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> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
Neuntöter
post Apr 10 2008, 02:36 PM
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holy hell, am i glad i came back home for the weekend.

@Vegas: aye, your assessment is about right. I'll get back to that thing now.
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Bearclaw
post Apr 10 2008, 03:15 PM
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Hey Vegas,
Could you adjust the template so Rico shows as ex-Brickhouse Boys, rather than ex-Corsairs in the takes?
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Neuntöter
post Apr 10 2008, 03:50 PM
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as far as i know you could just as easily change that yourself. Maybe not the template but even manually editing in the takes of the other gangers shouldn't take too long.
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Vegas
post Apr 10 2008, 04:22 PM
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Thanks Neuntoter for passing along that message and suggestion (IMG:style_emoticons/default/smile.gif)

You guys can technically change ANYTHING on the wiki if you are a member. Know that I see all edits, so if you're recklessly changing things that you shouldn't (chargen rules, other pc's cs's etc) I will put the boot of the Wikigoddess in your buttocks (IMG:style_emoticons/default/biggrin.gif) But if you guys learn how to edit your CS's you guys can easily edit the other pages with minor changes (i.e. the Gang Roster page).

All
I would super appreciate it if people would take the initiative to add new PC's takes to their sheets so I don't have to do it. It's a rather large PITA to do it for the 20+ characters each and every time we bring on a new PC. I always update the master list that you can see Here (Master Takes) so you can copy and paste said new characters into your own takes whenever possible. That way you guys don't have to fiddle around with links and what not if you don't have to, they'll just copy over as is. (IMG:style_emoticons/default/smile.gif)
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Bearclaw
post Apr 10 2008, 04:30 PM
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errr....
the master list was what I was asking if you could fix (IMG:style_emoticons/default/smile.gif)
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Vegas
post Apr 10 2008, 04:41 PM
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Ahhhh.. fair enough.. fixing now. Sorry for the confusion (IMG:style_emoticons/default/smile.gif)

People will have to adjust their takes sheets since I don't want to make that many edits (IMG:style_emoticons/default/wink.gif)
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Eyeless Blond
post Apr 10 2008, 04:41 PM
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QUOTE (Voorhees @ Apr 9 2008, 10:22 PM) *
No, I'm sure people still smoke in 2070. Legion, Nevada, and Aziz do, and probably some characters I've missed. However, smoking continues to be non life-ruiningly addictive. In the book, where it has the Addiction negative quality, it specifically disallows nicotine(tobacco). It also says its for substance addictions, which excludes B&E.

There is a Mania negative quality, modeled after the Phobia quality, in Augmentation. For some reason the writers buried the negative qualities in the cyberzombie chapter, so it's an open question whether it should be allowed or not. Again, not a GM, but in a game like this I'd be very carefully monitoring mental-based and RP-based Flaws, like Phobias, Manias, Addictions, Geasea, etc.

Personally I think you really have to be careful to allow only mental Flaws that affect the character, and not ones that impact the rest of the group. Delusions, for example, like the old Enemy Flaw, are terrible Flaws, especially for a game like this, where interactions are almost exclusively between PCs rather than with NPCs. Taking and roleplaying such a Flaw requires you to regularly hamstring your interactions with the other players in order for the Flaw to have meaning, which increases pressure on other players as much as you, basically handing them a Flaw just as much as you. Phobias, and maybe the book's version of "OCD" (which is really more of the SR3-era "Oblivious" quality) work, because they're primarily mechanical in nature, and don't force awkward social interaction.
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Spark
post Apr 10 2008, 05:44 PM
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those are out for us as the page before that specifically states the flaws in that section are for cyborgs and cyber zombies only (excepting gm discretion (last line))
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Whipstitch
post Apr 10 2008, 08:18 PM
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QUOTE (Voorhees @ Apr 10 2008, 01:22 AM) *
Also, I don't know if this was on purpose, but Sly's height would legally make him a midget today.



QUOTE (Havok @ Apr 10 2008, 06:40 AM) *
Gotcha. Thanks for the info Voorheez. I'll fix it when I get off work.



lol, erm, yeah, elves are on average are about as tall as orks although they're not as bulky. You'd be roughly 2 feet shorter than what is typical for your metatype.
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Havok
post Apr 10 2008, 10:09 PM
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I have to fill out an application right now, but I'll have some free time later on tonight. I'll make him 5'2" or so instead if it's a problem (IMG:style_emoticons/default/smile.gif) I did want him to be short, although midget status might be a little too short.
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Dantic
post Apr 10 2008, 10:55 PM
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QUOTE (Havok @ Apr 10 2008, 05:09 PM) *
I have to fill out an application right now, but I'll have some free time later on tonight. I'll make him 5'2" or so instead if it's a problem (IMG:style_emoticons/default/smile.gif) I did want him to be short, although midget status might be a little too short.


