Help - Search - Members - Calendar
Full Version: calling out hermit
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6
hermit
Okay. So ... Resonance + Perception + Sensors for Mancer, Response + Perception + Sensors for Rigger, right?
DMK
Looking at the Sensor Test rules (pg. 162 BBB) I don't think that Responce or Resonance play any part in it. It's purely Sensor + Perception for (meta)humans, Sensor + Clearsight for drones. So my rigger would be rolling Perception 4 + Sensor 6 at a (-3) penalty due to trying to detect a drone. The opposed test is vs. the TM's Infiltration + Reaction +- Handling. So, I believe my total dice pool would be 11 once you count in the Hot Sim and Control Rig bonuses.

As for precautions... I could use some advice. I just statted out my Rigger as a straight beginning character, and I didn't have money to buy agents or IC or anything like that. If we're allowed resources above and beyond just starting out, I'd like a general idea of just what my guy could have.
MaxHunter
I analogize perception tests to sensor test so I hand down a -2 / +3 dice modifier for passive perception / actually spending an action on it.

Cheers

Max
Synner
QUOTE (hermit @ Apr 5 2008, 01:51 PM) *
Okay. So ... Resonance + Perception + Sensors for Mancer, Response + Perception + Sensors for Rigger, right?

Errr... no? Resonance never plays a role in it. Sensor Tests are Sensor + Perception for both TMs and riggers. If the target is actively trying to evade detection it becomes an Opposed Test vs the target's Infiltration + Reaction (if driving manual)/ vehicle Response (if jumped in, per the FAQ) +/-1 Handling (with a cap on the Infiltration dice equal to the Vehicle skill). Given the vehicles involved there's probably no modifier applicable from the Signature Table. Since this is an intercept of a courier run and the courier is probably trying to keep a low profile I'd suggest you go with the latter.

Important: I will again note that it is vital to know what each side is running, what precautions they have taken, where they are located initially in relation to one another, and whether drones are onboard or launched.
Tiger Eyes
QUOTE (Synner @ Apr 5 2008, 05:37 AM) *
Set this in a Downtown area (imposing minor restrictions on aerial movement) and make it evening/night time (imposing visibility modifiers). This makes it a medium difficulty scenario for both sides involved and a good comparison (since its neither an extreme open-field shooting range example nor an enclosed space close-quarters maneuvering example).


If you are setting this in a normal downtown area, having a Steel Lynx running along side the courier might be... er... asking for a huge police response. The interlude between the rigger and the TM might only take a few seconds, but the courier is going through the downtown area and that would take enough time (can anyone get through downtown Seattle in less than 20 minutes???) to have the police be all over you. The Dalmation is also large, but at least it isn't a "hardened ground combat machine." IMO, a large ground combat machine has no place in a downtown area. wink.gif Barrens, feral city, military zone, okay...



Synner
I agree. But make this a sleepy C-rating apartment block neighborhood in Renton or Everett in the middle of the night and it still works.
Ryu
@DMK: You should only ever buy one copy of a program, unless it is device-specific of course. Even if your GM does not allow that for chargen, the time spend making copies with your logic+software has one of the highest payrates per day you will encounter for some time. For this reason, you should buy all software at rating 6. You are only 4000Â¥ in parts away from Response 6. Yes, riggers need an hardware shop.

Stream of thoughts:
- I´d dump way less money on the main vehicle, way to conspicuous. A small landing rack makes for better armament than a weapon mount, but would require a medium aerial drone.
- I´d like to see a higher dodge rating on your char. Dodge is a rather strong candidate for the rating 6 skill for those who want to jump in.
- You need an agent program for protecting your network; I´ll settle for IC if Unwired requires it. You lack autosofts.
- I´d personally like to run the scenario with rating 6 Pilot/Response, at the cost of 15k¥+4k¥ per drone. You have 3 IP on hot SIM.


Security precautions, assuming 400BP with unlimited copies of bought programs:
Response 5(4) on the vehicles:
Pilot 4. The node has to run Clearsight, Maneuver, Defense, Analyse, Encryption. A defensive Agent 4 is loaded on the car (with Analyse, Armor, Attack); any drones have a WeaponSoft instead. All vehicles carry ECCM, but only load it if they loose connection due to jamming.
- The Pilots are tasked to keep the vehicle alive (Driving+Full Dodge if need be), and spend any IPs left on passive sensor tests. They are set to fire upon any target aquired by the network with active targeting (Information-guided indirect fire).
- The Agents are tasked to nail anything entering their node except the rigger, even if it has a "legitimate admin" account.

