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> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
Meriss
post Apr 2 2008, 09:40 PM
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Actually Sly and Baby would make an excellent B&E team.
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Whipstitch
post Apr 2 2008, 09:55 PM
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I noticed that Ink's basically a Hardware+Maglock specialization away from being indispensable on B&E jobs with that 4 Logic and Lockpicking of his. We've got some sneaky gits in this crew (My guy included!) but so far none of us really combine much in the way of technical know-how AND stealthiness. I was going to tack it onto my build (it costs all of 6 bps, after all), but it just didn't quite seem worth it with Cuervo's underwhelming logic.
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Neuntöter
post Apr 2 2008, 10:03 PM
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ugh, i just popped in to explain my silence.
i have some pretty urgent, last-minute university stuff to take care of. Including moving to another city. So my internet access might be a bit shaky for the next few days.
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Dantic
post Apr 2 2008, 11:34 PM
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QUOTE (Meriss @ Apr 2 2008, 04:40 PM) *
Actually Sly and Baby would make an excellent B&E team.

Hey, trying to get close to Baby is Twiggs' angle, Back Off! (IMG:style_emoticons/default/mad.gif)
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Slipshade
post Apr 2 2008, 11:56 PM
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Baby is good at getting places quietly, but she has no B & E skills. What makes her useful is the combo of knowledges and skills she has. (IMG:style_emoticons/default/smile.gif)

Though she wouldn't say no to a little B&E. (IMG:style_emoticons/default/smile.gif)

Dantic - LOL! You poor boy.

Neuntoter - Thanks for the update.
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Slipshade
post Apr 3 2008, 12:57 AM
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Rico

Your numbers look good, but before we pass it on to WR1, I need you to work on Rico's background a little more. Questions 1-13 in your background are all one line answers that really need some work.

Also your personality and description on Rico's main page are only one or two lines. These things are very important. Not only for you, but for others to write takes on Rico and get to know the character a little before interacting. When you have worked on getting his background fleshed out more, then we can send it on to WinterRat1/
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Eyeless Blond
post Apr 3 2008, 12:58 AM
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QUOTE (Whipstitch @ Apr 2 2008, 02:55 PM) *
I noticed that Ink's basically a Hardware+Maglock specialization away from being indispensable on B&E jobs with that 4 Logic and Lockpicking of his. We've got some sneaky gits in this crew (My guy included!) but so far none of us really combine much in the way of technical know-how AND stealthiness. I was going to tack it onto my build (it costs all of 6 bps, after all), but it just didn't quite seem worth it with Cuervo's underwhelming logic.

Whereas Drip has crazy-go-nuts Hardware, but only 4 dice to infiltration. If you could somehow combine all of us together you might get one good shadowrunner. (IMG:style_emoticons/default/biggrin.gif)
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Havok
post Apr 3 2008, 07:01 AM
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Do you think an explosives skill would be justified given the fact that there are absolutely no explosives available within our starting availability? I'm working up a detailed history as I write this (IMG:style_emoticons/default/smile.gif) And I think Sly would love Baby, in a Leon-Professional-esque manner. (I love that movie)

QUOTE
Dermal Plating 3, Muscle Replacement 3, Hand Razors, Handblades, and Spurs are allowed regardless of availablility (Shaped Dermal Plating (Augmentation) is not included in this exemption)


would that, in fact, then count as your single high-rating item? Or are they simply that readily available on the street, I.E. any ganger worth his salt at least has some scraped-from-the-bottom cyberware in order just to survive?
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Havok
post Apr 3 2008, 09:11 AM
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Whew. You asked for it, and here it is, three hours later lol. This history means that Sly would be a relative newcomer to the Ravens, I don't know if that would be a problem. I also have an extremely rough draft of a character sheet worked up. The only thing that MIGHT be a question is if the Muscle Replacement falls under the "one high rating item" rule, in which case I just need to replace the Chameleon Suit with a reversi-camo suit.

