Recruiting:Welcome back to 2060. |
Recruiting:Welcome back to 2060. |
Mar 13 2008, 11:58 PM
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#1
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
This is a short adventure for 4-6 runners based out of Seattle using 3rd edition rules in 2060. New characters only please.
This adventure is partly for me to get my feet wet with pbp GMing and to hopefully continue on with the same team into a campaign. Characters can be made using either the priority or point build system, 120bp. Please refrain from using really unusual/disruptive characters, i.e. ghouls, shapeshifters, or even some of the outlandish metavariants. Also, keep in mind that 2060 is pre-SURGE. All source books are fair game for character creation. I don't use all the optional rules from all the source books, but I use quite a few, unless you have a question about a specific optional/advanced rule we will address this when issues arise. One rule I do want to try out is the Martial Arts rules from CC, so that one is in. House rules: Increased Reflexes: The spells for Increased Reflexes are replaced with a single Increased Reflex spell. The number of additional dice you receive to your initiative for casting the spell is +1 for every 2 successes, to a maximum of Force/2 (round up). The TN for the spell is your Reaction. Drain is always +1S. Similar rules for Decrease Reflexes apply. Players: Glyph: Character:Ice Queen - Sorceress/Face/Medic - Character submitted and accepted Chance: Character:??? - Ork Street Sam - Awaiting initial submission Tabula: Character:Aiku - BnE Specialist - Character submitted and accepted Apollo: Character:Slim Jim - Combat Decker - Character submitted and accepted thegreatbudda: Character:The Shephard - Vengeful Priest - Character submitted and awaiting finalized version |
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Mar 15 2008, 09:07 PM
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#2
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Still recruiting faz? If so I would like to throw my hand in. Haven't played SR3 in a while and it would be a nice retro experience. I have plenty, and I mean plenty of SR3 characters who I canuse. Were you looking for a particular type of character?
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Mar 15 2008, 11:58 PM
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#3
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Yup, still recruiting. I was getting worried that there wouldn't be anyone interested in playing 3rd Ed. I'd just recommend the final group be pretty well rounded, no need to be magic or decker heavy.
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Mar 16 2008, 07:03 AM
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#4
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Ok cool, will keep it simple and old school. Have a Street Sam named Raven that should do the trick, I've used her once or twice on the boards she pretty cool. I'll dig her up and post her asap.
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Mar 16 2008, 07:06 AM
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#5
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I would be interested. I have a character, Ice Queen, who is a hermetic sorceress who used to work for DocWagon. She would be good at the spellslinging, face, and medic roles.
How do you want submissions? Here in spoiler tags, or PMed to you? |
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Mar 17 2008, 09:21 PM
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#6
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Ice Queen sounds great, and a good ol' fashioned street sam is always fun. Spoiler tags would be good... also please include a brief of your character's history, or you can pm it to me if you'd like your character's past to be a bit more mysterious for the other players.
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Mar 17 2008, 11:15 PM
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#7
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
I am just getting my own game off the ground so give me some time to put it together for you.
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Mar 18 2008, 01:38 PM
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#8
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Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
If you are still recruiting I'd be happy to make a character for this game. I did pbp a while back a few times and I'd like to do it again.
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Mar 18 2008, 02:10 PM
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#9
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Moving Target Group: Members Posts: 458 Joined: 28-March 05 From: NA/UCAS/IN/ Member No.: 7,246 |
Still recruiting? I'd like to make a decker for the game, if it's okay. I'll get started on the char this morning.
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Mar 18 2008, 04:59 PM
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#10
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I've got a character I could put together for this game, if theres still room. A couple of quick question: Are Raygun's weapons allowed? I'm thinking about an ork sam using priorities.
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Mar 18 2008, 05:08 PM
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#11
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Chance!!!! Faz you got to let him play, Chance rules!
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Mar 18 2008, 05:36 PM
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#12
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
*slips Shadow a crumpled $20* good boy
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Mar 18 2008, 08:06 PM
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#13
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Yup there's still room. That brings us up to 5....
Apollo:If I may make a suggestion, if you play a decker, make it a combat decker preferably. Chance:I'm leaning towards no on the rayguns, but if there's a specific gun that is important to your character run it by me. |
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Mar 18 2008, 08:24 PM
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#14
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Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
I'd be willing to make any character type. Looks like we have a sam or two, a caster/face and a potential decker. I would be able to make anything the group really wanted to round it out, maybe a gun bunny for range or a sniper type. Only thing I would be hesitant to do would be a rigger because I've just never made one or read the rules on that too clearly.