Anything I failed to mention?
DMK
Hi Ryu,

I'm in the process of mixing things up along your suggestions, but I'm puzzled by something. Where does it say that Dodge skill is used when driving a vehicle? The BBB on pg. 161 says that a driver uses his Response +- Handling to defend against ranged attacks (Response for a jumped-in rigger) and that as a complex action he can use Evasive Driving to add his Drive skill to that pool, as the vehicle equivalent to Full Defense. So why would I thrown in a lot of Dodge?
Synner
Ryu is likely referring to the errata and resulting FAQ, to wit:

QUOTE
The errata notes that jumped-in riggers use their own skills plus the drone's Matrix/vehicle attributes. What Matrix/vehicle attributes apply to attacking, defending, damage resistance, and so on?

Here's an easy reference table:
Jumped-in Rigger Test: Dice Pool Used
Perception: Perception + Sensor
Attack: Gunnery + Sensor
Defense: Response
Full Defense: Dodge + Response
Damage Resistance: Body + Armor
Infiltration: Infiltration + Response
Maneuvering: Vehicle skill + Response
DMK
I must confess to being surprised by that piece of errata. I never even thought to look in the errata for this, because the original formula in my printing of the BBB made perfect sense to me. I suppose it's a consistency thing: drones use their Defense autosoft for full defense, not their Maneuver.
Ryu
I´m referring to the table on pg.160 of Augmentation (the same as in the FAQ). Riggers need Dodge+(vehicle skill) for combat driving, everyone else only (vehicle skill). And, at least with the german wording, they don´t get to apply their VCR bonus due to that change.
Ryu
Wee, my first double post.
DMK
Ok, that makes no sense to me whatsoever. Driving in the meat you get to use your Vehicle Skill in Evasive Driving (full dodge) but if you're jumped in you need Dodge? AND you don't get the VCR bonus? Now that sounds like a ripoff to me.

Meanwhile, my alterations continue. Stripping down the van gives me ~60,000 nuyen.gif, even after bumping the van's pilot to 4. So we'll see how far I can stretch that... I think I'll switch the Dalmation for a MCT-Nissan so that I can use it with a Drone Rack in the Rover.
Ryu
The VCR bonus applies (again, german edition) to Vehicle Skill Tests made while jumped in. Dodge is not a Vehicle Skill. The rip-off would be smaller if the VR threshold modifier of -1 would give a +1 hit on open tests (without counting against critical glitches of course). But for the purpose of this thread we should stay RAW.


MCT Nissan... Response upgrade, Armor upgrade, Sensor Upgrade, Weapon Mount.
Jaid
it is worth noting that at least the medical skills when performed over the matrix are counted as vehicle skills for the purpose of whether they are affected by a control rig or not.

it wouldn't seem unreasonable to me to apply a similar ruling to dodge (or vehicle infiltration, etc).
Eyeless Blond
Quick question: is there a way to not use "Sensor-Enhanced" Gunnery when jumped into a drone? Say, for instance, that I don't want to take that -3 dice penalty to hit a metahuman-sized object; can I just roll Response+Gunnery instead?

And, if not, why are Pilots the only ones able to do this? Pilots, for those unfamiliar with the rules, can roll Pilot+Targeting, or they can roll Sensor+Targetting (-3 for metahuman targets). Riggers apparently have no choice in the matter; why is that?
Aaron
QUOTE (Jaid @ Apr 7 2008, 04:23 PM) *
it is worth noting that at least the medical skills when performed over the matrix are counted as vehicle skills for the purpose of whether they are affected by a control rig or not.

Er ... they are?
Jaid
QUOTE (Aaron @ Apr 7 2008, 08:22 PM) *
Er ... they are?


