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> calling out hermit, Rigger vs Pilot
Ryu
post Apr 8 2008, 08:28 PM
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Looks pretty good, I like it! I´ll say put it in the Sample Character thread in the community projects forum. (With a "requires Arsenal" caveat).

Consider that your rigger is not able to do matrix combat with your current program load. The response of the setup is limited to 4 by the vehicle in question (due to a required program load of -1 Response). So your rigging skills would not be impacted if your comlink load would also be at -1 Response.

The first four programs would be Biofeedback Filter, Armor, Analyze and Attack. I´d say load another copy of your agent into memory and have a battleready helper for a -1 to Response. 8 Programs, one to choose. Could be Scan or Browse.
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DMK
post Apr 10 2008, 04:24 AM
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Ah... I think I see where you're coming from. Since the Pilots are all running 4+ programs, the response on everything goes down to 4. So I might as well drop the Response on the commlink down to 4 with 9 programs, because as soon as I'm jumped in, I'm cut down to 4 anyways.

Pretty sure I'd go with Scan for the last one on the commlink. Browse is nice when you've got time to look at stuff, but Scan can be useful to find a node, like, NOW. (IMG:style_emoticons/default/smile.gif)
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Ryu
post Apr 10 2008, 10:40 AM
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Yep, thats what I meant. I think the rigger is ready now.

@Hermit: Which TM build do you prefer for the comparison? Resonance 5/6, number and extend of rigging skills, attributes... I can´t seem to find Jaids suggestion right now, but IIRC it would be a solid start.
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Jaid
post Apr 10 2008, 09:49 PM
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QUOTE (Ryu @ Apr 10 2008, 06:40 AM) *
Yep, thats what I meant. I think the rigger is ready now.

@Hermit: Which TM build do you prefer for the comparison? Resonance 5/6, number and extend of rigging skills, attributes... I can´t seem to find Jaids suggestion right now, but IIRC it would be a solid start.

right here.
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Ryu
post Apr 10 2008, 10:32 PM
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Ahh, I was searching around page 8. Looks good IMO. The gear alotment should be sufficient for drones and the needed software.
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DMK
post Apr 11 2008, 09:33 PM
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Ok... so I'm going to post some rolls. I have the Rigger trying to be inconspicuous, so that's Response + Infiltration(Vehicle) = 8 dice = 3 hits.
I have the two drones and the van Pilots doing sensor tests: Sensor 6 + Clearsight 4 = 10 dice = 4 hits for Drone 1, 2 hits for Drone 2, and 2 hits for the van. Finally, I'll have the Rigger making sensor tests as well: Sensor 6 + Perception 4 = 10 dice = for 1 hit.

All the rolls were made on http://www.otherrealm.net/sr/ and I have a screenshot if anyone wants it.
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Ryu
post Apr 14 2008, 03:41 PM
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@Synner, Hermit: Long time no read. RL issues or loss of interest?
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Synner
post Apr 14 2008, 04:29 PM
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I'm here looking over everyone's shoulders, but I'm not actively participating in the experiment so much as offering some direction from the sidelines. Just waiting for everyone to make their rolls and compare results.
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hermit
post Apr 15 2008, 11:33 AM
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RL issues on my side. Sorry for my absence.

Yeah, let's go with Jaid's TM rigger template.

Scenario:

Both Rigger and Mancer try to not stand out; so both need to make a stealth roll. Both scan actively for their opponents, and have their vehicles and drones doing so (noone is jumped into anything so far). Both Mancer and Rigger operate in Hot Sim (?). Both use their agents as guards for their drones against enemy hackers and agents. He has 5 bound sprites, at level 4, each with 3 services left - three of them assigned to his vehicles to analyse them. Mancer hasn't threaded anything just yet. Additionally, Both Rigger and Mancer also have one Agent with Wifi Scan software active. Both use heavy (6) Encryption on all their devices, which all have Response 6, since both maxed that out ASAP after chargen. All drones come with one IC running Analyse, 6, an additional Analyse 6 running, and an IC with Black Hammer and Attack (to be swapped if the Agent is fighting a Sprite or other Agent) loaded but not running, to be activated by the Analyse IC if it detects an intruder or the node sounds an alert because it does. Everyone has a Commlink with all-6 ratings running, cheap as it is. Mancer also has his living persona and uses the link to run his agnts on, as well as a protective measure against Rigger hacking his biological commlink.

