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> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
cREbralFIX
post Mar 14 2008, 06:10 PM
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Remember folks, Level 3 is "professional" -- THAT MEANS YOU CAN MAKE A LIVING AT IT!!!!!!!!!!!!

If you never get past 3 in a skill, that's good enough.
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Eyeless Blond
post Mar 14 2008, 06:23 PM
Post #152


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QUOTE (WinterRat1 @ Mar 14 2008, 10:33 AM) *
You have whatever leeway the character creation rules say you have. If it is acceptable under the guidelines then you don’t need to ask, if it doesn’t fall under the guidelines, then there is no leeway, unless it’s an issue of you not understanding/the rules not covering the issue in question.

If you want to improve the pilot ratings beyond what’s allowed by the guidelines, you’ll have to do it in game. On the bright side, it’ll certainly give you something to do with your free time.
Yeah... given my experience in LitS (three and a half years, and most of us are still in our second week), somehow I doubt I'll have the 6+ months necessary to program a drone pilot... the programming rules in SR4 are even more ridiculous than the SR3 version. (IMG:style_emoticons/default/nyahnyah.gif)

The problem here is that the rules just don't cover what I'm looking for, at all. There are no rules for bug-ridden programs (yet), and the rules for used or flawed gear boil down to "ask your GM."

So I'm asking. (IMG:style_emoticons/default/biggrin.gif)
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Slipshade
post Mar 14 2008, 06:45 PM
Post #153


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Welcome to the next phase Neuntoter and Bear!
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Vegas
post Mar 14 2008, 08:24 PM
Post #154


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You guys should both be approved to the wiki now... I still have to put up your pages, it'll take a bit of time but I'll post the links there in the thread when they're ready so you guys don't have to go looking for them...

Like we asked of Whipstitch and Dantic, we'll need one-liner descriptions for your characters for the roster page. (IMG:style_emoticons/default/biggrin.gif)
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Vegas
post Mar 14 2008, 08:45 PM
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Ok, Pages are done

Will

Rico

Ask if you guys have any questions about working on the wiki. Save early and save often when you're working just so you don't lose everything (IMG:style_emoticons/default/smile.gif)
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Eyeless Blond
post Mar 14 2008, 09:10 PM
Post #156


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Okay, quick update to concept. More in-depth detail later.

[ Spoiler ]


Still not sure about gang affiliation; any more info available on the Brickhouse Boys and Lost Boys?
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Vegas
post Mar 14 2008, 09:15 PM
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Eyeless

There really isn't much more info on the two gangs outside of anything that might be in Shade's Journal on the wiki. The characters that were playing the gangers left over from those gangs are all in the inactive list.

I'd be willing to entertain you running with fleshing out either of those gangs within reason to work Drip into them. Obviously we'd want to have some say in that in case any of those 3 characters were to come back into the game at some point that their initial ideas weren't completely torn apart.
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Eyeless Blond
post Mar 14 2008, 09:30 PM
Post #158


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Heh, yeah, I noticed the Lost Boys' character was a technomancer too. (IMG:style_emoticons/default/nyahnyah.gif)

Okay, I'll work something out and post it this evening or tomorrow, along with a prelimiary build (I'll have to get on that part quick; if I do get approval I'm gonna have to do at least a little back-and-forth about used vehicles, as the book section regarding them is remarkably incomplete).
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Dantic
post Mar 14 2008, 09:49 PM
Post #159


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Ok, I made a few last changes to Twiggs, bought some inline skates, think this could be interesting, (skate by purse snatching, lookout on wheels, etc.) I changed around some skills, done with those now, happy with what I got. Finaly did my takes on other gangs, should be good for review.
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WinterRat1
post Mar 14 2008, 09:51 PM
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QUOTE
Heh, yeah, I noticed the Lost Boys' character was a technomancer too.


That was also when I had three GMs on staff, one of whom was my Matrix Specialist GM, instead of just yours truly.

Find me another GM who's also willing to be the Matrix Specialist GM who also meets my standards for being on my GM staff and then we'll talk about you being a TM. (IMG:style_emoticons/default/nyahnyah.gif)
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Eyeless Blond
post Mar 14 2008, 10:13 PM
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I'd throw my hat into the ring, but then that'd kinda be the fox guarding the henhouse, wouldn't it? (IMG:style_emoticons/default/biggrin.gif)
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Neuntöter
post Mar 15 2008, 12:21 AM
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i think

upstanding defense attorney turned rogue street wiz

fits the bill pretty good.

and could you fix that typo in my name on the roster?
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Slipshade
post Mar 15 2008, 12:29 AM
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QUOTE (Neuntöter @ Mar 14 2008, 05:21 PM) *
i think

upstanding defense attorney turned rogue street wiz

fits the bill pretty good.

and could you fix that typo in my name on the roster?


