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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
To barrow from Ancient History, I off some
Crunch: [ Spoiler ] Fluff: [ Spoiler ] |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
You know what? I'm going to base a corporate research scientist on you in one of my games. He will have a Neural Impulses (Skillwire Systems) knowledge skill of 6 (+2). A team will be sent on an extraction run to grab him, and when he starts "casually chatting" about his ideas on neural phsiology, any self-respecting samurai, or anyone with a logic below five, will punch him in the throat.
(IMG:style_emoticons/default/biggrin.gif) |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,187 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
You know what? I'm going to base a corporate research scientist on you in one of my games. He will have a Neural Impulses (Skillwire Systems) skill of 6 (+2). A team will be sent on an extraction run to grab him, and when he starts "casually chatting" about his ideas on neural phsyiology, any self-respecting samurai, or anyone with a logic below five, will punch him in the throat. (IMG:style_emoticons/default/biggrin.gif) Mr. Johnson might not be too pleased when he gets his uber scientist and finds that he is... damaged. (IMG:style_emoticons/default/grinbig.gif) |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 ![]() |
To weavermount.
sir, you rock just for that post. To the rest of dumpshock. The moment! quantum physics is ever call apon to attempt to explain ANYTHING! in a game I belive it is time to look at the book and then look at your players and go. Becouse thats what the script says. :Roll 2d6: :glitch: Sanity loss Sanity loss Sanity loss And since fasa made SR and BT this quote reguardless of how mangled I feel still holds. Attempting to understand the sociological, Technological and economic evolution of the Battletech (Shadow run) Universe is akin to psychoanalyzing Bugs Bunny, |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 ![]() |
Should I be scared that I actually followed what he was saying in that 'fluff'?
Not that I understood how or why he, and his group, ever felt the need to... <ahem>.... quantify any of that. |
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
Bad spike! Bad! (IMG:style_emoticons/default/wink.gif)
We didn't that isn't really my table's views just mine. And as Sir_psycho pointed out that kind of rant and get you throat punched in RL. Well not really, but rather than sit down a friend and risk boring them I posted it here so people could take it or leave it. Also the whole getting the idea for this post only took about 30 seconds. I already know what think about quantum consciousness and SW. I just got the idea for how skill wires could work, and "wait! there is some totally unaccessible, but awesome fluff that complies with RAW and makes sense ZOMG!" ... so I posted it |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 ![]() |
this is the right place for nerdy rants, believe me. I kinda liked it. Just do not try anything like this in front of any girl. (IMG:style_emoticons/default/smile.gif)
Cheers, Max |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
So there was a good bit of talk about skillwires flying around in the last few days. Rather than necro a ton of threads I'll just post this little diddy from augmentation about the interface between skill wires, commlinks, and activesofts Formating mine to draw a parallel. So there you have it in black and white. It isn't REQUIRED that you actually slot chips anymore. A Skillwire can run softs stored on a comlink. I guess you could fixate the word onboard, but you would have to start inventing bandwidth issue rules to keep it from working. This worked in SR3 as well. |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
I'll take your word for it, having never played SR3. I though I remembered people here talking about needing a chip jack or some such. If that's the chase can you explain where the term "chipping" came from? Is it just cool fluff?
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#11
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Moving Target ![]() ![]() Group: Members Posts: 246 Joined: 26-January 06 Member No.: 8,198 ![]() |
You were SUPPOSED to use chipjacks.
But skillsofts cost MP. Therefor you could store them on Decks. Decks had a DNI to your brain. Thats all you needed to transfer skillsofts to skillwires. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
Well, Skillwires being my favorite ware, Ill lend my opinion.
I always imagined skillwires wiring a separate nervous system almost, with wires at least extending to the extremities like MBW or Wired reflexes. Looking at the essence cost though, I think it is more appropriate to consider it a module that sits on the spinal column/cerebellum and pretty much plays the owner like a doll. As for the reason you can only run Rating *2 ratings of chips, I rationalize it as that the internal computer can only process this much code at a time. After all, this is not some software you pick up at best buy. These are 12k monsters (has anyone reduced the price in their game?). I usually access the Skillwires from headware memory, and they are definitely not wireless enabled. I still working on some kind of ware to double the active capacity of the skillwire system. Not sure what the essence cost should be though. Somewhere between .1-.3 I think. |
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
@nathanross.
[quote]I still working on some kind of ware to double the active capacity of the skillwire system. Not sure what the essence cost should be though. Somewhere between .1-.3 I think[quote] Zero. If processing power is the bottle neck there is no good reason to implant the extra CPU, use your favorite combo of skin link, DNI, datajacks, and trodes to non-wireless connect the computer to your wires. That's kinda why I like my version. The thing that must go in your meat is the bottble-neck. Something else to point out. Also under the "classic" interpretation (I crack me up) there is no reason that skill wires don't automatically make you a bio drone. This is an explanation for a technology that would allow p-fix, but not rigging. |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 ![]() |
Where is that from!?! Ya know I read it so many years ago I realy don't remember (IMG:style_emoticons/default/frown.gif) But its right if ya ask me (IMG:style_emoticons/default/smile.gif) and again loved teh fluff hehe |
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#15
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I could quite happily live without the existence of Skillwires in Shadowrun.