5'9" would be more like a short elf, but it's your call (IMG:style_emoticons/default/rotate.gif)

<Edit> Damn it, sorry, broke no ganging up etiquette.
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Spark
post Apr 11 2008, 03:41 AM
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Hey vegas had a question for ya was that bike a reward? i want some of those mods that you have but i cant fit them cause of the ratings/ availability limit.
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Eyeless Blond
post Apr 11 2008, 07:36 AM
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You can get all of that except the R6 maglock. Just go R4; it's not like anyone's gonna have the Hardware to beat the anti-tamper circuits...

*tries to hide Drip's charseet* (IMG:style_emoticons/default/biggrin.gif)
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Spark
post Apr 11 2008, 11:30 AM
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QUOTE (Eyeless Blond @ Apr 11 2008, 12:36 AM) *
You can get all of that except the R6 maglock. Just go R4; it's not like anyone's gonna have the Hardware to beat the anti-tamper circuits...

*tries to hide Drip's charseet* (IMG:style_emoticons/default/biggrin.gif)


ahem....points SMG casually over in the direction of a very large Dri... I mean water droplet >>....My ride has been pimped... you may ride in the side car... but no touchy...(lol yes i actually did buy the pimped mod rating 1 and a sidecar (IMG:style_emoticons/default/biggrin.gif) couldnt resist).

Also I think I've finished everything on there that needs doing... do we just place an X if we need vegas and slip to check things over or is that for WR only? Either way I think I'm good for first impressions (IMG:style_emoticons/default/biggrin.gif) And yes i do have one hell of alot of drugs. according to my character there can never be enough...129 doses of various narcotics= happy day in party ville drugs+guns+Barrens =...need better dodge? (IMG:style_emoticons/default/nyahnyah.gif) ... also why I had to buy two smuggling compartments (IMG:style_emoticons/default/smokin.gif) this character has more actual planned storage than ive ever really had... should be interesting.
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Neuntöter
post Apr 11 2008, 02:50 PM
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well, Will is finally finished now and could be up for review. There are just two things:

first, i do not yet have a take up for Dozer because there isn't really that much on the wiki yet to get a picture of him.
and second, do i need to purchase a certified credstick in order for my starting money to be on one? And in case i would choose to not do that would i get that in cash?
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Slipshade
post Apr 11 2008, 11:50 PM
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Spark and Neuntoter

I'll look them over this weekend.

Neuntoter You can always take it in corp script.
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Havok
post Apr 12 2008, 03:15 AM
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Sorry for the delay with Sly, I hate to be emo but my girl just left me for another dude lol so I haven't been up to much.. I'll get to work on it asap when I'm feeling a little better.
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Vegas
post Apr 12 2008, 04:27 AM
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QUOTE (Neuntöter @ Apr 11 2008, 08:50 AM) *
well, Will is finally finished now and could be up for review. There are just two things:

first, i do not yet have a take up for Dozer because there isn't really that much on the wiki yet to get a picture of him.
and second, do i need to purchase a certified credstick in order for my starting money to be on one? And in case i would choose to not do that would i get that in cash?


On first glance Will looks clean I should be able to pass him up to WR as soon as Slip gets his eyes over him just to make sure I didn't miss anything (IMG:style_emoticons/default/biggrin.gif)

As for the cred, you can either take it certified, or have it loaded on your commlink, or as Slip mentioned in Corp scrip... up to you (IMG:style_emoticons/default/smile.gif)
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Vegas
post Apr 12 2008, 04:31 AM
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Spark

Took a peek at X, I want to chat about a few things with WR and Slip so we're all on the same page about things, but there are a couple of things I need you to do first...

1) You've got 21 "free" knowledge points when you should have 18. I'm guessing you had juggled attribute points and didn't go back and correct it.

2) Takes HAVE to be finished for all PC's before we'll review the character. Only exceptions would be for those PC's still in the recruiting process that aren't 100% complete/or don't have enough on the wiki to make a good call on (only one I can think of at this time is Dozer really).

