Shadowrun Staples, What are they ? |
Shadowrun Staples, What are they ? |
Apr 9 2008, 03:25 AM
Post
#26
|
|
Shooting Target Group: Members Posts: 1,991 Joined: 1-February 08 From: Off the rock! Back In America! WOOOOO! Member No.: 15,601 |
Oh god yes, glue sprayer is probably my favorite piece of random gear (IMG:style_emoticons/default/smile.gif) .
There's just so much you can do with it. |
|
|
Apr 9 2008, 03:31 AM
Post
#27
|
|
Moving Target Group: Members Posts: 236 Joined: 17-October 07 Member No.: 13,735 |
Task Spirit
|
|
|
Apr 9 2008, 09:04 PM
Post
#28
|
|
Moving Target Group: Members Posts: 494 Joined: 19-February 05 From: Amazonia Member No.: 7,102 |
I disagree with 'needing' extra initiative passes. Yeah, ive played several character successfully with 1 IP. And combat characters, I might add. Successfully, ill say again. And they did well on top of it. A few of my guys are walking proof you do NOT NEED multiple IPs to survive combat or even do well. Im not sure what style everyone else plays, but when i read that combat characters with 1 IP might as well just curl up and die i really, really, get puzzled. Maybe in SR1-2 when the Sam with Wired 3 and the Smartlink went about 12 times before the next guy it was better, but in 3 or 4? Sure they're nice, but there are many other options available. I'd also like to point out that it's insane to think that everyone would be superfast. If the default is 3 initiative passes, then well it's you making the same characters too often. Oh, and just to point out, I play 2e and am perfectly fine with only going once per round. I made a character with no 'ware or magic who was just a guy who was pretty good. He had 5 or 6 +1d6 initiative. He was faster than an average guy, but sure he didn't go 4-5 times per round. And if the opponents don't know where you are, they can go as fast as they want and you can still shoot them in the back of the head while they're running around in circles. Sorry, I get annoyed slightly by people saying "everyone must _____" anything. Also, I play characters who use non-dikoted swords sometimes too (IMG:style_emoticons/default/nyahnyah.gif) Anyway, I'll leave it at that. |
|
|
Apr 9 2008, 09:51 PM
Post
#29
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
I never said that everyone HAD to have extra IP's... I just consider :
1-The improved reflexes spell VERY useful for mages 2-The synaptic booster a VERY nice touch for combat-oriented physical adept who wanted to augment without losing too much essence. IE, the synaptic booster is better for him than wired reflexes. If I really thought extra IPs were a must-have, I'd just have said "Extra IPs for Everybody !", or "Wired Reflexes are a must !". I don't use extra iniative passes all the time... In quentra's "Old World Charm" game, I play a Face who doesn't have them. EDIT : Chibu, if you get annoyed when people say that you must have "something", maybe you should stay out of threads that are specifically about Must-Have's... |
|
|
Apr 9 2008, 11:32 PM
Post
#30
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Chibu, if you get annoyed when people say that you must have "something", maybe you should stay out of threads that are specifically about Must-Have's... Alternately, you could choose not to whine when you create a thread about 'must haves', complete with an inane list of crap, and then someone calls you on one or two of the items. |
|
|
Apr 10 2008, 01:30 AM
Post
#31
|
|
Target Group: Members Posts: 80 Joined: 23-January 08 Member No.: 15,458 |
Alternately, you could choose not to whine when you create a thread about 'must haves', complete with an inane list of crap, and then someone calls you on one or two of the items. Yeah I guess you're right. Sorry for sounding like a prick, I just wanted to explain my point about initiative. Sometimes my english writing skills aren't up to par, so it doesn't come out the way I want it to. |
|
|
Apr 10 2008, 03:54 AM
Post
#32
|
|
Neophyte Runner Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
I'd also take a Firewall 3 over a Firewall 4 to avoid inflation, since a single die isn't enough to justify the premium (I often spend all my nuyen). I tend to go with the all or nothing approach to software-- If you're not the hacker you're likely to be dependent on other people for real matrix security, so don't pay the premium just to go from 3 to 4. Spend that nuyen on something more useful, like buying a drone or a decent Agent. I always go with the Firewall 6. Sure as hell expensive, but I always figure that Paranoia is a Good Thing to have for a 'Runner. It's available at character gen, can always run on any commlink, and doesn't cost that much more than a Rating 3 firewall. |
|
|
Apr 10 2008, 04:28 AM
Post
#33
|
|
Target Group: Members Posts: 60 Joined: 6-April 08 Member No.: 15,853 |
A Troll. Not that it's necessarily a must-have, but it always seems to be there. There's so many things you can do with it too! Open locked doors, get out of picking up the tab, use as a shield, carry the rigger/hacker on it's back (when decked in), it's got a million and one uses!
|
|
|
Lo-Fi Version | Time is now: 3rd January 2025 - 01:26 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.