Character Creation System, Just a few thoughts |
Character Creation System, Just a few thoughts |
Dec 6 2003, 10:32 PM
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#1
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
My Character Creation System
Priority_Race__Magic_____Attributes__Skills__Resources A______________________Full Magician_________30______________50_________1,000,000 B__________Shapeshifter__Adept/Aspected______27_______________40__________650,000 C__________Meta/Variant____________________24_______________34__________150,000 D__________Human_________________________21_______________30___________50,000 E_________________________________________18_______________27___________10,000 Shapeshifters as characters: Shapeshifters as either an Adept/Aspected Magician you assign priority C to magic. Also because of a Shapeshifters natural bestial nature during character creation Shapeshifters receive no more than 10,000 in resources no matter what priority is chosen. Shapeshifters start the game with an Essence of 8 and a Magic rating of 8 but only if magically active other wise magic rating is 6. Also you only assign points to physical attributes once then add in human/animal modifiers. Shapeshifters can never get Cyber/Bioware. GM’S please note there is less than 1% of the world’s population that is known to be Shapeshifters because of this it is suggested you not allow very many players to be Shapeshifters. Starting Spell Points Starting spell points have a maxium of 50. Additional spell points cost 15,000 each. Full Magician_________30 Aspected Magicians___35 Physical Adept________6 Racial Modifications Race____Modifications Dwarf___+ 1 Body, + 2 Strength, + 1 Willpower ________Thermographic Vision, Resistance to any disease or toxin ________(+ 2 Body for diseases or toxins resistance tests only) Elf______+ 1 Quickness, + 2 Charisma ________Low Light Vision Ork_____+ 3 Body, + 2 Strength, - 1 Charisma, - 1 Intelligence ________Low Light Vision Troll_____+ 5 Body, -1 Quickness, + 4 Strength, - 2 Charisma, - 2 Intelligence _________Thermographic Vision, + 1 Reach for Armed/Unarmed combat, _________Dermal Armor (+ 1 Body for damage resistance tests only) This post has been edited several times changes will occour from time to time till I am satisfide with it. feel free to chime in and thanks in advance. This post has been edited by E.O.T.L.F.: Dec 12 2003, 10:40 PM |
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Dec 6 2003, 10:34 PM
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#2
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Ok this was nicely spaced out to be easy to read but apparently these boards don't like spaces.
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Dec 6 2003, 10:52 PM
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#3
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Moving Target Group: Members Posts: 142 Joined: 2-December 03 Member No.: 5,871 |
If you were going to modify trolls for anything like that it would be running modifier. The quickness has to do with not just running but over all movment. I think the -1 qui is just to show that maybe there reaction time just isnt what the average is, and maybe has something to do wih a trolls genetics, maybe signals from the brain just arent as fast as the average human. they do have a -2 to intelligence as well, that doesnt mean that they are all retarded, but that they got screwed in the genetics department in that area, and there brains dont develope as well as a human. perhaps Signals arent sent as fast thus the slower reaction time and quickness?
did that make anysense to anyone but me? |
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Dec 6 2003, 11:04 PM
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#4
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Um dwarfs have the only running modifier that is different x2 everyone else gets a x3 so if you are thinking that they get a higher or lower running multiplier they don't and as to trolls being less developed I can agree with the mental side of that arguement (althought a - 2 to 2 attributes is a bit much) they are considered to be much more developed physically. But hey that is just how I see it.
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Dec 6 2003, 11:49 PM
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#5
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
So Trolls, with their overall +5 to Attributes would be the race of choice in your games then? In my opinion, if you are going to take away one of their balancing features, you should replace it with something of equivalent value.
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Dec 6 2003, 11:56 PM
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#6
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
That's why I liked the way it was in SR2. Every race (except human) had a combined total of 3 modifications.
Dwarf: +1, -1, +2, +0, +0, +1 Elf: +0, +1, +0, +2, +0, +0 Ork: +3, +0, +2, -1, -1, +0 Troll: +5, -1, +4, -2, -2, -1 Metavariants and others don't really count, as those weren't in the base rules. |
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Dec 7 2003, 02:37 AM
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#7
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Interesting. Most GMs who want to change the power level use the point system and add more points/change a few costs. Changing the Priority system is a lot more work, although it probably makes it easier on the players.