Sly
[ Spoiler ]

Whew, I'm going to sleep now. Everyone have a good night ^_^ I really like what I have here because the concept and character sheet I have so far comes across as a well-adjusted 310 point character instead of a toned-down 400 point character. I couldn't imagine taking this character and simply adding 90 bp, I wouldn't know what to do with it right away.
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Vegas
post Apr 3 2008, 02:40 PM
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QUOTE (Havok @ Apr 3 2008, 01:01 AM) *
Do you think an explosives skill would be justified given the fact that there are absolutely no explosives available within our starting availability? I'm working up a detailed history as I write this (IMG:style_emoticons/default/smile.gif) And I think Sly would love Baby, in a Leon-Professional-esque manner. (I love that movie)

would that, in fact, then count as your single high-rating item? Or are they simply that readily available on the street, I.E. any ganger worth his salt at least has some scraped-from-the-bottom cyberware in order just to survive?


They're allowed regardless of availability so they DO NOT count towards your 1 Rating6/Avail. 12 item.

Nice start with Sly. I saw you applied for the wiki, let Silp, WR and I talk about the concept you've presented and if it's accepted we'll give you access to the wiki (IMG:style_emoticons/default/smile.gif) At that point you can build up his sheet (which is sounds like you've got already) work on answering the 30 Background questions, do the takes for the characters and gangs and then you can submit him for first stage and then final review. Lots of hoops, but they're necessary and we've all jumped through them.

As for the demolitions/explosives skills... I'm personally somewhat on the fence on that one.. I mean if you can "justify" him knowing/learning it somehow in his background and you want to blow the points on it with a chance that it may not come into play much (or at all) in game depending on WR's thoughts on obtaining/making explosives.. go for it (IMG:style_emoticons/default/smile.gif)
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Vegas
post Apr 3 2008, 05:35 PM
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Havok

Did you edit more of Sly's background after your original post, because I swear there's some stuff in there that I don't remember reading first thing this morning when I commented. (A lot of the Assassin/Father stuff).

A few things are sticking out to us after a bit of discussion between WR1 and I this afternoon. Namely, the character you've created is an assassin-in-training and not a ganger per se. You've emphasized his skills at killing people stealthily which is more shadowrunner "lite" than gang campaign (even with a 310 bp cap) and you've also talked about a character that is almost bordering on the "anti-PC" type (with his "untrustworthy to watch your back if you stole his simchip last week" type comments) which really doesn't have a place in this game, a vindictive streak against PC's (directly or indirectly) is just flat out not allowed . There is NO PvP violence in this game without very very very (did I say very?) heavy moderation involving the GM and PC's. If that's the basis of your character concept, I'm thinking he's not a good fit for this game. You've got a literal arsenal of weapons compared to the rest of the gang. PC's have maybe one gun, some have none. Having three as you've suggested he's got is a sense of "overkill" here in my eyes.

If we'd even let this concept fly, I can guarantee we are going to expect a lot more fleshing out of "Father" without question. I understand you really love the movie The Professional, but this character seems to be a rip of Mathilda towards the end of the movie. Not trying to stomp all over your character, but there's not the same "suspension of disbelief" in this game as there is in movies. We are going to expect a lot more info on Father's motivations and reasoning behind randomly "kidnapping" a street kid and teaching him everything he knows about professional assassination.
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Spike
post Apr 3 2008, 05:42 PM
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And here I was thinking 'Assassin' with Stallone...

What with Sly and El Diablo and so on...


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Slipshade
post Apr 3 2008, 06:43 PM
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QUOTE (Havok @ Apr 3 2008, 12:01 AM) *
And I think Sly would love Baby, in a Leon-Professional-esque manner. (I love that movie)


I love how everyone puts Baby as the one in need of protection or the sidekick role. (IMG:style_emoticons/default/smile.gif)

Havok

I have to admit, when I read your background I thought the same thing that WR1 and Vegas did. Not really a ganger and man this guy really loves The Professional.