QUOTE (Augmentation page 125 @ "Remote Medical Operations")
Furthermore, these kinds of equipment are intended to be used in VR mode, and Biotech skills are considered Vehicle skills for the purpose of the control rig cyberware when used through a medical shop or medical facility.


had it slightly wrong, it's only when rigging through a shop or facility, not as a general rule, but yes... they are smile.gif
Eyeless Blond
QUOTE (Eyeless Blond @ Apr 7 2008, 05:27 PM) *
Quick question: is there a way to not use "Sensor-Enhanced" Gunnery when jumped into a drone? Say, for instance, that I don't want to take that -3 dice penalty to hit a metahuman-sized object; can I just roll Response+Gunnery instead?

And, if not, why are Pilots the only ones able to do this? Pilots, for those unfamiliar with the rules, can roll Pilot+Targeting, or they can roll Sensor+Targetting (-3 for metahuman targets). Riggers apparently have no choice in the matter; why is that?

And a second question:

On page 325 they give the capacity of Micro, Mini, Small, and Large drones, but not for Medium drones. This wasn't especially important before Arsenal, but now that you need to upgrade each individual sensor (which unfortunately means you can't have things like cameras and range finders and such, I guess), what is the Capacity of a Medium Drone? The same as a Large? If you take Improved Sensor Capacity for a Medium Drone, like the miniblimp, what does its capacity become?
Jaid
QUOTE (Eyeless Blond @ Apr 7 2008, 09:48 PM) *
And a second question:

On page 325 they give the capacity of Micro, Mini, Small, and Large drones, but not for Medium drones. This wasn't especially important before Arsenal, but now that you need to upgrade each individual sensor (which unfortunately means you can't have things like cameras and range finders and such, I guess), what is the Capacity of a Medium Drone? The same as a Large? If you take Improved Sensor Capacity for a Medium Drone, like the miniblimp, what does its capacity become?

pretty sure the answer to this one is either in the errata or the FAQ. for best results, look it up (i would, but it's almost 2 AM where i am).
ornot
QUOTE (Jaid @ Apr 8 2008, 12:50 AM) *
pretty sure the answer to this one is either in the errata or the FAQ. for best results, look it up (i would, but it's almost 2 AM where i am).

Yep... It is in the errata. Cap 6, Sig 4, if you can't be bothered to look it up.
Ryu
The medium drone entry is both in the errata 1.5 and in Arsenal. Capacity 6, Signal 4. If you take Improved Sensor array, you end up with the capacity of a large drone. Edit: RL keeps interfering with DS posting. Ornot was faster.

Drone pilots can use Pilot+Autosoft for "unenhanced" Gunnery, or Sensor+Autosoft for passive targeting. Both should be able to use the active targeting bonus. Which is preferable depends on the targeting mods, a flat -3 may easily be better. Jumped-in Riggers have to use the sensor-based mechanic, as "unenhanced" Gunnery is the equivalent of a gunner taking manual control of a turret. Note that Gunnery is a Vehicle skill.
ornot
QUOTE (Ryu @ Apr 8 2008, 05:42 AM) *
The medium drone entry is both in the errata 1.5 and in Arsenal. Capacity 6, Signal 4. If you take Improved Sensor array, you end up with the capacity of a large drone. Edit: RL keeps interfering with DS posting. Ornot was faster.

Drone pilots can use Pilot+Autosoft for "unenhanced" Gunnery, or Sensor+Autosoft for passive targeting. Both should be able to use the active targeting bonus. Which is preferable depends on the targeting mods, a flat -3 may easily be better. Jumped-in Riggers have to use the sensor-based mechanic, as "unenhanced" Gunnery is the equivalent of a gunner taking manual control of a turret. Note that Gunnery is a Vehicle skill.


I was faster, but you were more comprehensive. Kudos to you.
Aaron
QUOTE (Jaid @ Apr 7 2008, 08:36 PM) *
had it slightly wrong, it's only when rigging through a shop or facility, not as a general rule, but yes... they are smile.gif

That's more what I had thought. Thanks!
DMK
Ok then... back again for another round. I think this guy is pretty good; he's basically a legal 435 BP starting character, with two caveats: One, I think I've upgraded the cameras a bit too much and busted the Availability 12 restriction. Two, he's using multiple copies of programs as per Ryu's suggestion, but only paid for each once.

