Runners, Recycled topic, Post your runners here |
Runners, Recycled topic, Post your runners here |
Dec 5 2003, 05:40 PM
Post
#1
|
|
Target Group: Members Posts: 8 Joined: 5-December 03 Member No.: 5,880 |
Using the becks 2.0 System with 425 karma
John Matthews, Ork Mercenary/Electronics Specialist/Violinist (Comm Officer) Ork 20 Bod 8(9) 52 Quick 4(6) 18 Str 5(7) 18 Will 6 40 Int 5(6) 40 Cha 3 18 Reaction: 7 +2d6 1M Ny 120 Skills: Aikido 4(6) 14 Close Combat, Whirling Pistols 4(6) 14 Electronics 5 25 Electronics B/R 4(5) 14 Stealth 3(4) 8 Athlethics 3(5) 8 Ettiquette 3 8 Negotiation 3 8 Violin 4(5) 10 Electronic Warfare 4 10 Security Systems 4 10 Survival Techniques 3 6 Classical Music 3 6 Musical Theory 3 6 BLANK Locales 3 6 Merc/Military Outfits 3 6 South American Indian Tribes 2 3 Amazon River 2 3 English/Literacy 5/3 Tupi ( Tribal in Amazon) 3 6 Portugeuse/Literacy 3/1 7 Spanish/Literacy 2/1 3 German/Literacy 2/1 3 Japanese 2/1 Flaw, Amnesia 2 Essence Cost Name Cost Level Type Legality Headware 0.06 Chipjack 4000 NA BETA LEGAL 0.12 Datajack 4000 NA BETA LEGAL 0.26 Headware Memory 100 MPs 30000 1 ALPHA LEGAL 0.06 Math SPU 8000 1 BETA LEGAL 0.06 Knowsoft Link 4000 NA BETA LEGAL Bodyware 0.3 Bone Lacing, Plastic 31500 1 BETA PERMIT 1.2 VCR Class 1 50400 1 BETA PERMIT 0.06 Internal GPS 8000 NA BETA LEGAL 0.2 Orientation System 30000 NA ALPHA LEGAL 0.24 Biomonitor 10000 NA ALPHA LEGAL 0.16 Diagnosis Subprocessor 5000 NA ALPHA LEGAL 0.06 Smartlink Induction Pad 840 NA BETA PERMIT 0.12 Smartlink 1 Processor 4200 NA BETA PERMIT 0.06 Limited Simrig 4200 NA BETA PERMIT 0.06 Range Finder 8400 NA BETA PERMIT 0.3 Cyber Eye Replacement 10000 NA ALPHA LEGAL Image Link 3200 NA ALPHA LEGAL Thermographic Vision 6000 NA ALPHA LEGAL Low-Light Vision 6000 NA ALPHA LEGAL Flare Compensation 4000 NA ALPHA LEGAL Electronic Magnification 22000 3 ALPHA LEGAL Protective Covers (Contacts) 1000 NA ALPHA LEGAL 0.42 Cyber Ear Replacement 8000 ALPHA LEGAL Dampener 7000 NA ALPHA LEGAL Hearing Amplification 7000 NA ALPHA LEGAL High Frequency 6000 NA ALPHA LEGAL Low Frequency 6000 NA ALPHA LEGAL Spatial Recognizer 5000 NA BETA LEGAL 3.74 Body Index Bioware 0.6 Enhanced Articulation 40000 NA LEGAL 0.4 Muscle Augmentation 42000 2 PERMIT 0.4 Muscle Toner 52500 2 PERMIT 0.15 Synthcardium 6000 1 LEGAL 0.4 Synaptic Accelerator 78750 1 PERMIT 0.2 Mnemonic Enhancers 15000 2 LEGAL 0.2 Damage Compensators 52500 2 PERMIT 0.4 Cerebral Booster 50000 1 LEGAL 0.25 Reflex Recorder: Pistols 25000 1 LEGAL 0.25 Reflex Recorder: Aikido 25000 1 LEGAL 3.25 Total 680490 3.25 Body Index Used 3.74 Essence Used Personal Assets Cost Duration John Matthews Medium Lifestyle 15000 Prepaid 3 Months Ford Americar 20000 Owned Legally Electronics Kit 1500 Timmers Contact 1000 Building Superintendent Ms. Summers Contact 1000 Travel Agent Mr. Douglas