Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang |
Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang |
Apr 12 2008, 06:56 PM
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#676
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
QUOTE You should probably have figured out from reading the OOC that there is no way in hell Takes are done as you meet people. We have harped on that a lot in this recruitment thread and if you don't go into a decent amount of detail we will just throw it back at you to do it over, so it is better to take the time now than have us look it over again and send it back to you. To clarify briefly - Spark you are correct that you do continually update your takes as you meet people throughout the course of the game. Slipshade is driving home the point that you still must have 'initial' takes up during character creation, even if you have not met people yet. I wanted to be clear takes are both a 'startup' thing and an 'ongoing' thing. Theoretically, your takes should be continually updated throughout play as you meet people, but you have to start somewhere (i.e. your 'first impression', even it's based off of OOC stuff) Hope that clears things a bit, I didn't want you to think you do takes once and you're done with them for good. |
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Apr 12 2008, 07:22 PM
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#677
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Moving Target Group: Members Posts: 102 Joined: 13-March 04 From: Apparently in front of a computer. Member No.: 6,153 |
oh yeah natch, I planned on doing them as I went, so my characters takes would be accurate for whatever given time it is. Halfway done with the revised takes (aka bigger more in depth ones) Ill finish them off when i get home from work.
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Apr 13 2008, 09:37 AM
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#678
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Ikim-
Again, not a GM here, but you might want to reconsider some of your skill choices. However we decide to expand on it, Software is going to be the skill used for BTL production, as per the SR4 book. The rest of the Electronics group, or Cracking skill group... not so much. In fact I'd go as far as to say I doubt any of us will be using Cracking at all in this game; but you especially as you don't have a single program that uses any of the Cracking skills, other than maybe Electronic Warfare. If I were you I'd be thinking more on the lines of being more combat-ready, and only taking Computer and Software skills on the electronics side, maybe Electronics SG at the most. YYMV, of course. Besides, Drip's already got all of that. We don't need a second character with little/no combat use, do we? (IMG:style_emoticons/default/smile.gif) You're also missing a datajack. (IMG:style_emoticons/default/biggrin.gif) |
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Apr 13 2008, 08:39 PM
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#679
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
I'm not gonna make the deadline with Dozer. Usually chargen gets me all jazzed, but I'm just not feelin' it. I'll keep him on the back burner for now, percolating until he really gels, because I do like the concept. Thanks for all the feedback and contributions from folks as I waffled through a first run at him. (IMG:style_emoticons/default/biggrin.gif) For those of you integrating him into your backgrounds, make him a Yardie lurking around the ol' Brickhouse Boys stomping grounds.
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Apr 13 2008, 11:33 PM
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#680
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
I just have to finish up my gear and mechanics pages on Sly. I should be done with those pretty soon. How do my takes look?
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Apr 14 2008, 03:09 AM
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#681
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Ugh, these takes are killing me, especially the gang ones. I try writing them, and it's like this gray fog settles into my brain; it's been like that for two weeks now.
Would it affect my approval if I just put "Don't care" under those, and got back to writing background? (IMG:style_emoticons/default/nyahnyah.gif) |
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Apr 14 2008, 05:23 AM
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#682
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Moving Target Group: Members Posts: 102 Joined: 13-March 04 From: Apparently in front of a computer. Member No.: 6,153 |
heh that sucks... I find them interesting once I get going on them... had to go and edit a few though lol when i realized that I had the wrong attributes for some of the guys (IMG:style_emoticons/default/biggrin.gif) .
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Apr 14 2008, 05:46 AM
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#683
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Well, anyway, mechanics are done.
