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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
Alright, so question first, then the background:
Would any of the GMs in the audience allow a character with the Learning Stimulus Neural Amplifier nanotech that has been purchased at character creation to have the effect of the nanotech be used, i.e. have the BP costs for language and knowledge skills be reduced by the nanoware's rating? Now, as for the background: I'm in the midst of building pregens for the convention at the end of the month. One of the characters I'm building is one that I've had in mind for a while: TB-9, short for TestBed-9, a metahuman nanotech testbed that escaped the lab and made it to the shadows. He has the Wild Card Nanoware Prototype and Gene Freak qualities and is the team's rigger/hacker. So, when I was in the midst of building him, I came up against the issue that prompted this post; do I give him a discount on knowledge and language skills due to his nanoware or not? If I don't, then the character background is weakened, but if I do, then the character is edging too close to munchkin territory. |
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#2
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 9,116 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I believe that technological implants come after the language/knowledge skills are built, and after the points for knowledge skills are calculated from INT + LOG.
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#3
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
In the same way that the Cerebral Booster's increase to Logic does not give you more Knowledge Skill Points, the Learning Stimuli Nanoware should also not grant it's benefit at chargen.
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#4
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Target ![]() Group: Members Posts: 55 Joined: 1-September 07 Member No.: 13,032 ![]() |
Character build order….
Attributes Skills Gear / Augmentation So… no |
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#5
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
Canon Answer is No.
Is there a RP reason why he should have lots of knowledge skills? Was he plugged into the matrix during his testing? Did they feed him a whole bunch of infosofts and give him VR lectures? If there's no character development reason why he would be a walking encyclopedia, then no. But if he is, then why not. Just houserule out of it. Shadowrun devs almost encourage you to houserule. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
By RAW no way. I'd actually let it fly at my table because no one ever every buys knowledge with karma even with the reduction. You might as well let it do it's thing.
That said If I start a new game, or we all have to re-roll at the same time, I'm going to be using Frank's rule set because it's well better. So it won't really matter. |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
Alright, thanks for the replies, everyone. It just seemed like a bit of a stickler to me.
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Lo-Fi Version | Time is now: 8th June 2023 - 05:22 AM |
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