Done, though I noticed it is wrong elsewhere too. You should be able to edit your pages, if you are having trouble let me know and I will try to fix them this weekend.
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Neuntöter
post Mar 15 2008, 01:20 AM
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ah, thanks. I wasn't aware that we could even edit parts of the roster. I thought that only extended to the actual character pages.
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Vegas
post Mar 15 2008, 01:23 AM
Post #165


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QUOTE (Neuntöter @ Mar 14 2008, 07:20 PM) *
ah, thanks. I wasn't aware that we could even edit parts of the roster. I thought that only extended to the actual character pages.

Nope, you guys can edit anything on the wiki... but please be careful when you're doing so. (IMG:style_emoticons/default/biggrin.gif) Nice part is it keeps track of previous versions of pages, so if you REALLY screw things up they can be "fixed"... But I'd rather not have to go there (IMG:style_emoticons/default/nyahnyah.gif)

And FYI, I'm pretty anal about keeping the wiki "clean" so if you guys want to make pages please PM me and let me know so I can either tell you where to put them and how to name them accordingly or build a base page for you. Everyone's got their OCD's, this is one of mine. Plus it makes it a lot easier than having to move pages and/or rename and redirect them (IMG:style_emoticons/default/biggrin.gif)
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lkim
post Mar 15 2008, 01:58 AM
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QUOTE (Vegas @ Mar 14 2008, 08:37 AM) *
Here's the situation. The concept is just too out there and doesn't make rational sense from an in-game perspective. Why would a Bunraku parlor go through the trouble (and expense!) of turning him into a woman when they could easily snatch up a number of women and get the same results without the hassle?

The meat puppet story is for the how he acquire the some of his 'wares. Like commlink, simrig, cyber eye and ear. How about making him functional hermaphrodites? May be there's someone w/ taste like that. In that case, it doesn't matter who Bunraku parlor to pick up, because they all have to go through almost same modification. But, if it isn't rational, I'll accept the male Bunraku puppet idea.

QUOTE (Vegas @ Mar 14 2008, 08:37 AM) *
Also, what makes him an asset to the Ravens as he/she is? Really there's not a lot there in the concept that would have the gang want him. They're not going to accept him out of the goodness of their hearts, he's another mouth to feed.

I wanted to make him to be simsense/BTL producer with counterfeiting skills. Which would bring financial benefit to the gang by selling simsense/BTL, and with the counterfeiting skill, I was thinking of operating small time counterfeiting jobs, such as credsticks and stuff, which it also be beneficial to the gang.

Some problems he might have to face are:
-Since he was gone missing for 5 years from the streets of Redmond, no one would recognize him (for being changed into a girl and all, if I use my earlier concept).
-Since no one knows or recognize him anymore, no one would trust him (which character have to earn the trust of Ravens or at least make Ravens to see that he is beneficial to the gang as money maker, whether he's a male or female).

And because of this, the character must go through initiation (if there is one), or may be work with them independently for while, as "potential," till Ravens accept him as family. But that's depend on what the group/GM thinks of this concept.

I did not put that story in the basic concept of the character, and I apologize for that. I meant to put those stuff in the 30 questions, where it asks those question.

If these ideas are reasonable to accept me in the game, give me a green sign. If not, please tell me where it needs to be changed, so that I can.
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Jaid
post Mar 15 2008, 02:48 AM
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[ok, the server is being dumb and won't let me quote properly... so use your imagination]

Jaid
Blade is a concept we can work with in game and the "low-tech" melee weapon making is an interesting twist, but know that you're not going to be creating uber fancy weapons with out there mods or high tech (obviously). Also keep in mind that making these things is going to take TIME in game. If you're not willing to RP it out or at least spend a lot of time as "Blade's off in the corner playing with his little toys" you're not going to be producing results IC'ly. Also, none of us are keen with the "gremlins" idea to be honest.

[quotation ends here]

(to save space)

[ Spoiler ]

so then, anyways, here's a bit of backstory then, i suppose (IMG:style_emoticons/default/smile.gif)

[ Spoiler ]


And, here's one about his ancestor that should provide some insight (IMG:style_emoticons/default/smile.gif) (his *real* name is Sunshine Clearwater... i've decided his parents wanted to emphasize his Amerindian roots, and named him and his sister after stuff that happened when they were born =P )

[ Spoiler ]
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lkim
post Mar 15 2008, 03:05 AM
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QUOTE (Jaid @ Mar 14 2008, 07:48 PM) *
so why not just give him a (non-implanted) simrig and a simsense kit so he can actually make his own? (IMG:style_emoticons/default/smile.gif) mind you, that simrig would be your 1 avail 12 item, but totally doable, and it would make you not dependant on others (IMG:style_emoticons/default/nyahnyah.gif)

Well, actually I was thinking of Bunraku parlor does make simsense/BTL using their puppet "servicing" clients, thus implants him simrig cyberware. And may be recording it w/ puppet's cyber eye (well, may be this can be acquired before becoming puppet), into their head/commlink (also possible, before or after being puppet, because he'll be using it to produce some counterfeits if before, or after if puppet parlor doesn't want the clients to see some commlink on him or around the room) to do some black mailing, if possible.
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Slipshade
post Mar 15 2008, 04:25 AM
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Jaid

QUOTE
well, i expect he'll have a kit, and if nothing else will be able to make various things via flint-knapping (iirc macahuitls, tomahawks, and spears all would be reasonable examples... now if only a volcan had erupted right nearby and left all kinds of handy rocks around... *whistles innocently*). that would be something that he likely could do whilst also hanging around on guard duty, during gang meetings, etc. i don't see why i would have to sacrifice RPing just because he's making something.