So, the main sheet:
[ Spoiler ]


His main vehicle, which is no longer quite as tricked out. Room to grow! grinbig.gif
[ Spoiler ]


His Steel Lynx ground drone:
[ Spoiler ]


And finally, for aerial support, a Ford LEBD-1. I decided to go with the Ford over a Roto-Drone from the BBB simply because the built-in upgrades to the Ford saved me about 500 nuyen.gif. The only disadvantage is that the Ford is slightly slower.

[ Spoiler ]


The Rover has Firewall 6 and System 6(5) available to it in case the rigger uses the van itself as his main commlink. The Agent, as per Ryu's suggestion, will be loaded on the Van and have Analyze, Attack, and Armor available to it. The Pilots of the drones will be instructed to use their first IP to keep themselves safe, including using Evasive Driving (Full Defense). The other two IPs will be spent scanning for trouble. Both drones will be slaved to the Rigger's commlink, which will be skinlinked to the Rover. To start out with, the Rigger will be jumped into the Rover using hot-sim. His persona will be running Biofeedback Filter, Armor, Analyze and Scan.

Of course, if anyone has any suggestions on his starting out setup, I'm more than happy to listen. grinbig.gif
Ryu
Looks pretty good, I like it! I´ll say put it in the Sample Character thread in the community projects forum. (With a "requires Arsenal" caveat).

Consider that your rigger is not able to do matrix combat with your current program load. The response of the setup is limited to 4 by the vehicle in question (due to a required program load of -1 Response). So your rigging skills would not be impacted if your comlink load would also be at -1 Response.

The first four programs would be Biofeedback Filter, Armor, Analyze and Attack. I´d say load another copy of your agent into memory and have a battleready helper for a -1 to Response. 8 Programs, one to choose. Could be Scan or Browse.
DMK
Ah... I think I see where you're coming from. Since the Pilots are all running 4+ programs, the response on everything goes down to 4. So I might as well drop the Response on the commlink down to 4 with 9 programs, because as soon as I'm jumped in, I'm cut down to 4 anyways.

Pretty sure I'd go with Scan for the last one on the commlink. Browse is nice when you've got time to look at stuff, but Scan can be useful to find a node, like, NOW. smile.gif
Ryu
Yep, thats what I meant. I think the rigger is ready now.

@Hermit: Which TM build do you prefer for the comparison? Resonance 5/6, number and extend of rigging skills, attributes... I can´t seem to find Jaids suggestion right now, but IIRC it would be a solid start.
Jaid
QUOTE (Ryu @ Apr 10 2008, 06:40 AM) *
Yep, thats what I meant. I think the rigger is ready now.

@Hermit: Which TM build do you prefer for the comparison? Resonance 5/6, number and extend of rigging skills, attributes... I can´t seem to find Jaids suggestion right now, but IIRC it would be a solid start.

right here.
Ryu
Ahh, I was searching around page 8. Looks good IMO. The gear alotment should be sufficient for drones and the needed software.
DMK
Ok... so I'm going to post some rolls. I have the Rigger trying to be inconspicuous, so that's Response + Infiltration(Vehicle) = 8 dice = 3 hits.
I have the two drones and the van Pilots doing sensor tests: Sensor 6 + Clearsight 4 = 10 dice = 4 hits for Drone 1, 2 hits for Drone 2, and 2 hits for the van. Finally, I'll have the Rigger making sensor tests as well: Sensor 6 + Perception 4 = 10 dice = for 1 hit.

All the rolls were made on http://www.otherrealm.net/sr/ and I have a screenshot if anyone wants it.
Ryu
@Synner, Hermit: Long time no read. RL issues or loss of interest?
Synner
I'm here looking over everyone's shoulders, but I'm not actively participating in the experiment so much as offering some direction from the sidelines. Just waiting for everyone to make their rolls and compare results.
hermit
RL issues on my side. Sorry for my absence.

Yeah, let's go with Jaid's TM rigger template.

