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> Conjuring adepts and allies, here we go again.
Ol' Scratch
post Dec 6 2003, 05:49 PM
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No, the spells aren't supposed to come from the conjurer's spell list. Nothing in the rules even comes close to saying that. It's assumed the character knows the spell, and failing that it's assumed they have the formula. Some things just don't need to be written out, and it's foolish to assume the opposite simply because they don't specifically tell you as much.

It's exactly the same as how the rules never tell you you have to use the restroom, so naturally you never do as the heavens simply open up and absorb waste products from you or whatever... right?
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Zazen
post Dec 6 2003, 06:19 PM
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QUOTE (Doctor Funkenstein)
It's assumed the character knows the spell, and failing that it's assumed they have the formula.

It doesn't actually say that anywhere, though. It's assumed that the spell comes from their spell list because that's what the previous sentence in the same paragraph addresses. You yourself said that the context of the rules was clear in this regard.

And as I've said before, in a world where a person can train themselves to a high level in a skill that they have never ever used, strict canon must continue to be applied. Me, I have no such problems because my conjurers don't have sorcery, my spirits don't have cyber-implant combat, and my armless people haven't trained themselves to be tennis pros. If you're throwing common sense out the window with sorcery-trained conjurers, then you can't bring it back by assuming the presense of spell formulae :P
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Ol' Scratch
post Dec 6 2003, 06:30 PM
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Actually, you know... you're right. The rules *specifically* state that neither a formula nor an instructor who knows the spell are required for an ally spirit to learn a spell.

The last sentence states, and I quote, "after creation, the magician must learn spells for the ally, paying the usual Karma cost, as described under the Sorcery power, p. 118 ."

Going to page 118 and reading the Sorcery power, you then find this quote: "A spirit, however, does not need the usual tools and props of magicians. Neither does a spirit need a teacher or spell formula because it is always in tune with mana, the heart and source of magic." The only thing that's required is the time to learn the spell and the Karma for it.

For Ally Spirits, the conjurer need merely supply the Karma and share the time with the spirit as it learns the spell. The only downfall is that a newly created Ally Spirit doesn't get a free spell from an aspected conjurer because an aspected conjurer has no spell for it to gain for free; a special trait of Ally Spirits.

Thanks for forcing me to read up on it. Clears a lot of problems and questions up.
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Zazen
post Dec 6 2003, 06:52 PM
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Holy crap, I'm not touching that with a ten foot pole. I can only imagine the immense size this thread could achieve with such delicious looking bait.

So do what you like. Ally spirits won't use rules for free spirits in my games, though.
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Ol' Scratch
post Dec 6 2003, 07:04 PM
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You're the one who referenced it and wanted to stick to canon.
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Sphynx
post Dec 6 2003, 07:26 PM
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QUOTE (Zazen)
QUOTE (Sphynx @ Dec 6 2003, 04:20 AM)
QUOTE (Glyph @ Dec 6 2003, 05:48 AM)
Should conjurers be allowed to teach spells to their ally spirits even though they can't actively use sorcery themselves?

By Canon, at Ally Creation, you can give your Ally spells you don't personally have by writing it into the ally-formula.

How might he write it into the formula without ever having seen the formula for the spell in the first place? :P

You know, although it states that the Ally would have a Sorcery skill equal to the Conjurers, it never says anything about the needing a Sorcery roll to add a formulae into a Ally Formula. You know why? Because you don't need Sorcery to add a 'spell' to an Ally formula, only to add the Sorcery skill. You're not writing a spell here, you're adjusting the personification of mana (Ie: a spirit).

So, to answer your question more clearly, he's not writing a spell formula into the ally formula, he's writing an ally formula that knows a spell (or 50). No matter how you decide to twist the context, it will still be Canon that a Conjurer can write a spell into an Ally Formula without having the spell formula, or the spell.

Sphynx
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Bearclaw
post Dec 6 2003, 07:50 PM
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So, you guys are saying that not only can a conjurer summon an ally at character creation, it can cast spells and provide spell defense too?
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Sphynx
post Dec 6 2003, 08:01 PM
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Yes, that's exactly what we're saying. ;) But remember, you pay force points in spell points, so just how many spells are you going to be able to teach it, and are you willing to learn Sorcery at Char-Gen for your Ally, since you'll never be able to use your Sorcery skill for anything else? Highest Force you could start with is force 4 for 30 of your 50 karma cap. A few Force 4 spells, and spell defense for a spirit that's little more than Cannon Fodder in some games (based on that Force).

Sphynx
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Fortune
post Dec 6 2003, 11:03 PM
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QUOTE (mfb)
even a mundane can learn magical skills, as evidenced by multiple accounts in SR during the Awakening of magical rituals suddenly having effect.

Not according to SR3. Mundanes can learn knowledge skills related to magic, but to learn Active Magic skills requires at least a Magic Attribute of 1. Those accounts of rituals suddenly working are because the practitioner actually had a Magic Rating, even if it wasn't much use before the awakening.
QUOTE (Saintgrimm)
I'd also like to point out that MiTS talks about Mundanes who design spells that work very well. They just cannot cast and test them.