True, he could do those things. But those are only short periods of time that you will have to track. An hour here, half hour there and if you are working on a weapon while on guard duty you won't be paying attention to what you are supposed to be doing which would be guarding. Now that said, that is a RP choice that you would make with your character and I am fine with that, but there will likely be time that you will have to RP sitting in a corner working on stuff. It just tends to work out that way. If you find that part interesting that is awesome, but there is a sacrifice that will be made. You will not be allowed to just go out and do whatever with the gang and then say...oh and I worked on my tomahawk too. That will get vetoed quick from the GM. You may be able to split time, but WR1 was giving you a heads up. That is how he runs item creation. If it takes you a week of working 8 hours a day to complete a task and you say "I'm gonna sit here and work 8 hours a day on this project." Then that is how much IC time it takes. You can leave the project if something comes up but your time accumulated will stop and not start up again until to say. "OK I am going back to work on said project."

Does that help clarify anything. WR1 - Is that a decent summary of how you run things?


QUOTE
as far as gremlins, i'm curious why not? i have some guesses as to what your concerns may be, but i'd like to hear from you to be sure. in any case, i'll throw out some observations that may change how you look at gremlins:

1) it doesn't technically affect cyber. makes no sense, but if you really have a huge issue with me not being able to use, say, a commlink, then *technically* i could have an implanted one, and it would work fine. though to be honest, i didn't plan on having any cyber in this character, since it's not particularly appropriate thematically in my head (yet, at least, though i suppose you could persuade me). i am considering sensitive system also, to reflect the whole "doesn't get along with tech" theme, in addition to gremlins, but that would still leave room for 1.5 essence of cyber.

2) it also doesn't technically apply except "whenever the character is attempting to use a moderately sophisticated device (late 20th century technology or later)." strictly speaking, this means that i could *technically* have, say, a motorcycle, provided i rip out the pilot program and the wireless stuff. i could *technically* have a gun (but not a smartgun) or a radio (but not a commlink) and it would work just fine. again, not quite what i had originally planned, but if it's a huge issue, i can just tone back the theme a little. i mean, having a radio wouldn't totally kill the RPing, since i can always just claim the effect is weakening and used to be stronger (IMG:style_emoticons/default/wink.gif) .

3) if it really massively hugely bothers you still, for reasons that will be in spoiler (primarily for making it shorter) i *could* replace it with a combination of spirit bane, sensitive system, and simsense vertigo.

that said, i was actually planning on suggesting some changes on how it works... basically limiting him from using electrical devices and matrix devices, in particular, rather than limiting him in terms of when it would have been available chronologically to just what kind of device it is. for example, strictly speaking, a monowhip (which i won't be using, this is just for illustrative purposes) would be affected by gremlins. so would any attempt to use most of the drugs in the game, since they are post-20th century technology.

in any case, even if you decide gremlins is too much and you request i replace it with other similar flaws, i can still always just not trust electronic devices because of past experiences within the family =P


[ Spoiler ]


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Slipshade
post Mar 15 2008, 04:32 AM
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Ikim

We have discussed it. Male Bunraku puppet. That's it.

All

I know I am being a little short right now, but we don't just make snap decisions when we talk this over, so please take what we are telling you seriously. There will be no modified or tweaked rules of any kind unless they are on the wiki. If we come back and say no to something about your character is really means no.
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Whipstitch
post Mar 15 2008, 04:46 AM
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Soooo... has the gang alread decided on colors or has that yet to be handled ICly?
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HeySparky
post Mar 15 2008, 07:42 AM
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What skill governs construction equipment?

Pilot Exotic - Construction Equipment

or

Pilot Ground Craft (Construction Equipment)

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adamu
post Mar 15 2008, 07:56 AM
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Aha - what's this...?

Badmarsh reincarnating as a construction worker?!

Not that my opinion matters, but I like the latter - though I've seen both on these boards.
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HeySparky
post Mar 15 2008, 09:15 AM
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No pimps this go round. (IMG:style_emoticons/default/biggrin.gif)

This time I'm ponying up an undocumented worker out of work. Permanently. Construction work. He'd have been a natural to join the Steel Demons Asphalt Kings, but he really REALLY doesn't like them. He has a big family, they're all over the place, scraping by, though few would recognize him if they saw him.

Still kicking around a name. I think I have his stats squared away. I think.
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Vegas
post Mar 15 2008, 07:00 PM
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QUOTE (Whipstitch @ Mar 14 2008, 10:46 PM) *
Soooo... has the gang alread decided on colors or has that yet to be handled ICly?


Hasn't been decided yet IC or OOC as far as I can remember... something to work on in game I suppose
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