IPB

Welcome Guest ( Log In | Register )

30 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
Eyeless Blond
post Mar 8 2008, 06:04 AM
Post #51


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Vegas @ Mar 7 2008, 07:00 PM) *
Eyeless Blond

Resonance would cost as much as Magic but I can tell you there is no room for negotiation on it. We all have been limited in one way or another building our characters and there isn't gonna be "extenuating circumstances" for the building of a TM. It's just not fair to the rest of us.

We're still trying to hammer out accepting a TM as well. It goes against a lot of what we initially talked about accepting. I admit, I still would love to see an IC convo between Drip and a vending machine (IMG:style_emoticons/default/biggrin.gif)

Give us a little more time to come to some conclusions about what we're willing to do an we'll go from there. (IMG:style_emoticons/default/biggrin.gif) Patience my dear grasshopper, patience (IMG:style_emoticons/default/biggrin.gif)
Heh, oh I know. Heck I'll probably build the little guy even if he doesn't get accepted; like I said these number-crunching exercises are half the fun. (IMG:style_emoticons/default/smile.gif)

At this point though I'm just convinced that building a technomancer under normal rules is "limited." (IMG:style_emoticons/default/biggrin.gif) But yeah, I can completely see the reasoning there, and I'm already working on a charsheet with the assumption that Resonance costs 25 BP a pop. The mammothly prohibitive cost of Complex Forms pretty much ensures I won't be able to both hack and use sprites, so I'll just have to work toward the sprite side, well probably.

Other questions I had were these:

Would it be possible to take a technomancer version of Focused Concentration?
Are we free to take the psychological flaws from Augmentation, even though we're not CZs or jarheads?
Can Codeslinger be applied to Compiling/Registering?
Are there any more specific rules than the ones outlined in Arsenal regarding "Used" equipment (if, for example, an old used car "followed him home" one day?)
Are there rules for vehicle upkeep in SR4?
Go to the top of the page
 
+Quote Post
Whipstitch
post Mar 8 2008, 06:31 AM
Post #52


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Quick question on Vicious Blow and its interaction with shock weapons: Are you guys fine with letting a stun baton do 6P(E) -1/2 AP for a damage code when used with Vicious Blow? By the RAW and from what I've heard from the freelancers there doesn't seem to be any reason not to allow it, since it's not actually all that overpowered thanks to the dice -2 pool penalty for the maneuver (a pretty rough penalty when you consider DITG dicepools!) but I figured I'd ask because it's not something that passes the sniff test for a lot of gamers I've talked to, so I figured I'd better ask before committing to the maneuver.
Go to the top of the page
 
+Quote Post
Vegas
post Mar 8 2008, 06:51 AM
Post #53


Runner
******

Group: Dumpshocked
Posts: 3,020
Joined: 11-March 02
From: The MSP 'Plex
Member No.: 2,326



Dantic
We'll approve you to post/edit on the wiki when your concept is 100% approved here in this thread, until then please keep updating here. Thanks!

Eyeless Blond
Right now we decided as a group NOT to accept a TM after all. I'm all for it if you want to number crunch for fun, but it won't be accepted as a submission here unfortunately and we probably won't answer questions about further TM creation. (didn't know if you saw or missed the update post for everyone's submissions so far)
Go to the top of the page
 
+Quote Post
WinterRat1
post Mar 8 2008, 06:52 AM
Post #54


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



QUOTE
Quick question on Vicious Blow and its interaction with shock weapons: Are you guys fine with letting a stun baton do 6P(E) -1/2 AP for a damage code when used with Vicious Blow? By the RAW and from what I've heard from the freelancers there doesn't seem to be any reason not to allow it, since it's not actually all that overpowered thanks to the dice -2 pool penalty for the maneuver (a pretty rough penalty when you consider DITG dicepools!) but I figured I'd ask because it's not something that passes the sniff test for a lot of gamers I've talked to, so I figured I'd better ask before committing to the maneuver.


No.

