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> Shadowrun Staples, What are they ?
DocTaotsu
post Apr 9 2008, 03:25 AM
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Oh god yes, glue sprayer is probably my favorite piece of random gear (IMG:style_emoticons/default/smile.gif) .

There's just so much you can do with it.
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raverbane
post Apr 9 2008, 03:31 AM
Post #27


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Task Spirit
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Chibu
post Apr 9 2008, 09:04 PM
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QUOTE (ElFenrir @ Apr 5 2008, 05:30 AM) *
I disagree with 'needing' extra initiative passes. Yeah, ive played several character successfully with 1 IP. And combat characters, I might add. Successfully, ill say again. And they did well on top of it. A few of my guys are walking proof you do NOT NEED multiple IPs to survive combat or even do well. Im not sure what style everyone else plays, but when i read that combat characters with 1 IP might as well just curl up and die i really, really, get puzzled. Maybe in SR1-2 when the Sam with Wired 3 and the Smartlink went about 12 times before the next guy it was better, but in 3 or 4? Sure they're nice, but there are many other options available.



I'd also like to point out that it's insane to think that everyone would be superfast. If the default is 3 initiative passes, then well it's you making the same characters too often. Oh, and just to point out, I play 2e and am perfectly fine with only going once per round. I made a character with no 'ware or magic who was just a guy who was pretty good. He had 5 or 6 +1d6 initiative. He was faster than an average guy, but sure he didn't go 4-5 times per round. And if the opponents don't know where you are, they can go as fast as they want and you can still shoot them in the back of the head while they're running around in circles.

Sorry, I get annoyed slightly by people saying "everyone must _____" anything. Also, I play characters who use non-dikoted swords sometimes too (IMG:style_emoticons/default/nyahnyah.gif)

Anyway, I'll leave it at that.
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Professeur
post Apr 9 2008, 09:51 PM
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I never said that everyone HAD to have extra IP's... I just consider :
1-The improved reflexes spell VERY useful for mages
2-The synaptic booster a VERY nice touch for combat-oriented physical adept who wanted to augment without losing too much essence. IE, the synaptic booster is better for him than wired reflexes.

If I really thought extra IPs were a must-have, I'd just have said "Extra IPs for Everybody !", or "Wired Reflexes are a must !". I don't use extra iniative passes all the time... In quentra's "Old World Charm" game, I play a Face who doesn't have them.

EDIT : Chibu, if you get annoyed when people say that you must have "something", maybe you should stay out of threads that are specifically about Must-Have's...
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Fortune
post Apr 9 2008, 11:32 PM
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QUOTE (Professeur @ Apr 10 2008, 07:51 AM) *
Chibu, if you get annoyed when people say that you must have "something", maybe you should stay out of threads that are specifically about Must-Have's...


Alternately, you could choose not to whine when you create a thread about 'must haves', complete with an inane list of crap, and then someone calls you on one or two of the items.
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Professeur
post Apr 10 2008, 01:30 AM
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QUOTE (Fortune @ Apr 9 2008, 06:32 PM) *
Alternately, you could choose not to whine when you create a thread about 'must haves', complete with an inane list of crap, and then someone calls you on one or two of the items.


Yeah I guess you're right. Sorry for sounding like a prick, I just wanted to explain my point about initiative. Sometimes my english writing skills aren't up to par, so it doesn't come out the way I want it to.
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KCKitsune
post Apr 10 2008, 03:54 AM
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QUOTE (Whipstitch @ Apr 4 2008, 10:17 PM) *
I'd also take a Firewall 3 over a Firewall 4 to avoid inflation, since a single die isn't enough to justify the premium (I often spend all my nuyen). I tend to go with the all or nothing approach to software-- If you're not the hacker you're likely to be dependent on other people for real matrix security, so don't pay the premium just to go from 3 to 4. Spend that nuyen on something more useful, like buying a drone or a decent Agent.


I always go with the Firewall 6. Sure as hell expensive, but I always figure that Paranoia is a Good Thing™ to have for a 'Runner. It's available at character gen, can always run on any commlink, and doesn't cost that much more than a Rating 3 firewall.
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O'Donnell Heir
post Apr 10 2008, 04:28 AM
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A Troll. Not that it's necessarily a must-have, but it always seems to be there. There's so many things you can do with it too! Open locked doors, get out of picking up the tab, use as a shield, carry the rigger/hacker on it's back (when decked in), it's got a million and one uses!
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