Designing spells does not require knowledge of Active Magic skills, but is covered under the Spell Design knowledge skill.
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mfb
post Dec 7 2003, 02:25 AM
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page number, fortune? i've looked all through SR3, and nowhere do i see a restriction on learning skills.

edit: can't find anything in MitS, either.
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Ol' Scratch
post Dec 7 2003, 02:37 AM
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The only restriction is that you have to use the Sorcery active skill to learn a spell. To have Sorcery, you have to have a Magic of 1. It's a ridiculous rule, but I do understand why they did it (for simplicity's sake) -- they just failed to see the implications.

At the very least, you should be able to default to Spell Design or Sorcery Background to learn a spell. There's absolutely no reason for it to be restricted to magicians, even if it serves no real purpose for anyone but a magician to learn them.
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mfb
post Dec 7 2003, 02:40 AM
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where's it say you need a magic of 1 to have sorcery? like i said, the only places i see that talk about it say use.
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mfb
post Dec 7 2003, 02:41 AM
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where's it say you need a magic of 1 to have sorcery? like i said, the only places i see that talk about it say use.
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Ol' Scratch
post Dec 7 2003, 02:41 AM
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In the skill description in the Skills chapter. SR3 p. 87.
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mfb
post Dec 7 2003, 02:42 AM
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ack. jesus, how'd i miss that?
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Ol' Scratch
post Dec 7 2003, 02:43 AM
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If you think that's weird, check out the bit about what happens when you burn-out and hit Magic 0. SR3 p. 160, last paragraph of "Magic Loss."
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mfb
post Dec 7 2003, 02:47 AM
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...that's so wrong.
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Xirces
post Dec 7 2003, 11:40 AM
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QUOTE (mfb)
where's it say you need a magic of 1 to have sorcery? like i said, the only places i see that talk about it say use.

That's a previous version rule - the lack of knowledge skills meant that anybody could have the magical skills, but treat them just like knowledge skills and not actually be able to use them. Without close reading I'd probably have thought the same thing (not that I'd want a character with zero magic wasting points on sorcery).

I'd probably overrule that (and the burn-out) rule and make them keep it, with the background skill at the appropriate level, rather than the (presumably) higher rated active skill
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Fortune
post Dec 7 2003, 11:57 PM
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QUOTE (Xirces)
That's a previous version rule

Sorry, but it is not a rule from a previous version. As Doc pointed out, you can find the rule in the SR3 Core rulebook, on page 160.
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Cain
post Dec 8 2003, 05:04 AM
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QUOTE (Zazen @ Dec 6 2003, 10:46 AM)
I asked how the conjurer could write a spell into the formula of his ally without ever having seen the spell formula in the first place. According to Sphynx's interpretation, you simply pay karma and knowledge of the spell descends from heaven. There's no mention that spell formulae are required at all (because the spells are supposed to come from the conjurers spell list in the first place).

Look at it this way. Do you demand that all spellcasters buy the spell formulas for the spells on their list? Are they even required to?

No? Well, then, why should allies be any different? If a mage doesn't need a formula to start with, then the ally doesn't, either.
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Fortune
post Dec 8 2003, 05:21 AM
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QUOTE (Cain)
Look at it this way. Do you demand that all spellcasters buy the spell formulas for the spells on their list? Are they even required to?

If they are learning it in-game (ie. after chargen), I do. They either buy a the spell formula, or create it themselves, but the presence of a formula is necessary for the mage or shaman to learn the spell.
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Ol' Scratch
post Dec 8 2003, 06:34 AM
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And, as previously stated and referenced in MitS, spirits -- both Free and Ally -- don't need a formula. They just have to spend the time (and in an Ally's case, that means the Conjurer has to spend the time with them) and Karma (and in the Ally's case, that Karma comes from the Conjurer) to learn a spell. They specifically do not need an instructor or a formula.
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Fortune
post Dec 8 2003, 06:46 AM
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QUOTE (Doctor Funkenstein)
And, as previously stated and referenced in MitS, spirits -- both Free and Ally -- don't need a formula. They just have to spend the time (and in an Ally's case, that means the Conjurer has to spend the time with them) and Karma (and in the Ally's case, that Karma comes from the Conjurer) to learn a spell. They specifically do not need an instructor or a formula.

And if you read my post, it specifically answers a question about mages. :)

Be that as it may, I believe that the canon rules state that the Spirit doesn't need the formula because it specifically states that the summoner learns the spell for it. Nowhere does it state that the Spirit's master does not need a formula to learn a spell, only that the Spirit itself doesn't need it.
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Sphynx
post Dec 8 2003, 08:32 AM
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QUOTE (Fortune)
Be that as it may, I believe that the canon rules state that the Spirit doesn't need the formula because it specifically states that the summoner learns the spell for it. Nowhere does it state that the Spirit's master does not need a formula to learn a spell, only that the Spirit itself doesn't need it.

Says that for post-creation, not pre-creation. At Ally Creation, no spell has to be 'learned' and no formula is required to write a spell into the Ally formula.

Sphynx
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Fortune
post Dec 8 2003, 08:37 AM
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As far as I knew, that was what we were discussing. Cain replied to Zazen about paying Karma to learn spells, which is post-creation.
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