The damage code for a Stun Baton is 6S(e), with -half to AP. Its damage has nothing to do with the physical force involved, it is solely due to the electricity the weapon discharges.

Therefore, hitting someone harder with the weapon, a la Vicious Blow, would not reasonably convert that electricity damage from Stun to Physical.

So no, Vicious Blow will not work with a Shock Weapon.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 8 2008, 07:46 AM
Post #55


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Vegas @ Mar 7 2008, 10:51 PM) *
Eyeless Blond
Right now we decided as a group NOT to accept a TM after all. I'm all for it if you want to number crunch for fun, but it won't be accepted as a submission here unfortunately and we probably won't answer questions about further TM creation. (didn't know if you saw or missed the update post for everyone's submissions so far)

Aw drat. Oh well, thanks for your consideration.
Go to the top of the page
 
+Quote Post
Dantic
post Mar 8 2008, 07:48 AM
Post #56


Moving Target
**

Group: Members
Posts: 277
Joined: 19-November 06
From: Wagontown, PA
Member No.: 9,903



Twiggs, take three ...

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Tobias
post Mar 8 2008, 09:51 AM
Post #57


Moving Target
**

Group: Members
Posts: 118
Joined: 17-April 05
From: Sheffield, UK
Member No.: 7,340



This is my first crack at character concept/details. Will probably tweak and throw up another later today ((if I have time at work. Its been a bit busy))
[ Spoiler ]

Go to the top of the page
 
+Quote Post
Cthulhudreams
post Mar 8 2008, 12:42 PM
Post #58


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



QUOTE (Vegas @ Mar 8 2008, 12:26 AM) *
Cuthuludreams
There will be no leeway on the 3 Essence cap for characters. We would like to see you flesh out your character idea a bit more so we can evaluate it and make a full decision.


Oh, don't worry about it. I was looking at a guy who was a stitch up of second hand cyberware to reflect his 'streetable' means, possibly emulating a bit of the hatchetman fluff (the beginnings of hatchetman, not the end, though maybe a bit of the end too) with aspirations of greatness, but one piece of second hand cyberware puts me past the 3 essence limit so that concept is a dead horse, and I see no reason to beat it.

Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 03:40 PM
Post #59


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



<<Hrm. I realize that it is probably a bad idea to be gunning for the only possible mage slot, when my adept concept got just shot down. But hey, why not go down in a blaze of pathetic glory.>>

William 'Will' Callahan
[ Spoiler ]



[ Spoiler ]


this is a very rough draft. I just started writing and some things might not add up perfectly as of yet,especially towards the end, but i hope it is enough to get the basic idea across.
Go to the top of the page
 
+Quote Post
Slipshade
post Mar 8 2008, 04:34 PM
Post #60


Running Target
***

Group: Members
Posts: 1,031
Joined: 23-April 04
From: Cal Free
Member No.: 6,278



Dantic and Tobias - I think your concepts are coming alone really well. WinterRat, Vegas and I will take another look and hopefully get back to you soon. Keep writing and posting more information though. Flesh it out more. I know it seems odd that we keep asking that, but again the concept is only the tip of the iceberg when it comes to the amount of writing you will be doing if you get accepted.

Cthuludreams - Yeah sometimes concepts just don't point out very well in this game. Feel free to submit another concept. Just because we can't accept the first one doesn't mean we won't accept the next.

Neuntoter - I think the new concept is pretty cool. I'm not sure you will be able to create that character concept stat wise though and as you can see from the other posts here we don't budge when it comes to the rules. Another concern I have is the "slightly modified" totem. We are not going to accept any modified totems. It gets to darn confusing for the GM to track that kind of stuff. Keep in mind I am not saying no to your character, I just need to talk it over with WinterRat and Vegas.