"The Story", IMO, will remain a perpetual project, as I have a lot to say on the subject, but none of it is particularly relevant to this side of the game. Other than that, everything's ready, AFAIK. (Edit): Yeah, I've got some weird blocks when it comes to creative writing; it's one of the reasons I love these PBP games as a way to help work through them. So far I've at least been more successful with this than with my last big block... (IMG:style_emoticons/default/embarrassed.gif) |
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Apr 14 2008, 06:39 AM
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#684
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Running Target Group: Members Posts: 1,031 Joined: 23-April 04 From: Cal Free Member No.: 6,278 |
Ugh, these takes are killing me, especially the gang ones. I try writing them, and it's like this gray fog settles into my brain; it's been like that for two weeks now. Would it affect my approval if I just put "Don't care" under those, and got back to writing background? (IMG:style_emoticons/default/nyahnyah.gif) Eyeless - I would have to say that yes it would. I can't get on everyone elses case about doing the "I don't care" line and not get on yours. Wouldn't be fair. (IMG:style_emoticons/default/smile.gif) That being said, I think that if there is one gang that you think there would be no way of your character interacting with or hearing much about, I could see maybe one of them receiving that type of treatment. |
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Apr 14 2008, 07:02 AM
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#685
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
QUOTE That being said, I think that if there is one gang that you think there would be no way of your character interacting with or hearing much about, I could see maybe one of them receiving that type of treatment. Taking a quick break from slaving away on taxes to say no, there are no exceptions. Kingsgate is a very small, very enclosed little world. Everyone has heard at least something about every one of the major players (i.e. the gangs) and most people have heard about the major individuals (e.g. Al Davis, Meltdown, Legion, etc.) to some extent as well. So all takes must be completed for everyone. |
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Apr 14 2008, 07:03 AM
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#686
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Target Group: Members Posts: 41 Joined: 16-January 08 Member No.: 15,307 |
you could also try working from the "hear-say" angle and let Drip piece together his takes on account of what he hears from the other Gangers.
but i know what you mean ...my gang takes are all mighty short too. |
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Apr 14 2008, 03:33 PM
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#687
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
Just try to look at things from your characters' perspectives. Takes are a chance to really get into their shoes, and let the world know how they feel about certain things. Unless I did them wrong, they were by far the easiest part of the character making process for me, mostly because I just let the character take control. What's hard for me is the crunching, converting hard numbers and lists over from character sheet to wiki, mostly because I have extreme ADD and having to mentally juggle lists is tough. That said, I think my takes could be longer, but we'll see when Sly is done.
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Apr 14 2008, 03:51 PM
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#688
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
Dude, how much would a plain old ordinary backpack and a can of matte black spray paint cost? Can I just have em? I don't see any rules at all for containers What about a utility belt to hold my stuff at-hand?
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Apr 14 2008, 04:31 PM
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#689
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Havok
Some people have paid up to (IMG:style_emoticons/default/nuyen.gif) 25 for a messenger bag/backpack like item so.. somewhere between 15-25 would be acceptable in my eyes nothing flashy just something to hold your crap. As for the spray paint? I'd go (IMG:style_emoticons/default/nuyen.gif) 5 for it as long as it's just matte black paint with no other 'nifty' properties. The utility belt... eh, I'm not so certain about that cost-wise. Let me think on it and get back to you unless Slip or WR chime in first (IMG:style_emoticons/default/smile.gif) |
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Apr 14 2008, 05:51 PM
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#690
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Target Group: Members Posts: 66 Joined: 4-March 08 From: Irvine, CA Member No.: 15,741 |
Ikim- Again, not a GM here, but you might want to reconsider some of your skill choices. However we decide to expand on it, Software is going to be the skill used for BTL production, as per the SR4 book. The rest of the Electronics group, or Cracking skill group... not so much. In fact I'd go as far as to say I doubt any of us will be using Cracking at all in this game; but you especially as you don't have a single program that uses any of the Cracking skills, other than maybe Electronic Warfare. If I were you I'd be thinking more on the lines of being more combat-ready, and only taking Computer and Software skills on the electronics side, maybe Electronics SG at the most. YYMV, of course. Besides, Drip's already got all of that. We don't need a second character with little/no combat use, do we? (IMG:style_emoticons/default/smile.gif) You're also missing a datajack. (IMG:style_emoticons/default/biggrin.gif) @Eye Thanks for the update and suggestion. The skills I put on the character sheet were temporary, since I didn't know what skills were to be used in BTL production. It will be updated as BTL production rules are set. PS. what's YYMV? And why datajack? I don't see a point of having one if you have trode, but you might see something else I don't see. |
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Apr 14 2008, 05:58 PM
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#691
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
I was thinking we could use another serious decker for two reasons.
1. If we could set up a solid link up, we could make (IMG:style_emoticons/default/nuyen.gif) off of it. 2. If we could own the airwaves in battle, we'd have a huge advantage. ie, we can share intel freely while they're essentially blind. |
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Apr 14 2008, 06:05 PM
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#692
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
@Vegas: I set aside 275 Nuyen, so as long as it's not more than that, we're all good. I'd like the backpack and utility belt to not take away from the benefit of the chameleon suit, that's the only thing about the paint. And I realize right now Sly is lugging around a serious amount of weight, but my program doesn't do weight calculations so I dont know exactly how overburdened he his. He'll offload a lot of crap at the new HQ as soon as possible, but right now he just has his stuff and nowhere to put it. I think Sly is ready for you and Slipshade's initial onceover, I finally finished gear and mechanics.
