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> Spirits force, Quick question
MadPiper
post Mar 28 2008, 04:04 AM
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Whats the biggest force a spirit can be? In game anyways. In third it was what? 12 I think? Just asking because I have seen no caps on spirit forces or spell forces either now that I think of it.
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Tarantula
post Mar 28 2008, 04:07 AM
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QUOTE (MadPiper @ Mar 27 2008, 09:04 PM) *
Whats the biggest force a spirit can be? In game anyways. In third it was what? 12 I think? Just asking because I have seen no caps on spirit forces or spell forces either now that I think of it.


There isn't any. There wasn't any in third either if I remember correctly.
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nathanross
post Mar 28 2008, 04:30 AM
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50... (IMG:style_emoticons/default/grinbig.gif)
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Whipstitch
post Mar 28 2008, 04:40 AM
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Yeah, Force up to Magic times two is the only real limitation given. Summoning drain can be pretty random though, plus beyond a certain point it's going to be extremely hard to gain enough services that risking the drain is really worth it. It's hardly common, of course, but it should always be in the back of your mind that only dumb luck stands between you and having to resist 6-10 drain even when dealing with fairly standard Force 3-5 Spirits.
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FrankTrollman
post Mar 28 2008, 07:04 AM
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It goes to Magic times 3 or 5 (seriously I don't even know, the Errata contradicts itself) for Blood Spirits for some reason. And drain doesn't mean dick to Blood Mages while binding.

-Frank
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Xel
post Apr 4 2008, 10:59 PM
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Where can information on Blood Spirits be found?

--Xel
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Particle_Beam
post Apr 4 2008, 11:06 PM
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For Shadowrun 4th edition, it's Street Magic. For Shadowrun 3rd edition, it's Magic in the Shadows. And yes, Blood Mages don't carry one little bit about drain value when binding/creating Blood Spirits.
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Malicant
post Apr 4 2008, 11:06 PM
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Street Magic
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