ALL

OK this is just my personal feeling, but it is going to be extremely hard to get an adept or mage in the game right now. You will have more of a chance finding a cool mundane concept that you can enjoy. If you are going to submit an adept or mage and some of you have, keep in mind two things. One, we will need a lot of background in your concept to really give us an idea of where you are going with the concept. No gimmicks or one trick ponies. We need concepts that make us go "Damn that is sweet. I want to play that!" Two, I would suggest thinking of a backup mundane character that you also find cool and enjoyable to play for the long haul, because that is what you will be in for. (IMG:style_emoticons/default/smile.gif)

I am not speaking for WinterRat or Vegas, but that is what I am looking for.
Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 04:47 PM
Post #61


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



yeah, i was wondering about the stats myself, I have not even tried number crunching yet, since i don't want to compromise the mental picture i have so far.

and don't worry about the "modified" mentor spirit. The only modified part would be making the Dark King female and slightly less gothic/emo and instead more benevolent.
Go to the top of the page
 
+Quote Post
Vegas
post Mar 8 2008, 05:35 PM
Post #62


Runner
******

Group: Dumpshocked
Posts: 3,020
Joined: 11-March 02
From: The MSP 'Plex
Member No.: 2,326



Tobias and Dantic nice job on fleshing them out... like Slipshade said the more you can give us makes it that much easier to get into this game. (IMG:style_emoticons/default/biggrin.gif)

Neuntoter how old exactly are you picturing your mage? Reading through the background story he comes off as MUCH older/veteran, and I don't honestly see him being a "fit" to the gang on the first once over. I would love to see an non-awakened concept from you and try to get that into the game.

All
Somethings to think about here guys as your doing up characters for this game. The original purpose of this game was not only to see if we could run a gang campaign, but to attempt to make a LONG-LASTING gang campaign, a sort of gang version of Living in the Shadows on here. The original characters poured their hearts and souls and a lot of time into building this version of Kingsgate and all the gangs within. This isn't a game where the GM did all the work and we just slapped characters together to play a one-off night of tabletop. That's why we push so much for quality AND quantity when it comes to characters, concepts and backgrounds.

Keep in mind also that as far as the Ravens are concerned, most of our characters have an average age of 15-17. I'm not pigeon-holing anyone into playing someone within that age range, but those will be your peers in game, and our leader is an 18 year old who has earned his battle scars and right to lead. Just a couple of things to think about. Also it plays into the lower stat level and caps we have in place as well.
Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 06:02 PM
Post #63


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



*scratches his head* to be honest, he would probably be in his early mid-twenties by now. If we reckon that he started studying at around 18, give him the benefit to be somewhat clever and that the Awakening occurred in one of his first serious trials, I'd say 24 at the very least.

But since he spent most of that time being pampered by the system, and has a recent past of getting brutally disillusioned by either the gritty fight for survival or getting private lessons from his Mentorspirit, i don't believe there is much chance of him starting to patronize other Ravens. Having to eat dead rats can make one very modest. So, as far as he is probably concerned the other Gangers are actually his seniors.

I don't think his slightly older age necessarily clashes with the lower Powerlevel. Most of his Knowledge skillpoints will go down for various Law-related skills, and his Actionskills will complement that as far as mechanics allow. The problem is, a classic college education is worth jack shit if you are forced to make a living in the streets. It would be pretty cool if our colleges produced people with runner-level experience, but sadly that is not the case.

In all actuality William will probably need the other Gangers in order to survive more than they will need him at the beginning.

also, i am not quite ready to give up on that concept yet, since it really makes me go "damn i want to play that" and there is no chance in hell i am ever going to in any of my normal campaigns.
Go to the top of the page
 
+Quote Post
Dantic
post Mar 8 2008, 06:23 PM
Post #64


Moving Target
**

Group: Members
Posts: 277
Joined: 19-November 06
From: Wagontown, PA
Member No.: 9,903



Ok, will post more on Twiggs in the next couple days, got to take care of RL today.
Go to the top of the page
 
+Quote Post
WinterRat1
post Mar 8 2008, 07:04 PM
Post #65


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



Everyone – Please note until the word comes down ‘officially’ it’s fine for you to keep cracking away on your concept, even encouraged!

