Drain Resistance |
Drain Resistance |
Mar 15 2008, 09:24 AM
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#1
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Quick questions:
Do injury modifiers affect Drain resistance tests? Do sustaining penalties affect damage resistance tests? Drain resistance tests? Does Threading a complex form give you a -2 to resist Dumpshock? Any page references would be greatly appreciated. |
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Mar 15 2008, 10:04 AM
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#2
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
As far as I know, there isn't anything that affects a Drain Resistance, or indeed any 'Damage Resistance' type test.
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Mar 15 2008, 05:18 PM
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#3
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
In SR3 they made a point of saying that, yes, but... where is it here? It just occurred to me that I haven't actually seen a rule saying anything similar in SR4. I was hoping someone else has.
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Mar 16 2008, 01:33 AM
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#4
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
QUOTE (SR4 pg. 153) Wound modifiers are dice pool modifiers that apply to nearly all tests the injured character may attempt, except for resistance tests. Wound modifiers are also applied immediately to a character's Initiative Score, potentially affecting whether he goes before or after someone else in an Initiative Pass. If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn. QUOTE (SR4 pg. 174) Note that wound modifiers or sustained spells have no effect on the character’s dice pool for Drain Resistance Tests.
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Mar 16 2008, 01:43 AM
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#5
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Neophyte Runner Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 |
Well seems Fortune answered that one very well.
WMS |
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Mar 16 2008, 02:37 AM
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#6
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Moving Target Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
Fortune always answers that whenever someone asks. I always forget the page number. (IMG:style_emoticons/default/spin.gif)
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Mar 16 2008, 02:46 AM
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#7
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Decker on the Threshold Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Oh, excellent, wound modifiers don't apply to drain resistance. Wonderful.
What about spell/Threading sustaining modifiers? Distraction penalties from being in VR/astrally perceiving? |
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Mar 16 2008, 03:34 AM
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#8
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Moving Target Group: Members Posts: 811 Joined: 30-January 07 From: Portland, OR Member No.: 10,845 |
Read Fortune's last post. NO MODIFIERS! EVER! (I think I'm right in saying this. You cannot be distracted, so nothing pertaining to how conscious or aware of the current situation you are will affect your drain pool)
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Mar 16 2008, 04:57 PM
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#9
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Moving Target Group: Members Posts: 201 Joined: 26-February 02 Member No.: 862 |
QUOTE (SR4 pg. 153) If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn. Slight Hijack: This is rule is all well and good, but when would this come into play? An average person 3's across the board would have 10 boxes in both physical and mental. ie: total of -3 modifers on each. -6 total. He would also have a total of 6 initiative dice, on average making an 8 iniative score. Fully wound hampered gives him a grand total of -6 and on average would still have 2 iniative left. And this guy is 'average' as per SR4 RAW. Do runners even rank here? ie: do you actually have runners with average 3's like this? Same with 2's across the board. 9 boxes, total of -2 modifers each for -4 total. Reaction of 4 and average of 1.3 hits. ie: 5 average initative score. -4 still totals 1 on average. Am I mental (likely) of is this kinda a joke rule. |
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Mar 16 2008, 05:04 PM
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#10
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Slight Hijack: This is rule is all well and good, but when would this come into play? An average person 3's across the board would have 10 boxes in both physical and mental. ie: total of -3 modifers on each. -6 total. He would also have a total of 6 initiative dice, on average making an 8 iniative score. Fully wound hampered gives him a grand total of -6 and on average would still have 2 iniative left. And this guy is 'average' as per SR4 RAW. Do runners even rank here? ie: do you actually have runners with average 3's like this? Same with 2's across the board. 9 boxes, total of -2 modifers each for -4 total. Reaction of 4 and average of 1.3 hits. ie: 5 average initative score. -4 still totals 1 on average. Am I mental (likely) of is this kinda a joke rule. The only way i can see it coming into play is with big, tanky, soak all the damage types with little initative. If a Troll with 13 Physical boxes and a 5 willpower(11 stun boxes) had em all filled except for one each, but only ad said 6 initative...they MIGHT just hit the cap. But how often do you actually see this? (I could be calculating the modifers wrong as well.) |
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