What skill is used to train animals |
What skill is used to train animals |
Feb 24 2008, 02:40 AM
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#1
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Moving Target Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 |
I can't find a good animal training skill. But I might just be looking in the wrong spots. Anyone know what I'd use?
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Feb 24 2008, 02:48 AM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Artisan {Animal Training}
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Feb 24 2008, 04:30 AM
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#3
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Moving Target Group: Members Posts: 118 Joined: 10-February 08 From: Roseville, California Member No.: 15,668 |
I'd think it to be a professional knowledge skill, myself.
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Feb 24 2008, 04:56 AM
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#4
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Zoology and the like are Knowledge Skills, but actually hands-on training should probably be an Active Skill if it going to see more than just fluff usage.
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Feb 24 2008, 05:08 AM
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#5
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Moving Target Group: Members Posts: 118 Joined: 10-February 08 From: Roseville, California Member No.: 15,668 |
Zoology and the like are Knowledge Skills, but actually hands-on training should probably be an Active Skill if it going to see more than just fluff usage. Debatable. Should my guy with the Academic Knowledge of Chemistry not be able to use his knowledge of chemistry to do anything aside from identify chemicals? Should my character that has the Professional Knowledge Skill of Architecture not be able to find the weak points of a structure to plant explosives, giving a bonus to the damage? Or are we calling that "fluff"? |
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Feb 24 2008, 05:09 AM
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#6
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Moving Target Group: Members Posts: 438 Joined: 21-September 07 From: Houston Member No.: 13,369 |
I can't find a good animal training skill. But I might just be looking in the wrong spots. Anyone know what I'd use? I think they are covering that in that critter supplement whenever it comes out,I forget what is it? something Wild Buck Wild? Runnin wild? Brokeback Barrens? |
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Feb 24 2008, 05:11 AM
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#7
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Wouldn't animal training be part of the Instruction skill? Just throwing that out there...
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Feb 24 2008, 08:50 AM
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#8
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Should my guy with the Academic Knowledge of Chemistry not be able to use his knowledge of chemistry to do anything aside from identify chemicals? Arsenal suggests changing Chemistry to an Active Skill if it is going to see heavy use. QUOTE Should my character that has the Professional Knowledge Skill of Architecture not be able to find the weak points of a structure to plant explosives, giving a bonus to the damage? Or are we calling that "fluff"? I'm calling that 'fluff'. (IMG:style_emoticons/default/smile.gif) I would only make something an Active Skill if it an integral part of the character concept, and is going to be used quite frequently, and have lasting effects on the campaign. If the character wants Animal Training so he can keep a few cats around, then I'd count is at a Knowledge Skill. If the character plans on seeking out and training a horde of Hellhounds, then it would be Active all the way. |
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Feb 24 2008, 08:54 AM
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#9
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I think they are covering that in that critter supplement whenever it comes out,I forget what is it? something Wild Buck Wild? Runnin wild? Brokeback Barrens? Running Wild (although Brokeback Barrens gets my vote (IMG:style_emoticons/default/biggrin.gif) ). But that book is a year or so away, and some games just can't wait for it. I would just assign a Skill (Artisan, Instruction, or whatever you feel is best) and run with it, and adjust it to fit canon when the appropriate book is released. |
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Feb 24 2008, 09:38 AM
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#10
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Shooting Target Group: Members Posts: 1,711 Joined: 15-June 06 Member No.: 8,716 |
Unarmed Combat!!! Beat the animal into submission. Works for elephants, horses, lions and tigers, dogs, cats....wives....
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Feb 24 2008, 01:21 PM
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#11
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Moving Target Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 |
my vote is for Instruction specialized in (animals). You could definitely apply the same skill and principles to school children if you like and the laws of your country allow it. (IMG:style_emoticons/default/smile.gif)
Cheers! Max |
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Feb 24 2008, 01:42 PM
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#12
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
My REAL vote: Instruction (Animals)
My hearts vote: Brokeback Barrens, the touching tale of two gangers, and their struggle for love... |
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Feb 24 2008, 05:51 PM
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#13
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Moving Target Group: Members Posts: 438 Joined: 21-September 07 From: Houston Member No.: 13,369 |
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Feb 24 2008, 06:57 PM
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#14
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
I'm going to have to go with Instruction (Animals) as well.
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Feb 24 2008, 07:03 PM
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#15
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Don't forget to use the Parashield's ARE Kennel and Virtual Rolled Newspaper for the bonus dice.
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Feb 24 2008, 08:34 PM
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#16
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
Is that an AR overlay that lets you imagine that you're not actually hitting your pet barghest with a AZ-120 stun baton?
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Feb 24 2008, 11:35 PM
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#17
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Neophyte Runner Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I would say Instruction (+2 Animals) for training, and Animal Care/Handling Knowledge for keeping the animal fed, healthy, ect.
Running Wild is supposed to cover this when it is released, but that will be in a year or so. |
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Feb 25 2008, 01:17 AM
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#18
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Moving Target Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
Wouldn't animal training be part of the Instruction skill? Just throwing that out there... HAHAHAHAHA (IMG:style_emoticons/default/rotfl.gif) I'm surprised this wasn't the first reply. Truly, Instruction skill is everything that is needed. Though I'm sure Running Wild will have plenty supplementary rules. |
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Feb 25 2008, 01:19 AM
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#19
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Moving Target Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
Is that an AR overlay that lets you imagine that you're not actually hitting your pet barghest with a AZ-120 stun baton? There is an AR overlay for everything. You can make your reality whatever you want in 2070. I cant wait till we can make it even better with Hot Sim AR! |
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Feb 25 2008, 02:04 AM
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#20
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Target Group: Members Posts: 33 Joined: 25-January 08 Member No.: 15,495 |
There are many fine animal trainers who, plunked down into a college zoology class and handed an exam and a couple of pencils, would flunk utterly... they are not academics. I'd certainly say it's an active skill, and if it's going to see heavy use, I'd probably house rule it as an Instruction variant linked maybe to Intuition rather than Charisma.
IN regards to the chemistry comparison I can say (as a chemist!) that "knowledge" of chemistry absolutely does not confer the ability to operate competently in a laboratory setting - someone could lecture on synthetic organic chemistry at an advanced level but be incapable of synthesizing compounds if they were given a lab... indeed, theory and lab tracks are differing aspects of a chemistry curriculum. Lab work should certainly be an active skill (an artisan skill, subject to appropriate shop and facility modifiers.) You could extend the argument to a whole spectrum of academic disciplines with application features - for example, someone with knowledge (finance) probably isn't making any money unless they also have artisan (trading), and so on. |
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Feb 25 2008, 06:06 AM
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#21
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Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
I'd have to agree, most of the economics/finance people I know are wealthy but not stupid wealthy. Taking the book knowledge and turning that into raw hard nuyen is something else entirely.
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Feb 25 2008, 07:28 AM
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#22
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I'm surprised this wasn't the first reply. I was thinking more artistically. (IMG:style_emoticons/default/nyahnyah.gif) (IMG:style_emoticons/default/biggrin.gif) |
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Feb 25 2008, 06:03 PM
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#23
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I'll join the crowd and suggest instruction as well. What we'll likely get in the Critter Supplement will be a variety fo tools to make it easier, and maybe a table of modifiers or thresholds for to adjust for the intelligence, socialization, inherent stubborness (+2 threshold for training donkeys) of the critter and any personality quirks or traits.
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