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> Smartlink trick?, Or am I reading this wrong?
paws2sky
post Mar 20 2008, 02:04 PM
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So, here's an oddball thing my buddy and I noticed last night. Tell me if this actually works.

Take a smartlinked gun.
Add an imaging scope
Put a smartlink and image link in the scope.

Presto! You now have a gun that anyone can pickup that provides +2 DP whenever used.

Really?

Is there some inherent flaw with the imaging scope that we're missing?
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Drogos
post Mar 20 2008, 02:09 PM
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I do believe that works just fine...just use the scope.
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DireRadiant
post Mar 20 2008, 02:10 PM
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Gun Has Smartgun system accessory. That's allowed.
Gun has Imaging Scope Accessory, that allowed.
Imaging Scope can take any vision enhancements.
Vision Enhancements include Image link and Smart Link. That's allowed.

Neat combo.

Really not any different then having a smartgun and a pair of glasses with image link and smart link.
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Nightwalker450
post Mar 20 2008, 02:26 PM
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I have created a rigger/sniper who uses this. Since the only Sniper rifle under the 12 availability comes with an imaging scope, I've been applying the vision modifications to it, rather than myself.
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paws2sky
post Mar 20 2008, 02:28 PM
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Okay, so it doesn't seem like I'm totally off base here.

The big advantage over glasses is that the thing is entirely self contained in the weapon, just grab it and go. Seems like an excellent option for a sharpshooter character, especially since the Walter sniper rifle comes smartlinked...
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Teulisch
post Mar 20 2008, 03:17 PM
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only downside i can see, you need to use a simple action to 'take aim' to look down the scope. so its a fair bit less useful than smartlink in your eyes or goggles.

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paws2sky
post Mar 20 2008, 03:51 PM
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That's pretty significant, actually.

Once you've taken the first Take Aim though, you wouldn't need to perform it again each round would you?
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Zak
post Mar 20 2008, 03:57 PM
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only if you switch your target
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Drogos
post Mar 20 2008, 03:59 PM
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Assuming the shooter does nothing other than Take Aim, then no they wouldn't have to do anything else.

If they were to Take Aim then Shoot, however, they would need to take aim again to use the Scope.

One reason why I put the Vision Mag enhancement on the Smartlink of the Walther Sniper Rifle instead of adding a Scope.
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fulcra
post Mar 20 2008, 06:02 PM
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I think you also have to take another "take aim" action if your target moves significantly. (ie, runs across the street) Though, as a GM, you might want to soft call that depending on the direction they're running. If they're running straight at the shooter, you probably don't need to take aim again. (Serpentine!! Serpentine!!!)
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Nightwalker450
post Mar 20 2008, 06:07 PM
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QUOTE (fulcra @ Mar 20 2008, 01:02 PM) *
I think you also have to take another "take aim" action if your target moves significantly. (ie, runs across the street) Though, as a GM, you might want to soft call that depending on the direction they're running. If they're running straight at the shooter, you probably don't need to take aim again. (Serpentine!! Serpentine!!!)


No because this totally kills the idea of a sniper. You've already got the -3 penalty if the target is running. Following the target will not remove the take aim action. Only action taken on the shooters part. Granted if your target moves out of sight, ie behind cover, you're going to suffer the -6 for Blind shooting, and hope that the person is in the spot you expect them to be.
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Slymoon
post Mar 20 2008, 06:13 PM
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And that is exactly why a good sniper is considered good.

I can hit what I am shooting at very well, personally. Put the same target on a run and I can hardly keep a scope on the damned target much less well enough to take a shot.

However, I know a person (ret. marine corp sniper) that can *consistantly do exactly that. The man is scare the shit out of you good. And he is in his mid 50's now and has lost much of his ability.

Yes, -3 for running and take aim action.
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Drogos
post Mar 20 2008, 06:56 PM
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True Snipers are setting up first shots for anywhere from 5-10 seconds. That's basically 2, maybe 3 combat turns. So let's say Sniper with 1 IP lines up a shot.

