IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Drain Resistance
Eyeless Blond
post Mar 15 2008, 09:24 AM
Post #1


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



Quick questions:

Do injury modifiers affect Drain resistance tests?
Do sustaining penalties affect damage resistance tests? Drain resistance tests?
Does Threading a complex form give you a -2 to resist Dumpshock?

Any page references would be greatly appreciated.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 15 2008, 10:04 AM
Post #2


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



As far as I know, there isn't anything that affects a Drain Resistance, or indeed any 'Damage Resistance' type test.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 15 2008, 05:18 PM
Post #3


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



In SR3 they made a point of saying that, yes, but... where is it here? It just occurred to me that I haven't actually seen a rule saying anything similar in SR4. I was hoping someone else has.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 16 2008, 01:33 AM
Post #4


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (SR4 pg. 153)
Wound modifiers are dice pool modifiers that apply to nearly all tests the injured character may attempt, except for resistance tests. Wound modifiers are also applied immediately to a character's Initiative Score, potentially affecting whether he goes before
or after someone else in an Initiative Pass. If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn.


QUOTE (SR4 pg. 174)
Note that wound modifiers or sustained spells have no effect on the character’s dice pool for Drain Resistance Tests.
Go to the top of the page
 
+Quote Post
WearzManySkins
post Mar 16 2008, 01:43 AM
Post #5


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



Well seems Fortune answered that one very well.

WMS
Go to the top of the page
 
+Quote Post
nathanross
post Mar 16 2008, 02:37 AM
Post #6


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



Fortune always answers that whenever someone asks. I always forget the page number. (IMG:style_emoticons/default/spin.gif)
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 16 2008, 02:46 AM
Post #7


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



Oh, excellent, wound modifiers don't apply to drain resistance. Wonderful.

What about spell/Threading sustaining modifiers? Distraction penalties from being in VR/astrally perceiving?
Go to the top of the page
 
+Quote Post
nathanross
post Mar 16 2008, 03:34 AM
Post #8


Moving Target
**

Group: Members
Posts: 811
Joined: 30-January 07
From: Portland, OR
Member No.: 10,845



Read Fortune's last post. NO MODIFIERS! EVER! (I think I'm right in saying this. You cannot be distracted, so nothing pertaining to how conscious or aware of the current situation you are will affect your drain pool)
Go to the top of the page
 
+Quote Post
Slymoon
post Mar 16 2008, 04:57 PM
Post #9


Moving Target
**

Group: Members
Posts: 201
Joined: 26-February 02
Member No.: 862



QUOTE (Fortune @ Mar 15 2008, 08:33 PM) *
QUOTE (SR4 pg. 153) If a wound modifier reduces his Initiative Score to 0 or less, the character cannot take any actions that Combat Turn.



Slight Hijack:

This is rule is all well and good, but when would this come into play?
An average person 3's across the board would have 10 boxes in both physical and mental. ie: total of -3 modifers on each.
-6 total.

He would also have a total of 6 initiative dice, on average making an 8 iniative score. Fully wound hampered gives him a grand total of -6 and on average would still have 2 iniative left.

And this guy is 'average' as per SR4 RAW.

Do runners even rank here? ie: do you actually have runners with average 3's like this?

Same with 2's across the board. 9 boxes, total of -2 modifers each for -4 total.
Reaction of 4 and average of 1.3 hits. ie: 5 average initative score. -4 still totals 1 on average.

Am I mental (likely) of is this kinda a joke rule.
Go to the top of the page
 
+Quote Post
ElFenrir
post Mar 16 2008, 05:04 PM
Post #10


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



QUOTE (Slymoon @ Mar 16 2008, 12:57 PM) *
Slight Hijack:

This is rule is all well and good, but when would this come into play?
An average person 3's across the board would have 10 boxes in both physical and mental. ie: total of -3 modifers on each.
-6 total.

He would also have a total of 6 initiative dice, on average making an 8 iniative score. Fully wound hampered gives him a grand total of -6 and on average would still have 2 iniative left.

And this guy is 'average' as per SR4 RAW.

Do runners even rank here? ie: do you actually have runners with average 3's like this?

Same with 2's across the board. 9 boxes, total of -2 modifers each for -4 total.
Reaction of 4 and average of 1.3 hits. ie: 5 average initative score. -4 still totals 1 on average.

Am I mental (likely) of is this kinda a joke rule.



The only way i can see it coming into play is with big, tanky, soak all the damage types with little initative.

If a Troll with 13 Physical boxes and a 5 willpower(11 stun boxes) had em all filled except for one each, but only ad said 6 initative...they MIGHT just hit the cap. But how often do you actually see this? (I could be calculating the modifers wrong as well.)
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th April 2024 - 02:42 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.