I would say dop the guns back downa little. Remember, you will not have a lot of money in this game to buy ammo anyway and drop "Father". Make him a sneaky guy that learned so slit throats to survive not because he had a teacher, but learning from trial and error. I don't mind the trust issue so much myself as long as it is tempered quickly once he gets into the gang. If you are a mistrustful, paranoid, they wouldn't let you in the gang to begin with.
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Havok
post Apr 3 2008, 07:39 PM
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Lol the funny thing is I wasn't even thinking about The Professional when I was making this character. I was mostly just thinking that the gang could use someone good at BnE with some sniping ability (IMG:style_emoticons/default/nyahnyah.gif) And on further thought, I gave him 1 point in explosives, "just in case" (I have a feeling this character is going to say that a lot for some reason) I think that improvised explosives could be interesting, like Molotov cocktails and whatnot, homebrew thermite and guncotton.

Ok so Father is out (I was thinking he was some sort of old-school shadowrunner with nothing to lose who wanted to "pass along" his wisdom before getting taken out. Hence the shadowrun-esque nature of the character.)

He really only has 3 guns, a pistol a shotgun and a sniper rifle. I can get rid of either the pistol or the shotgun if you like, or both. Probably the shotgun, even though he has a higher skill with the shotgun the pistol makes more sense to carry around. I'd like to keep the sniper rifle though.

I can get rid of all the nonlethal stuff and replace it with knives and/or ammo. I really like the idea of him using the nonlethal methods though on account of he's actually a decent fellow, and it is all rechargeable as long as you plug it in. And all definately less than availability six.

Vegas I'm not sure if I edited anything after I posted. The stuff about "Father" was in the post when I first put it up though. I did add the appearance, gear, and skillz sections after I posted the initial background, but that was at 2 am this morning.

And as far as the trustworthiness issue, as long as the gang doesn't stab him in the back (in his opinion, I know this wouldn't actually happen) he'll do whatever he can to support it. He absolutely refuses however to hurt children in any way (sorry, that's my own personal morals, I won't roleplay anything of that nature)

Ammo is going to be expensive, yes. But Sly doesn't plan on using his guns except as a last resort, in which case the price of ammo is going to be outweighed by the need for survival. He'd much rather use defensive measures and get himself and whoever's with him the hell out of there. Now that's not to say that he'd run at the first sign of trouble, just that he's smart enough to know that when surrounded by Spikes, dive for the nearest manhole. I'm thinking I should rework his history so he was in the Brickhouse Boys and came across with them, eliminating the trust issue and thus fostering the idea of "He may be a sneaky bastard that creeps you the frag out sometimes, but dammit he's YOUR sneaky bastard. And he just might have saved your life that one time at the quickie mart, but you're not sure, you couldn't see him."

Also, if he was in BBs, that would definately explain him picking up a talent for longarms. That place was perfect for sniper ambushes: tall buildings, easy access, high windows facing street level. And the rifle he has is acutally a hunting rifle I think. Its only availability 4R, which means any kid with a firearms permit could land one. It says in the book it's a sniper though. Hmm.

My main question is... how do you force a kid into a situation where he has to slit someone's throat to survive? And how do you get good enough, fast enough that you dont get killed yourself?

Edit: Got rid of pistols entirely, made him more survivalistic by raising dodge and disguise. He's mostly going to focus on using blades and longarms for combat, with a definate hit-and-run mentality. He's not sturdy enough to survive even a decent hit by a troll with a spear, and so there might be times where running away and surviving to make a counter-attack might be his only option =/ If I could keep both the shotgun and the sniper rifle, I think that might do a lot to increase his survivability by keeping people at a distance. I might have to get him a lined coat to hide the shotgun in.