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#16
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
Zero. If processing power is the bottle neck there is no good reason to implant the extra CPU, use your favorite combo of skin link, DNI, datajacks, and trodes to non-wireless connect the computer to your wires. That's kinda why I like my version. The thing that must go in your meat is the bottble-neck. What you have proposed is a way of storing Activesofts in secondary memory. I want something in my games that allows for more active Activesofts. Skillwires are already awesome I admit. However, I like the idea of them being even more awesome. I could quite happily live without the existence of Skillwires in Shadowrun. Hahahaha, I used to be fine too. But recently I just can't live without 'em. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 ![]() |
Their a drug man! They just..get..under your skin ya know?
its like they control you man. |
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
QUOTE What you have proposed is a way of storing Activesofts in secondary memory. I want something in my games that allows for more active Activesofts. Skillwires are already awesome I admit. However, I like the idea of them being even more awesome. No I'm talking about running more activesoft at once. Here's the thing, you are thinking of the inplant "Skill Wires" as being two parts: a computer that runs a really complex program, and a synthetic parallel nerves system out puts those programs by making a body move. If you think along these lines you will have issues because no matter how hard it is to mimic the CPU part of SWs it can be down. Even if you have to buy another skill wire and "install" it in a tightly wond coil in your pocket, SR4 well allow you to generate the out put you need. I said hook it up to an external comlink because that is what we are call universal Turing machines in this setting. So sure maybe you also need an expert system to interface the two: doable. Skill wires just aren't a rigger adaptation for people |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
I kind of understand what you're saying. However, I wonder this: do you think that skillwires can be made to run more softs at a time? And if so, without taking any kind of essence penalty?
I cannot think of why this implant/accessory should cost essence other than game balance. Do you feel that this is not an issue? |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 ![]() |
Well its inplanted into the body, hence it costs essence., That whole chi ect.. what ever ya want to call it (IMG:style_emoticons/default/smile.gif)
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
I don't think that my vision of SWs could be made to run more skills at the same time because the bottle neck is implanted part; it can only add so much information to the wave form. I do you think your version could be powered by an external haystack and run as many skills as you cared to because the bottle neck is not in the implanted part.
As for balance, ehh I'd keep it cheep honestly. How much do you really benifit from having 8 skills loaded at once? I could see 3 skills being useful in extreme situations. Slot 1 for Dodge/Pilot. Slots 2 and 3 for each simple action. But this means you are getting shot at, returning fire, and scanning for a hidden node or something else that crazy. All having 4+ skills loaded would do is shave a couple simple actions of switching softs, like swapping out Electronic Warfare for perception once you trace the node, and now need to visually spot a black box while the gun fight rages. As to how I would actually stat it, I'd go with a .1 essence expert system implant that turns swapping softs into a free action. What I like about that is it makes you play smart. If you manage your ammo, have a good plan with your team, etc you won't really feel the free actions to swap. If you are getting sloppy you may have to choose between a choice swap and telling your team something really important. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 ![]() |
As to how I would actually stat it, I'd go with a .1 essence expert system implant that turns swapping softs into a free action. What I like about that is it makes you play smart. If you manage your ammo, have a good plan with your team, etc you won't really feel the free actions to swap. If you are getting sloppy you may have to choose between a choice swap and telling your team something really important. Nice, I think Ill try it this way. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 ![]() |
Maybe a random shot in the dark. But it seems runners are kind of like a rigger using themselves when skill wires being used.
This is a long shot theory as to why, but for one thing you cannot actually use edge with just a normal skill wire system. Maybe there is a part where the expert system actually gives your character more free movement over the skill wire system and thus allows you to spend edge? I mean there is something to be said about instincts and training... but then again how does a skill wire interpret something as nuanced as dodging? There must be some form of interpretation that the skill wires make when the brain reacts to a dangerous situation. It might make sense since if you have skill wires you don't just dodge an ambush. Well something just tells me that most skill wires are indirect control based on basic responses in the brain. If you want to shoot someone maybe the skill wire system using firearms (automatics) interprets your basic brain response as 'I want to hurt that guy' and therefor controls the nervous system in your body to open fire on a target. I just wonder what sort of breakdown allows edge to be spent and edge not to be spent.... Does the expert system give you more active control over your skill wires and allow you to spend edge? Or is it just some crazy sci-fi explanation that will break my brain if I even try to jamb some logic into it. Makes sense why you don't actually know any of the skills when you slot different active-softs, or use edge. If the system you install is top notch (rating four or five) the system only has so much processing power to interprit your brain on an ongoing basis to control and use your body. Just a total shot in the dark. (IMG:style_emoticons/default/indifferent.gif) |
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
QUOTE Well something just tells me that most skill wires are indirect control based on basic responses in the brain. If you want to shoot someone maybe the skill wire system using firearms (automatics) interprets your basic brain response as 'I want to hurt that guy' and therefor controls the nervous system in your body to open fire on a target If that was the case you should be able to rig people with skill wires and Bio-Droids would be 20 years old. Combined with Sim-Sense you could jump into people easy, and that's not happening unless I missed something |
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#25
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,058 Joined: 4-February 08 Member No.: 15,640 ![]() |
Well you are not actually "controlling" your body. It's more like the system looks at your brain and then uses that information to act itself. You are not really a rigger more then it's kind of a back and forth thing. Without brain function the skill wire's can't act (like when you get knocked out cold) and at the same time there is no direct control over the skill wires. If the skill wire does not actually broadcast a signal the only way you could jump in and control a person is if you just controlled the person's brain.
If you can control a brain's output then whats the point of jumping into someone and rigging them? If you give someone a virus that messes up someones program (since there has to be a way of installing the programs themselves) maybe it just scrambles what the skill wires view as the appropriate action that needs to be taken in any given situation. In this way it cuts out the ability to actively use someone as a drone if skill wires don't function as part of the brain but actually outside of it. |
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Lo-Fi Version | Time is now: 1st June 2023 - 06:09 AM |
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