Contact 1000 Former Amazon Bushman McKenzie Jonhson Rating 4 Fake Sin 4000 Low Lifestyle 6000 Prepaid 6 Months Jackrabbit (Used) 7500 Owned Legally Electronics Kit 1500 Stalin" Contact 1000 Bouncer Jimmy Contact 1000 Street Rat Overwatch (John Doe) Low Lifestyle 6000 Prepaid 6 Months Eurovan CB (used) 25000 Owned Electronics Shop 15000 Electronics Kit 1500 Electronics Kit 1500 Ms Cheng Contact 1000 Fixer WiFi Contact 1000 Decker Al-fayed Contact 1000 Arms Smuggler Random Contact 1000 ??? Random Contact ??? Random Contact ??? Total 113500 Misc Equipment Cost Rating Legality Remote Control Deck 15000 3 Legal ECCM 15000 2 Legal Encryption Module 10000 2 Illegal Decryption Module 15000 2 Illegal Emulation Module 10000 2 Illegal Signal Amplifier 750 3 Legal Storage Memory 1200 600 MPs Legal Extra Jacks/Ports 450 NA Legal Intercom 25 NA Legal View Screen 100 NA Legal TacCom Master Unit 32000 4 (Portable) Illegal Broadcrast Decryption 8000 4 Illegal TacCom Personal Units 24000 4 (Quantity 4) Illegal Misc Running Gear Communications Earplug Cellphone 100 NA Legal Earplug Cellphone 100 NA Legal Earplug Cellphone 100 NA Legal Hand Unit Cellphone 50 NA Legal Hand Unit Cellphone 50 NA Legal Pager 10 NA Legal Pager 10 NA Legal Subvocal Microphones Survival/Combat Gear Climbing Gear Web Gear/Harness 1000 NA Legal Ascent/Decent Harness 75 NA Legal Ascent/Decent Kit 250 NA Legal Rapelling Gloves 70 NA Legal Rope 500 200 Meters Legal Grapple Gun 400 NA Illegal Grapple Line 100 200 Meters Legal Stealth Grapple Line 300 400 Meters Illegal Catalys Stick 100 NA Illegal Gas Mask 50 NA Legal Airtank 50 NA Legal Micro Flare Launcher 50 NA Legal Micro Flares 75 Quantity 6 Legal Low Altitude Parachute 750 NA Legal Ration Bars 60 Days 180 NA Legal Respirator 500 NA Legal Pressure Regulator 250 NA Legal Surveillance Quipment Laser Microphone 4500 3 Illegal Dataline Tap 3000 3 Illegal Micro Camcorder 2500 NA Illegal Shotgun Microphone 3000 3 Illegal Tracking Signal (Bug) Standard 3000 3 (Quantity 2) Illegal Tracking Signal (Bug) AOD 3600 3 (Quantity 2) Illegal Signal Locator AOD 800 4 Illegal Surveillance Countermeasures Bug Scanner 3000 6 Illegal Dataline Scanner 500 5 Illegal Total 160545 Armor Name/Owner Grade Conceal Ballistic Impact Cost Chem Seal Heat Resist Insulation Non Conductive Mr. John Matthews Esq. Auctioneer Line (Charcoal) Fine Slacks Fine 14 1 0.5 350 High Collar Shirt Fine 14 1.5 0.5 300 Suit Jacket* Fine 13 1.5 1 850 1 1 Long Coat* Fine 13 2 2 2200 1 1 1 1 Auctioneer Line (Dark Tan) Fine Slacks Fine 14 1 0.5 350 High Collar Shirt Fine 14 1.5 0.5 300 Suit Jacket* Fine 13 1.5 1 850 1 1 Long Coat* Fine 13 2 2 2200 1 1 1 1 Armante Tres Chic Executive Suit Line (Black) Tres Chic 12 3 1 1100 The Professional Fine 13 2 2 1700 1 1 1 1 Secure Clothing (Zena, Structure) Fine 12 3 0 900 Ordinary Clothing Ordinary 