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Apr 14 2008, 07:39 PM
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#693
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
@ Havok, Spark, Neuntoter
Just a quick heads-up. We are in the process of starting your reviews of your characters. I've done my initial review and passed it on to Slip to discuss. We'll get back to you guys as soon as we can with any issues/changes that need to be made or clarified. Please be aware that WR is still in crunch time and then into recovery time this week. He hasn't forgotten about you guys, but it may take a little bit of time for him to get to your final reviews (this weekend or perhaps early next week). Not trying to delay you guys from the game any longer than necessary, but I wanted you guys to have a heads up as to what's going on and where we're at currently in the review process. (IMG:style_emoticons/default/smile.gif) Thanks for the patience! |
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Apr 14 2008, 07:43 PM
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#694
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
Appreciate it, Vegas. That'll give me some time to work on my places without having to worry about what my character's doing. Take all the time you need.
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Apr 14 2008, 07:52 PM
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#695
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
@ Havok, Spark, Neuntoter Just a quick heads-up. We are in the process of starting your reviews of your characters. I've done my initial review and passed it on to Slip to discuss. We'll get back to you guys as soon as we can with any issues/changes that need to be made or clarified. Please be aware that WR is still in crunch time and then into recovery time this week. He hasn't forgotten about you guys, but it may take a little bit of time for him to get to your final reviews (this weekend or perhaps early next week). Not trying to delay you guys from the game any longer than necessary, but I wanted you guys to have a heads up as to what's going on and where we're at currently in the review process. (IMG:style_emoticons/default/smile.gif) Thanks for the patience! Any idea when I can get in? |
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Apr 14 2008, 09:41 PM
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#696
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Runner Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 |
Any idea when I can get in? Based on the fact that I don't think WR's gonna have much time to game this week, I wouldn't count on it before the weekend unless he can manage a miracle. Believe me it's not our intention to keep you guys waiting, only that the recruiting just happened to coincide with the US Tax deadlines which causes much stress, work (15 h our days) and other craziness in WR's life. Please be patient Bearclaw. If there was ANYTHING I could do to push you into the game myself I would, but that's not my call and I don't want to step all over WR's plans and toes (IMG:style_emoticons/default/smile.gif) Again, we're sorry for the delay. |
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Apr 14 2008, 09:52 PM
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#697
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
I was thinking we could use another serious decker for two reasons. 1. If we could set up a solid link up, we could make (IMG:style_emoticons/default/nuyen.gif) off of it. 2. If we could own the airwaves in battle, we'd have a huge advantage. ie, we can share intel freely while they're essentially blind. While these are very good points, it rather depends on where WR wants to go with the Matrix stuff. Thus far we've been very explicitly departing from canon when it comes to messaging in a dead/static zone (not that the rules themselves are very good, or even very clear about exactly what is supposed to happen, but I digress). I'm not sure how much I want to nag him with a bunch of hacker crap; he's already gone on record as hating the 4e Matrix, and frankly I agree with him. Kinda ironic that I'm the one with the big--well, metaphorically big, anyway! (IMG:style_emoticons/default/biggrin.gif) --hacker character, huh? (IMG:style_emoticons/default/smile.gif) |
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Apr 14 2008, 10:31 PM
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#698
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Moving Target Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
Dude, how much would a plain old ordinary backpack and a can of matte black spray paint cost? Can I just have em? I don't see any rules at all for containers What about a utility belt to hold my stuff at-hand? Nah-nah, nah-nah, nah-nah, nah-nah, nah-nah, nah-nah, nah-nah, nah-nah... Slyman! (IMG:style_emoticons/default/rotfl.gif) |
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Apr 15 2008, 01:41 AM
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#699
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Target Group: Members Posts: 86 Joined: 28-March 08 From: California Member No.: 15,821 |
I am the Dorkness, I am the Slight, I am.... Slyman!
I was mostly thinking like the belt the Covert Ops Specialist is shown wearing in the SR4 base book. |
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Apr 15 2008, 08:29 AM
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#700
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Target Group: Members Posts: 41 Joined: 16-January 08 Member No.: 15,307 |
just a heads up, it just occurred to me i might have forgotten to actually pay for Will's suitcase. if that is indeed the case i will just scrap the earplugs for it.
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