Looking at it game balance-wise: Shapeshifters get shafted - they are practically unplayable under the Priority system, and even your more generous allocations across the board don't change that much. 26 points (23 if they are awakened in any way) does not go far when you are buying points for 9 Attributes. You seem to want 'shifters to be very rare, though, so you might consider weak 'shifters to be a good thing. Trolls and elves are priority: C for a reason. It is not so much the total bonuses, but what they get bonuses for. Elves make great full mages, and trolls make fearsome fighting machines. Putting them at Priority: D is giving the players quite a bargain. Try it, though. Maybe with your group, it won't be a problem. If they seem to be picking elves and/or trolls a lot, though, then you might want to look at it again. You've powered up the Priority system, but you haven't fixed its main problem - a mundane human is screwed over. If you are playing a mundane human, magic and race are D and E. If you are playing a mundane metahuman, race and magic are D and E. So since they cost the same, will you play a human - or play an elf and get +3 in Attribute bonuses? |
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Dec 7 2003, 02:43 AM
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#8
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
My thoughts exactly. Every mudane can now be a metahuman with no worries about losing some points because they had to pick something at a lower priority. Instead they can take Resources A, Attributes B, Skills C, Race D, and Magic E, be a meta, and have no worries.
Edit: Oh, and that's also why I like SR2. Meta is Race C all the time. Race A if you want them to be really rare (and give them another karma pool at chargen). Then their magic stuff is shifted down by one level so as to still allow full mage metas. |
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Dec 7 2003, 02:44 AM
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#9
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Moving Target Group: Members Posts: 142 Joined: 2-December 03 Member No.: 5,871 |
I dont see where your getting the -2 to skills? I most likely wrote poorly or just didn't understand you. I do both a lot. I over complicate things sometimes.
I was just saying to represent your theory that big people walk faster, that wouldn be quikness as much as it would be running mod. dwarves have lower running mod because they have short legs, you could argue that a trolls is higher because they have longer legs if you really wanted to. Yes trolls tend to be superior physically, but, well, I would keep the -1 quickness. basded on my prior argument. Maybe the brain is less developed (-2 intelligence) thus the thought proccess slowed, and pehaps even the sending of brain signals to the muscles, thus the -1 quickness. I only said that again because i was trying to make it more clear incase I previosly wrote poorly. But hay its only my opinion, to be taken, agreed with, or bashed as you like. :D :edited to to poor writing skills :S |
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Dec 7 2003, 06:13 AM
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#10
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
More work??? Took me about 10 minutes. As to shapeshifters I was looking at that trying to stay close to the book but think it needs an overhall check out the modifications let me know what ya think. 9 attributes??? um 6 body, quickness, strength, charisma, intelligence, willpower. What other attributes do you pay for??? As to metahumanity you make a good point see the changes made. |
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Dec 7 2003, 06:21 AM
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#11
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Um ok that is a new one to me all the years I played 2nd ed. metas were priority A unless you use the optional rule then they are C. As is stated on p.46 SR2 second column. but hey if you or your gm used C as standard then thats great. |
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Dec 7 2003, 06:35 AM
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#12
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Shapeshifters buy their Mental Attributes once (applicable in both Human and Animal forms), then their Physical Attributes for each form. So it's Body (Human), Body (Animal), Quickness (Human), Quickness (Animal), Strength (Human), Strength (Animall), Charisma (Both), Intelligence (Both), and Willpower (Both). That's nine. |
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Dec 7 2003, 06:57 AM
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#13
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Wow they screwed shapeshifters in 3rd didn't know that mostly play by core rules so had not read up on shapeshifters. not only do you have to pay for physical attributes twice they lowered some of the bonuses dam!!!!!!!!! thanks for the heads up.
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Dec 7 2003, 12:41 PM
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#14
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
That's what I meant. Our GM just liked metas to be not-rare. |
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Dec 7 2003, 02:54 PM
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#15
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Hmm. I like the idea of trolls being slightly faster runners than their quickness attribute represents. Would a x4 running multiplier be that bad? What about x3.5?
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Dec 7 2003, 03:07 PM
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#16
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Moving Target Group: Members Posts: 142 Joined: 2-December 03 Member No.: 5,871 |
sounds good to me man, 3.5 would do, but hay, dwarves get shafted a full point so why shouldnt trolls get a full point :D
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Dec 7 2003, 03:24 PM
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#17
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
The x3.5 was just a suggestion for if people thought x4 was too much. IMHO: I don't know. :wobble: Should maximum quickness trolls really be faster than maximum quickness humans, elves or orcs? Actually I think I'll say yes as bears and such are faster than humans and they're big...