0 0 0 150 Real Leather Coat (Black) Ordinary NA 0 2 750 Forearm/Shin Guards NA 12 0 1 500 McKenzie Johnson "Mac" Secure Clothing (Gap, Collumns) Ordinary 12 3 0 900 Ordinary Clothing Ordinary 0 0 0 150 Secure Long Coat (Dark Grey) Fine 10 4 2 1400 1 2 2 1 Forearm/Shin Guards NA 12 0 1 500 Overwatch FFBA Type 3 NA 12 4 1 2000 Victory Industry Line Coverall Ordinary 9 4 2 800 2 2 Jumpsuit Ordinary 11 2 0 400 1 1 Secure Long Coat (Charcoal) Fine 10 4 2 1400 1 2 2 1 Secure Clothing (Gap, Collumns) Ordinary/Fine 12 3 0 900 Forearm/Shin Guards NA 12 0 1 500 Secure Long Coat (Black) Ordinary 10 4 2 1400 1 2 2 1 Violin, Antique Excellent 2000 Violin, Electric Excellent 1000 Violin, Wood Excellent 1000 Total 26850 Weapons Conceal Ammo Modes Damage Cost Legality Standard Gel Special Recoil Comp John Matthews Browning Ultra Power 6(8) 10 © SA 9M 1080 PERMIT 30 (3 Clips) 40 (4 Clips) Smartgun, Concealable Holster Punch Gloves 9 NA NA Str+1M 330 PERMIT NA NA Uses Unarmed Skill Flashpak/PocSec 12 NA NA NA Legal NA NA High Quality PDA Mckenzie Johnson Ares Predator III 4(6) 15 © SA 9M 900 Illegal 45 (3 Clips) 45 (3 Clips) Smartgun II, Concealable Holster Punch Gloves 9 NA NA Str+1M 300 Illegal NA NA Uses Unarmed Skill Flashpak/Cig Case 12 NA NA NA 250 Legal NA NA Has 8 Sticks of Black Lung Brand Overwatch "John Doe" Ares Predator III x2 4(6) 15 © SA 9M 2900 Illegal 90 (6 Clips) 90 (6 Clips) Smartgun II, Silencer, Underbarrel weight, Concealable Quickdraw Holster 1 Browning Ultra Power 6(7) 10 © SA 9M 950 Illegal 30 (3 Clips) 40 (4 Clips) Smartgun, Concealable Quickdraw Holster, Silencer Smith & Wesson Double Action 4(6) 6 (cy) SA 10M 1050 Illegal 24 (4 cylinders) 24 (4 Cylinders) Smartgun II, Concealable Quickdraw Holster Steyr TMP 6(3) 30 © SA/BF/FA 6L 3530 Illegal 180 (6 Clips) 240 (8 Clips) Smartgun II, Stock, Foregrip, Gas Vent 4, Concealable Quick Draw Holster, 6 Steyr TMP 6(4) 30 © SA/BF/FA 6L 3180 Illegal 180 (6 Clips) 240 (8 Clips) Smartgun II, Concealable Quickdraw Holster, Sound Suppressor, Foregrip, Stock 2 Flashpack/Flask 12 NA NA NA 250 Legal NA NA Houses 80 proof whiskey Explosives Quantity Radius Blast Smoke Grenades 6 5 NA 150 Legal NA NA Smoke IR Grenades (Chaff) 6 5 NA 200 Legal NA NA Flashbangs 5 10 5L/6M (Stun) Special 1500 Illegal Teargas Grenades 6 5 6M (Stun) 300 Illegal Flash Grenades 6 5 5L Special 200 Illegal Concussion Grenades 6 5 .-1 / 1M 12M (Stun) 150 Illegal Defensive HE Grenades 6 5 .-1 / .5M 10S 150 Illegal Melee Weapons Cougar Fine Blade 8(10) 1 NA STR M 950 Illegal Concealable Quickdraw holster Punch Gloves 9 NA NA Str+1M 300 Illegal NA NA Uses Unarmed Skill Total 18620 Because I am crazy |
|
|
Dec 5 2003, 06:08 PM
Post
#2
|
|
Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
Here's the final (and long) version of the Face character I posted a few weeks back.