The scenario then moves in initiative turns.

First Turn:
Rigger's Stealth roll: Response + Infiltration(Vehicle) + 2 (Hot) + 2 (in VR)
Rigger's Perception Roll: Sensor + Perception + 2 (Hot) + 2 (in VR)
Rigger's Drone 1 Perception: Clearsight + Sensor + Pilot
Rigger's Drone 2 Perception: Clearsight + Sensor + Pilot
Rigger's Van Perception: Clearsight + Sensor + Pilot
Rigger's WiFi Scan Agent: WiFi Scan + Pilot

TM's Perception roll: Sensor + Perception + 2 (hot) + 2 (in VR)
TM's Stealth roll: Resonance + Infiltration(Vehicle) + 2 (hot) + 2 (in VR)
TM's Drone-support Sprite 1: Power*2
TM's Drone-support Sprite 2: Power*2
TM's Van-support Sprite: Power*2
TM's Drone 1 Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's Drone 2 Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's Van Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's WiFi Scan Agent: WiFi Scan + Pilot

Okay?
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Tarantula
post Apr 15 2008, 08:58 PM
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Small nitpick from the sidelines, if the Rigger is even remotely competent, he'll realize that Agents/Sprites can be a real threat if they hack in, and his Agents/Himself would have an Attack program they could swap in instead of Black Hammer to be able to attack with.
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hermit
post Apr 15 2008, 09:05 PM
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Doesn't Black Hammer deal VR damage to agents/sprites, and only has additional biofeedback-ish properties for human enemies? If not, yes, that's a must for both.

Also, anyone who wants to point out flaws in my scnenario should feel free to.
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Tarantula
post Apr 15 2008, 09:16 PM
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Nope. I checked before I posted. It has no effect on agents, sprites, or AR users.

If the TM assigns 3 sprites to analyzing their respective devices, costs 1 service from each sprite.
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hermit
post Apr 15 2008, 09:57 PM
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I'm aware of those services spent, yes ... though, since he wants to kill Rigger, he needs the extra edge that he gains by them, so those're services well spent, if you ask me.

Okay, editing.
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hermit
post Apr 24 2008, 11:34 AM
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Bump ...?
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Ryu
post Apr 24 2008, 12:41 PM
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The TM is using jumped-in mode - good decision.

"Scout agents" don´t work that way, they are not pilots. They have to roll Command+Perception, which leads to Rating+Clearsight. I´m opposed to using agents this way, they should better be tasked to protect the net. The drones roll Sensor+Clearsight+PILOT, so that should be sufficient.

Without the limitations of chargen, the drones should sit at response 6 - Pilot 6, Clearsight, WeaponSoft, Maneuver, Defense, Electronic Warfare, Agent/IC (Analyse, Armor, Attack, WiFi-Scan). Ratings of 5 after system load.
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hermit
post Apr 24 2008, 10:27 PM
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Thanks, edited ... everything alright now?
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Jaid
post Apr 24 2008, 11:08 PM
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QUOTE (Ryu @ Apr 24 2008, 08:41 AM) *
The TM is using jumped-in mode - good decision.

"Scout agents" don´t work that way, they are not pilots. They have to roll Command+Perception, which leads to Rating+Clearsight. I´m opposed to using agents this way, they should better be tasked to protect the net. The drones roll Sensor+Clearsight+PILOT, so that should be sufficient.

Without the limitations of chargen, the drones should sit at response 6 - Pilot 6, Clearsight, WeaponSoft, Maneuver, Defense, Electronic Warfare, Agent/IC (Analyse, Armor, Attack, WiFi-Scan). Ratings of 5 after system load.

ratings of 4 for the autosofts, because autosofts are *still* limited to rating 4, not just at chargen, but forever. unless unwired changes that, of course.
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Ryu
post Apr 29 2008, 12:52 AM
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You are right. Would have been better to be explicit.
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