Further Edit: I just realized that I'm asking for a lot with the sniper rifle, even though it all falls under the rules of the game, just for a ganger to have a sniper rifle means he's going to fawn all over it to the exclusion of all other guns. Which means I'm definately giving up the remington and the ares viper.
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Havok
post Apr 3 2008, 09:09 PM
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Somehow I completely forgot to post this. So here it is:

Sly, 2.0
[ Spoiler ]

How's that?
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Dantic
post Apr 3 2008, 10:28 PM
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QUOTE (Vegas @ Apr 3 2008, 09:40 AM) *
As for the demolitions/explosives skills... I'm personally somewhat on the fence on that one.. I mean if you can "justify" him knowing/learning it somehow in his background and you want to blow the points on it with a chance that it may not come into play much (or at all) in game depending on WR's thoughts on obtaining/making explosives.. go for it (IMG:style_emoticons/default/smile.gif)


I had actually given this a thought at one point, using Chemistry skill with a specialization in explosives, you'd use fertilizer to make the explosive, it's actually manageable with the restrictions of char building DITG. It may take a few hours, or days even to make the extended test, but should be do-able add demolition at a rating 1, specialized in improvised devices pack some pipe bombs, and if you're feeling really ballsy add throwing weapons skill, specialized in lobbed. add a dose of instability and you've got a whacked out ganger, hanging out the passenger window, slinging pipe bombs and molotov cocktails in a drive by from hell. (IMG:style_emoticons/default/devil.gif)
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Havok
post Apr 3 2008, 10:53 PM
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Thats a crazy-cool concept, but its not this character hehe. I was thinking explosives more along the lines of rigging up the propane tank underneath the enemy quickie mart to explode while they're on a food run, or setting up an improvised mine to explode underneath one of their trucks. I was thinking about making a crazy chemical specialist that can whip up everything from drugs to BTLs to explosives, but decided that the chance of blowing up the new Ravens HQ was probably a BAD idea.
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Vegas
post Apr 4 2008, 12:01 AM
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Neuntoter, lkim, Bearclaw, Eyeless

Guys, here's the deal. I know life gets the best of all of us and time for gaming can be in short supply, but to light a fire under your butts you now have a deadline for getting your characters finalized for review on the wiki. You have until Sunday, April 13th at Midnight CST to get everything complete. If they're not complete by then, I can't promise when your characters will be reviewed and how much time we'll be able to devote to any further questions that arise. Please post here when you guys are good to go so that we can start the review process.

Everyone in this thread (minus those above and Havok)

Ok, in an attempt to help the remaining guys get their stuff in order and ready to go for review can we please refrain from "ganging up" on anyone posting questions unless it's Slip, WR1 or myself? Only because this thread has a tendency to move VERY fast and important things get lost in the abundance of posts. If you've got stuff that needs to be addressed for your characters please do so on the OOC thread and not here. You guys are all live players and while we appreciate the help you guys are offering here, we'd like to unclutter the thread a litte (IMG:style_emoticons/default/smile.gif)

Thanks guys!
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Bearclaw
post Apr 4 2008, 03:00 PM
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OK, I've added a bunch, and I'll keep adding today. Whenever you're ready, Rico's ready.
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Slipshade
post Apr 4 2008, 05:56 PM
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Bearclaw - Great I will take a look on my lunch.
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Slipshade
post Apr 4 2008, 06:58 PM
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Bearclaw

I am ok with passing you on to WinterRat. I would still like you to work on some more of the 30 questions, but you have noted that you are currently doing so. Make sure you finish them up. I like the extra information you have added. I can see more of Rico's character coming through which is what we want.

WR1

He's all yours!
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Havok
post Apr 4 2008, 07:23 PM
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Heya, just checking in (IMG:style_emoticons/default/smile.gif) Are there any improvements I can see that need to be made in my concept? Also, I wanted to leave an encouraging note for the DMs. I'll admit when I first posted on this forum I was just looking for a down-and-dirty pbp shadowrun game, without any hope for more. However seeing the amount of effort WR-1, Vegas, and everyone else has put into this game is amazing. I have actually run PBP games before, and I've DMed tabletop shadowrun, and I can say with certainty that in my 5 years of gaming\dming shadowrun I've NEVER seen this level of polish and detail before. This isn't just a game, this is a story being told by multiple points of view. The events that are going to take place in this game could easily make the next shadowrun novel by themselves. So, mad props to WR-1 for putting the whole thing together. If you wanted to make a game of truly epic proportions, you've succeeded. This is so much more than the characters involved, and its more than the dms too. I really am lucky to have gotten a chance to be a part of something this intense and realistic. Let me tell you, I've never felt more in touch with a character, and I haven't even finished making him yet! But I'm already having to put myself in his brain just to hope to have some possibility of doing WR-1's storytelling justice.