Name: Campbell Sex/Race: Human Male Concept: Face/Covert Ops DOB: 7 July 2031 Nuyen: (3d6x100) +11 Build System: Points (123) Attributes Body: 5 (7) Quickness: 7 Strength: 4 Charisma: 6 Intelligence: 5 Willpower: 5 Essence: 4.12 Magic: 0 Reaction: 7 Initiative: 7+2d6 Bio Index: 3.6 Essence Index: 7.2 Combat Pool: 8 Vitals DOB: 7 July 2030 Height: 6’ 2” Weight: 205 lbs. Hair: Blonde Eyes: Blue Handedness: Left Active Skills Pistols: 5 (+1) Stealth: 6 (+1) Athletics: 4 (+1) Etiquette: 6 Negotiation: 6 Interrogation: 3 -Mental: 5 Computer: 3 (+1) Electronics: 2 (+1, -2 to some TNs) -Security Systems: 4 (+1, -2 to some TNs) Electronics [B/R]: 2 (+1, -2 to some TNs) -Security Systems: 4 (+1, -2 to some TNs) Notes Enhanced Articulation adds one die to Combat, Physical, Technical, and Build/Repair skills. Microscopic Vision reduces the TN of some tasks by 2. Knowledge/Language Skills Underworld Politics: 4 Corporate Politics: 4 Magic Background: 2 Security Systems: 3 -Physical: 5 Security Procedures: 4 Seattle High Society: 4 Italian Cooking: 2 -Tuscan: 4 English: 5 (+2) -Read/Write: 2 (+2) Russian: 2 (+2) -Read/Write: 1 (+2) Notes Mnemonic Enhancer adds two dice to Language skills and reduces the modifier for defaulting from a Knowledge skill to +3. Chipjack allows access to various Lingua- and Knowsofts. Cyberware Type Grade/ Essence Cost/ Legality Cybereye Replacement alpha/ .16/ Legal -Thermographic alpha/ NA/ Legal -Low-Light alpha/ NA/ Legal -Flare Compensation alpha/ NA/ Legal -Microscopic Vision alpha/ NA/ Legal Camera alpha/ .32/ Legal Image Link alpha/ .16/ Legal Datajack alpha/ .16/ Legal Transducer alpha/ .08/ Legal 2-slot Chipjack alpha/ .20/ Legal Plastic Bone Lacing alpha/ .40/ 6P-N Smartlink II Processor alpha/ .16/ 5P-N -Rangefinder alpha/ .08/ 5P-N -Limited Simsense Rig alpha/ .08/ 5P-N -Induction Pad alpha/ .08/ 5P-N Cyberware Impact: None Bioware Type Grade/ Bio Index/ Legality Enhanced Articulation standard/ .60/ Legal Synaptic Accelerator cultured/ .40/ 5P-Q Mnemonic Enhancer 2 cultured/ .40/ Legal Muscle Toner 2 standard/ .40/ 4P-Q Trauma Damper cultured/ .40/ 6P-N Bioware Impact: +1 to the power of any disease, drug, toxin or compound. +2 to the TN for any healing test. Genetech Type Bio Index/ Legality Calcitonin .40/ 6P-N Weapons Name Conceal/ Ammo/Mode/Legality/ RC/ Damage Browning Max Power 6(12)/ 10©/ SA/ 6P-E/ 1/ 9M -Internal Smartlink II, Qickdraw-Concealable Holster, Personalized Grip, Top-Mounted Rangefinder. -Range (TN): 0-5(2), 6-20(3), 21-40(3), 41-60(5) Dart Pistol 7(13)/ 5©/ SA/ Legal/ NA/ Special -Internal Smartlink II, Qickdraw-Concealable Holster. -Range (TN): 0-5(2), 6-20(3), 21-40(4), 41-60(7) Walther PB-120 8(15)/ 10©/ SA/ 8P-E/ 1/ 6L -Internal Smartlink II, Qickdraw-Concealable Holster, Personalized Grip, Top-Mounted Rangefinder. -Generally loads EX explosive rounds, changing the Damage Code to 8L. -Range (TN): 0-5(2), 6-20(3), 21-40(3), 41-60(5) Accessories Silencer 2 spare clips (Browning) 2 spare clips (Walther) 2 spare clips (Dart Pistol) 30 HP rounds 20 LP rounds 20 LP rounds, EX explosive 15 dart rounds (DMSO/Gamma-scopolamine) 10 HP rounds, Capsule (DMSO/Gamma-scopolamine) Armor Name Conceal/ Rating/ Legality Mortimer Greatcoat 11/ 5-3/ Legal -Dikote™ treated, reduce the power of any chemical or cold-based attack by 2. Increases the Concealability of any item worn underneath by 50 percent. Secure Ultra-Vest 14/ 3-2/ Legal Executive Suite Line 12/ 3-1/ Legal Form-Fitting Shirt 14/ 2-0/ Legal -Does not count against Quickness or Combat Pool for layering armor penalties. Level 2 Contacts Name Occupation / Means of Contact Domino Fixer/ Phone, Marina Sergei Voy