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> Recruiting: Down in the Gutter - Second Phase, Life in Redmond's Newest Street Gang
Vegas
post Mar 9 2008, 01:31 AM
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QUOTE (WinterRat1 @ Mar 8 2008, 04:54 PM) *
Now might be a good time to point out I have a perpetually open offer of trading bonus BP/karma/free training time for various 'special projects'. So if you REALLY need to squeeze out a few more points somewhere, I'm always hiring...


Hey.... I could use some free training time (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/rotfl.gif) (IMG:style_emoticons/default/grinbig.gif)
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Dantic
post Mar 9 2008, 05:06 AM
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QUOTE (Vegas @ Mar 8 2008, 02:54 PM) *
Dantic
I'll approve you on the wiki momentarily so you can start statting up Twiggs. I will also build pages for him like I did for Cuervo and link you to them here in the thread. As mentioned before, if you don't have a lot of (or any) wiki experience we're more than happy to help you get stats up on the pages, all you have to do is ask (IMG:style_emoticons/default/smile.gif)


Thanks, yes I am a Wiki newbie. (IMG:style_emoticons/default/embarrassed.gif)
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Eyeless Blond
post Mar 9 2008, 07:04 AM
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Dunno if anyone here still cares, but I did go ahead and finish Drip, and posted him in the SR forum:

http://forums.dumpshock.com/index.php?showtopic=20971

I adapted him to a slightly more traditional chargen set (no 25BP cost for Resonance, no double cost for Resources, BP lowered to an even 300), but he could easily be retrofitted to DitG rules. Like I said, I like the little guy enough that I'll build him even though he wasn't accepted. (IMG:style_emoticons/default/smile.gif)
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Whipstitch
post Mar 9 2008, 07:54 AM
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Hey, Meriss... Just how bad does Ink dislike Azzies and how much of that carried over to the Locos? Because I was thinking of making Cuervo be of mixed Azzie blood rather than Cuban. Could be fun if Ink is mostly just fronting and is simply more full of himself than truly racist (the wiki stuff gives me the feeling that if Ink happened to be born a one legged albino Night One instead of a Cuban he'd still declare himself the best (IMG:style_emoticons/default/biggrin.gif) ), but I thought I'd ask due to the restrictions on writing in personal conflict.
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Vegas
post Mar 9 2008, 08:00 PM
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QUOTE (Dantic @ Mar 8 2008, 11:06 PM) *
Thanks, yes I am a Wiki newbie. (IMG:style_emoticons/default/embarrassed.gif)


Hey for a "newbie" you're not doing too badly (IMG:style_emoticons/default/smile.gif) Just take some advice from a wiki veteran (I've got my scars and my walls have holes to prove it too (IMG:style_emoticons/default/biggrin.gif) )... Save early and save OFTEN.

Nothing worse than doing a TON of edits and then either wikispaces barfing for an "update" or it just generally being a cock. (IMG:style_emoticons/default/smile.gif)
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Whipstitch
post Mar 9 2008, 10:19 PM
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Question: Animal handling would fall mostly under Instruction and perhaps a dash of other skills, right? Like if I wanted to try gathering up animals like stray dogs and train them as guard animals that might require Etiquette/Leadership to get them to trust me and Instruction to get them to do what I wanted, right? Just asking because I'm considering taking a level or two of Animal Empathy in my quest for appropriate niche skills for a sneaky-scavenger/fighter-who-doesn't-like-fighting to take. Figure Cuervo better be good for something or else Legion's liable to dream about tearing his arms off Chewbacca style. (IMG:style_emoticons/default/biggrin.gif)

[EDIT] The more I look at it, the more Instruction seems extremely narrowly defined. I'm guessing Leadership would be the better choice after all.
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Jaid
post Mar 9 2008, 10:56 PM
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heh, i'm getting an urge to design characters i'll probably never get the chance to play =S

interesting to have gotten to see what happened to my old character from way back, thanks for that summary of red october shade (IMG:style_emoticons/default/smile.gif)

if i wasn't so certain i'd somehow manage to become to insanely busy to join in (happens every time i join a PbP game without fail), i'd toss a character concept into the ring =P (mundane even!)
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lkim
post Mar 9 2008, 11:29 PM
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Hey, sorry I wasn't posting much this weekend. I'm not usually on the net during the weekend, but I did read all the post and I'll finish up the concept and what not by tonight possibly post during tomorrow.
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Neuntöter
post Mar 9 2008, 11:51 PM
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Second draft.
[ Spoiler ]


i experimented a bit with the background and view of story-telling. I personally like this version better. The principal story is the same, but a lot of details will be changed to not make him look like such a smartass.

