (Since they more or less are) and keeps everybody from being a metahuman at the same time. Joe Munchkin can't take Resources A, Attributes B, and Skills C and still be a metahuman. He has to sacrifice something (Probably skills) to be one then. Whereas in SR3, you can be either Dwarf or Ork if you go that route.
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Kagetenshi
post Dec 2 2003, 03:04 AM
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...I just read this topic as "Priority vs. Pants".

Time to sleep, I think.

~J
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TinkerGnome
post Dec 2 2003, 03:06 AM
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It's not that the BP system favors mundanes, it seems to favor mundane humans. However, that's just because mundane humans get screwed over by the priority system (since they waste the equivalent of 5 points on a null choice whereas non-mundanes, and non-humans do not).

For the rest, I've found that BeCKS leads to moderation in most things except for spell points (which are cheap) and specializations (which are the way to go for most skills under BeCKS). It is, by far, the most customizable of the systems, but also the most open to abuse.

Sum-to-10 isn't one I use, but it seems no better or worse than the others. It's somewhere between priority and BPs in terms of detail and doesn't look abusable.
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Ol' Scratch
post Dec 2 2003, 03:17 AM
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QUOTE (tanka)
I tend to frown on Sum-to-10, only because you can be a Mundane Human and take another 10 points in Resources, Attributes, and Skills.

Can you say "Ouch?"

A Skills, A Attributes, C Resources, E Race, E Magic = 125 Build Points
A Skills, B Attributes, B Resources, E Race, E Magic = 124 Build Points
A Attributes, B Resources, B Skills, E Race, E Magic = 120 Build Points
A Resources, A Attributes, C Skills, E Race, E Magic = 114 Build Points

Average of those four: 120.75 Build Points. Yeah, "ouch." :)
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Kagetenshi
post Dec 2 2003, 03:21 AM
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Maybe it's just that the possibility of multiple As feels unbalanced.

~J
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6thDragon
post Dec 2 2003, 03:24 AM
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I've never heard of the sum-to-ten system, but I've played with all the rest.

BeCKs is my far the best in my book. I've seen too many players min-max they're characters with the other two. It's a bit more complex, but then again; this is shadowrun everything's a bit more complex. If you want simple system, I suggest D&D. The priority system isn't flexible, and I'd have to agree the BP system favors mundane humans. The priority system works better with the metavariants and edges flaws from SRComp.
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Tanka
post Dec 2 2003, 03:35 AM
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Sum-to-Ten is in SRComp, I think it's right before Build Points.
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Kagetenshi
post Dec 2 2003, 03:43 AM
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It's in 2nd ed SRComp. 'Twas taken out in 3rd.

~J
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Tanka
post Dec 2 2003, 03:45 AM
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Fair enough. Might be why I couldn't find an exact page. FanPro probably looked at it and barely refrained from ripping hair out.
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Fortune
post Dec 2 2003, 04:01 AM
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QUOTE (tanka)
FanPro probably looked at it and barely refrained from ripping hair out.

I doubt it, considering the SR3 Companion was originally produced by FASA.
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6thDragon
post Dec 2 2003, 04:02 AM
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Uh, that's right now I remember the sum-to-ten. It sounds simple, and a little more flexible, but I can see ways to min-max. Especially for human mundanes.
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Fresno Bob
post Dec 2 2003, 04:05 AM
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What exactly is it?
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RedmondLarry
post Dec 2 2003, 04:09 AM
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Sum to 10:
Think of priority A as 4.
Think of priority B as 3. C=2. D=1. E=0.
You get any combination of priorities that add up to 10.
So two A's, one C, and two E's add to 10.
So does three B's, a D, and an E.

Provides some variety, and allows things like Full Magician with 1,000,000 :nuyen:.
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Fresno Bob
post Dec 2 2003, 04:11 AM
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Ingenious...

Thanks.
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Fortune
post Dec 2 2003, 04:12 AM
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QUOTE (Voorhees @ Dec 2 2003, 03:05 PM)
What exactly is it?

Simply the Priority system with a twist.

The Priorities are translated into numbers as follows:

A = 4
B = 3
C = 2
D = 1
E = 0

Then simply assign the catagories so that they add up to 10. For example, a mundane human gun-bunny might choose Resourses A (costing 4), Attributes B (costing 3), Skills B (still costing 3), and Race and Magic E (costing ) each), which when added together comes to 10, hence the name. :)

Edit: Took me a while to type with my broken arm, so I'll leave it up even if it's a little late. :P
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