Capo/ Phone, Club Det. Matthews Lone Star Detective/ Phone, Precinct Bar Charlotte Society Girl/ Phone, anywhere trendy Shadowlands BBS/ Matrix Level 1 Contacts Filler Ares Macrotechnology Filler Aztechnology Filler Cross Applied Technologies Filler Mitsuhama Computer Technologies Filler Novatech Filler Renraku Computer Systems Filler Saeder-Krupp Heavy Industries Filler Shiwase Corporation Filler Wuxing, Inc. Filler Yamatetsu Sinclair Street Doc/ Phone, Office Burns Government Official/ Phone, City Hall Red Fence/ Phone Kaz Yakuza Soldier/ Pager, Club Chester Ork Decker/ Matrix, Phone Enemies Name Rating/ Power/ Motivation/ Knowledge Jake Delhomme 2/ 2/ 1/ 3 -A former security chief who was fired because of Campbell. Now works as a Shadowrunner in Seattle. -Wants to find some way to embarrass Campbell. Kendra 2/ 1/ 2/ 1 -Former girlfriend, now living in New Orleans. Works as a small-time Fixer. Wants “an apology.” Bulwark 1/ 2/ 0/ 2 -Wannabe Runner who leads a small Humanis gang in Renton. Campbell stopped him from beating up an elf once (and broke is jaw). Gear Personal Communication Unit (4) Dataline Tap (6) Ultra-Sound Emitter/Detector (4) Micro-Recorder (6) Medkit Pasteel Restraints x4 Tracking Signal, AOD (6) Signal Locator, AOD (6) Electronics Kit Pocket Secretary w. DNI Pager x2 Lifestyles Downtown 2-bedroom Apartment Area/ Comforts/ Entertainment/ Furnishings/ Security/ Space/ Cost 5/ 4/ 4/ 4/ 4/ 3/ 10,000¥/mo. -This apartment is rented under the Winthrop alias. Winthrop doesn't live in Seattle, so he rents different, trendy spots often. One month prepaid. Everett 1-bedroom Apartment Area/ Comforts/ Entertainment/ Furnishings/ Security/ Space/ Cost 2/ 2/ 1/ 2/ 3/ 2/ 1,250¥/mo. -This property has the Inconspicuous Housing and No More Neighbors Edges (+.25 total); this apartment is not rented under an alias. Two months prepaid. Used as a meeting house for business-related issues. Auburn 2-bedroom Condominium Area/ Comforts/ Entertainment/ Furnishings/ Security/ Space/ Cost 3/ 3/ 3/ 3/ 3/ 3/ 5,250¥/mo. -This property has the Easygoing Landlord Edge (+.05 total) and is rented under the O’Conner alias. Serves as primary residence. Four months prepaid. Puyallup Squat Area/ Comforts/ Entertainment/ Furnishings/ Security/ Space/ Cost 0/ 1/ 1/ 1/ 2/ 1/ 115¥/mo. -This property has the No More Neighbors Edge (+.15 total) and is not rented under an alias. Six Months prepaid. Because nothing will teach you to do better next time than living a month in the Barrens. Aliases Name Rating Occupation Patrick O’Conner 6 Private Investigator -This ID has the Teflon Identity and Aging Well Edges. Freddie Winthrop 3 Society Boy -This ID has the Aging Well Edge. Edges Good Reputation (+2): Campbell receives a -2 TN modifier for Social Skill Tests with those who are aware of his reputation as a solid, professional Shadowrunner. Good Looking and Knows It (+1): During initial contact, Campbell receives a -2 TN modifier on all Social and Etiquette tests made when dealing with members of the opposite sex (-1 TN modifier when dealing with members of the same sex)). Furthermore, members of the opposite sex greet Campbell with Friendly attitudes (see p. 94, SR3). Flaws Bad Karma (-5): Campbell must earn double the amount of Karma (20) to increase his Karma Pool. |
|
|
Dec 5 2003, 06:19 PM
Post
#3
|
|
Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Oh boy, a bunch of numbers. How exciting.
|
|
|
Dec 5 2003, 06:21 PM
Post
#4
|
|
Man In The Machine Group: Dumpshocked Posts: 2,264 Joined: 26-February 02 From: I-495 S Member No.: 1,105 |
and totally over the top ones at that... bloody beta cyberware with permits... sheesh...