For example, Neuntoter’s magician isn’t rejected at this point; Vegas and Slipshade were simply pointing out some things for his benefit. It might be questions they have, or something they’d like tweaked, or explained in more depth, etc.

A good example was Vegas’s explanation of age/power in the gang and the subsequent response by Neuntoter. Sometimes things aren’t a problem per se, but we need more depth/info before we can approve something. So until you hear from us ‘officially’, no one take it as a ‘no’ just because someone pointed out a possible issue/problem to be resolved with your concept. It’s quite feasible you can resolve the issue and move merrily along with your original idea.

Of course, if we tell you you’ve got a real problem that won’t be compatible (e.g. Cthulhudreams’s request to have an essence below 3, which wouldn’t have worked anyway per his own numbers), then you need to go back to the drawing board. But as Slipshade said, just because your first concept might not fit well doesn’t mean the next won’t, so by all means keep cracking away!
Go to the top of the page
 
+Quote Post
Vegas
post Mar 8 2008, 07:54 PM
Post #66


Runner
******

Group: Dumpshocked
Posts: 3,020
Joined: 11-March 02
From: The MSP 'Plex
Member No.: 2,326



Dantic
I'll approve you on the wiki momentarily so you can start statting up Twiggs. I will also build pages for him like I did for Cuervo and link you to them here in the thread. As mentioned before, if you don't have a lot of (or any) wiki experience we're more than happy to help you get stats up on the pages, all you have to do is ask (IMG:style_emoticons/default/smile.gif)

Neuntoter
Why don't you run with your Law-Mage and give us an idea of his stats/magic skills as you see them and we'll keep evaluating from there. The one thing we'd like to see removed from the background however is the ties to the only son of a certain crime syndicate's oyabun. While you're statting him up, keep in mind that we are REALLY in need of a traditional mage character in terms of abilities and powers, not another random concept mage. I personally have a little concern about the atypical character you're building being isolated from the gang as a whole because other than the obvious need for more magical support, I'm trying to justify why we'd bring him into the fold, because like you said yourself, he'll likely need the Ravens more than we'll need him at first. I'll wait to say anything else till I see your stats (IMG:style_emoticons/default/smile.gif)

Tobias
I would definitely like to see the "from the streets" version of Twitch when you have the time... right now there are a LOT of similarities/parallels to Doc (an existing character) down to the pharmacy stuff, which gives me some pause . He's got a lot of potential and could work into the gang well however.
Go to the top of the page
 
+Quote Post
Vegas
post Mar 8 2008, 08:11 PM
Post #67


Runner
******

Group: Dumpshocked
Posts: 3,020
Joined: 11-March 02
From: The MSP 'Plex
Member No.: 2,326



Dantic

Here's the link to Twigg's CS on the wiki Twiggs
Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 08:21 PM
Post #68


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



yeah, that actually shouldn't be a problem. While i am at that i can also somewhat tone down on the defense prodigy stuff. (Although that might just be how he likes to view himself.)

Well. I did some quick number-crunching, and i am somewhat confident that i could pull him off.

pure numbers
[ Spoiler ]


Now, the problem that i have is that the pure numbers almost make him out to be a one trick pony. While his Magic Rating and confidence in skill seems reasonable, he has a dangerous lack of Action Skills like Dodge or Close Combat. In Addition, most of his Knowledge Skills will be related to his University and Law-school Education.

While that all might make sense with the background, it still does seem like a pretty weak spot.

The question seems to be if the Ravens would be willing to put up with him at all, even given his Magic potential.
Well, maybe they find themselves in need of an attorney. Which i admit is rather unlikely.
Go to the top of the page
 
+Quote Post
Slipshade
post Mar 8 2008, 09:41 PM
Post #69


Running Target
***

Group: Members
Posts: 1,031
Joined: 23-April 04
From: Cal Free
Member No.: 6,278



Neuntoter - Not being a combat guy is ok. Sure the gang needs people that can throw down, but having magic is still pretty dang good in a fight even if the only combat spell you have is a stun ball. Healing is great. Maybe some mental manipulation spells to fit in with the former Lawyer theme? Just throwing some stuff out. It is a hard concept to fit into the gang as you say. Keep working on it. Having a good reason for the gang to want you is definitely something you will want to nail down. Especially since you'd likely be somewhat of an outsider being older and not "from the streets."