Incidentally, do cigarettes come cancer free by 2070? I am toying with the idea of a condition geas requiring him to smoke.
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Dantic
post Mar 10 2008, 12:03 AM
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QUOTE (Neuntöter @ Mar 9 2008, 06:51 PM) *
Incidentally, do cigarettes come cancer free by 2070? I am toying with the idea of a condition geas requiring him to smoke.


Nah, but lungs are easy enough to replace. (IMG:style_emoticons/default/devil.gif)
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Neuntöter
post Mar 10 2008, 12:07 AM
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heh, that's perfectly fine with me. I had a pretty sweet scene in my head where Will's Mentor was advising him against smoking. I imagine that that coming from Miss Grim Reaper herself has a certain persuasiveness.
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Drogos
post Mar 10 2008, 11:13 AM
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Well, unfortunately, I'm not going to be able to do this afterall. I was hoping to be able to play at work, but workload just got piled on me and I don't forsee it. I would try to do it at home, but I rarely make time for gaming at home as it is so I'll just step back and take a look from time to time about how it's going. Thanks for the warm welcome and sorry I can't do it right now. I'll keep reading though (IMG:style_emoticons/default/biggrin.gif)
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Neuntöter
post Mar 10 2008, 12:38 PM
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One thing i did notice was that compared to Felix and Grack, Will has a certain expertise in Ritual Casting. Combining that with a spell like Clairvoyance and a few samples of Material Links of various strategically situated buildings or car wrecks could provide valuable intel. Or material links to members could be used to track gangers that have been MIA.

Ps: Ugh, well... i just read through the Ritual Spellcasting rules again. I somehow had it stuck in my head that the length of the ritual was [force of spell] in hours or something along those lines. Turns out it is [12hours - caster's magic rating]. So much for that theory then.

and i drew up a possible List of his Knowledge and Language Skills.

[ Spoiler ]
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Dantic
post Mar 10 2008, 10:20 PM
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I need to make a Fence type contact for Twiggs, I was thinking I could flesh him out and make him a pawn broker and put down a pawn shop somewhere on the grid and come up with a description for it too. Working on Twiggs first, but puting it out there as a possible side project.
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Dantic
post Mar 10 2008, 11:29 PM
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QUOTE (Dantic @ Mar 10 2008, 06:20 PM) *
I need to make a Fence type contact for Twiggs, I was thinking I could flesh him out and make him a pawn broker and put down a pawn shop somewhere on the grid and come up with a description for it too. Working on Twiggs first, but puting it out there as a possible side project.


Umm, belay that, going to use Sutherland from Legion's contacts for him, still if needs some work for fleshing out him, or his pawn shop, let me know.
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Slipshade
post Mar 10 2008, 11:54 PM
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Neuntoter - Knowledge skills are capped, just like active skills

Per Wiki:

* PCs may buy only one skill at 4 (and none higher). Skill groups and all other skills are capped at 3.
* Specializations must be limiting in some way (i.e. No generic ‘Martial Arts’ specialization for Unarmed Combat that effectively raises your Unarmed Combat skill to 6)
* Specializations that raise skill dice above 4 (e.g. Blades 3 w/Specialization in Swords would effectively grant 5 skill dice to Sword related rolls) must be specifically explained.

I will disallow any specializations that raise skill dice above 4 unless your rationale really impresses me. If you want to know what really impresses me, take a look at the Living in the Shadows Guidelines thread and you should have an idea of what will impress me. If you need more specific guidance, ask me.


WinterRat of course if the final arbiter of what he will and won't allow.