|
|
|
Dec 5 2003, 06:25 PM
Post
#5
|
|
Target Group: Members Posts: 8 Joined: 5-December 03 Member No.: 5,880 |
Exactly, this is essentially an exercise in concept=numbers
|
|
|
Dec 5 2003, 06:39 PM
Post
#6
|
|
Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
Yup, since all my Shadowrun games just revolve around plugging away on my PDA dice roller. :please:
[EDIT] I really need to pay more attention. |
|
|
Dec 5 2003, 07:11 PM
Post
#7
|
|||
Target Group: Members Posts: 6 Joined: 20-October 03 Member No.: 5,747 |
Okay, now that is just plain awesome. You have 3 separate identities (I only quoted 2), each with SEPARATE contacts, even a fake sin. I have a few questions, If you wouldn't mind. 1. Why name the contacts as you did? What does "Ms. Summers" mean? 2. When you use your fake sin, how does your GM handle it? Does the rating ever decrease, or is that not an aspect of your game? 3. Why would you have 3 identities in the first place? What do you do in game that requires it? theo |
||
|
|||
Dec 5 2003, 07:20 PM
Post
#8
|
|
Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Also: Isn't all gear with a rating higher than standard Illegal? (at-least without a permit) I'm sure I read somewhere that even alphaware is technically illegal.
|
|
|
Dec 5 2003, 07:33 PM
Post
#9
|
|
Target Group: Members Posts: 53 Joined: 13-November 03 Member No.: 5,820 |
@Lilt: Maybe for beta and, if it's ever an issue, delta grades, but alpha is described as "mass produced" in Man and Machine (pg. 44) and everything else I've looked at gauges legality on item, not grade. Getting scanned at finding a beta datajack might raise a few eyebrows, but there's no reason not to think your some uber-wealthy corp type, assuming you're smart enough to look the part. Finding a beta MBW--well, then the real issue is the MBW I guess.
@theodorik: I can't answer for Arelius, but there are enough similarities between that aspect of our characters (if my level 2 Society Girl contact got a call from either Campbell or O'Conner, she would be a little surprised), I'll take a stab at it. 1. Naming contacts is vital (although you'll note I didn't do it with my megacorp contacts, those are fleshed out the first time I say "I'm calling my contact at Ares." and it gives the GM a chance to have fun) because it helps you, the player, develop a relationship with them. If contacts are reduced to "I call my Fence contact and sell the loot" you end up missing a lot of cool opportunities. On the flip side, when I GM I love fleshing out Contacts by giving them quirks, likes, dislikes, etc. that the player never thought of. 2. The rules for fake SINs are on page 239 of SR3. They are greatly expanded in Sprawl Survival Guide (pick it up if you see it). Fake SINs are really important in the game I'm playing Campbell in as well as games I run. Without one, even routine interaction with Lone Star can be dangerous. The first thing Campbell is saving up for is a permit for his quasi-legal cyber and pistol and he'll need a decent SIN for that. The edges my SINs have can be found in SSG, there are also some fun flaws in there. Fake SINs don't degrade (I don't use SOTA rules), but they can become useless if you get caught while using one of them. This is why Campbell's O'Conner SIN (his "legit" one) isn't associated with some of the shadier things on his list. 3. Well, I'm playing a Face, so he needs to be lots of different people in different situations. Since fake SINs are important, it becomes important for 'runners looking at the long term to establish at least a few fake IDs because you can bet at least one will get burned along the way. Yes, it's very possible to live in Seattle without a SIN, but it becomes a lot more expensive and a lot more limiting. For example, page 134 in Sprawl Survival Guide states that a SINless character won't be able to get a Lifestyle higher than Low (and would require at least a rating 3 SIN to get Luxury). |
|
|
Dec 6 2003, 06:36 AM
Post
#10
|
|
Target Group: Members Posts: 8 Joined: 5-December 03 Member No.: 5,880 |
Thank you very much for the positive response theodorik. Perhaps some background would be appropriate. The GM requested that every character have the "Amnesia" flaw at rating 2 to reflect how each character "woke up" a number of years ago with all this skills and basic or advacned knowledge but no true idea of who they are.