Please finish up the takes and correct the knowledge skills and when you're done give us a holler here and we'll do the full review. (IMG:style_emoticons/default/smile.gif)

Thanks!
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Havok
post Apr 12 2008, 05:11 AM
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Hey can adepts have mentor spirits? I thought they were just for Magicians/Mystic Adepts
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Spark
post Apr 12 2008, 05:43 AM
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QUOTE (Vegas @ Apr 11 2008, 08:31 PM) *
Spark

Took a peek at X, I want to chat about a few things with WR and Slip so we're all on the same page about things, but there are a couple of things I need you to do first...

1) You've got 21 "free" knowledge points when you should have 18. I'm guessing you had juggled attribute points and didn't go back and correct it.

2) Takes HAVE to be finished for all PC's before we'll review the character. Only exceptions would be for those PC's still in the recruiting process that aren't 100% complete/or don't have enough on the wiki to make a good call on (only one I can think of at this time is Dozer really).

Please finish up the takes and correct the knowledge skills and when you're done give us a holler here and we'll do the full review. (IMG:style_emoticons/default/smile.gif)

Thanks!


oh woops yeah i was doing some juggling thanks for catching that. As for the takes I thought we had to do those as we met the characters in game, any rate no prob ill have that done in about an hour or so here depending on what detail i go into.. besides that any probs? Even if you arent on teh same page its helpful to know any possible sticky points.
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Whipstitch
post Apr 12 2008, 05:48 AM
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QUOTE (Havok @ Apr 12 2008, 12:11 AM) *
Hey can adepts have mentor spirits? I thought they were just for Magicians/Mystic Adepts



I already brought this up once, actually. As far as I can tell, the answer is a that the books are a bit contradictory on this topic. In the Awakened World section it says something to affect of "Awakened of any tradition can have mentor spirits, including Adepts." Then under the quality I believe it only lists Magicians and Mystic Adepts as eligible-- so by the absolute strictest letter of the RAW I think it's just for Magicians/Mystic Adepts, since you could make the argument by "Adepts" they meant "Mystic Adepts" since they're a type of Adept that's eligible for the quality. On the other hand, Street Magic's got a whole "Shamanic Way" write up, which references mentor spirits yet is apparently something different from a Mystic Adept or Magician tradition. In the end I think it's something that can only really be decided on a case by case basis since some character and Mentor combinations work better than others from a thematic point of view anyway. For example, there's a lot I could have done better with Cuervo by skipping magic entirely in exchange for cyberware (Plus I would have skipped the whole nasty business of needing high will/charisma just to have a 53% chance of not running from every fight) but I like him a lot better as an Aztec Shamanic Way Adept destined for the streets than as a mundane.
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Havok
post Apr 12 2008, 08:06 AM
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@Whipstitch: Cool beans, just checking (IMG:style_emoticons/default/biggrin.gif)

Character takes are done, still need to do gang takes. Gear is going to be a pain >_< I have a lot of STUFF (mostly BnE stuff) He'll also need to move a fair amount of stuff from the old HQ to the new HQ, mostly ammunition. Unfortunately, I dont have Arsenal or Augmentation, I have a feeling a lot would change about this character if i did. I think I'm going solely off the base book at this point.
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Eyeless Blond
post Apr 12 2008, 09:39 AM
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Eh, you'd be surprised how little, actually. Most of the stuff in there that you'd want is avail 8-12; unless you're cruising for your signature rating 12 item you're mostly SOL for the gear section. They did a little better on the vehicle/weapon mod rules, at least.

So, Drip's mechanics (main page and gear) are complete, and 30q is done except for the background story, which I'm gonna finish as soon as I get these Takes out of the way. Well on track to being finished on time; just gotta keep beating down my urge to tweak. (IMG:style_emoticons/default/smile.gif)
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Slipshade
post Apr 12 2008, 04:53 PM
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QUOTE (Spark @ Apr 11 2008, 10:43 PM) *
oh woops yeah i was doing some juggling thanks for catching that. As for the takes I thought we had to do those as we met the characters in game, any rate no prob ill have that done in about an hour or so here depending on what detail i go into.. besides that any probs? Even if you arent on teh same page its helpful to know any possible sticky points.


Couple of things about this. You should probably have figured out from reading the OOC that there is no way in hell Takes are done as you meet people. We have harped on that a lot in this recruitment thread and if you don't go into a decent amount of detail we will just throw it back at you to do it over, so it is better to take the time now than have us look it over again and send it back to you.

I still have to look over X and I won't get to that until Sunday or Monday so take your time and expand on your takes or any of the 30 questions that are either one liners or short on description. We understand that you won't have a paragraph on every question or take, but take this time between my review and when WR, Vegas and I talk to keep fleshing X out.


Hope that helps.

Slip
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