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Dec 7 2003, 04:28 PM
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#18
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
But bears aren't as nimble, dextrous and agile as, say, wolves or pumas. And for an even better comparison, a wild house-cat is a lot more nimble, dextrous and agile than a puma, which is again a lot more nimble, dextrous and agile than a full-grown male lion or a large siberian tiger. When you're big, you just can't swing your weight around as easily as you could if you were small, even if you're a lot stronger. Overly simplified, if you were twice as tall, you'd have to be 8 times as strong just to be able to move your arm in a 180 degree arc in twice the time. Your weight increases by (height difference)^3, so you need to increase your strength by the same amount just to be able to put your arm into motion at the same speed, but it will still take twice as long to get there. Which is why I have no trouble with giving Trolls a -1 Quickness, though a 4x Running Mod might be a good idea. Could you use this system in a Sum-to-Ten fashion? I think S-t-T makes a lot more sense than the basic system, and it sure fixes the Mundane Human vs Mundane Metahuman-problem Glyph mentioned. |
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Dec 7 2003, 06:41 PM
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#19
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Project Terminus: Soul Hunters Group: Members Posts: 1,052 Joined: 6-November 03 From: Casselberry, Florida U.S.A. Member No.: 5,798 |
Ok speaking on the concept of big cats vs. small cats if size does matter then how do you explain cheetahs? you know the fastest cat of them all. just a comparison of big vs. small like you were doing.
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Dec 7 2003, 06:50 PM
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#20
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Immortal Elf Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 |
Trolls are the dwarfs of giantdom. Check out their picture; their legs are relatively short and stubby compared to the rest of them, just like a dwarf. That's why their Running Modifier is only x3; the equivalence of a human. If they were proportional to a human, they'd likely have a x4 or possibly higher Running Multiplier.
I don't think they should also be penalized with a Quickness penalty, however. While they may be slow at movement, I don't see why their actual manual dexterity would be any worse, especially when using tools and equipment of the appopriate size and design (hence the +25% cost increase). Larger people also tend to have a superior ability to maneuver around because they're much more aware of their spatial problems. While a normal sized person can walk easily through a hall, a large person like a troll can do the same, but is subconsciously moving his body in such a way so as not to disturb anything as he does so. Applying a penalty when trying to perform actions not designed for trolls makes a lot more sense to me, but not when using things as appropriate to their size. I don't see why they'd have any more trouble aiming a pistol or, especially, wearing armor; an average troll takes a Combat Pool hit just by putting on some Armored Clothing. |
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Dec 7 2003, 06:58 PM
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#21
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Chrome to the Core Group: Dumpshocked Posts: 3,152 Joined: 14-October 03 From: ::1 Member No.: 5,715 |
I know this from experience. Being so tall in an area where quite a few people are short (Or average, actually), I've learned to be able to "throw my weight around" to keep on balance and avoid knocking into things. I can squirm past most tight spaces, get around people, and generally stay completely on balance when a normal person cannot. (Although those silly things that put you on shifting ground really throw me off) If the equipment is designed for a Troll, then, yes, I think they should recieve no penalty for it. If it isn't, well, there's the penalty. |
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Dec 7 2003, 07:01 PM
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#22
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I was specifically not addressing the movement speed of those animals, only how...
...they are. That's why I agreed that a higher running modifier might be in order. Pit a male lion, a cheetah and a pet cat (one in good condition, mind you) against each other in competition to catch a mouse or something else that demands those 3 things I mentioned, and I'd certainly bet on the smallest animal.
That's more a problem in the way certain things that shouldn't use Quickness do. For example, IRL someone's skill at handling pistols and firing them accurately has very little to do with how nimble, dextrous or agile they are. I was one of the best pistol shooters in our platoon, and I'm slow, sluggish, and whatever else a thesaurus gives as autonyms of agile, dextrous and nimble. Same with armor. Logically someone who is really agile, nimble and dextrous has far more to lose by donning on heavy armor. On the other hand, someone who is by nature quite slow in his movements, but who happens to be really strong and hardy, shouldn't be penalized much for wearing armor. And, incidentally, I use Body to determine maximum armor, and I compare Body against the weight of the armor, not the armor rating. Pistols I still link to Quickness, if only because there's really nothing else to link it to (Reaction would be too easy on the sammies). This post has been edited by Austere Emancipator: Dec 7 2003, 07:05 PM |
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Dec 8 2003, 08:04 PM
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#23
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
Perhaps it's as simple as saying that trolls have less manual dexterity and an inferior sense of balance. It doesn't have to be because of their size or only to simulate slow movement. |
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Dec 8 2003, 09:12 PM
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#24
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Moving Target Group: Members Posts: 280 Joined: 22-October 03 Member No.: 5,757 |
On a side note of the previous talking about trolls should get an extra multiplyer on thier running.
I say no. They already have the potential to be the fastest runners around for the least amount of Karma. They have the highest Body which means they can raise athletics to the very highest most efficently if you look at it from a karma cost point of view. Not to mention they'll have ungodly running endurance, several miles probably before they even start to get tired. So I don't think they need a running speed bonus multiplyer. P.S. Also would affect jumping, lifting, swimming and various other athletic activities. Edited to add P.S. |
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Dec 8 2003, 09:15 PM
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#25
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
And Quickness isn't? Sorry, I just felt the need to point that out -- although you're right, I can't think of a better attribute to link it to either. Although I still hate the whole "linked attribute" nonsense. But that's a different rant on my part. -Siege |
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