My character "John Matthews" woke up 10 years ago in a farm in the middle of Sonomish wearing a suit, coat, 10K in a certified stick and what appeared to be a "real" sin of "John Matthews". The problem is he doesn't know if the "John Matthews" is really him. So far the last 10 years he has invested his considerable skills and expertise in a number of ventures I will elaborate on bellow. "John Matthews" is his primary persona, his offical title in his line of work is "Security Consultant/Travel Agent". What he does is he takes rich kids who want to travel the world and make sure they are not killed/abducted/assaulted or worse. Ms. Summers is the travel agent who hires him for these sort of jobs. It is 100% legitimate and he has used this profession to acquire him permits for his ware and some of his equipment. He lives in a decent middle-class loft near downtown with Timmers as the doorman. In his "John Matthews" persona he is well-dressed, personable, clean and very proper. He is entirely professional and is always dressed in an exceptionaly fine suit. His area of expertise when travelling is the Amazon. He speaks several languages with some skill and can converse with a local Amazon tribe. One of his acquaintances he has made in his work is a Bushman named Douglas who has opened a bar after losing his leg in an awakened piranha incident. "McKenzie Johnson" is his low-life thug persona, this is the act he puts up when he needs to visit seedier parts of town. "Mr. Matthews" would never be found dead inside a Z border rat hole bar but "Mac" would fit in perfectly as a sleazy thug who drinks piss beer. His associates in this persona is Stalin, a ork bouncer in the bar called "Jackhole". Jimmy is a human teenager stoolie/streetrat who deals in small-time BTLs and street info among the lesser gangs. "John Doe" or "Overwatch" is his runner persona, this is the consumate professional runner. Cold, practical, efficient and effecttive. He is an experienced electronics and physical combat specialist. He uses a VCR to use any vehicle or electronic system effectively while his extensive senseware keeps him in the know of a situation. He has fought in amazon wars as a merc, worked security for Mafia men and is also a skilled electrician with a Seattle Community College certificate in electronics science. He has a relatively extensive list of people he can call on but they do not owe alot of favors to him. The reason why he has 3 identities is because he does not know who he is. So to keep himself sane in his personal quest to find out who he really is he maintains 3 identities. Hoping that eventually 1 of these completely disimilar jog something in his blank memory. To this end he had mnemonic enhancers added to his grey matter. An explanation to his having violin. When he had his enhanced articulation and synaptic acceleration added to his body it really disrupted his overall sense of rhythm. To compensate for this he went into cybertherapy. His doctor recommended learning to play an instrument so he can regain fine motor control of his whole body. I got that idea from Gunslinger Girl. |
|
|
Dec 6 2003, 07:30 AM
Post
#11
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
My runners? That information's classified, citizen.
*Zap zap zap* ~J |
|
|
Dec 6 2003, 08:47 AM
Post
#12
|
|
Neophyte Runner Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 |
Got so many runners, I won't even think to post sheets. Not all of these are active, some are here, some will be in another project I'm working on...
Angel - Pacafist;Urban Geko Shaman; Changeling; Urban Explorer Bill Blaze - Urban Brawl Player; Genetically Conditioned 'Pure' Athelete; Adept Blitzkreig - Adept Ganger; Troll; Bar Brawler Captain UCAS - Superhero; Champion of Justice Daemon - Changeling Orc Car Theif/Street Racer Digital Heroin - Wandering Philosopher Adept Jack Daily - Adept of the Hidden Way; Hitman Jack Marhsall - Anachronist LS Detective Johnny Jett - Decker/Street Sam; Wired Beyond Belief Jon Snow - Anachronist Hitman Jimmy Wallace - Decker Wannabe Iron Hand - Cybered Mage Transcendant Technocratic Order Enforcer Kara O'Riley - Beneficiary of Dunkelzahn's Will; Adept; Draco Foundation Operative Nigel Ricks - Immortal; Hacker; Urban Explorer Operative Zero - Tir Ghost Operative; Cyberzombie Parity - Paranoid CSS/Drone Rigger The Twins - Elven Adepts Twitchy - Dwarf Rigger; Powersuit Operator Windtalker - Soiux Wildcat Communications Officer You'll notice I'm adept heavy... I love adepts... and there are also a pair of my favorites in there, the anacronists... guys who don't buy technology, and don't trust magic... both of them I play in room based online play... much fun... |
|
|
Lo-Fi Version | Time is now: 26th April 2024 - 10:49 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.