Combat Turn 1 - 1st simple Action - Take Aim; Second Simple Action - Take Aim
Combat Turn 2 - 1st Simple Action - Take Aim/Fire; Second Simple Action - Fire/Move(displace)

Now that is Complete mundane Sniper with 1 IP. He's getting a +2-3 to his roll just from aiming. Add in the SM Scope and he's at +4-5. With that, you could trade those bonuses and call a shot (+4/-4 or bypass armor) or just let rip (1-2 extra hits on average). Each additional IP doubles the Aiming Bonuses. Really drives home the 1 hit, 1 kill idea, huh? And yes, the -3 is plenty for a target on the move (IMG:style_emoticons/default/biggrin.gif)
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Jaid
post Mar 21 2008, 03:47 AM
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QUOTE (Teulisch @ Mar 20 2008, 11:17 AM) *
only downside i can see, you need to use a simple action to 'take aim' to look down the scope. so its a fair bit less useful than smartlink in your eyes or goggles.

one of the martial arts in arsenal can help with that (IMG:style_emoticons/default/smile.gif)
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Fortune
post Mar 21 2008, 03:51 AM
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Yep. With Krav Maga, one of the options is that Take Aim (as well as Ready Weapon as another option) can be reduced to a Free Action.
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Drogos
post Mar 21 2008, 11:47 AM
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Woot...more bonuses (IMG:style_emoticons/default/biggrin.gif)

Assuming of course it can still also be a simple action. Well, Israeli Sniper here I come (IMG:style_emoticons/default/smile.gif)
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paws2sky
post Mar 21 2008, 12:34 PM
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Argh. I keep finding more reasons why I really need Arsenal.

Thanks for the discussion, by the way. Its been enlightening since we're just getting into 4th; haven't even played yet.
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Ryu
post Mar 21 2008, 01:02 PM
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You could use the smartlink installed into the scope without Take Aim - "anyone holding the weapon" would be limited to "anyone who can display images". Just install skinlink.
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paws2sky
post Mar 21 2008, 01:44 PM
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Ryu, you're suggesting something like this:

Weapon with Smartlink, Skinlink
Imaging Scope (Smartlink)
Glasses with Image Link, Skinlink

Correct?
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Drogos
post Mar 21 2008, 01:57 PM
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That's it Paws (IMG:style_emoticons/default/biggrin.gif) Much easier to just put a Smartlink & Image Link into the glasses, huh?
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paws2sky
post Mar 21 2008, 02:38 PM
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Indeed.

We were trying to find some way to do it without having have to have that extra piece of (compromisable) gear. Too bad there's absolutely zero reason that the character we're working on would know Krav Maga. Otherwise that would be the perfect solution.

On a side note, it still seems weird that implanted smartlinks in SR4 aren't just plain better than smartgoggles. I mean, I like that change, its just... weird. *shrug* Still trying to detangle 19 years of playing the older editions from my way of thinking, I guess.

-paws
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hermit
post Mar 21 2008, 02:47 PM
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Quick Thought: Would adding smartlink to vehicle sensors give an utopilot the bonus dice?
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Nightwalker450
post Mar 21 2008, 02:58 PM
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QUOTE (hermit @ Mar 21 2008, 09:47 AM) *
Quick Thought: Would adding smartlink to vehicle sensors give an utopilot the bonus dice?


I've ruled before that it would, since its a more precise targetting computer. Whether it stacks with the Autosoft: Targeting, would be up to GM, but I allow it.
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hermit
post Mar 21 2008, 03:04 PM
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How nice, all the more reason why Autopilots beat Riggers at their own game.
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Ryu
post Mar 21 2008, 03:53 PM
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No, I´d put the smartlink into the scope. And I´m not giving out extra gear, as I assume that each professional combatant will have some way to display tactical information anyway, and that most civilians can access visual AR data. Makes skinlink a pretty good investment IMO.
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