I am interested in what you are going to do with those undecided disadvantages. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 10:19 PM
Post #70


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



with some reluctance i got rid of the golf skill which basically was only there for kicks, and jacked up Conjuring by one rating again. I also submitted a first spell list.
Still experimenting a bit with the disadvantages too see what sounds better together with that concept.

I am more worrying about the stat hurdle for now. That and the "being a sound addition to the gang" part.
Go to the top of the page
 
+Quote Post
WinterRat1
post Mar 8 2008, 10:54 PM
Post #71


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



Now might be a good time to point out I have a perpetually open offer of trading bonus BP/karma/free training time for various 'special projects'. So if you REALLY need to squeeze out a few more points somewhere, I'm always hiring...
Go to the top of the page
 
+Quote Post
Slipshade
post Mar 8 2008, 10:58 PM
Post #72


Running Target
***

Group: Members
Posts: 1,031
Joined: 23-April 04
From: Cal Free
Member No.: 6,278



LOL! Yah, I forgot about that. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Whipstitch
post Mar 8 2008, 11:22 PM
Post #73


Runner
******

Group: Members
Posts: 2,883
Joined: 16-December 06
Member No.: 10,386



Are there any special projects outside of the Wiki/website management type stuff? Because as interesting as that could be, I'm not sure I'm really qualified for helping on that end, although I could look into it. At this point I'm mostly just trying to figure out ways to squeeze a few more points into either Willpower or Edge into Cuervo so I'll have a better shot at getting the 3 hits necessary to stand my ground when in critical situations.

Also, I'm actually really starting to like the Rat mentor theme. I can still RP relating to vermin in general, and honestly, can you think of a better parallel for a street gang than a rat colony? Did a little reading and apparently the li'l buggers are more social than I thought; apparently they like to live together (which I knew) but they also have hierarchies that dictate who gets the dubious honor of fending off intruders and are known to resort to eating their young in lean times. (IMG:style_emoticons/default/devil.gif)

Final question: would sharing food with or eating a rat/crow (they may live in colonies but they're beyond all else survivors) every 24 hours be an acceptable Conditional Geas for you guys? Might be a bit too easily managed, since I plan on taking the sustenance power-- Cuervo could easily survive on lesser rations. On the other hand, it would mean he'd have to do a fair amount of scavenging off in the gutters to maintain his powers even during the rare times he has money.
Go to the top of the page
 
+Quote Post
Neuntöter
post Mar 8 2008, 11:37 PM
Post #74


Target
*

Group: Members
Posts: 41
Joined: 16-January 08
Member No.: 15,307



aye, those special projects sound interesting. And bonus BP sound especially useful, since i still got my heart on trying to get that Law-Mage to work (background needs some more overhauling too at this point). But even if he blows up in my face and i'll finally throw the towel and abandon my delusions of grandeur. Mundane bloaks can use those too.

i am guessing those projects involve contributing to the Locales part of the Turf section and similar things. That or kinky stuff.
Go to the top of the page
 
+Quote Post
Slipshade
post Mar 9 2008, 12:29 AM
Post #75


Running Target
***

Group: Members
Posts: 1,031
Joined: 23-April 04
From: Cal Free
Member No.: 6,278



I know WinterRat has given "extras" for Location info, NPC material he can use and first hand accounts of the events of Red October. Look at Shade's Journal on the Wiki. I think a number of those accounts are posted near the end.

Sometimes projects come up later too and you can get bonus "extras" then. Don't expect to get those during your character creation though. A lot of it come after your character is accepted. The GM is a busy guy and is still getting caught up with some of the players as is. So don't factor getting the extra BP's or whatever till later in the game. Just a heads up!
Go to the top of the page
 
+Quote Post

30 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd November 2024 - 12:50 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.