Scenario:

Both Rigger and Mancer try to not stand out; so both need to make a stealth roll. Both scan actively for their opponents, and have their vehicles and drones doing so (noone is jumped into anything so far). Both Mancer and Rigger operate in Hot Sim (?). Both use their agents as guards for their drones against enemy hackers and agents. He has 5 bound sprites, at level 4, each with 3 services left - three of them assigned to his vehicles to analyse them. Mancer hasn't threaded anything just yet. Additionally, Both Rigger and Mancer also have one Agent with Wifi Scan software active. Both use heavy (6) Encryption on all their devices, which all have Response 6, since both maxed that out ASAP after chargen. All drones come with one IC running Analyse, 6, an additional Analyse 6 running, and an IC with Black Hammer and Attack (to be swapped if the Agent is fighting a Sprite or other Agent) loaded but not running, to be activated by the Analyse IC if it detects an intruder or the node sounds an alert because it does. Everyone has a Commlink with all-6 ratings running, cheap as it is. Mancer also has his living persona and uses the link to run his agnts on, as well as a protective measure against Rigger hacking his biological commlink.

The scenario then moves in initiative turns.

First Turn:
Rigger's Stealth roll: Response + Infiltration(Vehicle) + 2 (Hot) + 2 (in VR)
Rigger's Perception Roll: Sensor + Perception + 2 (Hot) + 2 (in VR)
Rigger's Drone 1 Perception: Clearsight + Sensor + Pilot
Rigger's Drone 2 Perception: Clearsight + Sensor + Pilot
Rigger's Van Perception: Clearsight + Sensor + Pilot
Rigger's WiFi Scan Agent: WiFi Scan + Pilot

TM's Perception roll: Sensor + Perception + 2 (hot) + 2 (in VR)
TM's Stealth roll: Resonance + Infiltration(Vehicle) + 2 (hot) + 2 (in VR)
TM's Drone-support Sprite 1: Power*2
TM's Drone-support Sprite 2: Power*2
TM's Van-support Sprite: Power*2
TM's Drone 1 Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's Drone 2 Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's Van Perception: Clearsight + Sensor + Pilot + (Support Sprite Hits)
TM's WiFi Scan Agent: WiFi Scan + Pilot

Okay?
Tarantula
Small nitpick from the sidelines, if the Rigger is even remotely competent, he'll realize that Agents/Sprites can be a real threat if they hack in, and his Agents/Himself would have an Attack program they could swap in instead of Black Hammer to be able to attack with.
hermit
Doesn't Black Hammer deal VR damage to agents/sprites, and only has additional biofeedback-ish properties for human enemies? If not, yes, that's a must for both.

Also, anyone who wants to point out flaws in my scnenario should feel free to.
Tarantula
Nope. I checked before I posted. It has no effect on agents, sprites, or AR users.

If the TM assigns 3 sprites to analyzing their respective devices, costs 1 service from each sprite.
hermit
I'm aware of those services spent, yes ... though, since he wants to kill Rigger, he needs the extra edge that he gains by them, so those're services well spent, if you ask me.

Okay, editing.
hermit
Bump ...?
Ryu
The TM is using jumped-in mode - good decision.

"Scout agents" don´t work that way, they are not pilots. They have to roll Command+Perception, which leads to Rating+Clearsight. I´m opposed to using agents this way, they should better be tasked to protect the net. The drones roll Sensor+Clearsight+PILOT, so that should be sufficient.

Without the limitations of chargen, the drones should sit at response 6 - Pilot 6, Clearsight, WeaponSoft, Maneuver, Defense, Electronic Warfare, Agent/IC (Analyse, Armor, Attack, WiFi-Scan). Ratings of 5 after system load.
hermit
Thanks, edited ... everything alright now?
Jaid
QUOTE (Ryu @ Apr 24 2008, 08:41 AM) *
The TM is using jumped-in mode - good decision.

"Scout agents" don´t work that way, they are not pilots. They have to roll Command+Perception, which leads to Rating+Clearsight. I´m opposed to using agents this way, they should better be tasked to protect the net. The drones roll Sensor+Clearsight+PILOT, so that should be sufficient.

Without the limitations of chargen, the drones should sit at response 6 - Pilot 6, Clearsight, WeaponSoft, Maneuver, Defense, Electronic Warfare, Agent/IC (Analyse, Armor, Attack, WiFi-Scan). Ratings of 5 after system load.

ratings of 4 for the autosofts, because autosofts are *still* limited to rating 4, not just at chargen, but forever. unless unwired changes that, of course.
Ryu
You are right. Would have been better to be explicit.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012