Let me know what you think would be useful. |
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Mar 19 2008, 01:52 AM
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#15
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
fazzamar, I've PMed you Ice Queen. Here is the general background blurb for her:
Ice Queen Caitlin joined DocWagon in the fervor of youthful idealism. She thought that using her magical gifts to heal people would be the greatest use of her abilities. She found out that being accepted onto a DocWagon HTR team involved danger and volatile situations, but she adapted, becoming tougher and smarter, and learning new skills. Rising to these challenges only reinforced her belief that she had made the right choice in life. But over time, reality set in. She became worn down by the unrelenting pressure, and her idealism wilted in the face of reality. She watched her team gun down street kids to get to a slimy BTL pusher, who wouldn't get the long overdue street justice that he had coming to him. She watched teammates fall apart under the stress, only to get callously scapegoated and ruthlessly discarded. She watched her team walk past people bleeding in the gutter to get to a whiny Yak suit with a bullet-grazed arm. In the end, she couldn't watch any longer. She left. It cost her. She had almost nothing left by the time she faded into the shadows, but she is determined to bounce back. She is less naive now, but has not totally succumbed to cynicism, either. She has a harder edge than most magical healers. She is used to paramilitary operations and stressful negotiations, and is a skilled paramedic in addition to her magical skills. |
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Mar 19 2008, 03:48 AM
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#16
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Glyph: Looks good, although could you clarify as to why she feels the way she does toward the Tirs.
Tabula Rasa: Yea, we seem to be a bit street sammy heavy, but you are still welcome to play any role you'd like... well except maybe a decker. Keeping track of one is hard enough for me. (IMG:style_emoticons/default/nyahnyah.gif) |
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Mar 19 2008, 04:10 AM
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#17
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Her reaction to the Tirs is part general distaste for racist, aristocratic, police states in general, plus the prejudices she soaked up from her Grandfather (Tir Na Og used to be Ireland, and a lot of Irish people are pretty bitter about their country being turned into an elven state where they are second-class citizens).
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Mar 19 2008, 04:41 AM
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#18
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Ok should have Raven for you by tomorrow.
For everyone, she is a College student at UW that moonlights as a sharpshooter. Definetly a long gun as opposed to up close and personal, though she can do that too. Just better at range. |
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Mar 19 2008, 01:28 PM
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#19
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Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
I'm thinking of making a stealth/b&e specialist. Probably someone who grew up on the streets and worked his way up the ladder up to where he is now. I'll post something once I get home and can take a look at my 3rd books.
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Mar 19 2008, 02:54 PM
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#20
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Tabula:Having a stealth/B&E would be a definite plus to this group.
Now I do want to warn everyone, this is my very first time GMing through a forum so it may not go perfectly smoothly at first. Not to worry though, I'm GMing a Shadowrun group that meets up weekly, so GMing isn't new to me, just doing it online is. Also, does anyone have any suggestions as to how to handle the dice rolls? |
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Mar 19 2008, 03:09 PM
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#21
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Moving Target Group: Members Posts: 664 Joined: 18-March 08 Member No.: 15,791 |
There is a website that lets you generate die rolls and link the results in bbcode. I can dig around and find it but one of the more seasoned players might be able to point it out before me.
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Mar 19 2008, 03:23 PM
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#22
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
To be honest it is just easier to trust the players and let them post their rolles in ooc. Genrally speaking they describe what they want to do IC and post any relevant rolls for it OOC.
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Mar 19 2008, 03:32 PM
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#23
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Moving Target Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Sounds like a plan...
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Mar 19 2008, 04:30 PM
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#24
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
I might need a little extra time building my character, I came home last night to find that my wife had packed all my books up for our upcoming move.
Fazzamar, I cant seem to find rayguns page anymore, but the only weapon I was interested in is a pair of compact Glock's, with the full auto mod on wrist tracks. I E Sweat ran into Greven's eyes as he looked down his rifle's sight. "Just let her go and we can all still walk out of here." "Oh I'll let 'er go alright!" Yelled the troll merc. "Relax man, here." Greven used his Colt's smart controls to eject the clip before dropping the rifle to the floor. "There all you gotta do is put the girl down and walk out." With steel nerve, he held his arms out as if he were carrying a large box. Sense that he truely had the advantage, the merc dropped the girl and pointed his pistol at Greven. "Now what?" he grumbled. "Well you walkout that door, and I walk out the other and we move on with our perspective lives." "And the cred?" Asked the troll, looking down at the open briefcase. "50/50 split?" "Naw how 'bout I just take the whole thing." The merc's voice began raising as he finished, he was nearly yelling at the end. Greven's wire was already had him moving before the end of the sentence. With a simple jerk of the wrists, both compact Glocks slid forward into his waiting hands. A dozen light pistol hollow points flew at the merc, one or two missed completely, most found their target, with one striking just below his adam's apple, and another removing his left cheek. Looking down at the open briefcase again Greven though with a smile, "Chiba here I come!" |
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Mar 19 2008, 04:37 PM
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#25
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Faz is it okay if I change my concept character? I was thinking Raven, a college student turned Sam, but upon reveiwing my SR3 characters I would much rather play 'Gun' a low level maffioso enforcer who moonlights as a runner in Seattle. He is orriginal from San Fran but came to Seattle on a job and stayed. His main weapons are thowing knives and intimidation.
Or if we need a rigger I have a combat taxi character with a helicopter. Either one would be a last to play again. Neither charaacters translate into SR4 sadly. EDIt #2 These are character's 've played on the board before, not new ones I am making. They are both starting characters, though the Rigger had some special allounces so that I could have a helo for his concept. It's an old Hind-D that he's retrofited (sans armament). It isn't as crazy as it sounds as he runs a taxi service for both execs and combat. Anyhoo whichever the team needs I am happy to play. With Chance playing muscle it sounds like we might need transportation. |
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