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Maybe if you're using vehicles out of the book, possibly, a tricked out armored drone or car less to. But then again what's the point of being a rigger if you don't trick out your gear? Also there are ways of negating modifiers from dumpshock too.
There's a cure for death in SR4? There's a way for cybered characters to be instantly healed with any chance of success? Admitedly, I am not that familiar with how healing magic works now in regard to the cybered character ... but if a drone piloted in hot sim is damaged, every time, the rigger has to resist that damage. if the drone is sot down, he ADDITIONALLY receives dumpshock. Also, the drone is damaged. Those double damage penalties eat up the edge a rigger has very soon.
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I stand corrected. Though its actually: 7 and 4IP or 9 and 3IP (without specializations, which as I mentioned above, are not to be ignored).
Typo, my bad.
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Also you are mistaken about maxing out burning your versatilty since 6+ of those dice are not vehicle-specific.
Sure, but 2 of them rely on ghot sim, which isn't that useful, as stated above. If using rigger booster nanites, you get a maximum of 2 IP, which is pretty crappy compared to a drone's 3 IP.
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BTW - Did I mentioned the Edge (pun intended) riggers have over Pilots?
Sure, but Edge is to be spent wisely, and if you use it in veery fight, you're out really soon. Butyeah, that counts as an advantage.
My points on adept hackers and technomancers still stands, though. And I'm still feeling like riggers (mundane riggers) are next to useles compared against these, about evenly matched against a streetsam driver (basically, a combat-oriented character piloting a vehicle vuia AR, without VCR or rigger boosters), a bit better than evenly matched with a decent drone, and certainly lack definition as a viable archetype (the 'versatility' just means that they're supposed to be the fill-in stooge, from what I gather, it's just spinning it into a nice word).
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Erm, don't forget that the VCR bonuses etc. don't just boost your driving skills, they boost your Vehicle Skill tests as well, so a Rigger with Pilot Ground Craft 5 w/Wheeled Specialization and Gunnery 5 w/Ballistics Specialization jumped into a tricked out vehicle can and will school your ass Mad Max style.
Like how? +2DP, -1 Threshold (minimum 1)? Whopee, that'll teach them ...
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what's flawed about them?
The math, for instance.
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the fact that two other people (one of whom is presumably very familiar with the rules, having been partly responsible for developing them) have come up with the same points to counter what you're saying doesn't suggest to you that you might be missing something?
considering these people who are very familiar with the rules missed the incompatibility of rigger boosters and simsense booste, that tells me something about how familiar they are with the rules indeed.
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sure, but is the technomancer not allowed to have his own specialisation now? in this case, dedicated rigging is the TM's specialisation, many times moreso then the rigger. the rigger at least can do something else in addition to rigging.
Numbers (preferrably correct ones)? Or are you just going to repeat this?
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Wow, this thread turned bitter quick!
As it mainly is about personal attacks, what do you expect?