I made the same mistake with knowledge skills too. (IMG:style_emoticons/default/smile.gif)
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Neuntöter
post Mar 11 2008, 12:01 AM
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i was kind of suspecting that, but wasn't too sure about it since i saw a few rating 5 and 6 knowledge skills or people with several rating 4 ones among the existing gangers.

thanks for pointing it out, going to amend that now.

incidentally, are Language and Knowledge Skills considered to be separate "groups" in this case? Or does a UCAS Law 4 prohibit me from having Japanese 4?
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Slipshade
post Mar 11 2008, 12:05 AM
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Neuntoter - Doesn't mean you won't get one. If you feel really strongly about a skill you and WinterRat can talk it over. It's possible that is what the other gangers did or they have already earned and spent karma or bonus BP's they got.
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Neuntöter
post Mar 11 2008, 12:15 AM
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nah, I'll only really start bugging him about stuff like that if the concept actually gets through.

UCAS Law 6 was kind of a stretch anyway, and the surplus points help diversify a bit.
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lkim
post Mar 11 2008, 02:01 AM
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Hey, as promised, here's 30 questions for the background stuff.
It's only 1st draft, so there will be changes. May be a lot.

[ Spoiler ]


and this is just numbers

[ Spoiler ]

This is only first draft, so there will be some changes before final.

If there are something to modify, just let me know.
Thanks

PS. I was little hurry so grammar might be bad. I'll fix as I come up with more drafts.
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Dantic
post Mar 11 2008, 03:01 AM
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Some more on Twiggs

[ Spoiler ]


More Technical Stuff

[ Spoiler ]
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Whipstitch
post Mar 11 2008, 04:51 AM
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Think I could get away with English 3 w/ the City Speak specialization (reasoning? Uh, he was raised in Seattle by bilingual parents) or should I knock it down to just 3 or 2 plus the specialization? It always kinda bugged me that there's no "polyglot" or "bilingual" Qualities available in SR4 so you could make a character who was effectively fluent in multiple languages, especially when you consider the prevalence of multi-ethnic communities and the fact that even North America balkanized.

Also, is Urban or Kingsgate an acceptable specialization for the Survival skill? It seems like Urban would be kind of a freebie considering the scope of the campaign-- I just put down "Home Turf" instead, to play it safe, but I figured it never hurts to ask.

[EDIT] N/M, I dropped the English down a notch and found something else fun to do with the point.
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Jaid
post Mar 11 2008, 05:32 AM
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bah, here i go again... i hope this works out better than the last time.

i have a couple of (very) quick character sketches to throw into the ring (so to speak). figure i'll see which one interests you most, and work from there, since both are fairly interesting to me. these are, of course, pretty bare bones outlines of the characters in question.

possibility #1
Blade, Dwarf Male, warrior and weaponsmith. he's good with low-tech weaponry (in both areas), but pretty much stays as far away as possible from anything electronic (gremlins will be a feature of the character for sure). probably he'll be somewhat specialised in crossbows (i promise i won't make a trollbow-esque character (IMG:style_emoticons/default/nyahnyah.gif) ), with some skills in blades and maybe a bit of unarmed and throwing (probably no martial arts skills, but he would certainly be interested in learning). lost pretty much everyone he cared about to ghouls when they went crazy during red october, and would mostly be up for joining the ravens largely because he figures the splintered crash elements within the gang will want to do horrible things to the 162s (and whether they do or not, he figures there'll be war with them sooner or later). would be useful both as a soldier and as a source of income (heck, quality melee weapons gotta be worth more in the barrens, and a projectile weapon which has scavengeable ammo has got to have it's appealing qualities also i figure).

quotes:
"Self-lighting cigarettes?! Keep those things away from me, you wanna get us both killed?!"
"Bloody piece of junk, I'm gonna rip this thing apart and rebuild it properly so the damn thing works! Get me a crowbar!"
"Hmph, the drek they pass off as weapons these days. That thing won't last 3 seconds in a real fight. Here, lemme show you what a real one looks like..."
"Hah, got 'im from 80 meters! We're eating well tonight, boys!"