In summation, after reading my eyes off for the last 3 days, I have to say you guys have succeeded beyond my wildest expectations. (The eyes!!! They're meltinnggg...) (IMG:style_emoticons/default/wobble.gif) I'm glad to be in some way a part of this, and even if I'm not accepted I look forward to reading some awesome roleplaying and storytelling.
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Slipshade
post Apr 4 2008, 08:24 PM
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Havok

Thanks. It is very much appreciated by everyone involved in the game.

As for your character, we (WR1, Vegas and I) have some serious concerns.

1. Sly is still way too much of an assassin. His personality is borderline psychotic from what we can see. Even Legion isn’t a cold blooded killer. Other than Red October, most of the gang violence doesn’t necessarily involve killing. Sure rumbles occur, but mostly they are with fists, sticks and blades. Someone who can kill without remorse is actually a danger to small time gangs in my opinion, let along someone willing to blown up other gangs if they are slighted.

Personality has to change. When I first read Sly, I thought “Cool. A sneaky street kid, who was so down in the dumps that he had to learn to survive by ambushing other gutter trash for food and such.� Then he turned into something very different than what I expected and what the other GM’s expected.

2. No demolitions more than a Malatov at this point.

3. Stay focused on the small time gang aspect of this game. Anything that remotely smacks of Shadowrunner, or a professional at any type of crime is gonna be a no. We are all amateurs or not even that.

Do you think Sly can be modified to fit these guidelines and still be enjoyable for you to play?

Vegas and WR1
- Anything else to add?

P.S. Yes I know Grack is different, but he is faggin’ insane!
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WinterRat1
post Apr 4 2008, 08:35 PM
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I just want to clarify no one is saying he can't be a sneaky fighter. We're not saying you have to make a straight-up fighter.

The issue is the attitude/mentality, which is nearly amoral with respects to killing. Even the most hardcore characters in Kingsgate aren't amoral. They might be jaded and cynical, but they haven't reached a point in which all life is completely irrelvant to them.

I just don't see one knifing and accidental killing as being sufficient to suddenly transform someone into a stone cold killer.

Additionally, it really hurts your ability to bond with your fellow gangers. Who wants to trust someone who could knife them in the back without blinking an eye? We the players know that's not going to be allowed, but the characters themselves don't know that and would react accordingly.

I really liked your 'sneaky B&E' original idea; if you want to expand that to say he fights sneaky too I have no problems with it, but the nonchalant icy killer thing has to go.

Does that make sense? The key issue is not mechanics or tactics, it's personality and mental attitude. Beyond that change, I think the rest of the concept is pretty solid.
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Havok
post Apr 4 2008, 09:06 PM
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Maybe I'm going at this the wrong way, and instead of providing you with a laid-out concept I'm trying to write a history explaining the concept in my head.

My idea for Sly is not of some uber-professional, sniping people down and racking up confirmed kills (I even bought gel rounds for the sniper rifle lmao) My idea was of a kid just trying to stay under the radar because that's where he's safe, being forced into situations where he had to kill just to survive - wanting to survive so he got good at it, and finally finding a "family" who will not only take him as he is, they'll actually see him as useful. And then he has to watch that family get wiped out (Red October). He'd be happy if he could just chill with the October Ravens and steal stuff for them\help them get into places, that's what he's really good at. But if he has to, he's got the skills to put the hurt on anyone trying to mess with his family.

Completely ignoring the histories I've posted for him, does the concept itself make sense?

I've just been trying to figure out ways to make him not have to run away every time a fight breaks out, I guess it came off sounding a little too coldly professional. Because I also understand that if you dont have your homies' backs, its not the other gangs you have to worry about.

--Edit--

I decided that it might be a good idea if I put a list of preliminary skills up for you, so here it is (IMG:style_emoticons/default/nyahnyah.gif)
[ Spoiler ]
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