in the event you want to see more on blade, i'm going to be wanting to know how you feel about a specialisation in inadequate tools in armorer and industrial engineer (if it's ok, and if i could take the skill up to 3 + specialisation since the specialisation will only cancel the inadequate tools modifier) and whether or not i can have something between a tool kit and shop with much more limited applications (for example, something that would be useful to build only blades, or primitive weapons in general, etc, mainly looking for portability. something that could fit in a wheelbarrow or equivalent would be nice (IMG:style_emoticons/default/smile.gif) ) also, it would be handy to know, scavenging for parts to turn into weapons (bolts/arrows, spears, etc): what would be the skill for this? i'm thinking survival fits the bill quite well, but you seem to use perception for searching people so i'm not sure on that one.

possibility #2
Mask, Human Male, decker/rigger. leaning towards a focus on stealing unattended drones. started off in life as a rat farmer (if this clashes with ye olde rat shaman in the group, this could easily change to pigeon farming or something (IMG:style_emoticons/default/biggrin.gif) ) very lazy as far as anything physical, that's what his drones are for. would be handy for rebuilding (for example building housing that the gang can charge for) and fortifying territory, as well as starting up a farm (as long as he doesn't have to go there in person (IMG:style_emoticons/default/wink.gif) ) ran away from home in young teenage years, was turned into a bunraku puppet, was traded around between owners and largely doesn't remember much of the following time until managing to escape at age 15 (6-8 months ago). mostly picked up hacking by trial and error and matrix data havens, he's pretty new at it and nervous about trying his skills on anything with real defenses. tends to wear a mask most of the time

quotes:
"Can't someone else do it?"
"Well, I could make rat stew, rat kabobs, roast rat, boiled rat, fried rat... no wait, scratch that last one, this pan's got a hole in it."
"Yeah, sure it sounds easy to you, you don't have to worry about what IC he might have in his commlink."
(sarcastic)"Oh sure, i'll just hack it slow. What with the real solid connection here I should only eat dumpshock 5 or 6 times before i find anything, great idea."
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Meriss
post Mar 11 2008, 12:35 PM
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@Whip: Ink has no major problems with you being an Azzie. He just doesn't like being called one. (IMG:style_emoticons/default/biggrin.gif) And yah even if he was a one legged albino Night One, He'd stll think he was the best damn Cuban one legged Night one around. The main thing for me was simply to come up with a alternate ethnicity than everyones Azzie. (no offense, but it just seems like every one in SR makes an Azzie at one time or another)
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Whipstitch
post Mar 11 2008, 03:16 PM
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Yeah, that makes sense, I just wanted to double check-- I'm half Mexican (don't actually speak Spanish worth a crap though), and I have family from Texas that takes the whole "We're tejano, not Mexican" thing fairly seriously, even though they get along perfectly fine with Mexicans (moral of the story? Texans are weird). As far as the everyone's Azzie thing goes, I don't take offense; despite the fact that there's an entire country filled with Aztlaners on the same continent, I've noticed that in that Azzie PCs still seem to somehow end up outnumbered by vengeful asian female assassins in SR lore (although, Seattle does have a higher Asian population than Hispanic... but still), so I figure I could still do worse on the ol' cookie cutter hierarchy (IMG:style_emoticons/default/biggrin.gif) . Besides, having a theme and perhaps even fitting stereotype is a quick and easy way to give people a mental image of your character, much like you did with Ink.


@Jaid. Yeah, the whole rat farm thing may be a bit of a problem for my Shamanic Way Adept. Not so much that he can't eat rats, per se, or would necessarily mind someone eating one too much, (he's done it himself; infanticide and cannibalism in lean times is business as usual for rat colonies, since survival is everything), but I was planning on splitting meals with rats etc. as being a part of his Ritual Geas, and I'd think having access to an outright rat farm would make things too easy on him even if he could allow one to exist without pissing off his mentor (doubtful). Besides, pigeons lay eggs and aren't as well known for being escape artists, so maybe they're a sign he's moved up in the world (relative term). Having a past in rat farms could still make for high comedy though-- Maybe you could make Cuervo nervous and set off his Combat Sense for some weird reason he can't put his finger on. (IMG:style_emoticons/default/biggrin.gif)
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